==================================PREV===================================
[INFO:2022-11-1 17:58:34]PJG Start
[INFO:2022-11-1 17:58:34]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2022-11-1 17:58:34]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2022-11-1 17:58:34]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2022-11-1 17:58:34]AoUnityStarter Start
[INFO:2022-11-1 17:58:34]Start App
[INFO:2022-11-1 17:58:34]ResourceCache.Instance.resLoadMode=Direct
[INFO:2022-11-1 17:58:34]ResourceCache.Instance.isLuaBundle=False
[INFO:2022-11-1 17:58:34]AoUnityStarter StartLua
[INFO:2022-11-1 17:58:35][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2022-11-1 17:58:35][tolua.lua:12]:os: Windows, arch: x64
[INFO:2022-11-1 17:58:35][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2022-11-1 17:58:35][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包=======================
[WARN:2022-11-1 17:58:35][@bootstrap/BootstrapLauncher.lua:171]:{start}非腾讯渠道 初始化 Bugly
[INFO:2022-11-1 17:58:35][bootstrap/BootstrapHelper.lua:409]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2022-11-1 17:58:36]GameDevice isFront = False
[INFO:2022-11-1 18:5:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2022-11-1 18:5:30][bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 4 0 0 com.baitian.unity.editor
[INFO:2022-11-1 18:5:30]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2022-11-1 18:5:30]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2022-11-1 18:5:30]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2022-11-1 18:5:31]GameDevice isFront = True
[INFO:2022-11-1 18:5:32]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0
[INFO:2022-11-1 18:5:32][bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false
[INFO:2022-11-1 18:5:32][bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2022-11-1 18:5:32][bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2022-11-1 18:5:32][bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2022-11-1 18:5:32][logic/logicLauncher/LogicLauncher.lua:10]:{onManifestLoaded}is img preload:false
[INFO:2022-11-1 18:5:33][framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2022-11-1 18:5:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"}
[INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2022-11-1 18:5:34][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2022-11-1 18:5:35][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2022-11-1 18:5:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -99015158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -98928758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -76673558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -76587158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -76500758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -73044758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -72958358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -72871958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -73217558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -73131158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -70020758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -69934358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -69847958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -69761558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -69675158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -69588758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -69502358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -69415958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -69329558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -69243158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -69156758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -69070358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -68983958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -68897558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -68811158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -68724758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -68638358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -68551958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -68465558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -68379158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -68292758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -68206358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -68119958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -68033558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -67947158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -67860758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -67774358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -67687958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -67601558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -67515158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -67860758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -67774358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -67687958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -66996758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -66910358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -66823958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -66737558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -66651158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -66564758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -66478358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -66391958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -66305558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -66219158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -66132758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -66046358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -65959958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -65873558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -65787158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -65700758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -65614358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -65527958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -65441558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -65355158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -65268758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -65182358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -65355158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -65268758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -64145558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -64059158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -63972758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -61121558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -59393558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -59307158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -58529558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -58443158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -56974358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -55678358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -53172758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -52481558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -51012758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -50926358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -50839958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -50753558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -50062358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -48420758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -48334358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -47643158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -45915158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -44791958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -44705558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -43063958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -42977558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -42286358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -42199958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -42113558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -40644758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -40558358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -40471958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -39780758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -38225558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -38139158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -38052758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -37361558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -37275158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -37188758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -37102358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -37015958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -36929558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -36843158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -36756758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -36670358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -36583958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -36497558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -36411158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -36324758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -36238358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -36151958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -36065558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -35979158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -35892758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -35806358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -35719958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -35633558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -35547158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -35460758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -35633558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -35547158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -35460758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -34942358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -33387158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -33300758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -33214358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -31918358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -30363158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -30276758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -30190358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -29499158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -27943958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -27857558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -27771158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -27079958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -25524758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -25438358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -25351958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -24228758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -21895958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -21809558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -21723158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -21031958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -19476758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -19390358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -19303958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -18612758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -17057558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -16971158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -16884758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -16193558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -14638358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -14551958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -14465558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -13774358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -14897558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -14811158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -14724758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -14638358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -14551958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -14465558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -14379158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -14292758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -14206358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -14119958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -14033558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -13947158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -13860758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -13774358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -13687958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -13601558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -13515158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -13428758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -13342358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -13255958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -13169558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -13083158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -12996758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -12910358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -12823958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -12737558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -12651158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -12564758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -12478358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -12391958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -12305558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -12219158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -12132758
