==================================PREV=================================== [INFO:2022-11-1 17:58:34]PJG Start [INFO:2022-11-1 17:58:34]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2022-11-1 17:58:34]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2022-11-1 17:58:34]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2022-11-1 17:58:34]AoUnityStarter Start [INFO:2022-11-1 17:58:34]Start App [INFO:2022-11-1 17:58:34]ResourceCache.Instance.resLoadMode=Direct [INFO:2022-11-1 17:58:34]ResourceCache.Instance.isLuaBundle=False [INFO:2022-11-1 17:58:34]AoUnityStarter StartLua [INFO:2022-11-1 17:58:35][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2022-11-1 17:58:35][tolua.lua:12]:os: Windows, arch: x64 [INFO:2022-11-1 17:58:35][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2022-11-1 17:58:35][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包======================= [WARN:2022-11-1 17:58:35][@bootstrap/BootstrapLauncher.lua:171]:{start}非腾讯渠道 初始化 Bugly [INFO:2022-11-1 17:58:35][bootstrap/BootstrapHelper.lua:409]:{initBugly}bugly 开启监听c#的异常!! [INFO:2022-11-1 17:58:36]GameDevice isFront = False [INFO:2022-11-1 18:5:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2022-11-1 18:5:30][bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 4 0 0 com.baitian.unity.editor [INFO:2022-11-1 18:5:30]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2022-11-1 18:5:30]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2022-11-1 18:5:30]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2022-11-1 18:5:31]GameDevice isFront = True [INFO:2022-11-1 18:5:32]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0 [INFO:2022-11-1 18:5:32][bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false [INFO:2022-11-1 18:5:32][bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2022-11-1 18:5:32][bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2022-11-1 18:5:32][bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2022-11-1 18:5:32][logic/logicLauncher/LogicLauncher.lua:10]:{onManifestLoaded}is img preload:false [INFO:2022-11-1 18:5:33][framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2022-11-1 18:5:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"} [INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2022-11-1 18:5:35][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2022-11-1 18:5:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -99015158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -98928758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -76673558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -76587158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -76500758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -73044758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -72958358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -72871958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -73217558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -73131158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -70020758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -69934358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -69847958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -69761558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -69675158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -69588758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -69502358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -69415958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -69329558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -69243158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -69156758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -69070358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -68983958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -68897558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -68811158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -68724758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -68638358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -68551958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -68465558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -68379158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -68292758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -68206358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -68119958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -68033558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -67947158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -67860758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -67774358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -67687958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -67601558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -67515158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -67860758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -67774358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -67687958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -66996758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -66910358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -66823958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -66737558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -66651158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -66564758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -66478358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -66391958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -66305558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -66219158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -66132758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -66046358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -65959958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -65873558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -65787158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -65700758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -65614358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -65527958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -65441558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -65355158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -65268758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -65182358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -65355158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -65268758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -64145558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -64059158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -63972758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -61121558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -59393558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -59307158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -58529558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -58443158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -56974358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -55678358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -53172758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -52481558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -51012758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -50926358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -50839958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -50753558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -50062358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -48420758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -48334358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -47643158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -45915158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -44791958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -44705558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -43063958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -42977558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -42286358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -42199958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -42113558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -40644758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -40558358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -40471958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -39780758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -38225558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -38139158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -38052758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -37361558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -37275158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -37188758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -37102358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -37015958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -36929558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -36843158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -36756758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -36670358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -36583958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -36497558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -36411158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -36324758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -36238358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -36151958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -36065558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -35979158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -35892758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -35806358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -35719958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -35633558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -35547158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -35460758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -35633558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -35547158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -35460758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -34942358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -33387158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -33300758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -33214358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -31918358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -30363158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -30276758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -30190358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -29499158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -27943958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -27857558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -27771158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -27079958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -25524758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -25438358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -25351958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -24228758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -21895958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -21809558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -21723158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -21031958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -19476758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -19390358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -19303958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -18612758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -17057558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -16971158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -16884758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -16193558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -14638358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -14551958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -14465558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -13774358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -14897558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -14811158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -14724758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -14638358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -14551958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -14465558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -14379158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -14292758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -14206358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -14119958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -14033558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -13947158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -13860758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -13774358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -13687958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -13601558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -13515158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -13428758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -13342358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -13255958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -13169558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -13083158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -12996758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -12910358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -12823958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -12737558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -12651158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -12564758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -12478358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -12391958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -12305558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -12219158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -12132758 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -12046358 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -11355158 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -9799958 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -9713558 [INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -9627158 [INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145"} [INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2022-11-1 18:5:36][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2022-11-1 18:5:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:36][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 267 packageVersion = -1 version = -1 [INFO:2022-11-1 18:5:36][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json [INFO:2022-11-1 18:5:36][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=swy-gpios-kr&isOutSide=1&channel=267 [INFO:2022-11-1 18:5:36][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{"1":[],"2":[]}}} [INFO:2022-11-1 18:5:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2022-11-1 18:5:36][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2022-11-1 18:5:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2022-11-1 18:5:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2022-11-1 18:5:38][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2022-11-1 18:5:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:39][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy45 [INFO:2022-11-1 18:5:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.44/login0.jsp?account=ljy45&platformId=0 [INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"fef6f282-7b9e-493b-a9f9-35c75898c969"} [INFO:2022-11-1 18:5:39][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 fef6f282-7b9e-493b-a9f9-35c75898c969 [INFO:2022-11-1 18:5:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.44/login.jsp?btSessionId=fef6f282-7b9e-493b-a9f9-35c75898c969&clientVersion=0.0.0&sysType=0 [INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"5ffceb0f-1551-4178-9c27-ba6a80ab08b6","userName":"0_ljy45","zoneInfo":{"id":1,"name":"内网服(韩)","prefix":"","state":1}} [INFO:2022-11-1 18:5:39][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1667297139 [INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2022-11-1 18:5:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.44/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.44\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"5ffceb0f-1551-4178-9c27-ba6a80ab08b6","openKey":""}} [INFO:2022-11-1 18:5:39][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.2.44/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=5ffceb0f-1551-4178-9c27-ba6a80ab08b6&openKey= [INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.44","isAdmin":false,"pid":1001,"port":9003,"resultCode":0,"state":1} [INFO:2022-11-1 18:5:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:39][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.44,port=9003 [INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.44 9003 [INFO:2022-11-1 18:5:39]==============link network is ipv4============ [INFO:2022-11-1 18:5:39]1 status:Connecting [INFO:2022-11-1 18:5:39]1 Connect,ip=10.17.2.44,port=9003,verson=0 [INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2022-11-1 18:5:40]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2022-11-1 18:5:40]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2022-11-1 18:5:40]1 Same version,socket.Connected=True [INFO:2022-11-1 18:5:40]1 Do EndConnect [INFO:2022-11-1 18:5:40]1 Do EndConnect Done [INFO:2022-11-1 18:5:40]1 status:Connected [INFO:2022-11-1 18:5:40]1 ConnectSucc True [INFO:2022-11-1 18:5:40][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 80 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.016812199726701 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=24813 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 320005 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666343789918 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 33 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 320021 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666344273192 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 3 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 320022 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666344286073 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 6 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350015 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666697687304 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 360002 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2007 baseAttr { hp: 1208 atk: 144 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666788411315 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380003 isInFormation: true masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666840404669 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 128 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380002 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666840404261 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380008 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666860844857 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390005 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939677 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390004 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939675 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390007 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939678 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390006 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939678 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380017 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666862673300 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380019 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666862673770 rank: 1 luck: 2 sks { skillId: 41200404 strengthenLevel: 2 } sks { skillId: 41200405 strengthenLevel: 2 } sks { skillId: 41200406 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380018 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666862673452 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390013 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939683 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390012 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939682 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390015 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005429 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390014 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005426 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390009 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939680 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380025 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666865771423 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390008 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939679 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390011 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939681 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390010 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666927939680 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380026 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666866134502 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390021 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005433 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390020 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005432 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390023 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005434 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390022 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005433 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390017 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005430 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390016 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005430 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390019 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005431 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390018 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928005431 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390029 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031985 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390028 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031984 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390031 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031986 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390030 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031985 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390025 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031982 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390024 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031980 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390027 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031984 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390026 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031983 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390037 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2031 baseAttr { hp: 1359 atk: 129 def: 126 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666949973507 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100033 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380053 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666869180043 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390036 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666949966462 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390039 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2043 baseAttr { hp: 1283 atk: 133 def: 131 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950455001 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100045 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380055 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2009 baseAttr { hp: 1393 atk: 122 def: 143 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666869471447 rank: 1 luck: 4 sks { skillId: 41200900 strengthenLevel: 1 } sks { skillId: 41200901 strengthenLevel: 1 } sks { skillId: 41200902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100012 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390038 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950029243 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380054 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666869440519 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390033 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031987 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390032 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666928031986 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390035 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666949466440 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390034 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666949456151 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380061 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666870730203 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390045 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950829637 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380060 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666870671380 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390044 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950817771 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380063 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118404 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390047 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950847590 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390046 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950837818 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380062 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118403 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380057 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666870610991 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390041 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2048 baseAttr { hp: 1298 atk: 140 def: 108 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950474315 rank: 1 luck: 2 sks { skillId: 41204800 strengthenLevel: 1 } sks { skillId: 41204801 strengthenLevel: 1 } sks { skillId: 41204802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100053 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380056 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666869528813 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390040 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2032 baseAttr { hp: 1248 atk: 134 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950465592 rank: 1 luck: 4 sks { skillId: 41203200 strengthenLevel: 1 } sks { skillId: 41203201 strengthenLevel: 1 } sks { skillId: 41203202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100034 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380059 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2009 baseAttr { hp: 1393 atk: 122 def: 143 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666870639675 rank: 1 luck: 4 sks { skillId: 41200900 strengthenLevel: 1 } sks { skillId: 41200901 strengthenLevel: 1 } sks { skillId: 41200902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100012 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390043 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950810275 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380058 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666870617209 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390042 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2074 baseAttr { hp: 1433 atk: 121 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950482669 rank: 1 luck: 6 sks { skillId: 41207400 strengthenLevel: 1 } sks { skillId: 41207410 strengthenLevel: 1 } sks { skillId: 41207402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100068 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390053 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206775447 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380069 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118407 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380068 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118406 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390052 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206771307 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390055 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206792384 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380071 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118407 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380070 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118407 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390054 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206783395 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390049 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950864909 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380065 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118405 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380064 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118405 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390048 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950856293 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390051 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2037 baseAttr { hp: 1219 atk: 121 def: 114 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206760179 rank: 1 luck: 5 sks { skillId: 41203700 strengthenLevel: 1 } sks { skillId: 41203701 strengthenLevel: 1 } sks { skillId: 41203702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100039 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380067 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118406 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390050 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2020 baseAttr { hp: 1137 atk: 123 def: 127 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666950877855 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380066 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872118405 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390061 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206822803 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390060 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206815177 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380076 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666875927713 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390063 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206835289 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390062 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206830352 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380073 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872225226 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390057 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206801609 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380072 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872214728 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390056 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206798218 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390059 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206810905 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380075 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666875903185 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390058 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206806122 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 380074 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666872234399 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390069 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206868971 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390068 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206862060 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390071 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206898280 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390070 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206892943 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390065 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206844731 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390064 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206839847 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390067 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206858672 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390066 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667206849528 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390076 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667208436214 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390073 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2019 baseAttr { hp: 1193 atk: 136 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667208030787 rank: 1 luck: 7 sks { skillId: 41201900 strengthenLevel: 1 } sks { skillId: 41201910 strengthenLevel: 1 } sks { skillId: 41201902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300016 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390072 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667208026610 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390075 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667208262797 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 390074 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667208221337 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 290002 isInFormation: true masterPlayerID: 13101 heroTypeIdx: 2000 baseAttr { hp: 2213 atk: 212 def: 180 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 17 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1665972316147 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 21480 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 17 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 1 } heros { heroId: 300005 isInFormation: true masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 2146 atk: 237 def: 211 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666061226493 rank: 1 luck: 2 sks { skillId: 41200404 strengthenLevel: 2 } sks { skillId: 41200405 strengthenLevel: 2 } sks { skillId: 41200406 strengthenLevel: 3 } exp: 5224 state: 128 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 300002 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666060808885 rank: 1 luck: 2 sks { skillId: 41200404 strengthenLevel: 2 } sks { skillId: 41200405 strengthenLevel: 2 } sks { skillId: 41200406 strengthenLevel: 3 } exp: 0 state: 9 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 300015 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666097870644 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 17 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 300008 isInFormation: true masterPlayerID: 13101 heroTypeIdx: 2012 baseAttr { hp: 3058 atk: 339 def: 332 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 23 def: 46 critic: 0 critic_dmg: 0 dodge: 9 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666061641991 rank: 2 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 59624 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 23 def: 46 critic: 0 critic_dmg: 0 dodge: 9 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 300009 isInFormation: true masterPlayerID: 13101 heroTypeIdx: 2039 baseAttr { hp: 1458 atk: 201 def: 155 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666074613703 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 2824 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 300016 isInFormation: false masterPlayerID: 13101 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666098137615 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 300018 isInFormation: true masterPlayerID: 13101 heroTypeIdx: 2041 baseAttr { hp: 1522 atk: 145 def: 142 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666165788268 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 671 state: 133 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.11697339825332 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2139 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 13101 name: ljy45 gender: 2 portrait: 11100001 exp: 1164641 signature: chefTitle: 0 roleNum: 50 heroRate: 100 dungeonCount: 24 longWarCount: 3 serialLoginDays: 16 totalLoginDays: 16 heroCharCover: 2033 frame: 11110001 touchCountLeft: 0 registerTime: 1665972304 lastLogoutTime: 1667293224 birthday: 10-26 pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2033 lastUpdateTime: 1667273736 autoChangeDaily: true } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 100638124 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 5 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 7014 lastRecoverTime: 1667297096150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 435 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 99699 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 92499 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 99999 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 13 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 10 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 999549 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 1667336400000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 94649 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 1667336400000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1667268296150 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1665972296150 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 205 } simplePropertyList { id: 11 value: 205 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 80 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 27 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 31 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } runHouseHeroUniqueIds: 320005 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.16050649993122 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2022-11-1 18:5:40][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-11-01 19:12:42","roleExp":1164641,"serverId":"1","registerTime":1665972304,"lastLogoutTime":"2022-11-01 18:00:24","roleId":"13101","roleCTime":1665972304,"type":2,"roleName":"ljy45","serverName":"内网服(韩)","roleLevel":82} [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=387 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2022-11-01 19:12:42","roleExp":1164641,"serverId":"1","registerTime":1665972304,"lastLogoutTime":"2022-11-01 18:00:24","roleId":"13101","roleCTime":1665972304,"type":2,"roleName":"ljy45","serverName":"内网服(韩)","roleLevel":82} [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3235 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=109 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1915 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3100 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=20 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 300005 equipUniqueIds: 200002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 290002 equipUniqueIds: 190001 } formationHeros { index: 2 typeId: 1 heroUniqueId: 300009 } formationHeros { index: 3 typeId: 1 heroUniqueId: 300008 } state: 1 name: 편대1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 300018 } formationHeros { index: 1 typeId: 1 heroUniqueId: 300005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 300008 } formationHeros { index: 3 typeId: 1 heroUniqueId: 300009 } state: 1 name: 편대2 typeId: 1 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 300008 equipUniqueIds: 200001 } formationHeros { index: 1 typeId: 1 heroUniqueId: 300005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 300009 } formationHeros { index: 3 typeId: 1 heroUniqueId: 290002 equipUniqueIds: 190001 } state: 1 name: 편대3 typeId: 1 } formationInfoList { formationId: 4 formationHeros { index: 0 typeId: 1 heroUniqueId: 290002 equipUniqueIds: 190001 } state: 1 name: 편대4 typeId: 1 } formationInfoList { formationId: 5 formationHeros { index: 0 typeId: 1 heroUniqueId: 380003 } state: 1 name: 편대5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 편대6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 편대7 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: 편대8 typeId: 1 } formationInfoList { formationId: 9 state: 1 name: 편대9 typeId: 1 } formationInfoList { formationId: 10 state: 1 name: 편대10 typeId: 1 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.26563659869134 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 1 voice: 1047007 voice: 1047004 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 voice: 1047026 voice: 1047008 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2070 exp: 0 injuredNum: 0 voice: 1058003 voice: 1058013 voice: 1058014 voice: 1058015 infos: 1000426 unreadInfos: 1000426 usingSkinId: 100062 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000023 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002008 voice: 1002007 voice: 1002005 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 39 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004011 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004000 voice: 1004025 voice: 1004023 infos: 1000030 unreadInfos: 1000030 usingSkinId: 140011 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 16 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 16 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 0 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2009 exp: 0 injuredNum: 0 voice: 1009003 voice: 1009015 voice: 1009014 voice: 1009013 infos: 1000060 unreadInfos: 1000060 usingSkinId: 100012 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2011 exp: 0 injuredNum: 0 voice: 1011003 voice: 1011015 voice: 1011014 voice: 1011013 infos: 1000072 unreadInfos: 1000072 usingSkinId: 100011 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 190 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014008 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 voice: 1014002 voice: 1014000 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 2 maxLevel: 34 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 voice: 1012000 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 0 injuredNum: 0 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022003 infos: 1000126 unreadInfos: 1000126 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 1 voice: 1039007 voice: 1039004 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 voice: 1039008 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 0 injuredNum: 0 voice: 1025003 voice: 1025015 voice: 1025014 voice: 1025013 infos: 1000192 unreadInfos: 1000192 usingSkinId: 100033 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 50 injuredNum: 0 voice: 1023003 voice: 1023000 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 1 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024026 voice: 1024008 voice: 1024007 voice: 1024004 voice: 1024003 voice: 1024000 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2037 exp: 0 injuredNum: 0 voice: 1031003 voice: 1031015 voice: 1031014 voice: 1031013 infos: 1000228 unreadInfos: 1000228 usingSkinId: 100039 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2038 exp: 0 injuredNum: 0 voice: 1030015 voice: 1030014 voice: 1030013 voice: 1030003 infos: 1000234 unreadInfos: 1000234 usingSkinId: 100040 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019006 voice: 1019005 voice: 1019004 voice: 1019003 voice: 1019000 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019009 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 13 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 0 injuredNum: 0 voice: 1017003 voice: 1017015 voice: 1017014 voice: 1017013 infos: 1000246 unreadInfos: 1000246 usingSkinId: 100042 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 1 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020011 voice: 1020026 voice: 1020010 voice: 1020008 voice: 1020007 voice: 1020006 voice: 1020004 voice: 1020003 voice: 1020000 voiceHeard: 1020014 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 8 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036014 voice: 1036013 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 100045 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.26563659869134 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 200002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1666165538347 loveLevel: 0 } equipInfoList { uniqueId: 200001 defineId: 703017 experience: 0 heroUniqueId: 300008 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 300008 } gainTime: 1666164376067 loveLevel: 0 } equipInfoList { uniqueId: 190001 defineId: 701023 experience: 0 heroUniqueId: 290002 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 290002 } gainTime: 1665972421361 loveLevel: 0 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.26563659869134 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11090089 count: 2 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11300013 count: 1 lastUseTime: 1635342317330 composeCount: 0 } dataList { itemId: 11090091 count: 1 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11090090 count: 1 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11090093 count: 2 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11090092 count: 3 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11090095 count: 1 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 10000016 count: 22 lastUseTime: 1635339892588 composeCount: 0 } dataList { itemId: 11090105 count: 1 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 10000008 count: 41 lastUseTime: 1634436431074 composeCount: 0 } dataList { itemId: 11090104 count: 4 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 10000009 count: 328 lastUseTime: 1634436421557 composeCount: 0 } dataList { itemId: 11090107 count: 2 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 10000013 count: 1 lastUseTime: 1635342300805 composeCount: 0 } dataList { itemId: 11090108 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090110 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 10000015 count: 4 lastUseTime: 1634628322865 composeCount: 0 } dataList { itemId: 11090097 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 10000001 count: 1 lastUseTime: 1635341066638 composeCount: 0 } dataList { itemId: 11090096 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090099 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090098 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090100 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090103 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090057 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090059 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090049 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090051 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090052 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090072 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090074 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090079 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090078 count: 4 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090065 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090066 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090069 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090071 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090070 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11030001 count: 1 lastUseTime: 1635341076013 composeCount: 0 } dataList { itemId: 10000067 count: 3 