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -12046358
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -11355158
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -9799958
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -9713558
[INFO:2022-11-1 18:5:36][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -9627158
[INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145"}
[INFO:2022-11-1 18:5:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"}
[INFO:2022-11-1 18:5:36][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2022-11-1 18:5:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:36][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 267 packageVersion = -1 version = -1
[INFO:2022-11-1 18:5:36][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json
[INFO:2022-11-1 18:5:36][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=swy-gpios-kr&isOutSide=1&channel=267
[INFO:2022-11-1 18:5:36][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{"1":[],"2":[]}}}
[INFO:2022-11-1 18:5:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2022-11-1 18:5:36][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2022-11-1 18:5:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2022-11-1 18:5:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2022-11-1 18:5:38][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2022-11-1 18:5:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:39][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy45
[INFO:2022-11-1 18:5:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.44/login0.jsp?account=ljy45&platformId=0
[INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"fef6f282-7b9e-493b-a9f9-35c75898c969"}
[INFO:2022-11-1 18:5:39][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 fef6f282-7b9e-493b-a9f9-35c75898c969
[INFO:2022-11-1 18:5:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.44/login.jsp?btSessionId=fef6f282-7b9e-493b-a9f9-35c75898c969&clientVersion=0.0.0&sysType=0
[INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"5ffceb0f-1551-4178-9c27-ba6a80ab08b6","userName":"0_ljy45","zoneInfo":{"id":1,"name":"内网服(韩)","prefix":"","state":1}}
[INFO:2022-11-1 18:5:39][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1667297139
[INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2022-11-1 18:5:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.44/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.44\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"5ffceb0f-1551-4178-9c27-ba6a80ab08b6","openKey":""}}
[INFO:2022-11-1 18:5:39][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.2.44/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=5ffceb0f-1551-4178-9c27-ba6a80ab08b6&openKey=
[INFO:2022-11-1 18:5:39][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.44","isAdmin":false,"pid":1001,"port":9003,"resultCode":0,"state":1}
[INFO:2022-11-1 18:5:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:39][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.44,port=9003
[INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.44 9003
[INFO:2022-11-1 18:5:39]==============link network is ipv4============
[INFO:2022-11-1 18:5:39]1 status:Connecting
[INFO:2022-11-1 18:5:39]1 Connect,ip=10.17.2.44,port=9003,verson=0
[INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2022-11-1 18:5:39][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2022-11-1 18:5:40]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2022-11-1 18:5:40]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2022-11-1 18:5:40]1 Same version,socket.Connected=True
[INFO:2022-11-1 18:5:40]1 Do EndConnect
[INFO:2022-11-1 18:5:40]1 Do EndConnect Done
[INFO:2022-11-1 18:5:40]1 status:Connected
[INFO:2022-11-1 18:5:40]1 ConnectSucc True
[INFO:2022-11-1 18:5:40][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 80
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.016812199726701 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=24813
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 320005
isInFormation: false
masterPlayerID: 13101
heroTypeIdx: 2040
baseAttr {
hp: 1184
atk: 118
def: 131
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666343789918
rank: 1
luck: 4
sks {
skillId: 41204000
strengthenLevel: 1
}
sks {
skillId: 41204001
strengthenLevel: 1
}
sks {
skillId: 41204002
strengthenLevel: 1
}
exp: 0
state: 33
strengthenRate: 0
livingSks {
skillId: 40300019
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100042
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 320021
isInFormation: false
masterPlayerID: 13101
heroTypeIdx: 2024
baseAttr {
hp: 960
atk: 122
def: 105
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666344273192
rank: 1
luck: 6
sks {
skillId: 41202400
strengthenLevel: 1
}
sks {
skillId: 41202401
strengthenLevel: 1
}
sks {
skillId: 41202402
strengthenLevel: 1
}
exp: 0
state: 3
strengthenRate: 0
livingSks {
skillId: 40300007
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300008
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100026
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 320022
isInFormation: false
masterPlayerID: 13101
heroTypeIdx: 2039
baseAttr {
hp: 928
atk: 128
def: 99
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666344286073
rank: 1
luck: 6
sks {
skillId: 41203900
strengthenLevel: 1
}
sks {
skillId: 41203901
strengthenLevel: 1
}
sks {
skillId: 41203902
strengthenLevel: 1
}
exp: 0
state: 6
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100041
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350015
isInFormation: false
masterPlayerID: 13101
heroTypeIdx: 2054
baseAttr {
hp: 947
atk: 110
def: 110
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666697687304
rank: 1
luck: 4
sks {
skillId: 41205400
strengthenLevel: 1
}
sks {
skillId: 41205401
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[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.11697339825332 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2139
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
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name: ljy45
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signature:
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birthday: 10-26
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openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: true
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 27
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: true
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: true
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: true
}
openInfo {
id: 49
isOpen: true
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: true
}
openInfo {
id: 64
isOpen: true
}
openInfo {
id: 65
isOpen: true
}
openInfo {
id: 66
isOpen: true
}
openInfo {
id: 67
isOpen: true
}
openInfo {
id: 68
isOpen: true
}
openInfo {
id: 69
isOpen: true
}
openInfo {
id: 70
isOpen: true
}
openInfo {
id: 71
isOpen: true
}
openInfo {
id: 72
isOpen: true
}
openInfo {
id: 73
isOpen: true
}
openInfo {
id: 74
isOpen: true
}
openInfo {
id: 77
isOpen: true
}
openInfo {
id: 78
isOpen: true
}
openInfo {
id: 80
isOpen: true
}
openInfo {
id: 81
isOpen: true
}
openInfo {
id: 82
isOpen: true
}
openInfo {
id: 83
isOpen: true
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 90
isOpen: true
}
openInfo {
id: 91
isOpen: true
}
openInfo {
id: 92
isOpen: true
}
openInfo {
id: 94
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 105
isOpen: true
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 114
isOpen: true
}
openInfo {
id: 115
isOpen: true
}
openInfo {
id: 116
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 120
isOpen: true
}
openInfo {
id: 123
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 185
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
runHouseHeroUniqueIds: 320005
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.16050649993122 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2022-11-1 18:5:40][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-11-01 19:12:42","roleExp":1164641,"serverId":"1","registerTime":1665972304,"lastLogoutTime":"2022-11-01 18:00:24","roleId":"13101","roleCTime":1665972304,"type":2,"roleName":"ljy45","serverName":"内网服(韩)","roleLevel":82}
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=387
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2022-11-01 19:12:42","roleExp":1164641,"serverId":"1","registerTime":1665972304,"lastLogoutTime":"2022-11-01 18:00:24","roleId":"13101","roleCTime":1665972304,"type":2,"roleName":"ljy45","serverName":"内网服(韩)","roleLevel":82}
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3235
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=109
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1915
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3100
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=20
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 300005
equipUniqueIds: 200002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 290002
equipUniqueIds: 190001
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 300009
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 300008
}
state: 1
name: 편대1
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: 妖变队伍
typeId: 2
}
formationInfoList {
formationId: 20002
state: 1
name: 凶戾队伍
typeId: 2
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 300018
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 300005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 300008
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 300009
}
state: 1
name: 편대2
typeId: 1
}
formationInfoList {
formationId: 3
formationHeros {
index: 0
typeId: 1
heroUniqueId: 300008
equipUniqueIds: 200001
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 300005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 300009
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 290002
equipUniqueIds: 190001
}
state: 1
name: 편대3
typeId: 1
}
formationInfoList {
formationId: 4
formationHeros {
index: 0
typeId: 1
heroUniqueId: 290002
equipUniqueIds: 190001
}
state: 1
name: 편대4
typeId: 1
}
formationInfoList {
formationId: 5
formationHeros {
index: 0
typeId: 1
heroUniqueId: 380003
}
state: 1
name: 편대5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: 편대6
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: 편대7
typeId: 1
}
formationInfoList {
formationId: 8
state: 1
name: 편대8
typeId: 1
}
formationInfoList {
formationId: 9
state: 1
name: 편대9
typeId: 1
}
formationInfoList {
formationId: 10
state: 1
name: 편대10
typeId: 1
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.26563659869134 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2048
exp: 0
injuredNum: 0
voice: 1044015
voice: 1044014
voice: 1044013
voice: 1044003
infos: 1000294
unreadInfos: 1000294
usingSkinId: 100053
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 1
voice: 1047007
voice: 1047004
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
voice: 1047026
voice: 1047008
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2070
exp: 0
injuredNum: 0
voice: 1058003
voice: 1058013
voice: 1058014
voice: 1058015
infos: 1000426
unreadInfos: 1000426
usingSkinId: 100062
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2074
exp: 0
injuredNum: 0
voice: 1059013
voice: 1059014
voice: 1059015
voice: 1059003
infos: 1000450
unreadInfos: 1000450
usingSkinId: 100068
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000023
voice: 1000007