lastUseTime: 1635339704891 composeCount: 0 } dataList { itemId: 11190004 count: 4 lastUseTime: 1635339880881 composeCount: 0 } dataList { itemId: 11090121 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11140040 count: 1 lastUseTime: 1635254388630 composeCount: 0 } dataList { itemId: 11090120 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090122 count: 3 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090124 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090117 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090119 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090128 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090133 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090135 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11060006 count: 99213 lastUseTime: 1634805706826 composeCount: 0 } dataList { itemId: 11070008 count: 147 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11070009 count: 203 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11070010 count: 215 lastUseTime: 1635220310680 composeCount: 0 } dataList { itemId: 11070011 count: 203 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11070001 count: 3000 lastUseTime: 1634436431075 composeCount: 0 } dataList { itemId: 11070002 count: 2283 lastUseTime: 1634525628362 composeCount: 0 } dataList { itemId: 11070003 count: 1200 lastUseTime: 1634714640442 composeCount: 0 } dataList { itemId: 11070004 count: 700 lastUseTime: 1634714640442 composeCount: 0 } dataList { itemId: 11070005 count: 200 lastUseTime: 1634714640442 composeCount: 0 } dataList { itemId: 11070006 count: 1800 lastUseTime: 1634714640442 composeCount: 0 } dataList { itemId: 11070007 count: 198 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11190024 count: 1 lastUseTime: 1634436296181 composeCount: 0 } dataList { itemId: 11190018 count: 1 lastUseTime: 1635341074150 composeCount: 0 } dataList { itemId: 11040001 count: 21 lastUseTime: 1635401148137 composeCount: 0 } dataList { itemId: 11190019 count: 1 lastUseTime: 1635341071514 composeCount: 0 } dataList { itemId: 11040002 count: 12 lastUseTime: 1635339914786 composeCount: 0 } dataList { itemId: 11040003 count: 100000004 lastUseTime: 1635264654708 composeCount: 0 } dataList { itemId: 11320066 count: 1 lastUseTime: 1635341083036 composeCount: 0 } dataList { itemId: 11050009 count: 10 lastUseTime: 1634436431221 composeCount: 0 } dataList { itemId: 11050013 count: 5 lastUseTime: 1634436431221 composeCount: 0 } dataList { itemId: 11050001 count: 15 lastUseTime: 1634436431221 composeCount: 0 } dataList { itemId: 11140117 count: 1 lastUseTime: 1635220511711 composeCount: 0 } dataList { itemId: 11050005 count: 15 lastUseTime: 1634436431221 composeCount: 0 } dataList { itemId: 11090025 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090024 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090026 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11240035 count: 1 lastUseTime: 1635303641648 composeCount: 0 } dataList { itemId: 11090019 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090021 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11240039 count: 1 lastUseTime: 1635156732534 composeCount: 0 } dataList { itemId: 11240058 count: 1 lastUseTime: 1634632772539 composeCount: 0 } dataList { itemId: 11090043 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090042 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090046 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090033 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090034 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11240055 count: 1 lastUseTime: 1635156732534 composeCount: 0 } dataList { itemId: 11090039 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11240011 count: 1 lastUseTime: 1635056992092 composeCount: 0 } dataList { itemId: 11249999 count: 1 lastUseTime: 1635342293822 composeCount: 0 } dataList { itemId: 11249997 count: 1 lastUseTime: 1635342296525 composeCount: 0 } dataList { itemId: 11240012 count: 12 lastUseTime: 1634630028737 composeCount: 0 } dataList { itemId: 11240004 count: 1 lastUseTime: 1634637223134 composeCount: 0 } dataList { itemId: 11090011 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090010 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090012 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11099999 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090001 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 11090000 count: 2 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 12200003 count: 1 lastUseTime: 1634635647744 composeCount: 0 } dataList { itemId: 11090003 count: 1 lastUseTime: 1635220310681 composeCount: 0 } dataList { itemId: 12200001 count: 1 lastUseTime: 1634635647744 composeCount: 0 } dataList { itemId: 12200004 count: 2 lastUseTime: 1634635647744 composeCount: 0 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.28431989811361 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 70001 barrierId: 70001021 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 70001 barrierId: 70001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 8 hasGetBonus: 4#2041#1 bestFightRound: 12 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10007 notFirstInDungeonId: 10002 notFirstInDungeonId: 10001 notFirstInDungeonId: 10004 notFirstInDungeonId: 10003 notFirstInDungeonId: 10006 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.28431989811361 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.28431989811361 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: true } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.30098689906299 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 9993435 totalPayCount: 10002729 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.30098689906299 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2022-11-1 18:5:40][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2022-11-1 18:5:40][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2022-11-1 18:5:40][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:40][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 3 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:5:40]DestroyUnusedResources:16,2,time=,paths: [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=80 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=74 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=4123 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1740 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.13766309991479 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 5 num: 28 makeCount: 38 } food { foodId: 10101 tag: 2 num: 30 makeCount: 50 } food { foodId: 10101 tag: 5 num: 0 makeCount: 50 } food { foodId: 10201 tag: 2 num: 19 makeCount: 80 } food { foodId: 11401 tag: 5 num: 22 makeCount: 38 } food { foodId: 10201 tag: 5 num: 30 makeCount: 80 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.13766309991479 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 320022 cookBookId: 0 num: 0 beginTime: 1666848629354 endTime: 1666848629354 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 300018 cookBookId: 0 num: 0 beginTime: 1666841685309 endTime: 1666841685309 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.13766309991479 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1 [INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=11 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=147 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=18 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.31213570013642 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1665972422 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666840404 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666872118 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666060808 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666927939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206792 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206783 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666927939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666788411 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666869528 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000010 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666869471 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666061642 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000012 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950837 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666870730 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666097870 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950864 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666928032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666872118 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949456 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950877 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000020 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667208030 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666928005 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949466 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666344273 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666927939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666927939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667208436 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950029 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206801 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666927939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666872118 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000033 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950465 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000032 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949973 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666098137 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950817 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666872118 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666872118 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000039 state: 0 heroUniqueId: 0 heroId: 2038 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206771 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000038 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206760 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000041 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666343789 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666074613 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666165788 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666928032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000044 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950455 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000049 state: 0 heroUniqueId: 0 heroId: 2048 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950474 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000051 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206806 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666697687 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000057 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206810 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666928005 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666875903 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000129 state: 0 heroUniqueId: 0 heroId: 2074 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950482 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000128 state: 0 heroUniqueId: 0 heroId: 2074 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950482 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666060808 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000064 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666872118 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000067 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206792 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206783 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666869528 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000068 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666869471 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666061642 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000070 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950837 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666870730 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000072 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666097870 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950864 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000074 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666928032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000077 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667208030 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949456 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000079 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949466 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000078 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950877 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000081 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950029 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000080 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206801 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000083 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949973 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000082 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666927939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000085 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950817 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000084 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950465 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000087 state: 0 heroUniqueId: 0 heroId: 2038 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206771 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000086 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206760 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000089 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950455 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000088 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666343789 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000091 state: 0 heroUniqueId: 0 heroId: 2048 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950474 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000090 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666928032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000093 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206806 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000096 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667206810 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666060808 doneCount: 1 lastFinishedTime: 1666173223 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666869528 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000106 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666869471 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949456 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666870730 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949466 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000110 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667208030 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000113 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666949973 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000112 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950029 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000115 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950455 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000114 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950465 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000116 state: 0 heroUniqueId: 0 heroId: 2048 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950474 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000119 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666788411 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000120 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666788411 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000127 state: 0 heroUniqueId: 0 heroId: 2074 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1666950482 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000126 state: 0 heroUniqueId: 0 heroId: 2070 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1667208262 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2048 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2050 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2056 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2070 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2074 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2001 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2006 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2007 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2009 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2011 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2013 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2015 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2019 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2028 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2031 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2032 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2037 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2038 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2040 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2043 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1667336400 } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.31213570013642 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2012 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2048 value: 1 time: 0 } infos { id: 2050 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2056 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2070 value: 1 time: 0 } infos { id: 2074 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2001 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2003 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2005 value: 1 time: 0 } infos { id: 2006 value: 1 time: 0 } infos { id: 2007 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2009 value: 1 time: 0 } infos { id: 2010 value: 1 time: 0 } infos { id: 2011 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } infos { id: 2013 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } infos { id: 2015 value: 1 time: 0 } infos { id: 2016 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } infos { id: 2018 value: 1 time: 0 } infos { id: 2019 value: 1 time: 0 } infos { id: 2020 value: 1 time: 0 } infos { id: 2021 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2024 value: 1 time: 0 } infos { id: 2025 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2027 value: 1 time: 0 } infos { id: 2028 value: 1 time: 0 } infos { id: 2029 value: 1 time: 0 } infos { id: 2030 value: 1 time: 0 } infos { id: 2031 value: 1 time: 0 } infos { id: 2032 value: 1 time: 0 } infos { id: 2033 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2037 value: 1 time: 0 } infos { id: 2038 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2040 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2043 value: 1 time: 0 } infos { id: 2044 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1667336400 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1667304000 } replaceAll: false } redDotInfos { defineId: 45 infos { id: 2 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 49 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1667462400 } replaceAll: false } redDotInfos { defineId: 51 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 380003 value: 1 time: 0 } infos { id: 300005 value: 1 time: 0 } infos { id: 300008 value: 1 time: 0 } infos { id: 300009 value: 1 time: 0 } infos { id: 300018 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1669842000 } infos { id: 2 value: 0 time: 1669842000 } infos { id: 3 value: 0 time: 1669842000 } infos { id: 4 value: 0 time: 1669842000 } infos { id: 5 value: 0 time: 1669842000 } infos { id: 6 value: 0 time: 1669842000 } infos { id: 7 value: 0 time: 1669842000 } infos { id: 8 value: 0 time: 1669842000 } infos { id: 9 value: 0 time: 1669842000 } infos { id: 10 value: 0 time: 1669842000 } infos { id: 11 value: 0 time: 1669842000 } infos { id: 12 value: 0 time: 1669842000 } infos { id: 13 value: 0 time: 1669842000 } infos { id: 14 value: 0 time: 1669842000 } infos { id: 15 value: 0 time: 1669842000 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 624 replaceAll: false } redDotInfos { defineId: 117 replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1667336400 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1669816800 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1667336400 } infos { id: 3 value: 1 time: 1669816800 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1667336400 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1667318400 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 176 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1667336400 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.31213570013642 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1 [INFO:2022-11-1 18:5:40][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 12801 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.42664490267634 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 34 name: q cliqueId: 1 purpose: q heroId: 2000 level: 1 liveness: 10 memberCount: 1 auditJoin: false leaderMember { userId: 13101 nickName: ljy45 position: 1 liveness: 10 isOnline: true datetime: 1667293418 portrait: 11100001 frame: 11110001 level: 82 banChatTime: 0 gender: 2 isReturn: false } myMember { userId: 13101 nickName: ljy45 position: 1 liveness: 10 isOnline: true datetime: 1667293418 portrait: 11100001 frame: 11110001 level: 82 banChatTime: 0 gender: 2 isReturn: false } extInfo { } capital: 50 geCapital: 50 createTime: 1666169825 mergeTime: 0 } createSNCount: 0 leaveTime: 1666169820 joinTime: 1666169825 leaveReason: 3 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.42664490267634 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1 [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 3 当前队列数量= 5 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DeleteOfflineMsgRequest [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.42664490267634 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=35,cmd=3,size=9 [INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140011 expirySeconds: 0 isView: true } [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.44367020204663 移走了序号= 1 的消息,当前队列数量= 3 || 0 HeroCharacterSkinReply 24 1 [INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=35,cmd=3,status=0,size=8 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.44367020204663 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 25 1 [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteOfflineMsgReply <--- [INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 3 所需时间单位秒 = 0.033981999382377 移走了序号= 1 的消息,当前队列数量= 0 || 0 DeleteOfflineMsgReply 27 1 [INFO:2022-11-1 18:5:40][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:40][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2022-11-1 18:5:40][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-11-1 18:5:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=55 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2022-11-1 18:5:41][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3291 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=312 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=43 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.19296279549599 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 28 1 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.19296279549599 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 29 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 fbInfo { dungeonId: 10001 barrierId: 10001101 formationId: 3 guideIdE: 0 stepIdE: 0 battleId: 10011011 battleId: 10011012 battleId: 10011013 turnNum: 0 trigerId: 7 trigerId: 8 trigerId: 9 trigerId: 10 allDamage: 0 bossDamage: 0 } [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.19296279549599 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 30 1 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.325659096241 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 31 1 [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 1 [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 10001 [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 10001101 [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 3 [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds: 10011011,10011012,10011013 [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 0 [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:242]:{_tryReconnect}需要重连战斗: false [INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:0个 -> nil [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.325659096241 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 32 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 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18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.40182889997959 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 35 1 [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=202 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=62 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.40182889997959 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetJinyumantangInfoReply 36 1 [INFO:2022-11-1 18:5:41][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):woquan.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.57833330333233 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetCustomizedGiftBagInfoReply 37 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 48 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2010 count: 1 poolCount: 17 cdTime: 17 } extraDailyCount: 0 needCountUntilSsr: 7 } [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.57833330333233 移走了序号= 1 的消息,当前队列数量= 8 || 0 SummonPoolReply 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18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.62453760206699 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get137InfosReply 41 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 7014 lastRecoverTime: 1667297096150 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.43157480657101 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetCurrencyInfoReply 42 1 [INFO:2022-11-1 18:5:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:5:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 1 } [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.23937660269439 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 43 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2001 recommendHero: 2025 recommendHero: 2005 recommendHero: 2018 } exploreInfos { id: 301 startExploreTime: 1666793020062 finishExploreTime: 1666794820062 exploreTeamHeroIds: 300015 exploreId: 2 recommendHero: 2026 recommendHero: 2054 recommendHero: 9999 recommendHero: 2019 recommendHero: 2015 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2043 recommendHero: 2030 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2037 recommendHero: 2025 recommendHero: 2041 recommendHero: 2038 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2014 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2006 recommendHero: 2020 recommendHero: 2048 recommendHero: 2032 recommendHero: 2043 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2037 recommendHero: 2014 recommendHero: 9999 recommendHero: 2000 recommendHero: 2034 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.23937660269439 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetExploreInfosReply 44 1 [INFO:2022-11-1 18:5:41][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:5:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 4 drawIds: 6 drawIds: 20 drawIds: 19 drawIds: 16 lunarYear: 임인호랑이年 lunarMonthAndDay: 음10月8 } serverTime: 1667297137422 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.23937660269439 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get103InfosReply 45 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1667297135 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.25643390230834 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get107InfoReply 46 1 [INFO:2022-11-1 18:5:41][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: woquan.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-11-1 18:5:41][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1546 [INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 460007 mailId: 20016 params: 7일 소환 패키지#7#3 attachment: 2#2#1000|1#11190024#1 state: 0 createTime: 1666972800000 isCollection: false } userMail { incrId: 420004 mailId: 20036 params: 17 attachment: state: 0 createTime: 1666755369365 isCollection: false } userMail { incrId: 460004 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666927926542 isCollection: false } userMail { incrId: 400002 mailId: 301201 params: ljy45 attachment: 1#11240012#2 state: 1 createTime: 1666604958903 isCollection: false } userMail { incrId: 420002 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666748727753 isCollection: false } userMail { incrId: 440002 mailId: 20023 params: attachment: 1#10000008#4|2#2#30000|1#11190018#2|1#11240043#12|1#11060006#5|1#11040002#1|2#6#10|2#4#40 state: 0 createTime: 1666818000619 isCollection: false } userMail { incrId: 460002 mailId: 20016 params: 7일 소환 패키지#7#2 attachment: 2#2#1000|1#11190024#1 state: 0 createTime: 1666886400000 isCollection: false } userMail { incrId: 440003 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666833521844 isCollection: false } userMail { incrId: 460032 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1667266674449 isCollection: false } userMail { incrId: 360002 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666058529843 isCollection: false } userMail { incrId: 360008 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666315287122 isCollection: false } userMail { incrId: 460009 mailId: 20016 params: 7일 소환 패키지#7#5 attachment: 2#2#1000|1#11190024#1 state: 1 createTime: 1667145600000 isCollection: true } userMail { incrId: 460008 mailId: 20016 params: 7일 소환 패키지#7#4 attachment: 2#2#1000|1#11190024#1 state: 0 createTime: 1667059200000 isCollection: false } userMail { incrId: 390005 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666576828557 isCollection: false } userMail { incrId: 390004 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666555203892 isCollection: false } userMail { incrId: 460021 mailId: 20052 params: 4#8232#1 attachment: 2#7#80|2#2#8000 state: 0 createTime: 1667250025096 isCollection: false } userMail { incrId: 460020 mailId: 20016 params: 7일 소환 패키지#7#6 attachment: 2#2#1000|1#11190024#1 state: 0 createTime: 1667232000000 isCollection: false } userMail { incrId: 410002 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666666181997 isCollection: false } userMail { incrId: 410003 mailId: 20036 params: 42 attachment: state: 0 createTime: 1666666182065 isCollection: false } userMail { incrId: 390003 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666468804168 isCollection: false } userMail { incrId: 390002 mailId: 20052 params: 3#4116#1 attachment: 2#7#80|2#2#8000 state: 0 createTime: 1666386014737 isCollection: false } userMail { incrId: 450013 mailId: 20016 params: 7일 소환 패키지#7#1 attachment: 2#2#1000|1#11190024#1 state: 0 createTime: 1666800000000 isCollection: false } [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.016755800694227 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 47 1 [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1 [INFO:2022-11-1 18:5:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:43][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2022-11-1 18:5:43][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-11-1 18:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1 [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:44]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2022-11-1 18:5:44]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=55 [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 fbInfo { dungeonId: 10001 barrierId: 10001101 formationId: 3 guideIdE: 0 stepIdE: 0 battleId: 10011011 battleId: 10011012 battleId: 10011013 turnNum: 0 trigerId: 7 trigerId: 8 trigerId: 9 trigerId: 10 allDamage: 0 bossDamage: 0 } [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.033513400703669 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 49 1 [INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 3 [INFO:2022-11-1 18:5:44]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2022-11-1 18:5:44]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:5:44][logic/extensions/battle/reconnect/FbReconnector.lua:120]:{onStart}第1波(回副本场景) -》坐标:(0.000000,0.000000,0.000000) , 加载英雄数量:4, 加载怪物数量:4 [INFO:2022-11-1 18:5:44][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/battle/reconnect/FbReconnector:125: in function 'onStart' logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start' logic/extensions/battle/controller/BattleReconnectMgr:323: in function '_invokeReconnect' logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo' logic/extensions/playerinfo/agent/PlayerInfoAgent:500: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1145 [INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73 [INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 320005 value: 0 time: 0 } infos { id: 320021 value: 0 time: 0 } infos { id: 320022 value: 0 time: 0 } infos { id: 350015 value: 0 time: 0 } infos { id: 360002 value: 0 time: 0 } infos { id: 380002 value: 0 time: 0 } infos { id: 380008 value: 0 time: 0 } infos { id: 390005 value: 0 time: 0 } infos { id: 390004 value: 0 time: 0 } infos { id: 390007 value: 0 time: 0 } infos { id: 390006 value: 0 time: 0 } infos { id: 380017 value: 0 time: 0 } infos { id: 380019 value: 0 time: 0 } infos { id: 380018 value: 0 time: 0 } infos { id: 390013 value: 0 time: 0 } infos { id: 390012 value: 0 time: 0 } infos { id: 390015 value: 0 time: 0 } infos { id: 390014 value: 0 time: 0 } infos { id: 390009 value: 0 time: 0 } infos { id: 380025 value: 0 time: 0 } infos { id: 390008 value: 0 time: 0 } infos { id: 390011 value: 0 time: 0 } infos { id: 390010 value: 0 time: 0 } infos { id: 380026 value: 0 time: 0 } infos { id: 390021 value: 0 time: 0 } infos { id: 390020 value: 0 time: 0 } infos { id: 390023 value: 0 time: 0 } infos { id: 390022 value: 0 time: 0 } infos { id: 390017 value: 0 time: 0 } infos { id: 390016 value: 0 time: 0 } infos { id: 390019 value: 0 time: 0 } infos { id: 390018 value: 0 time: 0 } infos { id: 390029 value: 0 time: 0 } infos { id: 390028 value: 0 time: 0 } infos { id: 390031 value: 0 time: 0 } infos { id: 390030 value: 0 time: 0 } infos { id: 390025 value: 0 time: 0 } infos { id: 390024 value: 0 time: 0 } infos { id: 390027 value: 0 time: 0 } infos { id: 390026 value: 0 time: 0 } infos { id: 390037 value: 0 time: 0 } infos { id: 380053 value: 0 time: 0 } infos { id: 390036 value: 0 time: 0 } infos { id: 390039 value: 0 time: 0 } infos { id: 380055 value: 0 time: 0 } infos { id: 390038 value: 0 time: 0 } infos { id: 380054 value: 0 time: 0 } infos { id: 390033 value: 0 time: 0 } infos { id: 390032 value: 0 time: 0 } infos { id: 390035 value: 0 time: 0 } infos { id: 390034 value: 0 time: 0 } infos { id: 380061 value: 0 time: 0 } infos { id: 390045 value: 0 time: 0 } infos { id: 380060 value: 0 time: 0 } infos { id: 390044 value: 0 time: 0 } infos { id: 380063 value: 0 time: 0 } infos { id: 390047 value: 0 time: 0 } infos { id: 390046 value: 0 time: 0 } infos { id: 380062 value: 0 time: 0 } infos { id: 380057 value: 0 time: 0 } infos { id: 390041 value: 0 time: 0 } infos { id: 380056 value: 0 time: 0 } infos { id: 390040 value: 0 time: 0 } infos { id: 380059 value: 0 time: 0 } infos { id: 390043 value: 0 time: 0 } infos { id: 380058 value: 0 time: 0 } infos { id: 390042 value: 0 time: 0 } infos { id: 390053 value: 0 time: 0 } infos { id: 380069 value: 0 time: 0 } infos { id: 380068 value: 0 time: 0 } infos { id: 390052 value: 0 time: 0 } infos { id: 390055 value: 0 time: 0 } infos { id: 380071 value: 0 time: 0 } infos { id: 380070 value: 0 time: 0 } infos { id: 390054 value: 0 time: 0 } infos { id: 390049 value: 0 time: 0 } infos { id: 380065 value: 0 time: 0 } infos { id: 380064 value: 0 time: 0 } infos { id: 390048 value: 0 time: 0 } infos { id: 390051 value: 0 time: 0 } infos { id: 380067 value: 0 time: 0 } infos { id: 390050 value: 0 time: 0 } infos { id: 380066 value: 0 time: 0 } infos { id: 390061 value: 0 time: 0 } infos { id: 390060 value: 0 time: 0 } infos { id: 380076 value: 0 time: 0 } infos { id: 390063 value: 0 time: 0 } infos { id: 390062 value: 0 time: 0 } infos { id: 380073 value: 0 time: 0 } infos { id: 390057 value: 0 time: 0 } infos { id: 380072 value: 0 time: 0 } infos { id: 390056 value: 0 time: 0 } infos { id: 390059 value: 0 time: 0 } infos { id: 380075 value: 0 time: 0 } infos { id: 390058 value: 0 time: 0 } infos { id: 380074 value: 0 time: 0 } infos { id: 390069 value: 0 time: 0 } infos { id: 390068 value: 0 time: 0 } infos { id: 390071 value: 0 time: 0 } infos { id: 390070 value: 0 time: 0 } infos { id: 390065 value: 0 time: 0 } infos { id: 390064 value: 0 time: 0 } infos { id: 390067 value: 0 time: 0 } infos { id: 390066 value: 0 time: 0 } infos { id: 390076 value: 0 time: 0 } infos { id: 390073 value: 0 time: 0 } infos { id: 390072 value: 0 time: 0 } infos { id: 390075 value: 0 time: 0 } infos { id: 390074 value: 0 time: 0 } infos { id: 290002 value: 0 time: 0 } infos { id: 300002 value: 0 time: 0 } infos { id: 300015 value: 0 time: 0 } infos { id: 300016 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 50 1 [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 300008 equipUniqueIds: 200001 } formationHeros { index: 1 typeId: 1 heroUniqueId: 300005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 300009 } formationHeros { index: 3 typeId: 1 heroUniqueId: 290002 equipUniqueIds: 190001 } state: 1 name: 편대3 typeId: 1 } [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 51 1 [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 3 [INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.030500799417496 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 52 1 [INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:5:44]DestroyUnusedResources:23,2,time=,paths: [INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008 [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008 [INFO:2022-11-1 18:5:44][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2022-11-1 18:5:44][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕! [INFO:2022-11-1 18:5:44][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型 [INFO:2022-11-1 18:5:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_2 ====== MyRole_2004_2 英雄的头顶ui [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_3 ====== MyRole_2039_3 英雄的头顶ui [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_4 ====== MyRole_2000_4 英雄的头顶ui [INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_2 ====== MyRole_2004_2 英雄的模型 [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_2 ====== MyRole_2004_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_3 ====== MyRole_2039_3 英雄的模型 [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_3 ====== MyRole_2039_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"] [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_4 ====== MyRole_2000_4 英雄的模型 [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_4 ====== MyRole_2000_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"] [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型 [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型 [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型 [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型 [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2022-11-1 18:5:45][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2022-11-1 18:5:45][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:5:45][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:5:45][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2022-11-1 18:5:45][logic/extensions/battle/reconnect/FbReconnector.lua:184]:{_enterFb}重连副本系统, barrierId: 10001101 [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 4 zoneId: nil [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:45][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/battle/reconnect/FbReconnector:224: in function '_enterFb' logic/extensions/battle/reconnect/FbReconnector:162: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/stage/BattleSceneStage:112: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4 [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4 [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4 [INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4 [INFO:2022-11-1 18:5:45][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2022-11-1 18:5:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2022-11-1 18:5:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:45]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2022-11-1 18:5:45]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:46]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2022-11-1 18:5:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2022-11-1 18:5:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.096520200371742 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 53 1 [INFO:2022-11-1 18:5:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:5:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:5:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:48][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.06918643117 0 -0.3 -15.5 0 0 1.4308135688305 [INFO:2022-11-1 18:5:48][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1 [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:5:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:5:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016757100820541 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 54 1 [INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=757 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000} [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3058 thp: 3058 atk: 362 def: 378 critic: 115 critic_dmg: 660 dodge: 39 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2004 skinId: 140011 position: 2 baseAttributes { hp: 2146 thp: 2146 atk: 237 def: 211 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200404 position: 1 CD: 0 } skillInfo { skillId: 41200405 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200406 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2039 skinId: 100041 position: 3 baseAttributes { hp: 1458 thp: 1458 atk: 201 def: 155 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2000 skinId: 100001 position: 4 baseAttributes { hp: 2213 thp: 2213 atk: 229 def: 180 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 13101 } defender { units { id: 5 modelId: 12224 skinId: 130027 position: 1 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12211 skinId: 130022 position: 2 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12224 skinId: 130027 position: 3 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.059006001800299 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 55 1 [INFO:2022-11-1 18:5:49][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3058, "thp":3058, "atk":362, "def":378, "critic":115, "critic_dmg":660, "dodge":39, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2004, "skinId":140011, "position":2, "baseAttributes": { "hp":2146, "thp":2146, "atk":237, "def":211, "critic":120, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200404, "position":1, "CD":0 }, { "skillId":41200405, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200406, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2039, "skinId":100041, "position":3, "baseAttributes": { "hp":1458, "thp":1458, "atk":201, "def":155, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2000, "skinId":100001, "position":4, "baseAttributes": { "hp":2213, "thp":2213, "atk":229, "def":180, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "13101" ] }, "defender": { "units": [ { "id":5, "modelId":12224, "skinId":130027, "position":1, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12211, "skinId":130022, "position":2, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12224, "skinId":130027, "position":3, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.059006001800299 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 56 1 [INFO:2022-11-1 18:5:49][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:5:49][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:5:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.017387300729752 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 57 1 [INFO:2022-11-1 18:5:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016955599188805 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 58 1 [INFO:2022-11-1 18:5:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:5:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033373100683093 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 59 1 [INFO:2022-11-1 18:5:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:5:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:5:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:5:50]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214 [INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 5 effectType: 2 effectNum: 517 additional: 0 additional2: 517 additional3: 517 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200405 actEffect { targetId: 6 effectType: 2 effectNum: 314 additional: 0 additional2: 314 additional3: 314 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41200405 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41203901 actEffect { targetId: 7 effectType: 2 effectNum: 384 additional: 0 additional2: 384 additional3: 384 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41203901 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:5:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033907098695636 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 60 1 [INFO:2022-11-1 18:5:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":517, "additional":0, "additional2":517, "additional3":517 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200405, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":314, "additional":0, "additional2":314, "additional3":314 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41200405 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41203901, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":384, "additional":0, "additional2":384, "additional3":384 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41203901 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":517, "effectNum":517, "multipleEffectNum":0, "effectType":2, "additional2":517 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:258/517 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108/366 剩余盾: 0 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108/366 原来有盾: 0 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:517/517 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:5:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200405, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":314, "effectNum":314, "multipleEffectNum":0, "effectType":2, "additional2":314 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200405, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200405 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200405[10000708] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:62/314 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 212/274 剩余盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 212/274 原来有盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:124/314 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 