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002008
voice: 1002007
voice: 1002005
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 39
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004011
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004002
voice: 1004000
voice: 1004025
voice: 1004023
infos: 1000030
unreadInfos: 1000030
usingSkinId: 140011
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 16
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 16
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2007
exp: 0
injuredNum: 0
voice: 1007003
voice: 1007015
voice: 1007014
voice: 1007013
infos: 1000048
unreadInfos: 1000048
usingSkinId: 100005
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 0
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2009
exp: 0
injuredNum: 0
voice: 1009003
voice: 1009015
voice: 1009014
voice: 1009013
infos: 1000060
unreadInfos: 1000060
usingSkinId: 100012
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2011
exp: 0
injuredNum: 0
voice: 1011003
voice: 1011015
voice: 1011014
voice: 1011013
infos: 1000072
unreadInfos: 1000072
usingSkinId: 100011
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 190
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014012
voice: 1014008
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
voice: 1014002
voice: 1014000
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 34
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
voice: 1012000
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2014
exp: 0
injuredNum: 0
voice: 1013003
voice: 1013015
voice: 1013014
voice: 1013013
infos: 1000090
unreadInfos: 1000090
usingSkinId: 100020
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 0
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018003
infos: 1000102
unreadInfos: 1000102
usingSkinId: 100022
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2019
exp: 0
injuredNum: 0
voice: 1029003
voice: 1029015
voice: 1029014
voice: 1029013
infos: 1000120
unreadInfos: 1000120
usingSkinId: 100013
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2020
exp: 0
injuredNum: 0
voice: 1022015
voice: 1022014
voice: 1022013
voice: 1022003
infos: 1000126
unreadInfos: 1000126
usingSkinId: 100014
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 1
voice: 1039007
voice: 1039004
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
voice: 1039008
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2031
exp: 0
injuredNum: 0
voice: 1025003
voice: 1025015
voice: 1025014
voice: 1025013
infos: 1000192
unreadInfos: 1000192
usingSkinId: 100033
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 50
injuredNum: 0
voice: 1023003
voice: 1023000
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 1
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024026
voice: 1024008
voice: 1024007
voice: 1024004
voice: 1024003
voice: 1024000
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2037
exp: 0
injuredNum: 0
voice: 1031003
voice: 1031015
voice: 1031014
voice: 1031013
infos: 1000228
unreadInfos: 1000228
usingSkinId: 100039
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2038
exp: 0
injuredNum: 0
voice: 1030015
voice: 1030014
voice: 1030013
voice: 1030003
infos: 1000234
unreadInfos: 1000234
usingSkinId: 100040
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019006
voice: 1019005
voice: 1019004
voice: 1019003
voice: 1019000
voice: 1019015
voice: 1019014
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voice: 1019011
voice: 1019009
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 13
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2040
exp: 0
injuredNum: 0
voice: 1017003
voice: 1017015
voice: 1017014
voice: 1017013
infos: 1000246
unreadInfos: 1000246
usingSkinId: 100042
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 1
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020011
voice: 1020026
voice: 1020010
voice: 1020008
voice: 1020007
voice: 1020006
voice: 1020004
voice: 1020003
voice: 1020000
voiceHeard: 1020014
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 8
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2043
exp: 0
injuredNum: 0
voice: 1036015
voice: 1036014
voice: 1036013
voice: 1036003
infos: 1000264
unreadInfos: 1000264
usingSkinId: 100045
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.26563659869134 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 200002
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1666165538347
loveLevel: 0
}
equipInfoList {
uniqueId: 200001
defineId: 703017
experience: 0
heroUniqueId: 300008
isLocked: false
star: 1
sourceInfos {
sourceId: 1
heroUniqueId: 300008
}
gainTime: 1666164376067
loveLevel: 0
}
equipInfoList {
uniqueId: 190001
defineId: 701023
experience: 0
heroUniqueId: 290002
isLocked: false
star: 1
sourceInfos {
sourceId: 1
heroUniqueId: 290002
}
gainTime: 1665972421361
loveLevel: 0
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.26563659869134 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11090089
count: 2
lastUseTime: 1635220310680
composeCount: 0
}
dataList {
itemId: 11300013
count: 1
lastUseTime: 1635342317330
composeCount: 0
}
dataList {
itemId: 11090091
count: 1
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composeCount: 0
}
dataList {
itemId: 11090090
count: 1
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composeCount: 0
}
dataList {
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count: 2
lastUseTime: 1635220310680
composeCount: 0
}
dataList {
itemId: 11090092
count: 3
lastUseTime: 1635220310680
composeCount: 0
}
dataList {
itemId: 11090095
count: 1
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composeCount: 0
}
dataList {
itemId: 10000016
count: 22
lastUseTime: 1635339892588
composeCount: 0
}
dataList {
itemId: 11090105
count: 1
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composeCount: 0
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dataList {
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count: 41
lastUseTime: 1634436431074
composeCount: 0
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dataList {
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composeCount: 0
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dataList {
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lastUseTime: 1634436421557
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dataList {
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dataList {
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dataList {
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lastUseTime: 1635220310681
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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lastUseTime: 1635220310680
composeCount: 0
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dataList {
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composeCount: 0
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.28431989811361 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
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star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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userBarrierList {
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hasGetBonus:
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userBarrierList {
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hasGetBonus:
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userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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barrierId: 10002021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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barrierId: 10002022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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star: 2
hasGetBonus:
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}
userBarrierList {
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star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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barrierId: 10002041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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barrierId: 10002061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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barrierId: 10002062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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barrierId: 10002091
star: 2
hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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barrierId: 10002101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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barrierId: 10002102
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
bestFightRound: 1
}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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barrierId: 10002122
star: 2
hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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userBarrierList {
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hasGetBonus:
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userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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hasGetBonus:
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}
userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
dungeonId: 110001
barrierId: 110001011
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bestFightRound: 12
}
userBarrierList {
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notFirstInDungeonId: 10007
notFirstInDungeonId: 10002
notFirstInDungeonId: 10001
notFirstInDungeonId: 10004
notFirstInDungeonId: 10003
notFirstInDungeonId: 10006
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.28431989811361 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.28431989811361 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: true
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.30098689906299 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 9993435
totalPayCount: 10002729
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2022-11-1 18:5:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.30098689906299 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2022-11-1 18:5:40][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2022-11-1 18:5:40][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2022-11-1 18:5:40][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:40][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 3
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:5:40][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:5:40]DestroyUnusedResources:16,2,time=,paths:
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=80
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=74
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=4123
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1740
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.13766309991479 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 5
num: 28
makeCount: 38
}
food {
foodId: 10101
tag: 2
num: 30
makeCount: 50
}
food {
foodId: 10101
tag: 5
num: 0
makeCount: 50
}
food {
foodId: 10201
tag: 2
num: 19
makeCount: 80
}
food {
foodId: 11401
tag: 5
num: 22
makeCount: 38
}
food {
foodId: 10201
tag: 5
num: 30
makeCount: 80
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.13766309991479 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 320022
cookBookId: 0
num: 0
beginTime: 1666848629354
endTime: 1666848629354
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 300018
cookBookId: 0
num: 0
beginTime: 1666841685309
endTime: 1666841685309
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.13766309991479 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1
[INFO:2022-11-1 18:5:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:5:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=11
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=147
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=18
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.31213570013642 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1665972422
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 0
heroUniqueId: 0
heroId: 2002
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666840404
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000002
state: 0
heroUniqueId: 0
heroId: 2001
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666872118
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666060808
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000004
state: 0
heroUniqueId: 0
heroId: 2003
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666927939
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000007
state: 0
heroUniqueId: 0
heroId: 2006
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1667206792
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000006
state: 0
heroUniqueId: 0
heroId: 2005
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1667206783
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000009
state: 0
heroUniqueId: 0
heroId: 2008
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666927939
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000008
state: 0
heroUniqueId: 0
heroId: 2007
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666788411
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000011
state: 0
heroUniqueId: 0
heroId: 2010
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666869528
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000010
state: 0
heroUniqueId: 0
heroId: 2009
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666869471
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000013
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666061642
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000012
state: 0
heroUniqueId: 0
heroId: 2011
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666950837
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000015
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666870730
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000014
state: 0
heroUniqueId: 0
heroId: 2013
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666097870
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000017
state: 0
heroUniqueId: 0
heroId: 2016
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666950864
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000016
state: 0
heroUniqueId: 0
heroId: 2015
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666928032
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000019
state: 0
heroUniqueId: 0
heroId: 2018
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666872118
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000018
state: 0
heroUniqueId: 0
heroId: 2017
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666949456
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000021
state: 0
heroUniqueId: 0
heroId: 2020
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666950877
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000020
state: 0
heroUniqueId: 0
heroId: 2019
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1667208030
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000023
state: 0
heroUniqueId: 0
heroId: 2022
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666928005
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000022
state: 0
heroUniqueId: 0
heroId: 2021
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666949466
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000025
state: 0
heroUniqueId: 0
heroId: 2024
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666344273
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000024
state: 0
heroUniqueId: 0
heroId: 2023
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666927939
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000027
state: 0
heroUniqueId: 0
heroId: 2026
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666927939
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000026
state: 0
heroUniqueId: 0
heroId: 2025
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1667208436
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000029
state: 0
heroUniqueId: 0
heroId: 2028
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666950029
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000028
state: 0
heroUniqueId: 0
heroId: 2027
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1667206801
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000031
state: 0
heroUniqueId: 0
heroId: 2030
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666927939
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000030
state: 0
heroUniqueId: 0
heroId: 2029
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666872118
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000033
state: 0
heroUniqueId: 0
heroId: 2032
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666950465
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000032
state: 0
heroUniqueId: 0
heroId: 2031
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666949973
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000035
state: 0
heroUniqueId: 0
heroId: 2034
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666098137
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000034
state: 0
heroUniqueId: 0
heroId: 2033
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666950817
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000037
state: 0
heroUniqueId: 0
heroId: 2036
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1666872118
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000036
state: 0
heroUniqueId: 0
heroId: 2035
location {
category: 0
defineId: 0
heroInfo:
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[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.31213570013642 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
replaceAll: false
}
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replaceAll: false
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infos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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}
redDotInfos {
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infos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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}
redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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infos {
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}
redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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infos {
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replaceAll: false
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redDotInfos {
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redDotInfos {
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replaceAll: false
}
redDotInfos {
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replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 227
replaceAll: false
}
redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
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infos {
id: 0
value: 0
time: 1667336400
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redDotInfos {
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redDotInfos {
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[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.31213570013642 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1
[INFO:2022-11-1 18:5:40][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 12801
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.42664490267634 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
guildId: 34
name: q
cliqueId: 1
purpose: q
heroId: 2000
level: 1
liveness: 10
memberCount: 1
auditJoin: false
leaderMember {
userId: 13101
nickName: ljy45
position: 1
liveness: 10
isOnline: true
datetime: 1667293418
portrait: 11100001
frame: 11110001
level: 82
banChatTime: 0
gender: 2
isReturn: false
}
myMember {
userId: 13101
nickName: ljy45
position: 1
liveness: 10
isOnline: true
datetime: 1667293418
portrait: 11100001
frame: 11110001
level: 82
banChatTime: 0
gender: 2
isReturn: false
}
extInfo {
}
capital: 50
geCapital: 50
createTime: 1666169825
mergeTime: 0
}
createSNCount: 0
leaveTime: 1666169820
joinTime: 1666169825
leaveReason: 3
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.42664490267634 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 3 当前队列数量= 5
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DeleteOfflineMsgRequest
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.42664490267634 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2022-11-1 18:5:40]==> Sender Auto Serialize Message,extId=35,cmd=3,size=9
[INFO:2022-11-1 18:5:40]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140011
expirySeconds: 0
isView: true
}
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.44367020204663 移走了序号= 1 的消息,当前队列数量= 3 || 0 HeroCharacterSkinReply 24 1
[INFO:2022-11-1 18:5:40]<== Receiver Message, socketClient version=1,extId=35,cmd=3,status=0,size=8
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.44367020204663 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 25 1
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteOfflineMsgReply <---
[INFO:2022-11-1 18:5:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 3 所需时间单位秒 = 0.033981999382377 移走了序号= 1 的消息,当前队列数量= 0 || 0 DeleteOfflineMsgReply 27 1
[INFO:2022-11-1 18:5:40][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2022-11-1 18:5:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:40][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2022-11-1 18:5:40][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-11-1 18:5:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=55
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2022-11-1 18:5:41][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3291
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=312
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=43
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.19296279549599 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 28 1
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.19296279549599 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 29 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
fbInfo {
dungeonId: 10001
barrierId: 10001101
formationId: 3
guideIdE: 0
stepIdE: 0
battleId: 10011011
battleId: 10011012
battleId: 10011013
turnNum: 0
trigerId: 7
trigerId: 8
trigerId: 9
trigerId: 10
allDamage: 0
bossDamage: 0
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.19296279549599 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 30 1
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.325659096241 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 31 1
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 1
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 10001
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 10001101
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 3
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds: 10011011,10011012,10011013
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 0
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:242]:{_tryReconnect}需要重连战斗: false
[INFO:2022-11-1 18:5:41][logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:0个 -> nil
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.325659096241 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 32 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 1024
buyCount: 0
}
infos {
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buyCount: 0
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infos {
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[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.325659096241 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 33 1
[INFO:2022-11-1 18:5:41][logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============
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원가 코스튬 패키지",1,"2008-01-01 00:00:00","2038-01-01 00:00:00",98,0,0,0,0,2,0,false,"",false,1,0,"",0,"","11000001",""],"id":9202,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"1원 패키지",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9203,"topupco":[9203,"암흑의 주인 할인 코스튬 패키지",1,"2008-01-01 00:00:00","2038-01-01 00:00:00",88,0,0,0,0,2,0,false,"",false,1,0,"",0,"","11000001",""],"id":9203,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9204,"topupco":[9204,"초특가 혼심 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",12,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9204,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"특훈(보통)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9205,"topupco":[9205,"혼심 금옥 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"특훈(어려움)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9206,"topupco":[9206,"100만 패화 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",30,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9206,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9207,"topupco":[9207,"초특급 체력 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",30,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9207,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9208,"topupco":[9208,"금옥 재료 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9208,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9209,"topupco":[9209,"혼심 천공 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9209,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9210,"topupco":[9210,"당직증 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9210,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9211,"topupco":[9211,"10연 소환 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",98,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9211,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9212,"topupco":[9212,"재료 증표 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",98,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9212,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9213,"topupco":[9213,"천공 혼심 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",198,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9213,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9214,"topupco":[9214,"호화 더블 뽑기 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",328,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9214,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9215,"topupco":[9215,"SSR 식기 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",328,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9215,"buyCount":0}]