150/274 剩余盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 150/274 原来有盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:186/314 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 88/274 剩余盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 88/274 原来有盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:248/314 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 26/274 剩余盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 26/274 原来有盾: 0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:314/314 本段飘:66 本段扣血:66 本段扣盾:0 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200405 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2022-11-1 18:5:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200405 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:5:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203901, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":384, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":41203901, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:384/384 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41203901 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:5:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2022-11-1 18:5:53][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:5:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:5:53]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016711799427867 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 62 1 [INFO:2022-11-1 18:5:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:5:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:5:53]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667300835252 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 63 1 [INFO:2022-11-1 18:5:53][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:5:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:53]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:5:53]||||| Sender socketClient version=1 [INFO:2022-11-1 18:5:53]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016664700582623 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 64 1 [INFO:2022-11-1 18:5:53][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:5:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011 [INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:5:55][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型 [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型 [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型 [INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型 [INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"] [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:56][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2022-11-1 18:5:56][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:5:56][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2022-11-1 18:6:2][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 2 1 -50.014316856861 0 -0.3 -51.5 0 0 1.4856831431389 [INFO:2022-11-1 18:6:2][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 2 [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:6:2][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016665199771523 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 66 1 [INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=757 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3058 thp: 3058 atk: 362 def: 378 critic: 115 critic_dmg: 660 dodge: 39 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2004 skinId: 140011 position: 2 baseAttributes { hp: 2146 thp: 2146 atk: 237 def: 211 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200404 position: 1 CD: 0 } skillInfo { skillId: 41200405 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200406 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2039 skinId: 100041 position: 3 baseAttributes { hp: 1458 thp: 1458 atk: 201 def: 155 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2000 skinId: 100001 position: 4 baseAttributes { hp: 2213 thp: 2213 atk: 229 def: 180 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 13101 } defender { units { id: 5 modelId: 12211 skinId: 130022 position: 1 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12208 skinId: 130005 position: 3 baseAttributes { hp: 329 thp: 329 atk: 139 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122081 position: 1 CD: 0 } skillInfo { skillId: 42122082 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.050957798957825 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 67 1 [INFO:2022-11-1 18:6:3][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3058, "thp":3058, "atk":362, "def":378, "critic":115, "critic_dmg":660, "dodge":39, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":3, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2004, "skinId":140011, "position":2, "baseAttributes": { "hp":2146, "thp":2146, "atk":237, "def":211, "critic":120, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200404, "position":1, "CD":0 }, { "skillId":41200405, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200406, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2039, "skinId":100041, "position":3, "baseAttributes": { "hp":1458, "thp":1458, "atk":201, "def":155, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":3, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2000, "skinId":100001, "position":4, "baseAttributes": { "hp":2213, "thp":2213, "atk":229, "def":180, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "13101" ] }, "defender": { "units": [ { "id":5, "modelId":12211, "skinId":130022, "position":1, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12208, "skinId":130005, "position":3, "baseAttributes": { "hp":329, "thp":329, "atk":139, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122081, "position":1, "CD":0 }, { "skillId":42122082, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.050957798957825 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 68 1 [INFO:2022-11-1 18:6:3][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:6:3][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.01696790009737 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 69 1 [INFO:2022-11-1 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016666900366545 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 70 1 [INFO:2022-11-1 18:6:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:6:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=394 [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 7 effectType: 2 effectNum: 250 additional: 79 additional2: 250 additional3: 250 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200404 actEffect { targetId: 5 effectType: 2 effectNum: 143 additional: 131 additional2: 143 additional3: 143 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41203900 actEffect { targetId: 5 effectType: 2 effectNum: 112 additional: 19 additional2: 112 additional3: 112 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200004 actEffect { targetId: 7 effectType: 2 effectNum: 134 additional: 0 additional2: 134 additional3: 134 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122112 actEffect { targetId: 1 effectType: 2 effectNum: 16 additional: 3042 additional2: 16 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 25 additional: 2121 additional2: 25 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 28 additional: 1430 additional2: 28 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 26 additional: 2187 additional2: 26 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 13 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 14 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122112 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 42122212 actEffect { targetId: 2 effectType: 2 effectNum: 23 additional: 2098 additional2: 23 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 15 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122212 } targetId: 2 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 2 effectNum: 22 additional: 2076 additional2: 22 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067755000665784 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 71 1 [INFO:2022-11-1 18:6:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":250, "additional":79, "additional2":250, "additional3":250 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200404, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":143, "additional":131, "additional2":143, "additional3":143 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41203900, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":112, "additional":19, "additional2":112, "additional3":112 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200004, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":134, "additional":0, "additional2":134, "additional3":134 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122112, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":16, "additional":3042, "additional2":16, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":25, "additional":2121, "additional2":25, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":28, "additional":1430, "additional2":28, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":26, "additional":2187, "additional2":26, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":13 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":14 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122112 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":42122212, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":23, "additional":2098, "additional2":23, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":15 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122212 } ], "targetId":2 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":22, "additional":2076, "additional2":22, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201200, "actEffect": [ { "additional":79, "targetId":7, "multipleEffectNumReal":0, "additional3":250, "effectNum":250, "multipleEffectNum":0, "effectType":2, "additional2":250 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 329/329 原来有盾: 0 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:250/250 本段飘:250 本段扣血:250 本段扣盾:0 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 79/329 剩余盾: 0 [WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200404, "actEffect": [ { "additional":131, "targetId":5, "multipleEffectNumReal":0, "additional3":143, "effectNum":143, "multipleEffectNum":0, "effectType":2, "additional2":143 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200404 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200404[10000707] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:143 本段扣血:143 本段扣盾:0 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 131/274 剩余盾: 0 [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41203900, "actEffect": [ { "additional":19, "targetId":5, "multipleEffectNumReal":0, "additional3":112, "effectNum":112, "multipleEffectNum":0, "effectType":2, "additional2":112 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203900[10003407] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 131/274 原来有盾: 0 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:112/112 本段飘:112 本段扣血:112 本段扣盾:0 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 19/274 剩余盾: 0 [WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200004, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":134, "effectNum":134, "multipleEffectNum":0, "effectType":2, "additional2":134 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 79/329 原来有盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:134/134 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122112, "actEffect": [ { "additional":3042, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":16, "multipleEffectNum":0, "effectType":2, "additional2":16 }, { "additional":2121, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":25, "multipleEffectNum":0, "effectType":2, "additional2":25 }, { "additional":1430, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":28, "multipleEffectNum":0, "effectType":2, "additional2":28 }, { "additional":2187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":26, "multipleEffectNum":0, "effectType":2, "additional2":26 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122112, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_10011012][1] 用 42122112[13002208] 是aoe 干了 对面一堆人 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3058/3058 原来有盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:16/16 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3042/3058 剩余盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2146/2146 原来有盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:25/25 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2121/2146 剩余盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1458/1458 原来有盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:28/28 本段飘:28 本段扣血:28 本段扣盾:0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1430/1458 剩余盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2213/2213 原来有盾: 0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:26/26 本段飘:26 本段扣血:26 本段扣盾:0 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2187/2213 剩余盾: 0 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017] [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301017] [INFO:2022-11-1 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017] [INFO:2022-11-1 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011012][1] 使用技能 42122112 ,令到 5[Monster_5_1_10011012][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011012 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122212, "actEffect": [ { "additional":2098, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":23, "multipleEffectNum":0, "effectType":2, "additional2":23 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122212, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10011012][2] 用 42122212[13002908] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2121/2146 原来有盾: 0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:6/23 本段飘:6 本段扣血:6 本段扣盾:0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2115/2146 剩余盾: 0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2115/2146 原来有盾: 0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:12/23 本段飘:6 本段扣血:6 本段扣盾:0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2109/2146 剩余盾: 0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2109/2146 原来有盾: 0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:23/23 本段飘:11 本段扣血:11 本段扣盾:0 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2098/2146 剩余盾: 0 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011012][2] 用 42122212 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011012][2] 使用技能 42122212 ,令到 6[Monster_6_2_10011012][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":2076, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":22, "multipleEffectNum":0, "effectType":2, "additional2":22 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 2098 原有盾: 0 扣血量: 22 扣盾量: 0 [INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 2076 现有盾: 0 [INFO:2022-11-1 18:6:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301019 持续时间:1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2022-11-1 18:6:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:6:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:6:7]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016949899494648 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:6:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:6:7]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016920600086451 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:6:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:6:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:6:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:6:7]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:7]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=227 [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 5 effectType: 2 effectNum: 264 additional: 0 additional2: 264 additional3: 264 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200404 actEffect { targetId: 6 effectType: 3 effectNum: 214 additional: 152 additional2: 214 additional3: 214 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41203900 actEffect { targetId: 6 effectType: 2 effectNum: 122 additional: 30 additional2: 122 additional3: 122 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41200004 actEffect { targetId: 6 effectType: 2 effectNum: 135 additional: 0 additional2: 135 additional3: 135 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.03333400003612 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":264, "additional":0, "additional2":264, "additional3":264 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200404, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":214, "additional":152, "additional2":214, "additional3":214 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41203900, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":122, "additional":30, "additional2":122, "additional3":122 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41200004, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":135, "additional":0, "additional2":135, "additional3":135 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":264, "effectNum":264, "multipleEffectNum":0, "effectType":2, "additional2":264 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 19/274 原来有盾: 0 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:264/264 本段飘:264 本段扣血:264 本段扣盾:0 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:6:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200404, "actEffect": [ { "additional":152, "targetId":6, "multipleEffectNumReal":0, "additional3":214, "effectNum":214, "multipleEffectNum":0, "effectType":3, "additional2":214 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200404 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200404[10000707] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:214/214 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 152/366 剩余盾: 0 [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41203900, "actEffect": [ { "additional":30, "targetId":6, "multipleEffectNumReal":0, "additional3":122, "effectNum":122, "multipleEffectNum":0, "effectType":2, "additional2":122 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011012 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 152/366 原来有盾: 0 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:122/122 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 30/366 剩余盾: 0 [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200004, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":135, "effectNum":135, "multipleEffectNum":0, "effectType":2, "additional2":135 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 30/366 原来有盾: 0 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:135/135 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:6:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301017 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301017 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301017 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2022-11-1 18:6:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:6:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:6:9]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666900366545 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2022-11-1 18:6:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:6:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:6:9]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016688100993633 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2022-11-1 18:6:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:6:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:9]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:6:9]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:9]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.033643901348114 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 77 1 [INFO:2022-11-1 18:6:9][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:6:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011012 [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:6:11][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406] [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406] [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的模型 [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的头顶ui [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的模型 [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的头顶ui [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的模型 [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab"] [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的头顶ui [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_4_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的头顶ui [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_999_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的头顶ui [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的模型 [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的模型 [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"] [INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool [INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"] [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:12][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2022-11-1 18:6:12][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:12][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 2 [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:17]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:6:17]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:17]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2022-11-1 18:6:17]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:17]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:6:17]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8 [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.03333350084722 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 79 1 [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.03333350084722 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 80 1 [INFO:2022-11-1 18:6:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 11 当前队列数量= 1 [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AbortBarrierRequest [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:18]==> Sender Auto Serialize Message,extId=31,cmd=11,size=9 [INFO:2022-11-1 18:6:18]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:18]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 1 count: 7013 } [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2022-11-1 18:6:18]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47 [INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 81 1 [INFO:2022-11-1 18:6:18][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:6:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:6:18]<== Receiver Message, socketClient version=1,extId=31,cmd=11,status=0,size=8 [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 3 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 3 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 3 hasFinished: false donCount: 0 } [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 82 1 [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AbortBarrierReply <--- [INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 11 所需时间单位秒 = 0.050115300342441 移走了序号= 1 的消息,当前队列数量= 0 || 0 AbortBarrierReply 83 1 [INFO:2022-11-1 18:6:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 13 当前队列数量= 1 [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSetShowInjureViewRequest [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2004 [INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2 [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2004 voiceId: 1004008 [INFO:2022-11-1 18:6:20]==> Sender Auto Serialize Message,extId=23,cmd=13,size=12 [INFO:2022-11-1 18:6:20]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:20]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-11-1 18:6:20]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=117 [INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=13,status=0,size=11 [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2004 exp: 39 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004011 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004000 voice: 1004025 voice: 1004023 infos: 1000030 unreadInfos: 1000030 usingSkinId: 140011 hasShowInjureView: true maxBreakthroughCount: 4 maxRank: 1 maxLevel: 16 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 16 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=121 [INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 84 1 [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2004 [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSetShowInjureViewReply <--- [INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 13 所需时间单位秒 = 0.048234101384878 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSetShowInjureViewReply 85 1 [INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2004 exp: 39 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004011 voice: 1004009 voice: 1004008 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004002 voice: 1004000 voice: 1004025 voice: 1004023 infos: 1000030 unreadInfos: 1000030 usingSkinId: 140011 hasShowInjureView: true maxBreakthroughCount: 4 maxRank: 1 maxLevel: 16 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 16 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 86 1 [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2004 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 87 1 [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.081796202808619 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 88 1 [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView:73: in function [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView:73: in function [INFO:2022-11-1 18:6:21][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2022-11-1 18:6:21][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008 [INFO:2022-11-1 18:6:21][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:21][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:21][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:6:21][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:6:21]DestroyUnusedResources:89,2,time=,paths: [INFO:2022-11-1 18:6:22][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2022-11-1 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:22]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:6:22]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:22]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.046407800167799 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 89 1 [INFO:2022-11-1 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1 [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:6:22]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9 [INFO:2022-11-1 18:6:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:22]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:22]<== Receiver Message, socketClient version=1,extId=70,cmd=1,status=0,size=8 [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <--- [INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.046626899391413 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 90 1 [INFO:2022-11-1 18:6:23][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:6:23]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:6:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10001101 [INFO:2022-11-1 18:6:23]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2022-11-1 18:6:23]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:23]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=733 [INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: -9 name: 불도장 level: 8 type: 0 hero { heroId: 0 heroTypeIdx: 2004 level: 8 rank: 1 sks { skillId: 41200400 } sks { skillId: 41200401 } sks { skillId: 41200402 } skinId: 100007 breakthroughCnt: 0 } } aidInfos { id: 12801 name: ljy44 level: 80 type: 1 logoutTime: 1666579060000 cd: 0 hero { heroId: 270002 heroTypeIdx: 2000 level: 9 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11104 name: fdasfdas level: 77 type: 2 logoutTime: 1666691658000 cd: 0 hero { heroId: 80003 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11402 name: 윤안훈21 level: 77 type: 2 logoutTime: 1667267659280 cd: 0 hero { heroId: 100014 heroTypeIdx: 2000 level: 6 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11105 name: cs1 level: 80 type: 2 logoutTime: 1661157659000 cd: 0 hero { heroId: 70003 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11602 name: ljy31 level: 80 type: 2 logoutTime: 1661255472000 cd: 0 hero { heroId: 110008 heroTypeIdx: 2000 level: 60 rank: 3 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 12903 name: 윤성언85 level: 77 type: 2 logoutTime: 1665638316000 cd: 0 hero { heroId: 270016 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11804 name: 周四噜 level: 77 type: 2 logoutTime: 1662631997000 cd: 0 hero { heroId: 130073 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11803 name: 伊荧愈 level: 77 type: 2 logoutTime: 1662543397000 cd: 0 hero { heroId: 130070 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } [INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2022-11-1 18:6:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.27605590410531 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 91 1 [INFO:2022-11-1 18:6:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:24][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:6:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001 barrierId: 10001101 formationId: 3 useDouble: false [INFO:2022-11-1 18:6:24]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2022-11-1 18:6:24]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:24]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=31 [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011 battleId: 10011012 battleId: 10011013 triggerId: 7 triggerId: 8 triggerId: 9 triggerId: 10 [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.050003800541162 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 93 1 [INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2022-11-1 18:6:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:24]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-11-1 18:6:24]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:24]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:24]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:6:24]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:6:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-11-1 18:6:24]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:6:24][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2022-11-1 18:6:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.035671498626471 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 94 1 [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.035671498626471 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 95 1 [INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:6:24]DestroyUnusedResources:36,2,time=,paths: [INFO:2022-11-1 18:6:25][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2022-11-1 18:6:25][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:6:25][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008 [INFO:2022-11-1 18:6:25][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2022-11-1 18:6:25][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕! [INFO:2022-11-1 18:6:25][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型 [INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_2 ====== MyRole_2004_2 英雄的头顶ui [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_3 ====== MyRole_2039_3 英雄的头顶ui [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_4 ====== MyRole_2000_4 英雄的头顶ui [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_2 ====== MyRole_2004_2 英雄的模型 [INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_2 ====== MyRole_2004_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_3 ====== MyRole_2039_3 英雄的模型 [INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_3 ====== MyRole_2039_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_4 ====== MyRole_2000_4 英雄的模型 [INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_4 ====== MyRole_2000_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"] [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型 [INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型 [INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型 [INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2022-11-1 18:6:26][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2022-11-1 18:6:26][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:6:26][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101 [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 4 zoneId: nil [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:26][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:6:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:26][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4 [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4 [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4 [INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4 [INFO:2022-11-1 18:6:26][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:26]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2022-11-1 18:6:26]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:26]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2022-11-1 18:6:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.063378401100636 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 96 1 [INFO:2022-11-1 18:6:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:27][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:6:27]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:6:28][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.018563417196 0 -0.3 -15.5 0 0 1.4814365828037 [INFO:2022-11-1 18:6:28][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1 [INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:6:28][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:6:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016663800925016 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 97 1 [INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=757 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3058 thp: 3058 atk: 362 def: 378 critic: 115 critic_dmg: 660 dodge: 39 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2004 skinId: 140011 position: 2 baseAttributes { hp: 2146 thp: 2146 atk: 237 def: 211 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200404 position: 1 CD: 0 } skillInfo { skillId: 41200405 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200406 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2039 skinId: 100041 position: 3 baseAttributes { hp: 1458 thp: 1458 atk: 201 def: 155 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2000 skinId: 100001 position: 4 baseAttributes { hp: 2213 thp: 2213 atk: 229 def: 180 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 13101 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 13101 } defender { units { id: 5 modelId: 12224 skinId: 130027 position: 1 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12211 skinId: 130022 position: 2 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12224 skinId: 130027 position: 3 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.049531500786543 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 98 1 [INFO:2022-11-1 18:6:29][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3058, "thp":3058, "atk":362, "def":378, "critic":115, "critic_dmg":660, "dodge":39, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2004, "skinId":140011, "position":2, "baseAttributes": { "hp":2146, "thp":2146, "atk":237, "def":211, "critic":120, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200404, "position":1, "CD":0 }, { "skillId":41200405, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200406, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2039, "skinId":100041, "position":3, "baseAttributes": { "hp":1458, "thp":1458, "atk":201, "def":155, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2000, "skinId":100001, "position":4, "baseAttributes": { "hp":2213, "thp":2213, "atk":229, "def":180, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"13101", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "13101" ] }, "defender": { "units": [ { "id":5, "modelId":12224, "skinId":130027, "position":1, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12211, "skinId":130022, "position":2, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12224, "skinId":130027, "position":3, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.049531500786543 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 99 1 [INFO:2022-11-1 18:6:29][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:6:29][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016663199290633 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1 [INFO:2022-11-1 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.01676700077951 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1 [INFO:2022-11-1 18:6:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:6:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033467799425125 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 102 1 [INFO:2022-11-1 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214 [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 5 effectType: 3 effectNum: 929 additional: 0 additional2: 929 additional3: 929 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200405 actEffect { targetId: 6 effectType: 2 effectNum: 338 additional: 0 additional2: 338 additional3: 338 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41200405 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41203901 actEffect { targetId: 7 effectType: 2 effectNum: 385 additional: 0 additional2: 385 additional3: 385 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41203901 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.017051899805665 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1 [INFO:2022-11-1 18:6:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":929, "additional":0, "additional2":929, "additional3":929 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200405, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":338, "additional":0, "additional2":338, "additional3":338 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41200405 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41203901, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":385, "additional":0, "additional2":385, "additional3":385 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41203901 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":929, "effectNum":929, "multipleEffectNum":0, "effectType":3, "additional2":929 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:464/929 本段飘:464 本段扣血:464 本段扣盾:0 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/366 原来有盾: 0 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:929/929 本段飘:465 本段扣血:465 本段扣盾:0 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:6:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200405, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":338, "effectNum":338, "multipleEffectNum":0, "effectType":2, "additional2":338 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200405, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200405 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200405[10000708] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:67/338 本段飘:67 本段扣血:67 本段扣盾:0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 207/274 剩余盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 207/274 原来有盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:134/338 本段飘:67 本段扣血:67 本段扣盾:0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 140/274 剩余盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 140/274 原来有盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:201/338 本段飘:67 本段扣血:67 本段扣盾:0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 73/274 剩余盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 73/274 原来有盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:268/338 本段飘:67 本段扣血:67 本段扣盾:0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 6/274 剩余盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 6/274 原来有盾: 0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:338/338 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200405 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2022-11-1 18:6:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200405 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:6:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203901, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":385, "effectNum":385, "multipleEffectNum":0, "effectType":2, "additional2":385 }, { "additional":41203901, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:385/385 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41203901 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2022-11-1 18:6:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:6:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:6:33]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016667500138283 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1 [INFO:2022-11-1 18:6:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:6:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:6:33]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1 [INFO:2022-11-1 18:6:33][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:6:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:33]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:6:33]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:33]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016666399315 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 106 1 [INFO:2022-11-1 18:6:33][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:6:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011 [INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:6:35][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型 [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型 [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型 [INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型 [INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"] [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2022-11-1 18:6:35][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:6:35][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2022-11-1 18:6:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1 [INFO:2022-11-1 18:6:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest [INFO:2022-11-1 18:6:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:41]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9 [INFO:2022-11-1 18:6:41]||||| Sender socketClient version=1 [INFO:2022-11-1 18:6:41]<== Receiver Message, socketClient version=1,extId=-1,cmd=4,status=-7,size=16 [INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 1; content:) [INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 2; content:) [INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 3; content:) [INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 4; content:) [INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 5; content:) [INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 6; content:) [INFO:2022-11-1 18:6:41][logic/extensions/login/agent/LoginAgent.lua:58]:{func}忽略这次的服务器推送, 서버 푸시 extId=-1,cmd=4,status=-7, 로그아웃 되었습니다. [INFO:2022-11-1 18:6:41]1 headerBuffer== socketClient version=1@Exception@: RECEIVE_HEADER_SIZE = 0;retry 6; content:) at Framework.ByteMsgReceiver.Run () [0x000ea] in F:\PJG\pjg-client-ko-dev\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:67 [INFO:2022-11-1 18:6:41]reciever LostConnect,version=1 [INFO:2022-11-1 18:6:41]1 receiver DoLostConnect,version=1 [INFO:2022-11-1 18:6:41]1 status:DisConnect [INFO:2022-11-1 18:6:41]1 sender LostConnect [INFO:2022-11-1 18:6:41][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接 [INFO:2022-11-1 18:6:41][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2022-11-1 18:6:41][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录 [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/qualifying/control/QualifyingController:124: in function 'closeQualifyingSpace' logic/extensions/qualifying/control/QualifyingController:94: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController:345: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-11-1 18:6:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-11-1 18:6:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-11-1 18:6:41][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2022-11-1 18:6:41][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置 [WARN:2022-11-1 18:6:41][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置 [INFO:2022-11-1 18:6:41][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController:19: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin' logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController:345: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-11-1 18:6:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2022-11-1 18:6:41][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam [INFO:2022-11-1 18:6:41][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2022-11-1 18:6:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:41][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2022-11-1 18:6:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:6:41]1 sender DoLostConnect [INFO:2022-11-1 18:6:41][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 267 packageVersion = -1 version = -1 [INFO:2022-11-1 18:6:41][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json [INFO:2022-11-1 18:6:41][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=swy-gpios-kr&isOutSide=1&channel=267 [INFO:2022-11-1 18:6:41][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{"1":[],"2":[]}}} [INFO:2022-11-1 18:6:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2022-11-1 18:6:42][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2022-11-1 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2022-11-1 18:6:43][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2022-11-1 18:6:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:6:43]DestroyUnusedResources:74,2,time=,paths: [INFO:2022-11-1 18:6:44][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:6:46][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy48 [INFO:2022-11-1 18:6:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.44/login0.jsp?account=ljy48&platformId=0 [INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"e2f1d224-489e-4022-9de7-80ca085a9773"} [INFO:2022-11-1 18:6:46][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 e2f1d224-489e-4022-9de7-80ca085a9773 [INFO:2022-11-1 18:6:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.44/login.jsp?btSessionId=e2f1d224-489e-4022-9de7-80ca085a9773&clientVersion=0.0.0&sysType=0 [INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"8b205ab6-1caa-4935-bde7-3bb438954820","userName":"0_ljy48","zoneInfo":{"id":1,"name":"内网服(韩)","prefix":"","state":1}} [INFO:2022-11-1 18:6:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{} [INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1667297207 [INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2022-11-1 18:6:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-11-1 18:6:47][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.44/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.44\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"8b205ab6-1caa-4935-bde7-3bb438954820","openKey":""}} [INFO:2022-11-1 18:6:47][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.2.44/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=8b205ab6-1caa-4935-bde7-3bb438954820&openKey= [INFO:2022-11-1 18:6:47][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.44","isAdmin":false,"pid":1001,"port":9003,"resultCode":0,"state":1} [INFO:2022-11-1 18:6:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:47][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.44,port=9003 [INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.44 9003 [INFO:2022-11-1 18:6:47]==============link network is ipv4============ [INFO:2022-11-1 18:6:47]1 status:Connecting [INFO:2022-11-1 18:6:47]1 Connect,ip=10.17.2.44,port=9003,verson=1 [INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2022-11-1 18:6:47]1 AsyncConnectCallBack call by system,connectingVersion=1 [INFO:2022-11-1 18:6:47]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2022-11-1 18:6:47]1 Same version,socket.Connected=True [INFO:2022-11-1 18:6:47]1 Do EndConnect [INFO:2022-11-1 18:6:47]1 Do EndConnect Done [INFO:2022-11-1 18:6:47]1 status:Connected [INFO:2022-11-1 18:6:47]1 ConnectSucc True [INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2022-11-1 18:6:47]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2022-11-1 18:6:47]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18 [INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=83 [INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=36 [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 480002 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1667297203579 isCollection: false } [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 0 1 [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1 [INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 2 1 [INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=16 [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 16 } [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 3 1 [INFO:2022-11-1 18:6:47][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=35 [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 480003 mailId: 20036 params: 34 attachment: state: 0 createTime: 1667297203717 isCollection: false } [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 4 1 [INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=133 [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 13501 name: 윤아연30 gender: 2 portrait: 11100001 exp: 6491 signature: chefTitle: 0 roleNum: 6 heroRate: 12 dungeonCount: 18 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 6 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1666602333 lastLogoutTime: 1666943558 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1666669641 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 5 1 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"【체력 가득참】곡갱이 당신에게 음성을 보내왔습니다——“소주 잘 쉬었어? 우리 같이 출발하자~”","interval":36000000} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 7 1 [INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=1675 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 350005 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2039 baseAttr { hp: 1237 atk: 170 def: 132 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666687442996 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 655 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350004 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2002 baseAttr { hp: 1482 atk: 157 def: 144 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666680645589 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 978 state: 129 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350006 isInFormation: false masterPlayerID: 13501 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666689116120 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350003 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2012 baseAttr { hp: 1823 atk: 192 def: 197 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666678056445 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 2897 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350002 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2000 baseAttr { hp: 1660 atk: 159 def: 135 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666669641407 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 1297 state: 129 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350008 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666690326138 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350011 isInFormation: false masterPlayerID: 13501 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666693028862 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 350010 isInFormation: false masterPlayerID: 13501 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666692990321 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.016674799844623 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 8 1 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=1957 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=273 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=422 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=8 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 13501 name: 윤아연30 gender: 2 portrait: 11100001 exp: 6491 signature: chefTitle: 0 roleNum: 6 heroRate: 12 dungeonCount: 18 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 6 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1666602333 lastLogoutTime: 1666943558 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1666669641 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 219440 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 351 lastRecoverTime: 1667297053000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 100 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 68 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 1667336400000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 1667336400000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1667293453000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1666602253000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 16 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: false } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: false } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: false } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: false } openInfo { id: 49 isOpen: false } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: false } openInfo { id: 70 isOpen: false } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: false } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: false } openInfo { id: 185 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.033339800313115 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 9 1 [INFO:2022-11-1 18:6:48][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-11-01 19:06:42","roleExp":6491,"serverId":"1","registerTime":1666602333,"lastLogoutTime":"2022-10-28 16:52:38","roleId":"13501","roleCTime":1666602333,"type":2,"roleName":"윤아연30","serverName":"内网服(韩)","roleLevel":15} [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2022-11-01 19:06:42","roleExp":6491,"serverId":"1","registerTime":1666602333,"lastLogoutTime":"2022-10-28 16:52:38","roleId":"13501","roleCTime":1666602333,"type":2,"roleName":"윤아연30","serverName":"内网服(韩)","roleLevel":15} [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=1243 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=2921 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=16 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 350003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 350002 } formationHeros { index: 2 typeId: 1 heroUniqueId: 350004 } formationHeros { index: 3 typeId: 1 heroUniqueId: 350005 } state: 1 name: 편대1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 2 state: 1 name: 편대2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 350008 } state: 1 name: 편대3 typeId: 1 } formationInfoList { formationId: 4 state: 2 name: 편대4 typeId: 1 } formationInfoList { formationId: 5 state: 2 name: 편대5 typeId: 1 } formationInfoList { formationId: 6 state: 2 name: 편대6 typeId: 1 } formationInfoList { formationId: 7 state: 2 name: 편대7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 편대8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 편대9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 편대10 typeId: 1 } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.033339800313115 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 10 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000023 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002006 voice: 1002005 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 9 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 voice: 1047011 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019006 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019009 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 8 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 0 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008008 voice: 1008007 voice: 1008004 voice: 1008003 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 13 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.081463301554322 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 11 1 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000} [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.081463301554322 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 12 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000024 count: 8 lastUseTime: 1635143564000 composeCount: 0 } dataList { itemId: 11060006 count: 9996008 lastUseTime: 1635314641000 composeCount: 0 } dataList { itemId: 10000008 count: 3 lastUseTime: 1635154326000 composeCount: 0 } dataList { itemId: 11070008 count: 799 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11070009 count: 786 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11070010 count: 811 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11070011 count: 791 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11070001 count: 2400 lastUseTime: 1635154326000 composeCount: 0 } dataList { itemId: 11070007 count: 809 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090056 count: 1 lastUseTime: 1635314872000 composeCount: 0 } dataList { itemId: 11190024 count: 12 lastUseTime: 1635066253000 composeCount: 0 } dataList { itemId: 11090049 count: 4 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090048 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090051 count: 9 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090050 count: 6 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090052 count: 4 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090055 count: 2 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090054 count: 3 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11050009 count: 15 lastUseTime: 1635314721000 composeCount: 0 } dataList { itemId: 11050013 count: 15 lastUseTime: 1635314721000 composeCount: 0 } dataList { itemId: 11050001 count: 15 lastUseTime: 1635314721000 composeCount: 0 } dataList { itemId: 11050005 count: 15 lastUseTime: 1635314721000 composeCount: 0 } dataList { itemId: 11090025 count: 3 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090024 count: 6 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090027 count: 5 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090026 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090029 count: 5 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090028 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090031 count: 4 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090030 count: 5 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090017 count: 5 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090016 count: 3 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090019 count: 3 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090018 count: 6 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090021 count: 3 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090020 count: 5 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090023 count: 4 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090022 count: 4 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090041 count: 4 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090040 count: 3 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090043 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090044 count: 3 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090033 count: 4 lastUseTime: 1635314812000 composeCount: 0 } dataList { itemId: 11090032 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090035 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090034 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090037 count: 5 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090036 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090039 count: 6 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090038 count: 5 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090009 count: 6 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090008 count: 5 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090011 count: 5 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090010 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090013 count: 8 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090012 count: 3 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090015 count: 8 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11099999 count: 2 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090014 count: 9 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090001 count: 7 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090000 count: 1000007 lastUseTime: 1635314665000 composeCount: 0 } dataList { itemId: 11090003 count: 5 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090002 count: 8 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090005 count: 3 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090004 count: 9 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11090007 count: 3 lastUseTime: 1635314796000 composeCount: 0 } dataList { itemId: 11090006 count: 8 lastUseTime: 1635314782000 composeCount: 0 } dataList { itemId: 11099990 count: 1 lastUseTime: 1635314872000 composeCount: 0 } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.081463301554322 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 13 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 8 hasGetBonus: 4#2002#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 8 hasGetBonus: 4#2054#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10001 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.098131401464343 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 14 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.098131401464343 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 15 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.098131401464343 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 16 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 280 totalPayCount: 280 } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 17 1 [INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.11479810066521 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 18 1 [INFO:2022-11-1 18:6:48][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2022-11-1 18:6:48][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2022-11-1 18:6:48][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-11-1 18:6:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 3 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 19 1 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.034324899315834 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 20 1 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=20 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=43 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=8 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 5 num: 9 makeCount: 30 } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.067864399403334 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 21 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 350006 cookBookId: 10101 num: 10 beginTime: 1666838902000 endTime: 1666839472000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.067864399403334 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 22 1 [INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.067864399403334 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 23 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.084531899541616 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 24 1 [INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=992 [INFO:2022-11-1 18:6:48]DestroyUnusedResources:7,2,time=,paths: [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=8 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=14 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=8 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=36 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1667336400 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1667304000 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 350004 value: 1 time: 0 } infos { id: 350003 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 624 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 144 replaceAll: false } redDotInfos { defineId: 145 replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1667318400 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 1 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1667336402 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.11825530044734 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 25 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.11825530044734 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 26 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.11825530044734 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 27 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.26172269694507 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 28 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.26172269694507 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 29 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.26172269694507 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 30 1 [INFO:2022-11-1 18:6:48][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2022-11-1 18:6:48][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2022-11-1 18:6:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=8 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=8 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2022-11-1 18:6:48][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16 [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=45,cmd=1,status=0,size=217 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=45,cmd=12,status=0,size=44 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.10203459858894 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 32 1 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=3291 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.10203459858894 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 33 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.10203459858894 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 34 1 [INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=267 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=8 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=22,cmd=34,status=0,size=26 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=118 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=8 [INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.14442559704185 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 35 1 [INFO:2022-11-1 18:6:48][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.14442559704185 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 36 1 [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 65000115 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000114 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000113 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000112 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 65000111 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 65000110 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000109 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000108 progress: 2 hasFinished: false donCount: 0 } taskInfos { id: 65000107 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000106 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000105 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000104 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000103 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000102 progress: 1 hasFinished: true donCount: 1 } taskInfos { id: 65000101 progress: 1 hasFinished: true donCount: 1 } activityInfos { typeId: 6 defineId: 4 value: 2 expiryTime: 525318408 } [INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <--- [INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.14442559704185 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 37 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types { typeId: 1 isGained: false } types { typeId: 2 isGained: false } types { typeId: 3 isGained: false } types { typeId: 4 isGained: false } types { typeId: 5 isGained: false } types { typeId: 6 isGained: false } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.20897470042109 移走了序号= 1 的消息,当前队列数量= 10 || 0 GrowTaskTypeReply 38 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } infos { topupId: 1109 buyCount: 0 } infos { topupId: 9301 buyCount: 0 } infos { topupId: 1110 buyCount: 0 } infos { topupId: 9302 buyCount: 0 } infos { topupId: 1111 buyCount: 0 } infos { topupId: 9303 buyCount: 0 } infos { topupId: 1112 buyCount: 0 } infos { topupId: 9304 buyCount: 0 } infos { topupId: 1113 buyCount: 0 } infos { topupId: 9305 buyCount: 0 } infos { topupId: 1114 buyCount: 0 } infos { topupId: 9306 buyCount: 0 } infos { topupId: 1115 buyCount: 0 } infos { topupId: 1116 buyCount: 0 } infos { topupId: 1117 buyCount: 0 } infos { topupId: 8301 buyCount: 0 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8306 buyCount: 2 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 7300 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 1201 buyCount: 0 } infos { topupId: 1202 buyCount: 0 } infos { topupId: 1205 buyCount: 0 } infos { topupId: 5301 buyCount: 0 } infos { topupId: 1206 buyCount: 0 } infos { topupId: 5302 buyCount: 0 } infos { topupId: 1207 buyCount: 0 } infos { topupId: 5303 buyCount: 0 } infos { topupId: 5304 buyCount: 0 } infos { topupId: 1209 buyCount: 0 } infos { topupId: 5305 buyCount: 0 } infos { topupId: 9401 buyCount: 0 } infos { topupId: 1218 buyCount: 0 } infos { topupId: 1219 buyCount: 0 } infos { topupId: 1220 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 1301 buyCount: 0 } infos { topupId: 1302 buyCount: 0 } infos { topupId: 1303 buyCount: 0 } infos { topupId: 1304 buyCount: 0 } infos { topupId: 1305 buyCount: 0 } infos { topupId: 1306 buyCount: 0 } infos { topupId: 1307 buyCount: 0 } infos { topupId: 1308 buyCount: 0 } infos { topupId: 1309 buyCount: 0 } infos { topupId: 1310 buyCount: 0 } infos { topupId: 1311 buyCount: 0 } infos { topupId: 1312 buyCount: 0 } infos { topupId: 1313 buyCount: 0 } infos { topupId: 1317 buyCount: 0 } infos { topupId: 1318 buyCount: 0 } infos { topupId: 5414 buyCount: 0 } infos { topupId: 1319 buyCount: 0 } infos { topupId: 5415 buyCount: 0 } infos { topupId: 1320 buyCount: 0 } infos { topupId: 1321 buyCount: 0 } infos { topupId: 1323 buyCount: 0 } infos { topupId: 1324 buyCount: 0 } infos { topupId: 1325 buyCount: 0 } infos { topupId: 1326 buyCount: 0 } infos { topupId: 7501 buyCount: 0 } infos { topupId: 7502 buyCount: 0 } infos { topupId: 7503 buyCount: 0 } infos { topupId: 7504 buyCount: 0 } infos { topupId: 7505 buyCount: 0 } infos { topupId: 7506 buyCount: 0 } infos { topupId: 7507 buyCount: 0 } infos { topupId: 7508 buyCount: 0 } infos { topupId: 7509 buyCount: 0 } infos { topupId: 7510 buyCount: 0 } infos { topupId: 7511 buyCount: 0 } infos { topupId: 7512 buyCount: 0 } infos { topupId: 7513 buyCount: 0 } infos { topupId: 7514 buyCount: 0 } infos { topupId: 1401 buyCount: 0 } infos { topupId: 1402 buyCount: 0 } infos { topupId: 1403 buyCount: 0 } infos { topupId: 1404 buyCount: 0 } infos { topupId: 9600 buyCount: 0 } infos { topupId: 9601 buyCount: 0 } infos { 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buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 2001 buyCount: 0 expiredTime: 0 } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.20897470042109 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 40 1 [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18 [INFO:2022-11-1 18:6:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.36805629357696 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 41 1 [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.36805629357696 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetJinyumantangInfoReply 42 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.36805629357696 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetCustomizedGiftBagInfoReply 43 1 [INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=187 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 10 } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.38963219337165 移走了序号= 1 的消息,当前队列数量= 8 || 0 SummonPoolReply 44 1 [INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=62 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10001 updateTime: 1666850721 } infos { id: 10002 updateTime: 1666850722 } infos { id: 10003 updateTime: 1666850721 } infos { id: 10004 updateTime: 1666850722 } infos { id: 10005 updateTime: 1666850722 } infos { id: 10006 updateTime: 1666850721 } infos { id: 10007 updateTime: 1666850722 } infos { id: 10008 updateTime: 1666850722 } infos { id: 10009 updateTime: 1666850722 } infos { id: 10010 updateTime: 1666850720 } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=16 [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.38963219337165 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetUnReadNewspaperReply 45 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.38963219337165 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetMysteryStoreInfoReply 46 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.40629949234426 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get137InfosReply 47 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 351 lastRecoverTime: 1667297053000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.30426489375532 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetCurrencyInfoReply 48 1 [INFO:2022-11-1 18:6:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:6:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.19732479192317 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 49 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2005 recommendHero: 2004 recommendHero: 2025 recommendHero: 2018 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2015 recommendHero: 2016 recommendHero: 9999 recommendHero: 2024 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2027 recommendHero: 2021 recommendHero: 2034 recommendHero: 2035 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2041 recommendHero: 2008 recommendHero: 2037 recommendHero: 2023 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2050 recommendHero: 2036 recommendHero: 2000 recommendHero: 2056 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2001 recommendHero: 2004 recommendHero: 2036 recommendHero: 9999 recommendHero: 2037 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2035 recommendHero: 2008 recommendHero: 2040 recommendHero: 2010 recommendHero: 2048 } maxUnlockTeam: 1 exploreTime: 0 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.054910598322749 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetExploreInfosReply 50 1 [INFO:2022-11-1 18:6:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:6:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 2 drawIds: 67 drawIds: 4 drawIds: 88 drawIds: 19 lunarYear: 임인호랑이年 lunarMonthAndDay: 음10月8 } serverTime: 1667297205022 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.054910598322749 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get103InfosReply 51 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 1 updateTime: 1667297203 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.054910598322749 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get107InfoReply 52 1 [INFO:2022-11-1 18:6:49][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2022-11-1 18:6:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-11-1 18:6:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=305 [INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 460006 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666937214000 isCollection: false } userMail { incrId: 430002 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1666788983000 isCollection: false } userMail { incrId: 450002 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1666837156000 isCollection: false } userMail { incrId: 480003 mailId: 20036 params: 34 attachment: state: 0 createTime: 1667297203717 isCollection: false } userMail { incrId: 480002 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400|2#4#20 state: 0 createTime: 1667297203579 isCollection: false } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.016667200252414 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 53 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 54 1 [INFO:2022-11-1 18:6:49][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:6:49]DestroyUnusedResources:1,2,time=,paths: [INFO:2022-11-1 18:6:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=14 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.016667800024152 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 55 1 [INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:50]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8 [INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2022-11-1 18:6:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.016723800450563 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 56 1 [INFO:2022-11-1 18:6:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:50]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2022-11-1 18:6:50]||||| Sender socketClient version=2 [INFO:2022-11-1 18:6:50]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=8 [INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2022-11-1 18:6:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 57 1 [INFO:2022-11-1 18:6:53][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2022-11-1 18:6:53][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2022-11-1 18:7:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:7:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:8:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:8:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:9:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:9:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 45 [INFO:2022-11-1 18:9:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:9:48]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2022-11-1 18:9:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:9:48]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2022-11-1 18:9:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.016667699441314 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 74 1 [INFO:2022-11-1 18:9:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 2 当前队列数量= 1 [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103BonusRequest [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:9:50]==> Sender Auto Serialize Message,extId=103,cmd=2,size=9 [INFO:2022-11-1 18:9:50]||||| Sender socketClient version=2 [INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19 [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 10000 count: 229440 } [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 75 1 [INFO:2022-11-1 18:9:50][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=74 [INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=20,cmd=6,status=0,size=21 [INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=103,cmd=2,status=0,size=8 [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 350005 value: 0 time: 0 } infos { id: 350006 value: 0 time: 0 } infos { id: 350002 value: 0 time: 0 } infos { id: 350008 value: 0 time: 0 } infos { id: 350011 value: 0 time: 0 } infos { id: 350010 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 76 1 [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 2 materilId: 2 change: 10000 } getApproach: 32 getApproachSubId: 103 [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 77 1 [INFO:2022-11-1 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103BonusReply <--- [INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 2 所需时间单位秒 = 0.033491499722004 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get103BonusReply 78 1 [INFO:2022-11-1 18:9:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2022-11-1 18:9:50][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2022-11-1 18:9:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:9:52][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:10:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:10:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:11:19][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/main/view/MainView:303: in function [INFO:2022-11-1 18:11:19][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2022-11-1 18:11:19][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:11:19][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:11:19]DestroyUnusedResources:35,2,time=,paths: [INFO:2022-11-1 18:11:19][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2022-11-1 18:11:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:19][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:11:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:20]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:11:20]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:20]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:11:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.028793800622225 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 87 1 [INFO:2022-11-1 18:11:20][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:11:21]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:11:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1 [INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest [INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:25]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9 [INFO:2022-11-1 18:11:25]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:25]<== Receiver Message, socketClient version=2,extId=70,cmd=1,status=0,size=8 [INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <--- [INFO:2022-11-1 18:11:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.031264800578356 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 89 1 [INFO:2022-11-1 18:11:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10001101 [INFO:2022-11-1 18:11:26]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2022-11-1 18:11:26]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:26]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=711 [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: -9 name: 불도장 level: 8 type: 0 hero { heroId: 0 heroTypeIdx: 2004 level: 8 rank: 1 sks { skillId: 41200400 } sks { skillId: 41200401 } sks { skillId: 41200402 } skinId: 100007 breakthroughCnt: 0 } } aidInfos { id: 11601 name: ljy30 level: 9 type: 2 logoutTime: 1661172378000 cd: 0 hero { heroId: 110002 heroTypeIdx: 2000 level: 14 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10215 name: 少主 level: 18 type: 2 logoutTime: 1657714878000 cd: 0 hero { heroId: 1115 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11207 name: ljy26 level: 12 type: 2 logoutTime: 1659752367000 cd: 0 hero { heroId: 80012 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10809 name: 伊可彤 level: 11 type: 2 logoutTime: 1659664620000 cd: 0 hero { heroId: 40134 heroTypeIdx: 2000 level: 13 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 17 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10201 name: ljy1 level: 18 type: 2 logoutTime: 1661506235000 cd: 0 hero { heroId: 2 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10812 name: 伊问枫 level: 9 type: 2 logoutTime: 1665647722000 cd: 0 hero { heroId: 40180 heroTypeIdx: 2012 level: 11 rank: 1 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } skinId: 100017 breakthroughCnt: 0 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10401 name: ljy4 level: 20 type: 2 logoutTime: 1657077575000 cd: 0 hero { heroId: 20132 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10216 name: ljy3 level: 15 type: 2 logoutTime: 1660900520000 cd: 0 hero { heroId: 1245 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.083773899823427 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 90 1 [INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2022-11-1 18:11:26]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2022-11-1 18:11:26]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:26]<== Receiver Message, socketClient version=2,extId=8,cmd=4,status=0,size=65 [INFO:2022-11-1 18:11:26]<== Receiver Message, socketClient version=2,extId=8,cmd=9,status=0,size=10 [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 350003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 350002 } formationHeros { index: 2 typeId: 1 heroUniqueId: 350004 } formationHeros { index: 3 typeId: 1 heroUniqueId: 350005 } state: 1 name: 편대1 typeId: 1 } [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 91 1 [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.03075410053134 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 92 1 [INFO:2022-11-1 18:11:27][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 5 当前队列数量= 1 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectAidRequest [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userId: -9 [INFO:2022-11-1 18:11:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 2 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001 barrierId: 10001101 formationId: 1 useDouble: false [INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=52,cmd=5,size=20 [INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=52,cmd=5,status=0,size=21 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userId: -9 isFriendFull: false [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectAidReply <--- [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 5 所需时间单位秒 = 0.050462799146771 移走了序号= 1 的消息,当前队列数量= 1 || 0 SelectAidReply 93 1 [INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=31 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011 battleId: 10011012 battleId: 10011013 triggerId: 7 triggerId: 8 triggerId: 9 triggerId: 10 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.067126099020243 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 94 1 [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2022-11-1 18:11:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200400,41200401,41200402] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:11:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-11-1 18:11:28][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2022-11-1 18:11:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:11:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:11:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.028286699205637 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 95 1 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.028286699205637 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 96 1 [INFO:2022-11-1 18:11:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:11:29][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:11:29][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:11:29]DestroyUnusedResources:37,2,time=,paths: [INFO:2022-11-1 18:11:29][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008 [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_10,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2022-11-1 18:11:29][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:11:29][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008 [INFO:2022-11-1 18:11:29][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2022-11-1 18:11:29][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕! [INFO:2022-11-1 18:11:29][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型 [INFO:2022-11-1 18:11:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_2 ====== MyRole_2000_2 英雄的头顶ui [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_3 ====== MyRole_2002_3 英雄的头顶ui [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_4 ====== MyRole_2039_4 英雄的头顶ui [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_10 ====== MyAssister_2004_10 英雄的头顶ui [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_2 ====== MyRole_2000_2 英雄的模型 [INFO:2022-11-1 18:11:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_2 ====== MyRole_2000_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_3 ====== MyRole_2002_3 英雄的模型 [INFO:2022-11-1 18:11:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_3 ====== MyRole_2002_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"] [INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_4 ====== MyRole_2039_4 英雄的模型 [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_4 ====== MyRole_2039_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"] [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_10 ====== MyAssister_2004_10 英雄的模型 [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_10 ====== MyAssister_2004_10 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型 [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型 [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型 [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型 [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2022-11-1 18:11:30][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2022-11-1 18:11:30][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:11:30][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101 [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 4 zoneId: nil [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:30][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:11:30][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:11:30][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4 [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4 [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4 [INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4 [INFO:2022-11-1 18:11:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:30]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2022-11-1 18:11:30]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:30]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2022-11-1 18:11:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.060112100094557 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 97 1 [INFO:2022-11-1 18:11:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:31][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:11:31]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:11:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:32][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.003256824613 0 -0.3 -15.5 0 0 1.4967431753874 [INFO:2022-11-1 18:11:32][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1 [INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:11:32][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:11:32][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:33]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:11:33]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:33]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016935400664806 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 98 1 [INFO:2022-11-1 18:11:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:11:33]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:11:33]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:11:33]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:11:33]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:11:33]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=822 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:11:33]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000} [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 1823 thp: 1823 atk: 192 def: 197 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2000 skinId: 100001 position: 2 baseAttributes { hp: 1660 thp: 1660 atk: 159 def: 135 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2002 skinId: 100002 position: 3 baseAttributes { hp: 1482 thp: 1482 atk: 157 def: 144 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200200 position: 1 CD: 0 } skillInfo { skillId: 41200201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2039 skinId: 100041 position: 4 baseAttributes { hp: 1237 thp: 1237 atk: 170 def: 132 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 aidUnit { id: 5 modelId: 2004 skinId: 100007 position: 0 baseAttributes { hp: 1335 thp: 1335 atk: 147 def: 131 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200400 position: 1 CD: 0 } skillInfo { skillId: 41200401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200402 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } hasUsedAid: false userIds: 13501 } defender { units { id: 6 modelId: 12224 skinId: 130027 position: 1 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12211 skinId: 130022 position: 2 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 12224 skinId: 130027 position: 3 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.045636899769306 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 99 1 [INFO:2022-11-1 18:11:33][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":1823, "thp":1823, "atk":192, "def":197, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2000, "skinId":100001, "position":2, "baseAttributes": { "hp":1660, "thp":1660, "atk":159, "def":135, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2002, "skinId":100002, "position":3, "baseAttributes": { "hp":1482, "thp":1482, "atk":157, "def":144, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200200, "position":1, "CD":0 }, { "skillId":41200201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2039, "skinId":100041, "position":4, "baseAttributes": { "hp":1237, "thp":1237, "atk":170, "def":132, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "aidUnit": { "id":5, "modelId":2004, "skinId":100007, "position":0, "baseAttributes": { "hp":1335, "thp":1335, "atk":147, "def":131, "critic":120, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200400, "position":1, "CD":0 }, { "skillId":41200401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200402, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, "hasUsedAid":false, "sceneSummons": [], "userIds": [ "13501" ] }, "defender": { "units": [ { "id":6, "modelId":12224, "skinId":130027, "position":1, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12211, "skinId":130022, "position":2, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":12224, "skinId":130027, "position":3, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.045636899769306 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 100 1 [INFO:2022-11-1 18:11:33][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:11:33][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:11:34][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:11:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:34]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:11:34]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:34]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016983499750495 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 101 1 [INFO:2022-11-1 18:11:34][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:11:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:34]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:11:34]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:34]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016664499416947 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1 [INFO:2022-11-1 18:11:34][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:11:34][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:11:34]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:11:34]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:34]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033333498984575 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 104 1 [INFO:2022-11-1 18:11:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:11:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:11:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:11:36]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:36]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=333 [INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 6 effectType: 2 effectNum: 237 additional: 129 additional2: 237 additional3: 237 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 7 effectType: 2 effectNum: 81 additional: 193 additional2: 81 additional3: 81 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200201 actEffect { targetId: 6 effectType: 2 effectNum: 118 additional: 11 additional2: 118 additional3: 118 } actEffect { targetId: 6 effectType: 7 effectNum: 2 additional: 9 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200201 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41203901 actEffect { targetId: 8 effectType: 2 effectNum: 308 additional: 58 additional2: 308 additional3: 308 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41203901 } targetId: 8 } battleStep { actorType: 1 castorId: 6 actorId: 42122241 actEffect { targetId: 3 effectType: 2 effectNum: 118 additional: 1364 additional2: 118 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 42122111 actEffect { targetId: 3 effectType: 2 effectNum: 100 additional: 1264 additional2: 100 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 42122242 actEffect { targetId: 1 effectType: 2 effectNum: 131 additional: 1692 additional2: 131 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301017 duration: 2 id: 10 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 42122242 } targetId: 1 } battleStep { actorType: 2 castorId: 6 actorId: 9 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:11:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016959300264716 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 105 1 [INFO:2022-11-1 18:11:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":237, "additional":129, "additional2":237, "additional3":237 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":81, "additional":193, "additional2":81, "additional3":81 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200201, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":118, "additional":11, "additional2":118, "additional3":118 }, { "targetId":6, "effectType":7, "effectNum":2, "additional":9 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200201 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41203901, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":308, "additional":58, "additional2":308, "additional3":308 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41203901 } ], "targetId":8 }, { "actorType":1, "castorId":6, "actorId":42122241, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":118, "additional":1364, "additional2":118, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":42122111, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":100, "additional":1264, "additional2":100, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":42122242, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":131, "additional":1692, "additional2":131, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301017, "duration":2, "id":10 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":42122242 } ], "targetId":1 }, { "actorType":2, "castorId":6, "actorId":9, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201201, "actEffect": [ { "additional":129, "targetId":6, "multipleEffectNumReal":0, "additional3":237, "effectNum":237, "multipleEffectNum":0, "effectType":2, "additional2":237 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 6[Monster_6_1_10011011][1] 一下 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:118/237 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 248/366 剩余盾: 0 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 248/366 原来有盾: 0 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:237/237 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 129/366 剩余盾: 0 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_1_10011011][1] 增加了一个 buff [301022] [INFO:2022-11-1 18:11:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200004, "actEffect": [ { "additional":193, "targetId":7, "multipleEffectNumReal":0, "additional3":81, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 193/274 剩余盾: 0 [WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200201, "actEffect": [ { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":118, "effectNum":118, "multipleEffectNum":0, "effectType":2, "additional2":118 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41200201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 6[Monster_6_1_10011011][1] 一下 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 129/366 原来有盾: 0 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:118/118 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 11/366 剩余盾: 0 [WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200201 令到 6[Monster_6_1_10011011][1] 的buff [301022] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203901, "actEffect": [ { "additional":58, "targetId":8, "multipleEffectNumReal":0, "additional3":308, "effectNum":308, "multipleEffectNum":0, "effectType":2, "additional2":308 }, { "additional":41203901, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 8[Monster_8_3_10011011][3] 一下 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:308/308 本段飘:308 本段扣血:308 本段扣盾:0 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 58/366 剩余盾: 0 [WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122241, "actEffect": [ { "additional":1364, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":118, "multipleEffectNum":0, "effectType":2, "additional2":118 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_1_10011011][1] 用 42122241[13002707] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1482/1482 原来有盾: 0 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:118/118 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1364/1482 剩余盾: 0 [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122111, "actEffect": [ { "additional":1264, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":100, "multipleEffectNum":0, "effectType":2, "additional2":100 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122111 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_2_10011011][2] 用 42122111[13002207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1364/1482 原来有盾: 0 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:100/100 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1264/1482 剩余盾: 0 [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122242, "actEffect": [ { "additional":1692, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":131, "multipleEffectNum":0, "effectType":2, "additional2":131 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122242, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122242 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_3_10011011][3] 用 42122242[13002708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1823/1823 原来有盾: 0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:39/131 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1784/1823 剩余盾: 0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1784/1823 原来有盾: 0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:78/131 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1745/1823 剩余盾: 0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1745/1823 原来有盾: 0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:131/131 本段飘:53 本段扣血:53 本段扣盾:0 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1692/1823 剩余盾: 0 [WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_10011011][3] 用 42122242 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017] [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_3_10011011][3] 使用技能 42122242 ,令到 8[Monster_8_3_10011011][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 54 [INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:9 buffId:301022 持续时间:1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2022-11-1 18:11:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:11:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:11:42]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:42]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016787700355053 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 106 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:11:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:11:42]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:42]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016930399462581 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 107 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:11:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:11:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:11:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:11:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:11:42]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:42]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=364 [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 8 effectType: 2 effectNum: 108 additional: 0 additional2: 108 additional3: 108 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 6 effectType: 2 effectNum: 86 additional: 0 additional2: 86 additional3: 86 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 7 effectType: 2 effectNum: 82 additional: 111 additional2: 82 additional3: 82 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41203900 actEffect { targetId: 7 effectType: 2 effectNum: 92 additional: 19 additional2: 92 additional3: 92 } targetId: 7 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42122112 actEffect { targetId: 1 effectType: 2 effectNum: 128 additional: 1564 additional2: 128 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 148 additional: 1512 additional2: 148 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 148 additional: 1116 additional2: 148 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 151 additional: 1086 additional2: 151 additional3: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 11 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 12 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 13 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 14 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122112 } targetId: 1 } isFinish: false } [INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.034469999372959 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 108 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":108, "additional":0, "additional2":108, "additional3":108 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":86, "additional":0, "additional2":86, "additional3":86 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":82, "additional":111, "additional2":82, "additional3":82 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41203900, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":92, "additional":19, "additional2":92, "additional3":92 } ], "targetId":7 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42122112, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":128, "additional":1564, "additional2":128, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":148, "additional":1512, "additional2":148, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":148, "additional":1116, "additional2":148, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":151, "additional":1086, "additional2":151, "additional3":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":11 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":12 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":13 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":14 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122112 } ], "targetId":1 } ], "isFinish":false } } [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":108, "effectNum":108, "multipleEffectNum":0, "effectType":2, "additional2":108 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 8[Monster_8_3_10011011][3] 一下 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 58/366 原来有盾: 0 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:108/108 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:11:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200004, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":86, "effectNum":86, "multipleEffectNum":0, "effectType":2, "additional2":86 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_1_10011011][1] 一下 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 11/366 原来有盾: 0 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:86/86 本段飘:86 本段扣血:86 本段扣盾:0 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_1_10011011][1] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_3_10011011 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:11:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200200, "actEffect": [ { "additional":111, "targetId":7, "multipleEffectNumReal":0, "additional3":82, "effectNum":82, "multipleEffectNum":0, "effectType":2, "additional2":82 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 193/274 原来有盾: 0 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:41/82 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 152/274 剩余盾: 0 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 152/274 原来有盾: 0 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:82/82 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 111/274 剩余盾: 0 [WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203900, "actEffect": [ { "additional":19, "targetId":7, "multipleEffectNumReal":0, "additional3":92, "effectNum":92, "multipleEffectNum":0, "effectType":2, "additional2":92 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_1_10011011 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 111/274 原来有盾: 0 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:92/92 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 19/274 剩余盾: 0 [WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301017 持续时间:1 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122112, "actEffect": [ { "additional":1564, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":128, "multipleEffectNum":0, "effectType":2, "additional2":128 }, { "additional":1512, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":148, "multipleEffectNum":0, "effectType":2, "additional2":148 }, { "additional":1116, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":148, "multipleEffectNum":0, "effectType":2, "additional2":148 }, { "additional":1086, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":151, "multipleEffectNum":0, "effectType":2, "additional2":151 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122112, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_2_10011011][2] 用 42122112[13002208] 是aoe 干了 对面一堆人 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1692/1823 原来有盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:128/128 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1564/1823 剩余盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1660/1660 原来有盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:148/148 本段飘:148 本段扣血:148 本段扣盾:0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1512/1660 剩余盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1264/1482 原来有盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:148/148 本段飘:148 本段扣血:148 本段扣盾:0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1116/1482 剩余盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1237/1237 原来有盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:151/151 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1086/1237 剩余盾: 0 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_2_10011011][2] 用 42122112 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301017],不提示id不需要播放效果 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017] [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301017] [INFO:2022-11-1 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017] [INFO:2022-11-1 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017] [INFO:2022-11-1 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_2_10011011][2] 使用技能 42122112 ,令到 7[Monster_7_2_10011011][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2022-11-1 18:11:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:11:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:11:45]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:45]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016664799302816 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1 [INFO:2022-11-1 18:11:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:11:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:11:45]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:45]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016768099740148 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1 [INFO:2022-11-1 18:11:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:11:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:11:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:11:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:11:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:11:45]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:45]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=137 [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 7 effectType: 2 effectNum: 113 additional: 0 additional2: 113 additional3: 113 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.017055200412869 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 112 1 [INFO:2022-11-1 18:11:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":113, "additional":0, "additional2":113, "additional3":113 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":113, "effectNum":113, "multipleEffectNum":0, "effectType":2, "additional2":113 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 19/274 原来有盾: 0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:113/113 本段飘:113 本段扣血:113 本段扣盾:0 [INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:11:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:11 buffId:301017 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:12 buffId:301017 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301017 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301017 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2022-11-1 18:11:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:11:46]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:46]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016663899645209 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1 [INFO:2022-11-1 18:11:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:11:46]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:46]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.017062399536371 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1 [INFO:2022-11-1 18:11:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:46]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:11:46]||||| Sender socketClient version=2 [INFO:2022-11-1 18:11:46]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016980700194836 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 115 1 [INFO:2022-11-1 18:11:46][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:11:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_2_10011011 [INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:11:48][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型 [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型 [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型 [INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型 [INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"] [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:49][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2022-11-1 18:11:49][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:11:49][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2022-11-1 18:12:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:12:1]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:12:1]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:1]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:12:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033332400023937 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 117 1 [INFO:2022-11-1 18:12:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 11 当前队列数量= 1 [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AbortBarrierRequest [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:3]==> Sender Auto Serialize Message,extId=31,cmd=11,size=9 [INFO:2022-11-1 18:12:3]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:3]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 1 count: 350 } [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 118 1 [INFO:2022-11-1 18:12:3][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:12:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:12:3]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47 [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 1 hasFinished: false donCount: 0 } [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 119 1 [INFO:2022-11-1 18:12:3]<== Receiver Message, socketClient version=2,extId=31,cmd=11,status=0,size=8 [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AbortBarrierReply <--- [INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 11 所需时间单位秒 = 0.067453801631927 移走了序号= 1 的消息,当前队列数量= 0 || 0 AbortBarrierReply 120 1 [INFO:2022-11-1 18:12:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 13 当前队列数量= 1 [INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSetShowInjureViewRequest [INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2012 [INFO:2022-11-1 18:12:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2 [INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2012 voiceId: 1014008 [INFO:2022-11-1 18:12:4]==> Sender Auto Serialize Message,extId=23,cmd=13,size=12 [INFO:2022-11-1 18:12:4]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:4]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-11-1 18:12:4]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=79 [INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=13,status=0,size=11 [INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=83 [INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 13 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:12:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 121 1 [INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2022-11-1 18:12:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:12:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=5,status=0,size=8 [INFO:2022-11-1 18:12:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:12:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:12:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:12:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2012 [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSetShowInjureViewReply <--- [INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 13 所需时间单位秒 = 0.031237799674273 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSetShowInjureViewReply 122 1 [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014008 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 13 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 123 1 [INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2012 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 124 1 [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.071628399193287 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 125 1 [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView:73: in function [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView:73: in function [INFO:2022-11-1 18:12:6][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2022-11-1 18:12:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008 [INFO:2022-11-1 18:12:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:12:6]DestroyUnusedResources:94,2,time=,paths: [INFO:2022-11-1 18:12:6][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2022-11-1 18:12:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:6]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:12:6]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:6]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:12:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.040838699787855 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 126 1 [INFO:2022-11-1 18:12:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:12:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10001101 [INFO:2022-11-1 18:12:7]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2022-11-1 18:12:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:7]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=707 [INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: -9 name: 불도장 level: 8 type: 0 hero { heroId: 0 heroTypeIdx: 2004 level: 8 rank: 1 sks { skillId: 41200400 } sks { skillId: 41200401 } sks { skillId: 41200402 } skinId: 100007 breakthroughCnt: 0 } } aidInfos { id: 10603 name: ljy5 level: 15 type: 2 logoutTime: 1658988693000 cd: 0 hero { heroId: 30015 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10216 name: ljy3 level: 15 type: 2 logoutTime: 1660900520000 cd: 0 hero { heroId: 1245 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10204 name: ljy2 level: 16 type: 2 logoutTime: 1662345577000 cd: 0 hero { heroId: 17 heroTypeIdx: 2000 level: 4 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 0 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10401 name: ljy4 level: 20 type: 2 logoutTime: 1657077575000 cd: 0 hero { heroId: 20132 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10812 name: 伊问枫 level: 9 type: 2 logoutTime: 1665647722000 cd: 0 hero { heroId: 40180 heroTypeIdx: 2012 level: 11 rank: 1 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } skinId: 100017 breakthroughCnt: 0 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10201 name: ljy1 level: 18 type: 2 logoutTime: 1661506235000 cd: 0 hero { heroId: 2 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10809 name: 伊可彤 level: 11 type: 2 logoutTime: 1659664620000 cd: 0 hero { heroId: 40134 heroTypeIdx: 2000 level: 13 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 17 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10215 name: 少主 level: 18 type: 2 logoutTime: 1657714878000 cd: 0 hero { heroId: 1115 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } [INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2022-11-1 18:12:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.067289099097252 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 127 1 [INFO:2022-11-1 18:12:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:7][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2022-11-1 18:12:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:12:8][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:12:8][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:12:8]DestroyUnusedResources:8,2,time=,paths: [INFO:2022-11-1 18:12:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001 barrierId: 10001101 formationId: 1 useDouble: false [INFO:2022-11-1 18:12:9]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2022-11-1 18:12:9]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:9]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=33 [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011 battleId: 10011012 battleId: 10011013 triggerId: 7 triggerId: 8 triggerId: 9 triggerId: 10 triggerId: 74 [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26644279807806 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 1 1 [INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2022-11-1 18:12:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:9]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-11-1 18:12:9]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:9]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:12:9]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:9]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:12:9]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:12:9][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.02987439930439 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 2 1 [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.02987439930439 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 3 1 [INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:12:9]DestroyUnusedResources:28,2,time=,paths: [INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008 [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2022-11-1 18:12:9][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008 [INFO:2022-11-1 18:12:9][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2022-11-1 18:12:9][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕! [INFO:2022-11-1 18:12:9][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型 [INFO:2022-11-1 18:12:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_2 ====== MyRole_2000_2 英雄的头顶ui [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_3 ====== MyRole_2002_3 英雄的头顶ui [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_4 ====== MyRole_2039_4 英雄的头顶ui [INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_2 ====== MyRole_2000_2 英雄的模型 [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_2 ====== MyRole_2000_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"] [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_3 ====== MyRole_2002_3 英雄的模型 [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_3 ====== MyRole_2002_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"] [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_4 ====== MyRole_2039_4 英雄的模型 [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_4 ====== MyRole_2039_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"] [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型 [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型 [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型 [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型 [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2022-11-1 18:12:10][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2022-11-1 18:12:10][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:12:10][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101 [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 5 zoneId: nil [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 74 找到: true [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:10][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:12:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:12:10][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4 [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4 [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4 [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4 [INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 74 go: SceneTrigger_74_4 [INFO:2022-11-1 18:12:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:10]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2022-11-1 18:12:10]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:10]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2022-11-1 18:12:10][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.058807399123907 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 4 1 [INFO:2022-11-1 18:12:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:11][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:12:11]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:12:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:13][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.120800760388 0 -0.3 -15.5 0 0 1.3791992396116 [INFO:2022-11-1 18:12:13][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1 [INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:13][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:12:13][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:14]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:12:14]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:14]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016999399289489 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 5 1 [INFO:2022-11-1 18:12:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:12:14]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:12:14]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:14]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:12:14]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:12:14]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=717 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:12:14]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 1823 thp: 1823 atk: 192 def: 197 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2000 skinId: 100001 position: 2 baseAttributes { hp: 1660 thp: 1660 atk: 159 def: 135 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2002 skinId: 100002 position: 3 baseAttributes { hp: 1482 thp: 1482 atk: 157 def: 144 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200200 position: 1 CD: 0 } skillInfo { skillId: 41200201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2039 skinId: 100041 position: 4 baseAttributes { hp: 1237 thp: 1237 atk: 170 def: 132 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 13501 } defender { units { id: 5 modelId: 12224 skinId: 130027 position: 1 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12211 skinId: 130022 position: 2 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12224 skinId: 130027 position: 3 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.04838789999485 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 6 1 [INFO:2022-11-1 18:12:14][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":1823, "thp":1823, "atk":192, "def":197, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2000, "skinId":100001, "position":2, "baseAttributes": { "hp":1660, "thp":1660, "atk":159, "def":135, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2002, "skinId":100002, "position":3, "baseAttributes": { "hp":1482, "thp":1482, "atk":157, "def":144, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200200, "position":1, "CD":0 }, { "skillId":41200201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2039, "skinId":100041, "position":4, "baseAttributes": { "hp":1237, "thp":1237, "atk":170, "def":132, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "13501" ] }, "defender": { "units": [ { "id":5, "modelId":12224, "skinId":130027, "position":1, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12211, "skinId":130022, "position":2, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12224, "skinId":130027, "position":3, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.04838789999485 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 7 1 [INFO:2022-11-1 18:12:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:12:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:12:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:12:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666000708938 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 8 1 [INFO:2022-11-1 18:12:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:12:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016666900366545 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 9 1 [INFO:2022-11-1 18:12:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:12:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033745499327779 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 10 1 [INFO:2022-11-1 18:12:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:12:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=447 [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 5 effectType: 2 effectNum: 230 additional: 136 additional2: 230 additional3: 230 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 8 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 6 effectType: 2 effectNum: 84 additional: 190 additional2: 84 additional3: 84 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200201 actEffect { targetId: 5 effectType: 3 effectNum: 187 additional: 0 additional2: 187 additional3: 187 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200201 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41203901 actEffect { targetId: 7 effectType: 2 effectNum: 321 additional: 45 additional2: 321 additional3: 321 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41203901 } targetId: 7 } battleStep { actorType: 1 castorId: 6 actorId: 42122112 actEffect { targetId: 1 effectType: 3 effectNum: 189 additional: 1634 additional2: 189 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 226 additional: 1434 additional2: 226 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 142 additional: 1340 additional2: 142 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 156 additional: 1081 additional2: 156 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 10 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 11 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122112 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 42122242 actEffect { targetId: 4 effectType: 2 effectNum: 170 additional: 911 additional2: 170 additional3: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301017 duration: 2 id: 12 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122242 } targetId: 4 } isFinish: false } [INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033333199098706 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1 [INFO:2022-11-1 18:12:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":230, "additional":136, "additional2":230, "additional3":230 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":8 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":84, "additional":190, "additional2":84, "additional3":84 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200201, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":187, "additional":0, "additional2":187, "additional3":187 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200201 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41203901, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":321, "additional":45, "additional2":321, "additional3":321 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41203901 } ], "targetId":7 }, { "actorType":1, "castorId":6, "actorId":42122112, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":189, "additional":1634, "additional2":189, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":226, "additional":1434, "additional2":226, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":142, "additional":1340, "additional2":142, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":156, "additional":1081, "additional2":156, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":10 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":11 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122112 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":42122242, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":170, "additional":911, "additional2":170, "additional3":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301017, "duration":2, "id":12 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122242 } ], "targetId":4 } ], "isFinish":false } } [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":136, "targetId":5, "multipleEffectNumReal":0, "additional3":230, "effectNum":230, "multipleEffectNum":0, "effectType":2, "additional2":230 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:115/230 本段飘:115 本段扣血:115 本段扣盾:0 [INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 251/366 剩余盾: 0 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 251/366 原来有盾: 0 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:230/230 本段飘:115 本段扣血:115 本段扣盾:0 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136/366 剩余盾: 0 [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 5[Monster_5_1_10011011][1] 增加了一个 buff [301022] [INFO:2022-11-1 18:12:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 5[Monster_5_1_10011011][1] 增加了一个 buff [301023] [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200004, "actEffect": [ { "additional":190, "targetId":6, "multipleEffectNumReal":0, "additional3":84, "effectNum":84, "multipleEffectNum":0, "effectType":2, "additional2":84 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:84/84 本段飘:84 本段扣血:84 本段扣盾:0 [INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 190/274 剩余盾: 0 [WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200201, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":187, "effectNum":187, "multipleEffectNum":0, "effectType":3, "additional2":187 }, { "additional":41200201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136/366 原来有盾: 0 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:187/187 本段飘:187 本段扣血:187 本段扣盾:0 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10011011][1] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10011011][1] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:12:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203901, "actEffect": [ { "additional":45, "targetId":7, "multipleEffectNumReal":0, "additional3":321, "effectNum":321, "multipleEffectNum":0, "effectType":2, "additional2":321 }, { "additional":41203901, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下 [INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:321/321 本段飘:321 本段扣血:321 本段扣盾:0 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 45/366 剩余盾: 0 [WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122112, "actEffect": [ { "additional":1634, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":189, "multipleEffectNum":0, "effectType":3, "additional2":189 }, { "additional":1434, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":226, "multipleEffectNum":0, "effectType":3, "additional2":226 }, { "additional":1340, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":142, "multipleEffectNum":0, "effectType":2, "additional2":142 }, { "additional":1081, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":156, "multipleEffectNum":0, "effectType":2, "additional2":156 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122112, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_10011011][2] 用 42122112[13002208] 是aoe 干了 对面一堆人 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1823/1823 原来有盾: 0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:189/189 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1634/1823 剩余盾: 0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1660/1660 原来有盾: 0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:226/226 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1434/1660 剩余盾: 0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1482/1482 原来有盾: 0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:142/142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1340/1482 剩余盾: 0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1237/1237 原来有盾: 0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:156/156 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1081/1237 剩余盾: 0 [WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011011][2] 用 42122112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017] [INFO:2022-11-1 18:12:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011011][2] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017] [INFO:2022-11-1 18:12:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011011][2] 使用技能 42122112 ,令到 6[Monster_6_2_10011011][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122242, "actEffect": [ { "additional":911, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":170, "multipleEffectNum":0, "effectType":2, "additional2":170 }, { "additional":11, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122242, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122242 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10011011][3] 用 42122242[13002708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1081/1237 原来有盾: 0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:51/170 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1030/1237 剩余盾: 0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1030/1237 原来有盾: 0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:102/170 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 979/1237 剩余盾: 0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 979/1237 原来有盾: 0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:170/170 本段飘:68 本段扣血:68 本段扣盾:0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 911/1237 剩余盾: 0 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_10011011][3] 用 42122242 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301017],不提示id不需要播放效果 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10011011][3] 用 42122242 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017] [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10011011][3] 使用技能 42122242 ,令到 7[Monster_7_3_10011011][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 54 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2022-11-1 18:12:21][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:12:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:12:21]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:21]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016942299902439 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:12:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:12:21]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:21]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.01676269993186 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:12:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:12:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:12:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:12:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:12:21]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:21]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=200 [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 7 effectType: 2 effectNum: 108 additional: 0 additional2: 108 additional3: 108 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 6 effectType: 2 effectNum: 79 additional: 111 additional2: 79 additional3: 79 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 6 effectType: 2 effectNum: 83 additional: 28 additional2: 83 additional3: 83 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41203900 actEffect { targetId: 6 effectType: 3 effectNum: 152 additional: 0 additional2: 152 additional3: 152 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 10 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 12 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.034777900204062 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":108, "additional":0, "additional2":108, "additional3":108 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":79, "additional":111, "additional2":79, "additional3":79 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":83, "additional":28, "additional2":83, "additional3":83 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41203900, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":152, "additional":0, "additional2":152, "additional3":152 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":10, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":12, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":108, "effectNum":108, "multipleEffectNum":0, "effectType":2, "additional2":108 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 45/366 原来有盾: 0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:108/108 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:12:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200004, "actEffect": [ { "additional":111, "targetId":6, "multipleEffectNumReal":0, "additional3":79, "effectNum":79, "multipleEffectNum":0, "effectType":2, "additional2":79 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 190/274 原来有盾: 0 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:79/79 本段飘:79 本段扣血:79 本段扣盾:0 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 111/274 剩余盾: 0 [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200200, "actEffect": [ { "additional":28, "targetId":6, "multipleEffectNumReal":0, "additional3":83, "effectNum":83, "multipleEffectNum":0, "effectType":2, "additional2":83 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 111/274 原来有盾: 0 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:41/83 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 70/274 剩余盾: 0 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 70/274 原来有盾: 0 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:42 本段扣血:42 本段扣盾:0 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 28/274 剩余盾: 0 [WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41203900, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":152, "effectNum":152, "multipleEffectNum":0, "effectType":3, "additional2":152 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 28/274 原来有盾: 0 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:152/152 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:12:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:10 buffId:301017 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:12 buffId:301017 持续时间:1 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2022-11-1 18:12:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:12:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:12:24]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:24]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666799783707 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2022-11-1 18:12:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:12:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:12:24]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:24]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667298972607 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2022-11-1 18:12:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:12:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:24]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:12:24]||||| Sender socketClient version=2 [INFO:2022-11-1 18:12:24]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.01681979931891 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 18 1 [INFO:2022-11-1 18:12:24][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:12:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011 [INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:12:26][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型 [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型 [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型 [INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型 [INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"] [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:27][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2022-11-1 18:12:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:12:27][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2022-11-1 18:15:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 12 当前队列数量= 1 [INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 74 [INFO:2022-11-1 18:15:49]==> Sender Auto Serialize Message,extId=31,cmd=12,size=11 [INFO:2022-11-1 18:15:49]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:49]<== Receiver Message, socketClient version=2,extId=31,cmd=12,status=0,size=10 [INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 74 [INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2022-11-1 18:15:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 12 所需时间单位秒 = 0.057560900226235 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 38 1 [INFO:2022-11-1 18:15:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:15:51]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:15:51]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:51]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:15:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033904699608684 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 39 1 [INFO:2022-11-1 18:15:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 11 当前队列数量= 1 [INFO:2022-11-1 18:15:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AbortBarrierRequest [INFO:2022-11-1 18:15:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:15:52]==> Sender Auto Serialize Message,extId=31,cmd=11,size=9 [INFO:2022-11-1 18:15:52]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:53]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 1 count: 349 } [INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2022-11-1 18:15:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 40 1 [INFO:2022-11-1 18:15:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:15:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:15:53]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47 [INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 2 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 2 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 2 hasFinished: false donCount: 0 } [INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2022-11-1 18:15:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 41 1 [INFO:2022-11-1 18:15:53]<== Receiver Message, socketClient version=2,extId=31,cmd=11,status=0,size=8 [INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AbortBarrierReply <--- [INFO:2022-11-1 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 11 所需时间单位秒 = 0.066825401037931 移走了序号= 1 的消息,当前队列数量= 0 || 0 AbortBarrierReply 42 1 [INFO:2022-11-1 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 13 当前队列数量= 1 [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSetShowInjureViewRequest [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2000 [INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2 [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2000 voiceId: 1000008 [INFO:2022-11-1 18:15:54]==> Sender Auto Serialize Message,extId=23,cmd=13,size=12 [INFO:2022-11-1 18:15:54]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:54]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-11-1 18:15:54]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=91 [INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=13,status=0,size=11 [INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=95 [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000023 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: true maxBreakthroughCount: 4 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=5,status=0,size=8 [INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 43 1 [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2000 [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSetShowInjureViewReply <--- [INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 13 所需时间单位秒 = 0.031354699283838 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSetShowInjureViewReply 44 1 [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000008 voice: 1000023 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: true maxBreakthroughCount: 4 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 45 1 [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2000 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 46 1 [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.063001699745655 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 47 1 [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView:73: in function [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView:73: in function [INFO:2022-11-1 18:15:55][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2022-11-1 18:15:55][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008 [INFO:2022-11-1 18:15:55][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:15:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:15:55][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:15:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:15:55]DestroyUnusedResources:89,2,time=,paths: [INFO:2022-11-1 18:15:56][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2022-11-1 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:15:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:15:56]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:56]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:15:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.041751101613045 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 48 1 [INFO:2022-11-1 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:56][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:15:56][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:15:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10001101 [INFO:2022-11-1 18:15:57]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2022-11-1 18:15:57]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:57]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=710 [INFO:2022-11-1 18:15:57][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2022-11-1 18:15:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: -9 name: 불도장 level: 8 type: 0 hero { heroId: 0 heroTypeIdx: 2004 level: 8 rank: 1 sks { skillId: 41200400 } sks { skillId: 41200401 } sks { skillId: 41200402 } skinId: 100007 breakthroughCnt: 0 } } aidInfos { id: 11902 name: 伊莞杰 level: 20 type: 2 logoutTime: 1665712783000 cd: 0 hero { heroId: 140004 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10603 name: ljy5 level: 15 type: 2 logoutTime: 1658988693000 cd: 0 hero { heroId: 30015 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11303 name: ljy25 level: 20 type: 2 logoutTime: 1659695945000 cd: 0 hero { heroId: 90013 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10216 name: ljy3 level: 15 type: 2 logoutTime: 1660900520000 cd: 0 hero { heroId: 1245 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10201 name: ljy1 level: 18 type: 2 logoutTime: 1661506235000 cd: 0 hero { heroId: 2 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } skinId: 140042 breakthroughCnt: 7 quality: 4 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 11205 name: ljy24 level: 20 type: 2 logoutTime: 1659689248000 cd: 0 hero { heroId: 80006 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10812 name: 伊问枫 level: 9 type: 2 logoutTime: 1665647722000 cd: 0 hero { heroId: 40180 heroTypeIdx: 2012 level: 11 rank: 1 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } skinId: 100017 breakthroughCnt: 0 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 10204 name: ljy2 level: 16 type: 2 logoutTime: 1662345577000 cd: 0 hero { heroId: 17 heroTypeIdx: 2000 level: 4 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 0 contractUnlock: false contractLevel: 0 } } [INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2022-11-1 18:15:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.066847000271082 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 49 1 [INFO:2022-11-1 18:15:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:15:58]DestroyUnusedResources:8,2,time=,paths: [INFO:2022-11-1 18:15:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001 barrierId: 10001101 formationId: 1 useDouble: false [INFO:2022-11-1 18:15:58]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2022-11-1 18:15:58]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:58]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=33 [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011 battleId: 10011012 battleId: 10011013 triggerId: 113 triggerId: 7 triggerId: 8 triggerId: 9 triggerId: 10 [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26238329894841 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 50 1 [INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2022-11-1 18:15:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:15:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-11-1 18:15:58]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:15:58]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2022-11-1 18:15:58]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:15:58]||||| Sender socketClient version=2 [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} [INFO:2022-11-1 18:15:58]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:15:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-11-1 18:15:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2022-11-1 18:15:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.031623501330614 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 51 1 [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.031623501330614 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 52 1 [INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:15:58]DestroyUnusedResources:28,2,time=,paths: [INFO:2022-11-1 18:15:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2022-11-1 18:15:59][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:15:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008 [INFO:2022-11-1 18:15:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2022-11-1 18:15:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕! [INFO:2022-11-1 18:15:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型 [INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_2 ====== MyRole_2000_2 英雄的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_3 ====== MyRole_2002_3 英雄的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_4 ====== MyRole_2039_4 英雄的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_2 ====== MyRole_2000_2 英雄的模型 [INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_2 ====== MyRole_2000_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_3 ====== MyRole_2002_3 英雄的模型 [INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_3 ====== MyRole_2002_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_4 ====== MyRole_2039_4 英雄的模型 [INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_4 ====== MyRole_2039_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型 [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型 [INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui [INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型 [INFO:2022-11-1 18:16:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool [INFO:2022-11-1 18:16:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"] [INFO:2022-11-1 18:16:0][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2022-11-1 18:16:0][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2022-11-1 18:16:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:16:0][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101 [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 5 zoneId: nil [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 113 找到: true [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 113 挂点: zdcj_hua_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:16:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:16:0][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112 [INFO:2022-11-1 18:16:0][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:16:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:16:0][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4 [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4 [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4 [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4 [INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 113 go: SceneTrigger_113_4 [INFO:2022-11-1 18:16:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:16:0]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2022-11-1 18:16:0]||||| Sender socketClient version=2 [INFO:2022-11-1 18:16:0]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2022-11-1 18:16:0][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.059652898460627 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 54 1 [INFO:2022-11-1 18:16:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:16:1][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:16:1]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:16:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:6][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.019096744061 0 -0.3 -15.5 0 0 1.4809032559395 [INFO:2022-11-1 18:19:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1 [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:19:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:19:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10134700126946 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 72 1 [INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=717 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 1823 thp: 1823 atk: 192 def: 197 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2000 skinId: 100001 position: 2 baseAttributes { hp: 1660 thp: 1660 atk: 159 def: 135 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2002 skinId: 100002 position: 3 baseAttributes { hp: 1482 thp: 1482 atk: 157 def: 144 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200200 position: 1 CD: 0 } skillInfo { skillId: 41200201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2039 skinId: 100041 position: 4 baseAttributes { hp: 1237 thp: 1237 atk: 170 def: 132 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 13501 } defender { units { id: 5 modelId: 12224 skinId: 130027 position: 1 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12211 skinId: 130022 position: 2 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12224 skinId: 130027 position: 3 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.050808399915695 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 73 1 [INFO:2022-11-1 18:19:7][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":1823, "thp":1823, "atk":192, "def":197, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2000, "skinId":100001, "position":2, "baseAttributes": { "hp":1660, "thp":1660, "atk":159, "def":135, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2002, "skinId":100002, "position":3, "baseAttributes": { "hp":1482, "thp":1482, "atk":157, "def":144, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200200, "position":1, "CD":0 }, { "skillId":41200201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2039, "skinId":100041, "position":4, "baseAttributes": { "hp":1237, "thp":1237, "atk":170, "def":132, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "13501" ] }, "defender": { "units": [ { "id":5, "modelId":12224, "skinId":130027, "position":1, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12211, "skinId":130022, "position":2, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12224, "skinId":130027, "position":3, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122241, "position":1, "CD":0 }, { "skillId":42122242, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.050808399915695 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 74 1 [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:19:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.016667500138283 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 75 1 [WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:19:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.0166659001261 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2022-11-1 18:19:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2022-11-1 18:19:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:19:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:19:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=320 [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 6 effectType: 2 effectNum: 223 additional: 51 additional2: 223 additional3: 223 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 8 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 7 effectType: 2 effectNum: 84 additional: 282 additional2: 84 additional3: 84 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200201 actEffect { targetId: 6 effectType: 2 effectNum: 117 additional: 0 additional2: 117 additional3: 117 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200201 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41203901 actEffect { targetId: 7 effectType: 2 effectNum: 323 additional: 0 additional2: 323 additional3: 323 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41203901 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122242 actEffect { targetId: 3 effectType: 2 effectNum: 160 additional: 1322 additional2: 160 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301017 duration: 2 id: 10 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122242 } targetId: 3 } isFinish: false } [INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016712499782443 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 78 1 [INFO:2022-11-1 18:19:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":223, "additional":51, "additional2":223, "additional3":223 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":8 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":84, "additional":282, "additional2":84, "additional3":84 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200201, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":117, "additional":0, "additional2":117, "additional3":117 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200201 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41203901, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":323, "additional":0, "additional2":323, "additional3":323 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41203901 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122242, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":160, "additional":1322, "additional2":160, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301017, "duration":2, "id":10 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122242 } ], "targetId":3 } ], "isFinish":false } } [INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201201, "actEffect": [ { "additional":51, "targetId":6, "multipleEffectNumReal":0, "additional3":223, "effectNum":223, "multipleEffectNum":0, "effectType":2, "additional2":223 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:111/223 本段飘:111 本段扣血:111 本段扣盾:0 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 163/274 剩余盾: 0 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 163/274 原来有盾: 0 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:223/223 本段飘:112 本段扣血:112 本段扣盾:0 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 51/274 剩余盾: 0 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_2_10011011][2] 增加了一个 buff [301022] [INFO:2022-11-1 18:19:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_2_10011011][2] 增加了一个 buff [301023] [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200004, "actEffect": [ { "additional":282, "targetId":7, "multipleEffectNumReal":0, "additional3":84, "effectNum":84, "multipleEffectNum":0, "effectType":2, "additional2":84 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:84/84 本段飘:84 本段扣血:84 本段扣盾:0 [INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 282/366 剩余盾: 0 [WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200201, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":117, "effectNum":117, "multipleEffectNum":0, "effectType":2, "additional2":117 }, { "additional":41200201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 51/274 原来有盾: 0 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:117/117 本段飘:117 本段扣血:117 本段扣盾:0 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011011][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011011][2] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:19:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203901, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":323, "effectNum":323, "multipleEffectNum":0, "effectType":2, "additional2":323 }, { "additional":41203901, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下 [INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 282/366 原来有盾: 0 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:323/323 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:19:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122242, "actEffect": [ { "additional":1322, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":160, "multipleEffectNum":0, "effectType":2, "additional2":160 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122242, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122242 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10011011][1] 用 42122242[13002708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1482/1482 原来有盾: 0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:48/160 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1434/1482 剩余盾: 0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1434/1482 原来有盾: 0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:96/160 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1386/1482 剩余盾: 0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1386/1482 原来有盾: 0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:160/160 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1322/1482 剩余盾: 0 [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011011][1] 用 42122242 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017] [INFO:2022-11-1 18:19:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011011][1] 使用技能 42122242 ,令到 5[Monster_5_1_10011011][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 54 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2022-11-1 18:19:12][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:19:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:19:12]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:12]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016668999567628 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 79 1 [INFO:2022-11-1 18:19:12][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:19:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:19:12]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:12]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016665000468493 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 80 1 [INFO:2022-11-1 18:19:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:19:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:19:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:19:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:19:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:19:13]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:13]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=171 [INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 5 effectType: 2 effectNum: 106 additional: 260 additional2: 106 additional3: 106 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 5 effectType: 2 effectNum: 81 additional: 179 additional2: 81 additional3: 81 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 5 effectType: 2 effectNum: 83 additional: 96 additional2: 83 additional3: 83 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41203900 actEffect { targetId: 5 effectType: 2 effectNum: 87 additional: 9 additional2: 87 additional3: 87 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 10 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122241 actEffect { targetId: 4 effectType: 2 effectNum: 121 additional: 1116 additional2: 121 additional3: 0 } targetId: 4 } isFinish: false } [INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:19:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.018613200634718 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1 [INFO:2022-11-1 18:19:13][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":106, "additional":260, "additional2":106, "additional3":106 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":81, "additional":179, "additional2":81, "additional3":81 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":83, "additional":96, "additional2":83, "additional3":83 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41203900, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":87, "additional":9, "additional2":87, "additional3":87 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":10, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122241, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":121, "additional":1116, "additional2":121, "additional3":0 } ], "targetId":4 } ], "isFinish":false } } [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":260, "targetId":5, "multipleEffectNumReal":0, "additional3":106, "effectNum":106, "multipleEffectNum":0, "effectType":2, "additional2":106 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:106/106 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 260/366 剩余盾: 0 [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200004, "actEffect": [ { "additional":179, "targetId":5, "multipleEffectNumReal":0, "additional3":81, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 260/366 原来有盾: 0 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 179/366 剩余盾: 0 [WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200200, "actEffect": [ { "additional":96, "targetId":5, "multipleEffectNumReal":0, "additional3":83, "effectNum":83, "multipleEffectNum":0, "effectType":2, "additional2":83 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 179/366 原来有盾: 0 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:41/83 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 138/366 剩余盾: 0 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 138/366 原来有盾: 0 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:42 本段扣血:42 本段扣盾:0 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 96/366 剩余盾: 0 [WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41203900, "actEffect": [ { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":87, "effectNum":87, "multipleEffectNum":0, "effectType":2, "additional2":87 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 96/366 原来有盾: 0 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:87/87 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 9/366 剩余盾: 0 [WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:10 buffId:301017 持续时间:1 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122241, "actEffect": [ { "additional":1116, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":121, "multipleEffectNum":0, "effectType":2, "additional2":121 } ], "castorId":5, "originalTargetId":0 } [WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10011011][1] 用 42122241[13002707] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1237/1237 原来有盾: 0 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:121/121 本段飘:121 本段扣血:121 本段扣盾:0 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1116/1237 剩余盾: 0 [WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2022-11-1 18:19:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:19:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:19:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:19:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:19:15]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.017004599794745 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016876300796866 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:19:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=77 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 5 effectType: 2 effectNum: 107 additional: 0 additional2: 107 additional3: 107 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 10 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016955200582743 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":107, "additional":0, "additional2":107, "additional3":107 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":10, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":107, "effectNum":107, "multipleEffectNum":0, "effectType":2, "additional2":107 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 9/366 原来有盾: 0 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:19:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:10 buffId:301017 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016665300354362 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 85 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016740299761295 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 86 1 [INFO:2022-11-1 18:19:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016668500378728 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 87 1 [INFO:2022-11-1 18:19:16][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:19:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011 [INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:19:18][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型 [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型 [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型 [INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型 [INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"] [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:19][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2022-11-1 18:19:19][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:19:19][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2022-11-1 18:20:34][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 2 1 -50.066490319371 0 -0.3 -51.5 0 0 1.4335096806288 [INFO:2022-11-1 18:20:34][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 2 [INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:34][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:20:34][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:20:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016665799543262 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 96 1 [INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=717 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 1823 thp: 1823 atk: 192 def: 197 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2000 skinId: 100001 position: 2 baseAttributes { hp: 1660 thp: 1660 atk: 159 def: 135 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2002 skinId: 100002 position: 3 baseAttributes { hp: 1322 thp: 1482 atk: 157 def: 144 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200200 position: 1 CD: 0 } skillInfo { skillId: 41200201 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41200202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2039 skinId: 100041 position: 4 baseAttributes { hp: 1116 thp: 1237 atk: 170 def: 132 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 13501 } defender { units { id: 5 modelId: 12211 skinId: 130022 position: 1 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12208 skinId: 130005 position: 3 baseAttributes { hp: 329 thp: 329 atk: 139 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122081 position: 1 CD: 0 } skillInfo { skillId: 42122082 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 4 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.047466099262238 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 97 1 [INFO:2022-11-1 18:20:35][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":1823, "thp":1823, "atk":192, "def":197, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":1, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2000, "skinId":100001, "position":2, "baseAttributes": { "hp":1660, "thp":1660, "atk":159, "def":135, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2002, "skinId":100002, "position":3, "baseAttributes": { "hp":1322, "thp":1482, "atk":157, "def":144, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200200, "position":1, "CD":0 }, { "skillId":41200201, "position":2, "CD":1, "maxCD":4 }, { "skillId":41200202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2039, "skinId":100041, "position":4, "baseAttributes": { "hp":1116, "thp":1237, "atk":170, "def":132, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":1, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "13501" ] }, "defender": { "units": [ { "id":5, "modelId":12211, "skinId":130022, "position":1, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12208, "skinId":130005, "position":3, "baseAttributes": { "hp":329, "thp":329, "atk":139, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122081, "position":1, "CD":0 }, { "skillId":42122082, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":4, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.047466099262238 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 98 1 [INFO:2022-11-1 18:20:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:20:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:20:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016928499564528 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2022-11-1 18:20:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.017006199806929 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2022-11-1 18:20:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:20:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:20:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=458 [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 5 effectType: 2 effectNum: 107 additional: 167 additional2: 107 additional3: 107 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 7 effectType: 2 effectNum: 86 additional: 243 additional2: 86 additional3: 86 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 5 effectType: 2 effectNum: 81 additional: 86 additional2: 81 additional3: 81 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41203900 actEffect { targetId: 6 effectType: 2 effectNum: 87 additional: 279 additional2: 87 additional3: 87 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 42122112 actEffect { targetId: 1 effectType: 2 effectNum: 123 additional: 1700 additional2: 123 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 241 additional: 1419 additional2: 241 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 139 additional: 1183 additional2: 139 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 249 additional: 867 additional2: 249 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 8 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 9 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 10 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122112 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 42122212 actEffect { targetId: 1 effectType: 2 effectNum: 111 additional: 1589 additional2: 111 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 11 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 12 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122212 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 42122082 actEffect { targetId: 4 effectType: 2 effectNum: 225 additional: 642 additional2: 225 additional3: 0 } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122082 } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 2 effectNum: 182 additional: 1407 additional2: 182 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033731199800968 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2022-11-1 18:20:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":107, "additional":167, "additional2":107, "additional3":107 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":86, "additional":243, "additional2":86, "additional3":86 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":81, "additional":86, "additional2":81, "additional3":81 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41203900, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":87, "additional":279, "additional2":87, "additional3":87 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":42122112, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":123, "additional":1700, "additional2":123, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":241, "additional":1419, "additional2":241, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":139, "additional":1183, "additional2":139, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":249, "additional":867, "additional2":249, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":8 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":9 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":10 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122112 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":42122212, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":111, "additional":1589, "additional2":111, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":11 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":12 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122212 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":42122082, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":225, "additional":642, "additional2":225, "additional3":0 }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122082 } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":182, "additional":1407, "additional2":182, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":167, "targetId":5, "multipleEffectNumReal":0, "additional3":107, "effectNum":107, "multipleEffectNum":0, "effectType":2, "additional2":107 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 167/274 剩余盾: 0 [WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200004, "actEffect": [ { "additional":243, "targetId":7, "multipleEffectNumReal":0, "additional3":86, "effectNum":86, "multipleEffectNum":0, "effectType":2, "additional2":86 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 329/329 原来有盾: 0 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:86/86 本段飘:86 本段扣血:86 本段扣盾:0 [INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 243/329 剩余盾: 0 [WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:20:36]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:20:36]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:36]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:20:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033767499029636 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 102 1 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200200, "actEffect": [ { "additional":86, "targetId":5, "multipleEffectNumReal":0, "additional3":81, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 167/274 原来有盾: 0 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:40/81 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 127/274 剩余盾: 0 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 127/274 原来有盾: 0 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 86/274 剩余盾: 0 [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41203900, "actEffect": [ { "additional":279, "targetId":6, "multipleEffectNumReal":0, "additional3":87, "effectNum":87, "multipleEffectNum":0, "effectType":2, "additional2":87 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:87/87 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 279/366 剩余盾: 0 [WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122112, "actEffect": [ { "additional":1700, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 }, { "additional":1419, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":241, "multipleEffectNum":0, "effectType":3, "additional2":241 }, { "additional":1183, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":139, "multipleEffectNum":0, "effectType":2, "additional2":139 }, { "additional":867, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":249, "multipleEffectNum":0, "effectType":3, "additional2":249 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122112, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_10011012][1] 用 42122112[13002208] 是aoe 干了 对面一堆人 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1823/1823 原来有盾: 0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1700/1823 剩余盾: 0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1660/1660 原来有盾: 0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:241/241 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1419/1660 剩余盾: 0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1322/1482 原来有盾: 0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:139/139 本段飘:139 本段扣血:139 本段扣盾:0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1183/1482 剩余盾: 0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1116/1237 原来有盾: 0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:249/249 本段飘:249 本段扣血:249 本段扣盾:0 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 867/1237 剩余盾: 0 [WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017] [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301017] [INFO:2022-11-1 18:20:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017] [INFO:2022-11-1 18:20:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011012][1] 使用技能 42122112 ,令到 5[Monster_5_1_10011012][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122212, "actEffect": [ { "additional":1589, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":111, "multipleEffectNum":0, "effectType":2, "additional2":111 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122212, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10011012][2] 用 42122212[13002908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1700/1823 原来有盾: 0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:33/111 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1667/1823 剩余盾: 0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1667/1823 原来有盾: 0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:66/111 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1634/1823 剩余盾: 0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1634/1823 原来有盾: 0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:111/111 本段飘:45 本段扣血:45 本段扣盾:0 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1589/1823 剩余盾: 0 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011012][2] 用 42122212 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011012][2] 用 42122212 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011012][2] 使用技能 42122212 ,令到 6[Monster_6_2_10011012][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122082, "actEffect": [ { "additional":642, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":225, "multipleEffectNum":0, "effectType":2, "additional2":225 }, { "additional":42122082, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122082 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10011012][3] 用 42122082[13000508] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 867/1237 原来有盾: 0 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:225/225 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 642/1237 剩余盾: 0 [WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10011012][3] 使用技能 42122082 ,令到 7[Monster_7_3_10011012][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033922700211406 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 103 1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":1407, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":182, "multipleEffectNum":0, "effectType":2, "additional2":182 }, { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1589 原有盾: 0 扣血量: 182 扣盾量: 0 [INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1407 现有盾: 0 [INFO:2022-11-1 18:20:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301019 持续时间:1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301019 持续时间:1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2022-11-1 18:20:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016954200342298 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016974400728941 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:20:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=386 [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 6 effectType: 2 effectNum: 224 additional: 55 additional2: 224 additional3: 224 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41200005 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 4 effectType: 4 effectNum: 318 additional: 960 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200005 } targetId: 4 } battleStep { actorType: 1 castorId: 3 actorId: 41200201 actEffect { targetId: 6 effectType: 2 effectNum: 122 additional: 0 additional2: 122 additional3: 122 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200201 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41203901 actEffect { targetId: 5 effectType: 2 effectNum: 330 additional: 0 additional2: 330 additional3: 330 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41203901 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42122081 actEffect { targetId: 1 effectType: 2 effectNum: 80 additional: 1327 additional2: 80 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 2 effectNum: 182 additional: 1145 additional2: 182 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033910300582647 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":224, "additional":55, "additional2":224, "additional3":224 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":13 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41200005, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":4, "effectType":4, "effectNum":318, "additional":960 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200005 } ], "targetId":4 }, { "actorType":1, "castorId":3, "actorId":41200201, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":122, "additional":0, "additional2":122, "additional3":122 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200201 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41203901, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":330, "additional":0, "additional2":330, "additional3":330 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41203901 