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 2
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 4
expiredTime: 0
}
infos {
id: 1107
buyCount: 1
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 0
expiredTime: 0
}
infos {
id: 1113
buyCount: 1
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 1
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 2001
buyCount: 0
expiredTime: 0
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.40182889997959 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 34 1
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.40182889997959 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 35 1
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=202
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=62
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.40182889997959 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetJinyumantangInfoReply 36 1
[INFO:2022-11-1 18:5:41][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):woquan.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.57833330333233 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetCustomizedGiftBagInfoReply 37 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 1
doneCount: 48
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 1
}
heroSkewRare {
heroId: 2010
count: 1
poolCount: 17
cdTime: 17
}
extraDailyCount: 0
needCountUntilSsr: 7
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.57833330333233 移走了序号= 1 的消息,当前队列数量= 8 || 0 SummonPoolReply 38 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.57833330333233 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetUnReadNewspaperReply 39 1
[INFO:2022-11-1 18:5:41][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.62453760206699 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetMysteryStoreInfoReply 40 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.62453760206699 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get137InfosReply 41 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 7014
lastRecoverTime: 1667297096150
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.43157480657101 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetCurrencyInfoReply 42 1
[INFO:2022-11-1 18:5:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:5:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 1
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.23937660269439 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 43 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2001
recommendHero: 2025
recommendHero: 2005
recommendHero: 2018
}
exploreInfos {
id: 301
startExploreTime: 1666793020062
finishExploreTime: 1666794820062
exploreTeamHeroIds: 300015
exploreId: 2
recommendHero: 2026
recommendHero: 2054
recommendHero: 9999
recommendHero: 2019
recommendHero: 2015
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2022
recommendHero: 2055
recommendHero: 2043
recommendHero: 2030
recommendHero: 2039
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2003
recommendHero: 2037
recommendHero: 2025
recommendHero: 2041
recommendHero: 2038
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2054
recommendHero: 2036
recommendHero: 2014
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2006
recommendHero: 2020
recommendHero: 2048
recommendHero: 2032
recommendHero: 2043
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2037
recommendHero: 2014
recommendHero: 9999
recommendHero: 2000
recommendHero: 2034
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.23937660269439 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetExploreInfosReply 44 1
[INFO:2022-11-1 18:5:41][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:5:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
luckLevel: 4
drawIds: 6
drawIds: 20
drawIds: 19
drawIds: 16
lunarYear: 임인호랑이年
lunarMonthAndDay: 음10月8
}
serverTime: 1667297137422
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.23937660269439 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get103InfosReply 45 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800
updateTime: 1667297135
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.25643390230834 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get107InfoReply 46 1
[INFO:2022-11-1 18:5:41][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: woquan.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-11-1 18:5:41][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:41]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2022-11-1 18:5:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1546
[INFO:2022-11-1 18:5:41]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 460007
mailId: 20016
params: 7일 소환 패키지#7#3
attachment: 2#2#1000|1#11190024#1
state: 0
createTime: 1666972800000
isCollection: false
}
userMail {
incrId: 420004
mailId: 20036
params: 17
attachment:
state: 0
createTime: 1666755369365
isCollection: false
}
userMail {
incrId: 460004
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666927926542
isCollection: false
}
userMail {
incrId: 400002
mailId: 301201
params: ljy45
attachment: 1#11240012#2
state: 1
createTime: 1666604958903
isCollection: false
}
userMail {
incrId: 420002
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666748727753
isCollection: false
}
userMail {
incrId: 440002
mailId: 20023
params:
attachment: 1#10000008#4|2#2#30000|1#11190018#2|1#11240043#12|1#11060006#5|1#11040002#1|2#6#10|2#4#40
state: 0
createTime: 1666818000619
isCollection: false
}
userMail {
incrId: 460002
mailId: 20016
params: 7일 소환 패키지#7#2
attachment: 2#2#1000|1#11190024#1
state: 0
createTime: 1666886400000
isCollection: false
}
userMail {
incrId: 440003
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666833521844
isCollection: false
}
userMail {
incrId: 460032
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400
state: 0
createTime: 1667266674449
isCollection: false
}
userMail {
incrId: 360002
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666058529843
isCollection: false
}
userMail {
incrId: 360008
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666315287122
isCollection: false
}
userMail {
incrId: 460009
mailId: 20016
params: 7일 소환 패키지#7#5
attachment: 2#2#1000|1#11190024#1
state: 1
createTime: 1667145600000
isCollection: true
}
userMail {
incrId: 460008
mailId: 20016
params: 7일 소환 패키지#7#4
attachment: 2#2#1000|1#11190024#1
state: 0
createTime: 1667059200000
isCollection: false
}
userMail {
incrId: 390005
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666576828557
isCollection: false
}
userMail {
incrId: 390004
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666555203892
isCollection: false
}
userMail {
incrId: 460021
mailId: 20052
params: 4#8232#1
attachment: 2#7#80|2#2#8000
state: 0
createTime: 1667250025096
isCollection: false
}
userMail {
incrId: 460020
mailId: 20016
params: 7일 소환 패키지#7#6
attachment: 2#2#1000|1#11190024#1
state: 0
createTime: 1667232000000
isCollection: false
}
userMail {
incrId: 410002
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666666181997
isCollection: false
}
userMail {
incrId: 410003
mailId: 20036
params: 42
attachment:
state: 0
createTime: 1666666182065
isCollection: false
}
userMail {
incrId: 390003
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666468804168
isCollection: false
}
userMail {
incrId: 390002
mailId: 20052
params: 3#4116#1
attachment: 2#7#80|2#2#8000
state: 0
createTime: 1666386014737
isCollection: false
}
userMail {
incrId: 450013
mailId: 20016
params: 7일 소환 패키지#7#1
attachment: 2#2#1000|1#11190024#1
state: 0
createTime: 1666800000000
isCollection: false
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.016755800694227 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 47 1
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:5:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:5:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1
[INFO:2022-11-1 18:5:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:43][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2022-11-1 18:5:43][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-11-1 18:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:44]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2022-11-1 18:5:44]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=55
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
fbInfo {
dungeonId: 10001
barrierId: 10001101
formationId: 3
guideIdE: 0
stepIdE: 0
battleId: 10011011
battleId: 10011012
battleId: 10011013
turnNum: 0
trigerId: 7
trigerId: 8
trigerId: 9
trigerId: 10
allDamage: 0
bossDamage: 0
}
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.033513400703669 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 49 1
[INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 3
[INFO:2022-11-1 18:5:44]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2022-11-1 18:5:44]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:5:44][logic/extensions/battle/reconnect/FbReconnector.lua:120]:{onStart}第1波(回副本场景) -》坐标:(0.000000,0.000000,0.000000) , 加载英雄数量:4, 加载怪物数量:4
[INFO:2022-11-1 18:5:44][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/battle/reconnect/FbReconnector:125: in function 'onStart'
logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start'
logic/extensions/battle/controller/BattleReconnectMgr:323: in function '_invokeReconnect'
logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo'
logic/extensions/playerinfo/agent/PlayerInfoAgent:500: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1145
[INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73
[INFO:2022-11-1 18:5:44]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 101
infos {
id: 320005
value: 0
time: 0
}
infos {
id: 320021
value: 0
time: 0
}
infos {
id: 320022
value: 0
time: 0
}
infos {
id: 350015
value: 0
time: 0
}
infos {
id: 360002
value: 0
time: 0
}
infos {
id: 380002
value: 0
time: 0
}
infos {
id: 380008
value: 0
time: 0
}
infos {
id: 390005
value: 0
time: 0
}
infos {
id: 390004
value: 0
time: 0
}
infos {
id: 390007
value: 0
time: 0
}
infos {
id: 390006
value: 0
time: 0
}
infos {
id: 380017
value: 0
time: 0
}
infos {
id: 380019
value: 0
time: 0
}
infos {
id: 380018
value: 0
time: 0
}
infos {
id: 390013
value: 0
time: 0
}
infos {
id: 390012
value: 0
time: 0
}
infos {
id: 390015
value: 0
time: 0
}
infos {
id: 390014
value: 0
time: 0
}
infos {
id: 390009
value: 0
time: 0
}
infos {
id: 380025
value: 0
time: 0
}
infos {
id: 390008
value: 0
time: 0
}
infos {
id: 390011
value: 0
time: 0
}
infos {
id: 390010
value: 0
time: 0
}
infos {
id: 380026
value: 0
time: 0
}
infos {
id: 390021
value: 0
time: 0
}
infos {
id: 390020
value: 0
time: 0
}
infos {
id: 390023
value: 0
time: 0
}
infos {
id: 390022
value: 0
time: 0
}
infos {
id: 390017
value: 0
time: 0
}
infos {
id: 390016
value: 0
time: 0
}
infos {
id: 390019
value: 0
time: 0
}
infos {
id: 390018
value: 0
time: 0
}
infos {
id: 390029
value: 0
time: 0
}
infos {
id: 390028
value: 0
time: 0
}
infos {
id: 390031
value: 0
time: 0
}
infos {
id: 390030
value: 0
time: 0
}
infos {
id: 390025
value: 0
time: 0
}
infos {
id: 390024
value: 0
time: 0
}
infos {
id: 390027
value: 0
time: 0
}
infos {
id: 390026
value: 0
time: 0
}
infos {
id: 390037
value: 0
time: 0
}
infos {
id: 380053
value: 0
time: 0
}
infos {
id: 390036
value: 0
time: 0
}
infos {
id: 390039
value: 0
time: 0
}
infos {
id: 380055
value: 0
time: 0
}
infos {
id: 390038
value: 0
time: 0
}
infos {
id: 380054
value: 0
time: 0
}
infos {
id: 390033
value: 0
time: 0
}
infos {
id: 390032
value: 0
time: 0
}
infos {
id: 390035
value: 0
time: 0
}
infos {
id: 390034
value: 0
time: 0
}
infos {
id: 380061
value: 0
time: 0
}
infos {
id: 390045
value: 0
time: 0
}
infos {
id: 380060
value: 0
time: 0
}
infos {
id: 390044
value: 0
time: 0
}
infos {
id: 380063
value: 0
time: 0
}
infos {
id: 390047
value: 0
time: 0
}
infos {
id: 390046
value: 0
time: 0
}
infos {
id: 380062
value: 0
time: 0
}
infos {
id: 380057
value: 0
time: 0
}
infos {
id: 390041
value: 0
time: 0
}
infos {
id: 380056
value: 0
time: 0
}
infos {
id: 390040
value: 0
time: 0
}
infos {
id: 380059
value: 0
time: 0
}
infos {
id: 390043
value: 0
time: 0
}
infos {
id: 380058
value: 0
time: 0