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42122081, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":80, "additional":1327, "additional2":80, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":182, "additional":1145, "additional2":182, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201201, "actEffect": [ { "additional":55, "targetId":6, "multipleEffectNumReal":0, "additional3":224, "effectNum":224, "multipleEffectNum":0, "effectType":2, "additional2":224 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 279/366 原来有盾: 0 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:112/224 本段飘:112 本段扣血:112 本段扣盾:0 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 167/366 剩余盾: 0 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 167/366 原来有盾: 0 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:224/224 本段飘:112 本段扣血:112 本段扣盾:0 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 55/366 剩余盾: 0 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_2_10011012][2] 增加了一个 buff [301022] [INFO:2022-11-1 18:20:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200005, "actEffect": [ { "additional":10, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":960, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":318, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200005, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200005 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200005[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41200005 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301017] [INFO:2022-11-1 18:20:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 642 血 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 318 血 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 960 血 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200005 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200201, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":122, "effectNum":122, "multipleEffectNum":0, "effectType":2, "additional2":122 }, { "additional":41200201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 55/366 原来有盾: 0 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:122/122 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011012][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:20:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41203901, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":330, "effectNum":330, "multipleEffectNum":0, "effectType":2, "additional2":330 }, { "additional":41203901, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011012 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 86/274 原来有盾: 0 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:330/330 本段飘:330 本段扣血:330 本段扣盾:0 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:20:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301017 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301017 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122081, "actEffect": [ { "additional":1327, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":80, "multipleEffectNum":0, "effectType":2, "additional2":80 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122081 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10011012][3] 用 42122081[13000507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1407/1823 原来有盾: 0 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:80 本段扣血:80 本段扣盾:0 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1327/1823 剩余盾: 0 [WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":1145, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":182, "multipleEffectNum":0, "effectType":2, "additional2":182 }, { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1327 原有盾: 0 扣血量: 182 扣盾量: 0 [INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1145 现有盾: 0 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011012 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:11 buffId:301019 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301019 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2022-11-1 18:20:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:20:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:20:46]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:46]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.017235899344087 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1 [INFO:2022-11-1 18:20:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:20:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:20:46]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:46]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.017075499519706 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1 [INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:20:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2022-11-1 18:20:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2022-11-1 18:20:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:20:46]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:46]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=169 [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 7 effectType: 2 effectNum: 107 additional: 136 additional2: 107 additional3: 107 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 14 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 7 effectType: 2 effectNum: 79 additional: 57 additional2: 79 additional3: 79 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 15 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 7 effectType: 2 effectNum: 80 additional: 0 additional2: 80 additional3: 80 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033478500321507 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1 [INFO:2022-11-1 18:20:46][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":107, "additional":136, "additional2":107, "additional3":107 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":14 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":79, "additional":57, "additional2":79, "additional3":79 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":15 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":80, "additional":0, "additional2":80, "additional3":80 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201200, "actEffect": [ { "additional":136, "targetId":7, "multipleEffectNumReal":0, "additional3":107, "effectNum":107, "multipleEffectNum":0, "effectType":2, "additional2":107 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 243/329 原来有盾: 0 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 136/329 剩余盾: 0 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 7[Monster_7_3_10011012][3] 增加了一个 buff [301023] [INFO:2022-11-1 18:20:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200004, "actEffect": [ { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":79, "effectNum":79, "multipleEffectNum":0, "effectType":2, "additional2":79 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 136/329 原来有盾: 0 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:79/79 本段飘:79 本段扣血:79 本段扣盾:0 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 57/329 剩余盾: 0 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200004 ,令到 7[Monster_7_3_10011012][3] 增加了一个 buff [301021] [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200200, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":80, "effectNum":80, "multipleEffectNum":0, "effectType":2, "additional2":80 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 57/329 原来有盾: 0 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:40/80 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 17/329 剩余盾: 0 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 17/329 原来有盾: 0 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":14, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10011012][3] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10011012][3] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:20:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2022-11-1 18:20:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:20:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:48]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016955500468612 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1 [INFO:2022-11-1 18:20:48][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:20:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:48]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 6 [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016955800354481 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1 [INFO:2022-11-1 18:20:48][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:48]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:20:48]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:48]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.01668250001967 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 113 1 [INFO:2022-11-1 18:20:48][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:20:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011012 [INFO:2022-11-1 18:20:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:20:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:20:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:20:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406] [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406] [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的模型 [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"] [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的头顶ui [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的模型 [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的头顶ui [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的模型 [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab"] [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的头顶ui [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_4_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的头顶ui [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_999_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的头顶ui [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的模型 [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的模型 [INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"] [INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool [INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"] [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2022-11-1 18:20:51][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:51][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2022-11-1 18:20:53][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:38]:{executeByClick}执行触发器:-> id: 113 go: SceneTrigger_113_4 [INFO:2022-11-1 18:20:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 12 当前队列数量= 1 [INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 113 [INFO:2022-11-1 18:20:53]==> Sender Auto Serialize Message,extId=31,cmd=12,size=11 [INFO:2022-11-1 18:20:53]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:53]<== Receiver Message, socketClient version=2,extId=31,cmd=12,status=0,size=10 [INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 113 [INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2022-11-1 18:20:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 12 所需时间单位秒 = 0.033453900367022 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 114 1 [INFO:2022-11-1 18:20:58][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 3 2 -74.044324663281 0 -0.3 -75.5 0 0 1.4556753367186 [INFO:2022-11-1 18:20:58][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 3 [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:20:58][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2022-11-1 18:20:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016666699200869 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 116 1 [INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=807 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 1145 thp: 1823 atk: 192 def: 197 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2000 skinId: 100001 position: 2 baseAttributes { hp: 1419 thp: 1660 atk: 159 def: 135 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200004 position: 1 CD: 0 } skillInfo { skillId: 41200005 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2002 skinId: 100002 position: 3 baseAttributes { hp: 1183 thp: 1482 atk: 157 def: 144 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200200 position: 1 CD: 0 } skillInfo { skillId: 41200201 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41200202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2039 skinId: 100041 position: 4 baseAttributes { hp: 960 thp: 1237 atk: 170 def: 132 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203900 position: 1 CD: 0 } skillInfo { skillId: 41203901 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41203902 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 13501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 13501 } defender { units { id: 5 modelId: 12211 skinId: 130022 position: 1 baseAttributes { hp: 274 thp: 274 atk: 146 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122111 position: 1 CD: 0 } skillInfo { skillId: 42122112 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 366 thp: 366 atk: 133 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12208 skinId: 130005 position: 3 baseAttributes { hp: 329 thp: 329 atk: 139 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122081 position: 1 CD: 0 } skillInfo { skillId: 42122082 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22211 skinId: 130014 position: 4 baseAttributes { hp: 2929 thp: 2929 atk: 172 def: 145 critic: 120 critic_dmg: 570 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222111 position: 1 CD: 0 } skillInfo { skillId: 42222112 position: 2 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 7 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.046857301145792 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 117 1 [INFO:2022-11-1 18:20:59][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":1145, "thp":1823, "atk":192, "def":197, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":2, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2000, "skinId":100001, "position":2, "baseAttributes": { "hp":1419, "thp":1660, "atk":159, "def":135, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200004, "position":1, "CD":0 }, { "skillId":41200005, "position":2, "CD":1, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2002, "skinId":100002, "position":3, "baseAttributes": { "hp":1183, "thp":1482, "atk":157, "def":144, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200200, "position":1, "CD":0 }, { "skillId":41200201, "position":2, "CD":2, "maxCD":4 }, { "skillId":41200202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2039, "skinId":100041, "position":4, "baseAttributes": { "hp":960, "thp":1237, "atk":170, "def":132, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203900, "position":1, "CD":0 }, { "skillId":41203901, "position":2, "CD":2, "maxCD":4 }, { "skillId":41203902, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"13501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "13501" ] }, "defender": { "units": [ { "id":5, "modelId":12211, "skinId":130022, "position":1, "baseAttributes": { "hp":274, "thp":274, "atk":146, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122111, "position":1, "CD":0 }, { "skillId":42122112, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":366, "thp":366, "atk":133, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12208, "skinId":130005, "position":3, "baseAttributes": { "hp":329, "thp":329, "atk":139, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122081, "position":1, "CD":0 }, { "skillId":42122082, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22211, "skinId":130014, "position":4, "baseAttributes": { "hp":2929, "thp":2929, "atk":172, "def":145, "critic":120, "critic_dmg":570, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222111, "position":1, "CD":0 }, { "skillId":42222112, "position":2, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":7, "maxRound":30, "isFinish":false } [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.046857301145792 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 118 1 [INFO:2022-11-1 18:20:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-11-1 18:20:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:20:59][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016746900975704 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1 [INFO:2022-11-1 18:20:59][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.01684569939971 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1 [INFO:2022-11-1 18:20:59][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:20:59][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:20:59][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2 [INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=706 [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201202 actEffect { targetId: 5 effectType: 2 effectNum: 242 additional: 32 additional2: 242 additional3: 242 } actEffect { targetId: 6 effectType: 2 effectNum: 234 additional: 132 additional2: 234 additional3: 234 } actEffect { targetId: 7 effectType: 2 effectNum: 239 additional: 90 additional2: 239 additional3: 239 } actEffect { targetId: 8 effectType: 2 effectNum: 239 additional: 2690 additional2: 239 additional3: 239 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 9 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 10 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 11 } } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 12 } } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41201202 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 8 effectType: 2 effectNum: 111 additional: 2579 additional2: 111 additional3: 111 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 13 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200202 actEffect { targetId: 7 effectType: 2 effectNum: 319 additional: 0 additional2: 319 additional3: 319 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200202 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41203902 actEffect { targetId: 8 effectType: 2 effectNum: 370 additional: 2209 additional2: 370 additional3: 370 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 14 additional: 186 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41203902 } targetId: 8 } battleStep { actorType: 2 castorId: 5 actorId: 9 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 10 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 12 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122112 actEffect { targetId: 1 effectType: 2 effectNum: 123 additional: 1022 additional2: 123 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 150 additional: 1269 additional2: 150 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 140 additional: 1043 additional2: 140 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 148 additional: 960 additional2: 0 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 15 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301017 duration: 1 id: 16 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122112 } targetId: 4 } battleStep { actorType: 1 castorId: 6 actorId: 42122212 actEffect { targetId: 4 effectType: 2 effectNum: 143 additional: 855 additional2: 105 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 17 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122212 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 13 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 61 additional: 794 additional2: 61 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033908201381564 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 121 1 [INFO:2022-11-1 18:20:59][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201202, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":242, "additional":32, "additional2":242, "additional3":242 }, { "targetId":6, "effectType":2, "effectNum":234, "additional":132, "additional2":234, "additional3":234 }, { "targetId":7, "effectType":2, "effectNum":239, "additional":90, "additional2":239, "additional3":239 }, { "targetId":8, "effectType":2, "effectNum":239, "additional":2690, "additional2":239, "additional3":239 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":9 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":10 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":11 } }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":12 } }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41201202 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":111, "additional":2579, "additional2":111, "additional3":111 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":13 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200202, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":319, "additional":0, "additional2":319, "additional3":319 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200202 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41203902, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":370, "additional":2209, "additional2":370, "additional3":370 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":14, "additional":186 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41203902 } ], "targetId":8 }, { "actorType":2, "castorId":5, "actorId":9, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":10, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":12, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122112, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":123, "additional":1022, "additional2":123, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":150, "additional":1269, "additional2":150, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":140, "additional":1043, "additional2":140, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":148, "additional":960, "additional2":0, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":15 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301017, "duration":1, "id":16 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122112 } ], "targetId":4 }, { "actorType":1, "castorId":6, "actorId":42122212, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":143, "additional":855, "additional2":105, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":17 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122212 } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":13, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":61, "additional":794, "additional2":61, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:20:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2022-11-1 18:20:59][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/gbr/gbr6 [INFO:2022-11-1 18:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201202, "actEffect": [ { "additional":32, "targetId":5, "multipleEffectNumReal":0, "additional3":242, "effectNum":242, "multipleEffectNum":0, "effectType":2, "additional2":242 }, { "additional":132, "targetId":6, "multipleEffectNumReal":0, "additional3":234, "effectNum":234, "multipleEffectNum":0, "effectType":2, "additional2":234 }, { "additional":90, "targetId":7, "multipleEffectNumReal":0, "additional3":239, "effectNum":239, "multipleEffectNum":0, "effectType":2, "additional2":239 }, { "additional":2690, "targetId":8, "multipleEffectNumReal":0, "additional3":239, "effectNum":239, "multipleEffectNum":0, "effectType":2, "additional2":239 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201202, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2022-11-1 18:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-11-1 18:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2022-11-1 18:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧 [INFO:2022-11-1 18:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201202[10002509] 是aoe 干了 对面一堆人 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 274/274 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:24/242 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 250/274 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:23/234 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 343/366 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 329/329 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:23/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 306/329 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2929/2929 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:23/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2906/2929 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 250/274 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:48/242 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 226/274 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 343/366 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:46/234 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 320/366 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 306/329 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:46/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 283/329 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2906/2929 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:46/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2883/2929 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 226/274 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:72/242 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 202/274 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 320/366 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:69/234 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 297/366 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 283/329 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:69/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 260/329 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2883/2929 原来有盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:69/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2860/2929 剩余盾: 0 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 226 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 202/274 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:96/242 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 178/274 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 297/366 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:92/234 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 274/366 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 260/329 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:92/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 237/329 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2860/2929 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:92/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2837/2929 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 236 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 243 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 178/274 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:120/242 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154/274 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/366 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:115/234 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 251/366 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 237/329 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:115/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 214/329 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2837/2929 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:115/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2814/2929 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 244 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.3 1 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 154/274 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:144/242 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 130/274 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 251/366 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:138/234 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 228/366 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 214/329 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:138/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 191/329 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2814/2929 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:138/239 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2791/2929 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 251 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 0.3 1 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 255 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 130/274 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:242/242 本段飘:98 本段扣血:98 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 32/274 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 228/366 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:234/234 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 132/366 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 191/329 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:239/239 本段飘:101 本段扣血:101 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 90/329 剩余盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2791/2929 原来有盾: 0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:239/239 本段飘:101 本段扣血:101 本段扣盾:0 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2690/2929 剩余盾: 0 [WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 5[Monster_5_1_10011013][1] 增加了一个 buff [301015] [INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 6[Monster_6_2_10011013][2] 增加了一个 buff [301015] [INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 7[Monster_7_3_10011013][3] 增加了一个 buff [301015] [INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301015] [INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201202 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 256 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.5 1 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2022-11-1 18:21:5][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 954 [INFO:2022-11-1 18:21:5][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2022-11-1 18:21:5][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200004, "actEffect": [ { "additional":2579, "targetId":8, "multipleEffectNumReal":0, "additional3":111, "effectNum":111, "multipleEffectNum":0, "effectType":2, "additional2":111 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2690/2929 原来有盾: 0 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:111/111 本段飘:111 本段扣血:111 本段扣盾:0 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2579/2929 剩余盾: 0 [WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200004 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301021] [WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200202, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":319, "effectNum":319, "multipleEffectNum":0, "effectType":2, "additional2":319 }, { "additional":41200202, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200202 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200202[10000209] 不是aoe 干了 7[Monster_7_3_10011013][3] 一下 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 90/329 原来有盾: 0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:31/319 本段飘:31 本段扣血:31 本段扣盾:0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 59/329 剩余盾: 0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 59/329 原来有盾: 0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:62/319 本段飘:31 本段扣血:31 本段扣盾:0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 28/329 剩余盾: 0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 28/329 原来有盾: 0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:93/319 本段飘:31 本段扣血:31 本段扣盾:0 [INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:124/319 本段飘:31 本段扣血:31 本段扣盾:0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:155/319 本段飘:31 本段扣血:31 本段扣盾:0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:186/319 本段飘:31 本段扣血:31 本段扣盾:0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:319/319 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0 [WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10011013][3] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:21:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203902, "actEffect": [ { "additional":2209, "targetId":8, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":186, "duration":1, "id":14, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203902, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:21:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:21:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203902 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203902[10003409] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011013 [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2579/2929 原来有盾: 0 [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2209/2929 剩余盾: 0 [WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41203902 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301009] [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301009 effect/prefabs/battle_shield.prefab [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203902 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:21:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:9 buffId:301015 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:10 buffId:301015 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:12 buffId:301015 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122112, "actEffect": [ { "additional":1022, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 }, { "additional":1269, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":150, "multipleEffectNum":0, "effectType":2, "additional2":150 }, { "additional":1043, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":140, "multipleEffectNum":0, "effectType":2, "additional2":140 }, { "additional":960, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":148, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122112, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2022-11-1 18:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2022-11-1 18:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-11-1 18:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_10011013][1] 用 42122112[13002208] 是aoe 干了 对面一堆人 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1145/1823 原来有盾: 0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1022/1823 剩余盾: 0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1419/1660 原来有盾: 0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:150/150 本段飘:150 本段扣血:150 本段扣盾:0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1269/1660 剩余盾: 0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1183/1482 原来有盾: 0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:140/140 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1043/1482 剩余盾: 0 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 960/1237 原来有盾: 186 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:148/148 本段飘:148 本段扣血:0 本段扣盾:148 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 960/1237 剩余盾: 38 [WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011013][1] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017] [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011013][1] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017] [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011013][1] 使用技能 42122112 ,令到 5[Monster_5_1_10011013][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122212, "actEffect": [ { "additional":855, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":143, "multipleEffectNum":0, "effectType":2, "additional2":105 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122212, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10011013][2] 用 42122212[13002908] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 960/1237 原来有盾: 38 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:42/143 本段飘:42 本段扣血:31 本段扣盾:11 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 929/1237 剩余盾: 27 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 929/1237 原来有盾: 27 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:84/143 本段飘:42 本段扣血:31 本段扣盾:11 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 898/1237 剩余盾: 16 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 898/1237 原来有盾: 16 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:59 本段扣血:43 本段扣盾:16 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 855/1237 剩余盾: 0 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011013][2] 用 42122212 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011013][2] 使用技能 42122212 ,令到 6[Monster_6_2_10011013][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301009],不提示id不需要播放效果 [WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_10011013][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":794, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":61, "multipleEffectNum":0, "effectType":2, "additional2":61 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:13 buffId:301021 [INFO:2022-11-1 18:21:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 855 原有盾: 0 扣血量: 61 扣盾量: 0 [INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 794 现有盾: 0 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2022-11-1 18:21:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:21:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:16]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666399315 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1 [INFO:2022-11-1 18:21:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:21:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016753599047661 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1 [INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:21:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-11-1 18:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-11-1 18:21:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:21:16]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:16]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=427 [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 6 effectType: 2 effectNum: 113 additional: 19 additional2: 113 additional3: 113 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 18 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41200005 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 15 } actEffect { targetId: 1 effectType: 4 effectNum: 318 additional: 1340 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200005 } targetId: 1 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 8 effectType: 2 effectNum: 78 additional: 2131 additional2: 78 additional3: 78 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 19 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41203900 actEffect { targetId: 6 effectType: 2 effectNum: 93 additional: 0 additional2: 93 additional3: 93 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122111 actEffect { targetId: 3 effectType: 2 effectNum: 105 additional: 938 additional2: 105 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 42222112 actEffect { targetId: 3 effectType: 2 effectNum: 476 additional: 462 additional2: 476 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 20 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301017 duration: 2 id: 21 } } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 42222112 } targetId: 3 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 61 additional: 733 additional2: 61 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 19 actEffect { targetId: 8 effectType: 2 effectNum: 146 additional: 1985 additional2: 146 additional3: 146 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 19 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033950600773096 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 125 1 [INFO:2022-11-1 18:21:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":113, "additional":19, "additional2":113, "additional3":113 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":18 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41200005, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":15 }, { "targetId":1, "effectType":4, "effectNum":318, "additional":1340 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200005 } ], "targetId":1 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":78, "additional":2131, "additional2":78, "additional3":78 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":19 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41203900, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":93, "additional":0, "additional2":93, "additional3":93 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122111, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":105, "additional":938, "additional2":105, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":42222112, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":476, "additional":462, "additional2":476, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":20 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301017, "duration":2, "id":21 } }, { "targetId":8, "effectType":8, "effectNum":5, "additional":42222112 } ], "targetId":3 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":61, "additional":733, "additional2":61, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":19, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":146, "additional":1985, "additional2":146, "additional3":146 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":19, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201200, "actEffect": [ { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":113, "effectNum":113, "multipleEffectNum":0, "effectType":2, "additional2":113 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 6[Monster_6_2_10011013][2] 一下 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 132/366 原来有盾: 0 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:113/113 本段飘:113 本段扣血:113 本段扣盾:0 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 19/366 剩余盾: 0 [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 6[Monster_6_2_10011013][2] 增加了一个 buff [301023] [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200005, "actEffect": [ { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1340, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":318, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200005, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200005 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200005[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41200005 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301017] [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 1022 血 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 318 血 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 1340 血 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200005 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200200, "actEffect": [ { "additional":2131, "targetId":8, "multipleEffectNumReal":0, "additional3":78, "effectNum":78, "multipleEffectNum":0, "effectType":2, "additional2":78 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2209/2929 原来有盾: 0 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:39/78 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2170/2929 剩余盾: 0 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2170/2929 原来有盾: 0 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:78/78 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2131/2929 剩余盾: 0 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200200 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301019] [WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41203900, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":93, "effectNum":93, "multipleEffectNum":0, "effectType":2, "additional2":93 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011013][2] 一下 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 19/366 原来有盾: 0 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:93/93 本段飘:93 本段扣血:93 本段扣盾:0 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011013][2] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:21:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301017 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122111, "actEffect": [ { "additional":938, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":105, "multipleEffectNum":0, "effectType":2, "additional2":105 } ], "castorId":5, "originalTargetId":0 } [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122111 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10011013][1] 用 42122111[13002207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1043/1482 原来有盾: 0 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:105/105 本段飘:105 本段扣血:105 本段扣盾:0 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 938/1482 剩余盾: 0 [WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222112, "actEffect": [ { "additional":462, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":476 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301017, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222112, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222112 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10011013][4] 用 42222112[13001408] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011013 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 32 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 938/1482 原来有盾: 0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:238/476 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 700/1482 剩余盾: 0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 700/1482 原来有盾: 0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 462/1482 剩余盾: 0 [WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10011013][4] 用 42222112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301016] [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10011013][4] 用 42222112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017] [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_10011013][4] 使用技能 42222112 ,令到 8[Monster_8_4_10011013][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 49 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":733, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":61, "multipleEffectNum":0, "effectType":2, "additional2":61 }, { "additional":1985, "targetId":8, "multipleEffectNumReal":0, "additional3":146, "effectNum":146, "multipleEffectNum":0, "effectType":2, "additional2":146 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 794 原有盾: 0 扣血量: 61 扣盾量: 0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 733 现有盾: 0 [INFO:2022-11-1 18:21:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 2131 原有盾: 0 扣血量: 146 扣盾量: 0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 1985 现有盾: 0 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301019 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:19 buffId:301019 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2022-11-1 18:21:21][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:21:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:21:21]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:21]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.01664979942143 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 127 1 [INFO:2022-11-1 18:21:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:21:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:21:21]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:21]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016720701009035 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 0 1 [INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:21:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-11-1 18:21:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-11-1 18:21:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:21:21]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:21]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=309 [INFO:2022-11-1 18:21:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 5 effectType: 2 effectNum: 220 additional: 0 additional2: 220 additional3: 220 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200006 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 21 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301013 duration: 2 id: 22 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 3 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 23 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41200006 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41200201 actEffect { targetId: 