}
infos {
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[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 50 1
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 3
formationHeros {
index: 0
typeId: 1
heroUniqueId: 300008
equipUniqueIds: 200001
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 300005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 300009
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 290002
equipUniqueIds: 190001
}
state: 1
name: 편대3
typeId: 1
}
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 51 1
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 3
[INFO:2022-11-1 18:5:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2022-11-1 18:5:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.030500799417496 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 52 1
[INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:5:44][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:5:44]DestroyUnusedResources:23,2,time=,paths:
[INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-11-1 18:5:44][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008
[INFO:2022-11-1 18:5:44][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-11-1 18:5:44][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕!
[INFO:2022-11-1 18:5:44][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型
[INFO:2022-11-1 18:5:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_2 ====== MyRole_2004_2 英雄的头顶ui
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_3 ====== MyRole_2039_3 英雄的头顶ui
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_4 ====== MyRole_2000_4 英雄的头顶ui
[INFO:2022-11-1 18:5:44][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_2 ====== MyRole_2004_2 英雄的模型
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_2 ====== MyRole_2004_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_3 ====== MyRole_2039_3 英雄的模型
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_3 ====== MyRole_2039_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"]
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_4 ====== MyRole_2000_4 英雄的模型
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_4 ====== MyRole_2000_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"]
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool
[INFO:2022-11-1 18:5:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"]
[INFO:2022-11-1 18:5:45][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-11-1 18:5:45][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:5:45][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:5:45][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-11-1 18:5:45][logic/extensions/battle/reconnect/FbReconnector.lua:184]:{_enterFb}重连副本系统, barrierId: 10001101
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 4 zoneId: nil
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:45][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:5:45][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/battle/reconnect/FbReconnector:224: in function '_enterFb'
logic/extensions/battle/reconnect/FbReconnector:162: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/stage/BattleSceneStage:112: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4
[INFO:2022-11-1 18:5:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4
[INFO:2022-11-1 18:5:45][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2022-11-1 18:5:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2022-11-1 18:5:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:45]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2022-11-1 18:5:45]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:46]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2022-11-1 18:5:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2022-11-1 18:5:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.096520200371742 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 53 1
[INFO:2022-11-1 18:5:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:5:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:5:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:48][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.06918643117 0 -0.3 -15.5 0 0 1.4308135688305
[INFO:2022-11-1 18:5:48][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:5:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:5:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016757100820541 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 54 1
[INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=757
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:5:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-11-1 18:5:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000}
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 3058
thp: 3058
atk: 362
def: 378
critic: 115
critic_dmg: 660
dodge: 39
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2004
skinId: 140011
position: 2
baseAttributes {
hp: 2146
thp: 2146
atk: 237
def: 211
critic: 120
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200404
position: 1
CD: 0
}
skillInfo {
skillId: 41200405
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200406
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2039
skinId: 100041
position: 3
baseAttributes {
hp: 1458
thp: 1458
atk: 201
def: 155
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2000
skinId: 100001
position: 4
baseAttributes {
hp: 2213
thp: 2213
atk: 229
def: 180
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 13101
}
defender {
units {
id: 5
modelId: 12224
skinId: 130027
position: 1
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12211
skinId: 130022
position: 2
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12224
skinId: 130027
position: 3
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.059006001800299 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 55 1
[INFO:2022-11-1 18:5:49][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":3058,
"thp":3058,
"atk":362,
"def":378,
"critic":115,
"critic_dmg":660,
"dodge":39,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2004,
"skinId":140011,
"position":2,
"baseAttributes":
{
"hp":2146,
"thp":2146,
"atk":237,
"def":211,
"critic":120,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200404,
"position":1,
"CD":0
},
{
"skillId":41200405,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200406,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2039,
"skinId":100041,
"position":3,
"baseAttributes":
{
"hp":1458,
"thp":1458,
"atk":201,
"def":155,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2000,
"skinId":100001,
"position":4,
"baseAttributes":
{
"hp":2213,
"thp":2213,
"atk":229,
"def":180,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"13101"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12224,
"skinId":130027,
"position":1,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12211,
"skinId":130022,
"position":2,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12224,
"skinId":130027,
"position":3,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.059006001800299 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 56 1
[INFO:2022-11-1 18:5:49][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:5:49][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:5:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.017387300729752 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 57 1
[INFO:2022-11-1 18:5:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:5:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016955599188805 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 58 1
[INFO:2022-11-1 18:5:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:5:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:5:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:5:49]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:5:49]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:49]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:5:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033373100683093 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 59 1
[INFO:2022-11-1 18:5:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:5:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:5:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:5:50]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214
[INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201201
actEffect {
targetId: 5
effectType: 2
effectNum: 517
additional: 0
additional2: 517
additional3: 517
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200405
actEffect {
targetId: 6
effectType: 2
effectNum: 314
additional: 0
additional2: 314
additional3: 314
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41200405
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41203901
actEffect {
targetId: 7
effectType: 2
effectNum: 384
additional: 0
additional2: 384
additional3: 384
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41203901
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:5:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:5:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033907098695636 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 60 1
[INFO:2022-11-1 18:5:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201201,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":517,
"additional":0,
"additional2":517,
"additional3":517
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41200405,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":314,
"additional":0,
"additional2":314,
"additional3":314
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41200405
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41203901,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":384,
"additional":0,
"additional2":384,
"additional3":384
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41203901
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":517,
"effectNum":517,
"multipleEffectNum":0,
"effectType":2,
"additional2":517
},
{
"additional":41201201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:258/517 本段飘:258 本段扣血:258 本段扣盾:0
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108/366 剩余盾: 0
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108/366 原来有盾: 0
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:517/517 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:5:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200405,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":314,
"effectNum":314,
"multipleEffectNum":0,
"effectType":2,
"additional2":314
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200405,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:5:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200405 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:5:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200405[10000708] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:62/314 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 212/274 剩余盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 212/274 原来有盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:124/314 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 150/274 剩余盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 150/274 原来有盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:186/314 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 88/274 剩余盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 88/274 原来有盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:248/314 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 26/274 剩余盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 26/274 原来有盾: 0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:314/314 本段飘:66 本段扣血:66 本段扣盾:0
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200405 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2022-11-1 18:5:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200405 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:5:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203901,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":384,
"effectNum":384,
"multipleEffectNum":0,
"effectType":2,
"additional2":384
},
{
"additional":41203901,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:5:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:5:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:384/384 本段飘:384 本段扣血:384 本段扣盾:0
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41203901 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:5:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-11-1 18:5:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:5:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:5:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:5:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2022-11-1 18:5:53][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:5:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:5:53]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016711799427867 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 62 1
[INFO:2022-11-1 18:5:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:5:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:5:53]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667300835252 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 63 1
[INFO:2022-11-1 18:5:53][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:5:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:53]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:5:53]||||| Sender socketClient version=1
[INFO:2022-11-1 18:5:53]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:5:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:5:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016664700582623 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 64 1
[INFO:2022-11-1 18:5:53][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:5:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011
[INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:5:55][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型
[INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型
[INFO:2022-11-1 18:5:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:5:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"]
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:56][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2022-11-1 18:5:56][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:5:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:5:56][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2022-11-1 18:6:2][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 2 1 -50.014316856861 0 -0.3 -51.5 0 0 1.4856831431389
[INFO:2022-11-1 18:6:2][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 2
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:6:2][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016665199771523 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 66 1
[INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=757
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:6:3][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:6:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 3058
thp: 3058
atk: 362
def: 378
critic: 115
critic_dmg: 660
dodge: 39
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2004
skinId: 140011
position: 2
baseAttributes {
hp: 2146
thp: 2146
atk: 237
def: 211
critic: 120
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200404
position: 1
CD: 0
}
skillInfo {
skillId: 41200405
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41200406
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2039
skinId: 100041
position: 3
baseAttributes {
hp: 1458
thp: 1458
atk: 201
def: 155
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2000
skinId: 100001
position: 4
baseAttributes {
hp: 2213
thp: 2213
atk: 229
def: 180
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 13101
}
defender {
units {
id: 5
modelId: 12211
skinId: 130022
position: 1
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12221
skinId: 130029
position: 2
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122211
position: 1
CD: 0
}
skillInfo {
skillId: 42122212
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12208
skinId: 130005
position: 3
baseAttributes {
hp: 329
thp: 329
atk: 139
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122081
position: 1
CD: 0
}
skillInfo {
skillId: 42122082
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 2
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.050957798957825 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 67 1
[INFO:2022-11-1 18:6:3][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":3058,
"thp":3058,
"atk":362,
"def":378,
"critic":115,
"critic_dmg":660,
"dodge":39,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2004,
"skinId":140011,
"position":2,
"baseAttributes":
{
"hp":2146,
"thp":2146,
"atk":237,
"def":211,
"critic":120,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200404,
"position":1,
"CD":0
},
{
"skillId":41200405,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41200406,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2039,
"skinId":100041,
"position":3,
"baseAttributes":
{
"hp":1458,
"thp":1458,
"atk":201,
"def":155,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2000,
"skinId":100001,
"position":4,
"baseAttributes":
{
"hp":2213,
"thp":2213,
"atk":229,
"def":180,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"13101"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12211,
"skinId":130022,
"position":1,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12221,
"skinId":130029,
"position":2,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122211,
"position":1,
"CD":0
},
{
"skillId":42122212,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12208,
"skinId":130005,
"position":3,
"baseAttributes":
{
"hp":329,
"thp":329,
"atk":139,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122081,
"position":1,
"CD":0
},
{
"skillId":42122082,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":2,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.050957798957825 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 68 1
[INFO:2022-11-1 18:6:3][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:6:3][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.01696790009737 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 69 1
[INFO:2022-11-1 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016666900366545 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 70 1
[INFO:2022-11-1 18:6:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:6:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:6:3]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:3]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=394
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 7
effectType: 2
effectNum: 250
additional: 79
additional2: 250
additional3: 250
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200404
actEffect {
targetId: 5
effectType: 2
effectNum: 143
additional: 131
additional2: 143
additional3: 143
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41203900
actEffect {
targetId: 5
effectType: 2
effectNum: 112
additional: 19
additional2: 112
additional3: 112
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200004
actEffect {
targetId: 7
effectType: 2
effectNum: 134
additional: 0
additional2: 134
additional3: 134
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122112
actEffect {
targetId: 1
effectType: 2
effectNum: 16
additional: 3042
additional2: 16
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 25
additional: 2121
additional2: 25
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 28
additional: 1430
additional2: 28
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 26
additional: 2187
additional2: 26
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 12
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 13
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 14
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122112
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122212
actEffect {
targetId: 2
effectType: 2
effectNum: 23
additional: 2098
additional2: 23
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 15
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122212
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 2
actorId: 15
actEffect {
targetId: 2
effectType: 2
effectNum: 22
additional: 2076
additional2: 22
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 15
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:6:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:6:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067755000665784 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 71 1
[INFO:2022-11-1 18:6:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":250,
"additional":79,
"additional2":250,
"additional3":250
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41200404,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":143,
"additional":131,
"additional2":143,
"additional3":143
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41203900,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":112,
"additional":19,
"additional2":112,
"additional3":112
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41200004,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":134,
"additional":0,
"additional2":134,
"additional3":134
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122112,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":16,
"additional":3042,
"additional2":16,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":25,
"additional":2121,
"additional2":25,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":28,
"additional":1430,
"additional2":28,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":26,
"additional":2187,
"additional2":26,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":12
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":13
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":14
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122112
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":42122212,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":23,
"additional":2098,
"additional2":23,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":15
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122212
}
],
"targetId":2
},
{
"actorType":2,
"castorId":2,
"actorId":15,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":22,
"additional":2076,
"additional2":22,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":15,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201200,
"actEffect":
[
{
"additional":79,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":250,
"effectNum":250,
"multipleEffectNum":0,
"effectType":2,
"additional2":250
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 329/329 原来有盾: 0
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:250/250 本段飘:250 本段扣血:250 本段扣盾:0
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 79/329 剩余盾: 0
[WARN:2022-11-1 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200404,
"actEffect":
[
{
"additional":131,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":143,
"effectNum":143,
"multipleEffectNum":0,
"effectType":2,
"additional2":143
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200404[10000707] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:143 本段扣血:143 本段扣盾:0
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 131/274 剩余盾: 0
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41203900,
"actEffect":
[
{
"additional":19,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":112,
"effectNum":112,
"multipleEffectNum":0,
"effectType":2,
"additional2":112
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203900[10003407] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 131/274 原来有盾: 0
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:112/112 本段飘:112 本段扣血:112 本段扣盾:0
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 19/274 剩余盾: 0
[WARN:2022-11-1 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200004,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":134,
"effectNum":134,
"multipleEffectNum":0,
"effectType":2,
"additional2":134
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 79/329 原来有盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:134/134 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122112,
"actEffect":
[
{
"additional":3042,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16,
"multipleEffectNum":0,
"effectType":2,
"additional2":16
},
{
"additional":2121,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":25,
"multipleEffectNum":0,
"effectType":2,
"additional2":25
},
{
"additional":1430,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":28,
"multipleEffectNum":0,
"effectType":2,
"additional2":28
},
{
"additional":2187,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":26,
"multipleEffectNum":0,
"effectType":2,
"additional2":26
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122112,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_10011012][1] 用 42122112[13002208] 是aoe 干了 对面一堆人
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3058/3058 原来有盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:16/16 本段飘:16 本段扣血:16 本段扣盾:0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3042/3058 剩余盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2146/2146 原来有盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:25/25 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2121/2146 剩余盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1458/1458 原来有盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:28/28 本段飘:28 本段扣血:28 本段扣盾:0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1430/1458 剩余盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2213/2213 原来有盾: 0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:26/26 本段飘:26 本段扣血:26 本段扣盾:0