8 effectType: 2 effectNum: 120 additional: 1865 additional2: 120 additional3: 120 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200201 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41203901 actEffect { targetId: 8 effectType: 2 effectNum: 325 additional: 1540 additional2: 325 additional3: 325 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41203901 } targetId: 8 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222111 actEffect { targetId: 4 effectType: 2 effectNum: 114 additional: 619 additional2: 114 additional3: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 3 actorId: 23 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 23 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:21:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:21:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033670699223876 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 1 1 [INFO:2022-11-1 18:21:22][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":220, "additional":0, "additional2":220, "additional3":220 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200006, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":21 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301013, "duration":2, "id":22 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":3, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":23 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41200006 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41200201, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":120, "additional":1865, "additional2":120, "additional3":120 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200201 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41203901, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":325, "additional":1540, "additional2":325, "additional3":325 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41203901 } ], "targetId":8 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222111, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":114, "additional":619, "additional2":114, "additional3":0 } ], "targetId":4 }, { "actorType":2, "castorId":3, "actorId":23, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":23 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":220, "effectNum":220, "multipleEffectNum":0, "effectType":2, "additional2":220 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011013][1] 一下 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 32/274 原来有盾: 0 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:110/220 本段飘:110 本段扣血:110 本段扣盾:0 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/274 原来有盾: 0 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:220/220 本段飘:110 本段扣血:110 本段扣盾:0 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:21:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/hg/hg6 [INFO:2022-11-1 18:21:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011013 [INFO:2022-11-1 18:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41200006, "actEffect": [ { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":23, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200006, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:21:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-11-1 18:21:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2022-11-1 18:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200006 , 大招:true 结束方式:闪光帧 [INFO:2022-11-1 18:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200006[10000109] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:21:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301017] [INFO:2022-11-1 18:21:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013] [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301013],不提示id不需要播放效果 [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013] [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab [INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200006 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2022-11-1 18:21:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2022-11-1 18:21:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2022-11-1 18:21:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200201, "actEffect": [ { "additional":1865, "targetId":8, "multipleEffectNumReal":0, "additional3":120, "effectNum":120, "multipleEffectNum":0, "effectType":2, "additional2":120 }, { "additional":41200201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1985/2929 原来有盾: 0 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1865/2929 剩余盾: 0 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203901, "actEffect": [ { "additional":1540, "targetId":8, "multipleEffectNumReal":0, "additional3":325, "effectNum":325, "multipleEffectNum":0, "effectType":2, "additional2":325 }, { "additional":41203901, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1865/2929 原来有盾: 0 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:325/325 本段飘:325 本段扣血:325 本段扣盾:0 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1540/2929 剩余盾: 0 [WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301016 持续时间:1 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222111, "actEffect": [ { "additional":619, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":114, "multipleEffectNum":0, "effectType":2, "additional2":114 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222111 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10011013][4] 用 42222111[13001407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 733/1237 原来有盾: 0 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:114/114 本段飘:114 本段扣血:114 本段扣盾:0 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 619/1237 剩余盾: 0 [WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:23 buffId:301013 持续时间:2 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2022-11-1 18:21:30][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:21:30]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:30]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016942299902439 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1 [INFO:2022-11-1 18:21:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:21:30]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:30]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016897199675441 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1 [INFO:2022-11-1 18:21:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:21:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:21:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-11-1 18:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-11-1 18:21:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:21:30]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:30]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=251 [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 8 effectType: 2 effectNum: 114 additional: 1426 additional2: 114 additional3: 114 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 24 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 8 effectType: 2 effectNum: 81 additional: 1345 additional2: 81 additional3: 81 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 25 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 8 effectType: 2 effectNum: 82 additional: 1263 additional2: 82 additional3: 82 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41203900 actEffect { targetId: 8 effectType: 2 effectNum: 94 additional: 1169 additional2: 94 additional3: 94 } targetId: 8 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 24 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 25 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 23 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016664599999785 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 5 1 [INFO:2022-11-1 18:21:30][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":114, "additional":1426, "additional2":114, "additional3":114 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":24 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":81, "additional":1345, "additional2":81, "additional3":81 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":25 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":82, "additional":1263, "additional2":82, "additional3":82 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41203900, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":94, "additional":1169, "additional2":94, "additional3":94 } ], "targetId":8 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":24, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":25, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":23, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201200, "actEffect": [ { "additional":1426, "targetId":8, "multipleEffectNumReal":0, "additional3":114, "effectNum":114, "multipleEffectNum":0, "effectType":2, "additional2":114 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1540/2929 原来有盾: 0 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:114/114 本段飘:114 本段扣血:114 本段扣盾:0 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1426/2929 剩余盾: 0 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301023] [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200004, "actEffect": [ { "additional":1345, "targetId":8, "multipleEffectNumReal":0, "additional3":81, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1426/2929 原来有盾: 0 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1345/2929 剩余盾: 0 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200004 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301021] [WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200200, "actEffect": [ { "additional":1263, "targetId":8, "multipleEffectNumReal":0, "additional3":82, "effectNum":82, "multipleEffectNum":0, "effectType":2, "additional2":82 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1345/2929 原来有盾: 0 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:41/82 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1304/2929 剩余盾: 0 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1304/2929 原来有盾: 0 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:82/82 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1263/2929 剩余盾: 0 [WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203900, "actEffect": [ { "additional":1169, "targetId":8, "multipleEffectNumReal":0, "additional3":94, "effectNum":94, "multipleEffectNum":0, "effectType":2, "additional2":94 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1263/2929 原来有盾: 0 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:94/94 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1169/2929 剩余盾: 0 [WARN:2022-11-1 18:21:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301016 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:24 buffId:301023 持续时间:1 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_10011013][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":25, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:25 buffId:301021 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:23 buffId:301013 持续时间:1 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2022-11-1 18:21:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:21:33]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:33]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016813300549984 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 6 1 [INFO:2022-11-1 18:21:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:21:33]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:33]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016665199771523 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 7 1 [INFO:2022-11-1 18:21:33][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:21:33][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:21:33][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-11-1 18:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-11-1 18:21:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:21:33]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:33]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=291 [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 8 effectType: 2 effectNum: 106 additional: 1063 additional2: 106 additional3: 106 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41200005 actEffect { targetId: 4 effectType: 4 effectNum: 318 additional: 937 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200005 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 4 effectNum: 159 additional: 621 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200200 actEffect { targetId: 8 effectType: 2 effectNum: 83 additional: 980 additional2: 83 additional3: 83 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 26 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41203900 actEffect { targetId: 8 effectType: 2 effectNum: 91 additional: 889 additional2: 91 additional3: 91 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 24 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222111 actEffect { targetId: 1 effectType: 2 effectNum: 91 additional: 1249 additional2: 91 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 3 actorId: 23 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 26 actEffect { targetId: 8 effectType: 2 effectNum: 146 additional: 743 additional2: 146 additional3: 146 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 26 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } isFinish: false } [INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033790400251746 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 8 1 [INFO:2022-11-1 18:21:33][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":106, "additional":1063, "additional2":106, "additional3":106 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41200005, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":318, "additional":937 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200005 } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":159, "additional":621 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200200, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":83, "additional":980, "additional2":83, "additional3":83 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":26 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41203900, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":91, "additional":889, "additional2":91, "additional3":91 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":24, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222111, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":91, "additional":1249, "additional2":91, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":3, "actorId":23, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":26, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":146, "additional":743, "additional2":146, "additional3":146 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":26, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201200, "actEffect": [ { "additional":1063, "targetId":8, "multipleEffectNumReal":0, "additional3":106, "effectNum":106, "multipleEffectNum":0, "effectType":2, "additional2":106 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1169/2929 原来有盾: 0 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:106/106 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1063/2929 剩余盾: 0 [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200005, "actEffect": [ { "additional":937, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":318, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200005, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200005 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200005[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 619 血 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 318 血 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 937 血 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200005 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":621, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":159, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 462 血 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 159 血 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 621 血 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200200, "actEffect": [ { "additional":980, "targetId":8, "multipleEffectNumReal":0, "additional3":83, "effectNum":83, "multipleEffectNum":0, "effectType":2, "additional2":83 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1063/2929 原来有盾: 0 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:41/83 本段飘:41 本段扣血:41 本段扣盾:0 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1022/2929 剩余盾: 0 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1022/2929 原来有盾: 0 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:42 本段扣血:42 本段扣盾:0 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 980/2929 剩余盾: 0 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200200 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301019] [WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203900, "actEffect": [ { "additional":889, "targetId":8, "multipleEffectNumReal":0, "additional3":91, "effectNum":91, "multipleEffectNum":0, "effectType":2, "additional2":91 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 980/2929 原来有盾: 0 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:91/91 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 889/2929 剩余盾: 0 [WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:24 buffId:301023 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222111, "actEffect": [ { "additional":1249, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":91, "multipleEffectNum":0, "effectType":2, "additional2":91 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222111 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10011013][4] 用 42222111[13001407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1340/1823 原来有盾: 0 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:91/91 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1249/1823 剩余盾: 0 [WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":743, "targetId":8, "multipleEffectNumReal":0, "additional3":146, "effectNum":146, "multipleEffectNum":0, "effectType":2, "additional2":146 }, { "additional":26, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:23 buffId:301013 [INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 889 原有盾: 0 扣血量: 146 扣盾量: 0 [INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 743 现有盾: 0 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:26 buffId:301019 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2022-11-1 18:21:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:21:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:21:36]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:36]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016669400036335 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1 [INFO:2022-11-1 18:21:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-11-1 18:21:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:21:36]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:36]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016664000228047 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1 [INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-11-1 18:21:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-11-1 18:21:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-11-1 18:21:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-11-1 18:21:36]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:36]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=287 [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201202 actEffect { targetId: 8 effectType: 2 effectNum: 243 additional: 500 additional2: 243 additional3: 243 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41201202 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41200004 actEffect { targetId: 8 effectType: 2 effectNum: 83 additional: 417 additional2: 83 additional3: 83 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200202 actEffect { targetId: 8 effectType: 2 effectNum: 217 additional: 200 additional2: 217 additional3: 217 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 27 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 28 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200202 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41203902 actEffect { targetId: 8 effectType: 2 effectNum: 360 additional: 0 additional2: 360 additional3: 360 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301009 duration: 1 id: 29 additional: 186 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41203902 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 29 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } isFinish: true } [INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.017133500427008 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1 [INFO:2022-11-1 18:21:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201202, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":243, "additional":500, "additional2":243, "additional3":243 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41201202 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41200004, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":83, "additional":417, "additional2":83, "additional3":83 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200202, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":217, "additional":200, "additional2":217, "additional3":217 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":27 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":28 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200202 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41203902, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":360, "additional":0, "additional2":360, "additional3":360 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301009, "duration":1, "id":29, "additional":186 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41203902 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":29, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 } ], "isFinish":true } } [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/gbr/gbr6 [INFO:2022-11-1 18:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201202, "actEffect": [ { "additional":500, "targetId":8, "multipleEffectNumReal":0, "additional3":243, "effectNum":243, "multipleEffectNum":0, "effectType":2, "additional2":243 }, { "additional":41201202, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-11-1 18:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-11-1 18:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-11-1 18:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧 [INFO:2022-11-1 18:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201202[10002509] 是aoe 干了 对面一堆人 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 743/2929 原来有盾: 0 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:24/243 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 719/2929 剩余盾: 0 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 719/2929 原来有盾: 0 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:48/243 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 695/2929 剩余盾: 0 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 695/2929 原来有盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:72/243 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 671/2929 剩余盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 226 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 671/2929 原来有盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:96/243 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 647/2929 剩余盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 236 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 243 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 647/2929 原来有盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:120/243 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 623/2929 剩余盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 244 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.3 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 623/2929 原来有盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:144/243 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 599/2929 剩余盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 251 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 0.3 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 255 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 599/2929 原来有盾: 0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:243/243 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 500/2929 剩余盾: 0 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201202 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 256 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.5 1 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2022-11-1 18:21:42][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 243 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200004, "actEffect": [ { "additional":417, "targetId":8, "multipleEffectNumReal":0, "additional3":83, "effectNum":83, "multipleEffectNum":0, "effectType":2, "additional2":83 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 500/2929 原来有盾: 0 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:83 本段扣血:83 本段扣盾:0 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 417/2929 剩余盾: 0 [WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200202, "actEffect": [ { "additional":200, "targetId":8, "multipleEffectNumReal":0, "additional3":217, "effectNum":217, "multipleEffectNum":0, "effectType":2, "additional2":217 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200202, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200202 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200202[10000209] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 417/2929 原来有盾: 0 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:21/217 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 396/2929 剩余盾: 0 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 396/2929 原来有盾: 0 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:42/217 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 375/2929 剩余盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 375/2929 原来有盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:63/217 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 354/2929 剩余盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 354/2929 原来有盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:84/217 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 333/2929 剩余盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 333/2929 原来有盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:105/217 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 312/2929 剩余盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 312/2929 原来有盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:126/217 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 291/2929 剩余盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 291/2929 原来有盾: 0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:217/217 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 200/2929 剩余盾: 0 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200202 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301015] [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200202 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301014] [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203902, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":360, "effectNum":360, "multipleEffectNum":0, "effectType":2, "additional2":360 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":186, "duration":1, "id":29, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203902, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-11-1 18:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-11-1 18:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203902 , 大招:false 结束方式:攻击动作完成 [INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203902[10003409] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 200/2929 原来有盾: 0 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/2929 剩余盾: 0 [WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41203902 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301009] [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203902 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":27, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10011013][4] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10011013][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-11-1 18:21:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:29 buffId:301009 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2022-11-1 18:21:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-11-1 18:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-11-1 18:21:50]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016664499416947 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2022-11-1 18:21:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2022-11-1 18:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-11-1 18:21:50]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 12 [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.024449300020933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2022-11-1 18:21:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-11-1 18:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:50]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2022-11-1 18:21:50]||||| Sender socketClient version=2 [INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 343 } [INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 15 1 [INFO:2022-11-1 18:21:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:21:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 8 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 8 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 8 hasFinished: false donCount: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 16 1 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=210 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=83 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 350003 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2012 baseAttr { hp: 1878 atk: 198 def: 203 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666678056445 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 3064 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 17 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014008 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 14 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 18 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=221 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=95 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=221 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=75 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 350002 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2000 baseAttr { hp: 1715 atk: 165 def: 139 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666669641407 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 1464 state: 129 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 19 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000008 voice: 1000023 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: true maxBreakthroughCount: 4 maxRank: 1 maxLevel: 11 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 20 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 350004 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2002 baseAttr { hp: 1534 atk: 163 def: 149 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666680645589 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 1145 state: 129 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 21 1 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=221 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=75 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002006 voice: 1002005 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 22 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 350005 isInFormation: true masterPlayerID: 13501 heroTypeIdx: 2039 baseAttr { hp: 1281 atk: 177 def: 137 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666687442996 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 822 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 23 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019006 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019009 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 9 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 24 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=24,status=0,size=11 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=217 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=63 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 290 count: 229730 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 25 1 [INFO:2022-11-1 18:21:51][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2026 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroFirstGainPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 24 || 0 HeroFirstGainPush 26 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 420002 isInFormation: false masterPlayerID: 13501 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1667298106879 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 27 1 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=133 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 0 maxLevel: 0 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 28 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000} [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 13501 name: 윤아연30 gender: 2 portrait: 11100001 exp: 6491 signature: chefTitle: 0 roleNum: 7 heroRate: 14 dungeonCount: 21 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 6 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1666602333 lastLogoutTime: 1666943558 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1666669641 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 29 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=53 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=24 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=63 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=63 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=112 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 1 infos { id: 2026 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 6 infos { id: 2026 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 infos { id: 2026 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 30 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 420002 value: 0 time: 0 } replaceAll: false } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 31 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 0 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=11 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=44 [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 33 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62012001 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012002 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012003 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012004 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012005 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012006 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012007 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012008 progress: 9 reachTime: 0 isGainBonus: false } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 34 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040001 count: 2 lastUseTime: 1635762106955 composeCount: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 35 1 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 6551 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 36 1 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62028014 progress: 1 reachTime: 1667298106 isGainBonus: false } achievementInfos { id: 62028031 progress: 1 reachTime: 0 isGainBonus: false } achievementTypeInfos { id: 4 typeScore: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 37 1 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000012 progress: 1 hasFinished: false donCount: 0 } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 38 1 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=158 [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 60 heroExp: 167 heroExp: 167 heroExp: 167 heroExp: 167 dropBonus { materilType: 2 materilId: 2 change: 290 } dropBonus { materilType: 1 materilId: 11040001 change: 2 } dropBonus { materilType: 4 materilId: 2026 change: 1 } exExp: 668 hasGetBonus: 4#2026#1 allDamage: 10788 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 5 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 10788 teamGetDamage: 5519 unitDamages { position: 1 damage: 3934 getDamage: 1570 unqiueId: 350003 } unitDamages { position: 2 damage: 1100 getDamage: 632 unqiueId: 350002 } unitDamages { position: 3 damage: 2065 getDamage: 1479 unqiueId: 350004 } unitDamages { position: 4 damage: 3397 getDamage: 1838 unqiueId: 350005 } } [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 39 1 [INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2022-11-1 18:21:51][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"10788", "teamGetDamage":"5519", "unitDamages": [ { "position":1, "damage":"3934", "getDamage":"1570", "unqiueId":"350003" }, { "position":2, "damage":"1100", "getDamage":"632", "unqiueId":"350002" }, { "position":3, "damage":"2065", "getDamage":"1479", "unqiueId":"350004" }, { "position":4, "damage":"3397", "getDamage":"1838", "unqiueId":"350005" } ] } [INFO:2022-11-1 18:21:51][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.30166060104966 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 40 1 [INFO:2022-11-1 18:21:51][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2022-11-1 18:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_10011013 [INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2022-11-1 18:21:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2022-11-1 18:21:53][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000113 [INFO:2022-11-1 18:21:53][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2022-11-1 18:21:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:53][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2022-11-1 18:21:53][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2022-11-1 18:21:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2022-11-1 18:21:55][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2022-11-1 18:21:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:21:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:22:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-11-1 18:22:1]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-11-1 18:22:1]||||| Sender socketClient version=2 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1} [INFO:2022-11-1 18:22:1]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000} [INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-11-1 18:22:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.064267702400684 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1 [INFO:2022-11-1 18:22:3][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_1 enterFinish [INFO:2022-11-1 18:22:5][logic/extensions/callhero/view/CallHeroGetView.lua:439]:{closure}CallHeroGetView:AddListener [INFO:2022-11-1 18:22:5][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_close1 hideFinish [INFO:2022-11-1 18:22:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shouzhi.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2022-11-1 18:22:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shouzhi.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-11-1 18:22:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-11-1 18:22:10][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:22:10][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2022-11-1 18:22:10][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2022-11-1 18:22:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2022-11-1 18:22:40][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2022-11-1 18:22:42][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_close end [INFO:2022-11-1 18:22:42][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_close start [INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2022-11-1 18:22:43][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2022-11-1 18:22:43][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008 [INFO:2022-11-1 18:22:43][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2022-11-1 18:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:22:43]DestroyUnusedResources:140,2,time=,paths: [INFO:2022-11-1 18:22:44][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2022-11-1 18:22:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:22:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-11-1 18:22:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-11-1 18:22:44]||||| Sender socketClient version=2 [INFO:2022-11-1 18:22:44]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-11-1 18:22:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.041185200214386 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 47 1 [INFO:2022-11-1 18:22:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:22:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:22:44][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-11-1 18:22:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:22:45][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:22:45]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:27:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1} [INFO:2022-11-1 18:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:44:56]<== Receiver Message, socketClient version=2,extId=-1,cmd=4,status=-6,size=25 [INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 1; content:) [INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 2; content:) [INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 3; content:) [INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 4; content:) [INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 5; content:) [INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 6; content:) [INFO:2022-11-1 18:44:56]1 headerBuffer== socketClient version=2@Exception@: RECEIVE_HEADER_SIZE = 0;retry 6; content:) at Framework.ByteMsgReceiver.Run () [0x000ea] in F:\PJG\pjg-client-ko-dev\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:67 [INFO:2022-11-1 18:44:56]reciever LostConnect,version=2 [INFO:2022-11-1 18:44:56][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{_reConnectFailTodo}网络连接着,需要重登陆,主动断开socket连接 [INFO:2022-11-1 18:44:56][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2022-11-1 18:44:56]1 status:DisConnect [INFO:2022-11-1 18:44:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-11-1 18:44:56]1 receiver DoLostConnect,version=2 [INFO:2022-11-1 18:44:56]1 sender LostConnect [INFO:2022-11-1 18:44:56]1 sender DoLostConnect [INFO:2022-11-1 18:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 18:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 18:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 18:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 18:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 19:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 19:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 19:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 19:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 20:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 20:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 20:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 20:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 21:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 21:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 21:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 21:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 22:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 22:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 22:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 22:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:0:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2022-11-1 23:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-1 23:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-1 23:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-1 23:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-1 23:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 0:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 0:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 0:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 0:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 1:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 1:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 1:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 1:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 2:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 2:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 2:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 2:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 3:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 3:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 3:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 3:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:0:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2022-11-2 4:0:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 3 [INFO:2022-11-2 4:0:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 4 [INFO:2022-11-2 4:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 4:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 4:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 4:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 4:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 5:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 5:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 5:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 5:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 6:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 6:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 6:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 6:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 7:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 7:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 7:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 7:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:27:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:32:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:37:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:42:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:47:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:52:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 8:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 8:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 8:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 8:57:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 9:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 9:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 9:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 9:2:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 9:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 9:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 9:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 9:7:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 9:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 9:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 9:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 9:12:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 9:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 9:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 9:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 9:17:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 9:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-11-2 9:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-11-2 9:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-11-2 9:22:43]DestroyUnusedResources:0,1,time=,paths: [INFO:2022-11-2 9:27:41]Quit App! [INFO:2022-11-2 9:27:41]Destroy App!