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2187/2213 剩余盾: 0
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017]
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301017]
[INFO:2022-11-1 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017]
[INFO:2022-11-1 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011012][1] 使用技能 42122112 ,令到 5[Monster_5_1_10011012][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-11-1 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011012
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122212,
"actEffect":
[
{
"additional":2098,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":23,
"multipleEffectNum":0,
"effectType":2,
"additional2":23
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122212,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10011012][2] 用 42122212[13002908] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2121/2146 原来有盾: 0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:6/23 本段飘:6 本段扣血:6 本段扣盾:0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2115/2146 剩余盾: 0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2115/2146 原来有盾: 0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:12/23 本段飘:6 本段扣血:6 本段扣盾:0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2109/2146 剩余盾: 0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2109/2146 原来有盾: 0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:23/23 本段飘:11 本段扣血:11 本段扣盾:0
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2098/2146 剩余盾: 0
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011012][2] 用 42122212 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019]
[INFO:2022-11-1 18:6:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011012][2] 使用技能 42122212 ,令到 6[Monster_6_2_10011012][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:6:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":2076,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":22,
"multipleEffectNum":0,
"effectType":2,
"additional2":22
},
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 2098 原有盾: 0 扣血量: 22 扣盾量: 0
[INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 2076 现有盾: 0
[INFO:2022-11-1 18:6:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301019 持续时间:1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2022-11-1 18:6:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:6:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:6:7]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016949899494648 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:6:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:6:7]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016920600086451 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:6:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:6:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:6:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:6:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:6:7]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:7]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=227
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 5
effectType: 2
effectNum: 264
additional: 0
additional2: 264
additional3: 264
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200404
actEffect {
targetId: 6
effectType: 3
effectNum: 214
additional: 152
additional2: 214
additional3: 214
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41203900
actEffect {
targetId: 6
effectType: 2
effectNum: 122
additional: 30
additional2: 122
additional3: 122
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200004
actEffect {
targetId: 6
effectType: 2
effectNum: 135
additional: 0
additional2: 135
additional3: 135
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:6:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:6:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.03333400003612 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":264,
"additional":0,
"additional2":264,
"additional3":264
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41200404,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":214,
"additional":152,
"additional2":214,
"additional3":214
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41203900,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":122,
"additional":30,
"additional2":122,
"additional3":122
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41200004,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":135,
"additional":0,
"additional2":135,
"additional3":135
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":12,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":13,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":264,
"effectNum":264,
"multipleEffectNum":0,
"effectType":2,
"additional2":264
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 19/274 原来有盾: 0
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:264/264 本段飘:264 本段扣血:264 本段扣盾:0
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:6:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200404,
"actEffect":
[
{
"additional":152,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":214,
"effectNum":214,
"multipleEffectNum":0,
"effectType":3,
"additional2":214
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200404[10000707] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:214/214 本段飘:214 本段扣血:214 本段扣盾:0
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 152/366 剩余盾: 0
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41203900,
"actEffect":
[
{
"additional":30,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":122,
"effectNum":122,
"multipleEffectNum":0,
"effectType":2,
"additional2":122
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011012
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 152/366 原来有盾: 0
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:122/122 本段飘:122 本段扣血:122 本段扣盾:0
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 30/366 剩余盾: 0
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200004,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":135,
"effectNum":135,
"multipleEffectNum":0,
"effectType":2,
"additional2":135
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 30/366 原来有盾: 0
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:135/135 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:6:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:6:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301017
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301017
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301017
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2022-11-1 18:6:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:6:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:6:9]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666900366545 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1
[INFO:2022-11-1 18:6:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:6:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:6:9]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016688100993633 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1
[INFO:2022-11-1 18:6:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:6:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:9]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:6:9]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:9]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:6:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.033643901348114 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 77 1
[INFO:2022-11-1 18:6:9][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:6:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011012
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:6:11][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406]
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406]
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的模型
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的头顶ui
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的模型
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的头顶ui
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的模型
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab"]
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的头顶ui
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_4_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的头顶ui
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_999_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的头顶ui
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的模型
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的模型
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"]
[INFO:2022-11-1 18:6:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool
[INFO:2022-11-1 18:6:11][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"]
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:12][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2022-11-1 18:6:12][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:12][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 2
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:17]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:6:17]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:17]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2022-11-1 18:6:17]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:17]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:6:17]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.03333350084722 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 79 1
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2022-11-1 18:6:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.03333350084722 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 80 1
[INFO:2022-11-1 18:6:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 11 当前队列数量= 1
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AbortBarrierRequest
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:18]==> Sender Auto Serialize Message,extId=31,cmd=11,size=9
[INFO:2022-11-1 18:6:18]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:18]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 1
count: 7013
}
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-11-1 18:6:18]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47
[INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 81 1
[INFO:2022-11-1 18:6:18][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:6:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:6:18]<== Receiver Message, socketClient version=1,extId=31,cmd=11,status=0,size=8
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 3
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 3
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 3
hasFinished: false
donCount: 0
}
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 82 1
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AbortBarrierReply <---
[INFO:2022-11-1 18:6:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 11 所需时间单位秒 = 0.050115300342441 移走了序号= 1 的消息,当前队列数量= 0 || 0 AbortBarrierReply 83 1
[INFO:2022-11-1 18:6:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 13 当前队列数量= 1
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSetShowInjureViewRequest
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2004
[INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2004
voiceId: 1004008
[INFO:2022-11-1 18:6:20]==> Sender Auto Serialize Message,extId=23,cmd=13,size=12
[INFO:2022-11-1 18:6:20]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:20]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-11-1 18:6:20]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=117
[INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=13,status=0,size=11
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2004
exp: 39
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004011
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004002
voice: 1004000
voice: 1004025
voice: 1004023
infos: 1000030
unreadInfos: 1000030
usingSkinId: 140011
hasShowInjureView: true
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 16
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 16
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=121
[INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 84 1
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2004
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSetShowInjureViewReply <---
[INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 13 所需时间单位秒 = 0.048234101384878 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSetShowInjureViewReply 85 1
[INFO:2022-11-1 18:6:20]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2004
exp: 39
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004011
voice: 1004009
voice: 1004008
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004002
voice: 1004000
voice: 1004025
voice: 1004023
infos: 1000030
unreadInfos: 1000030
usingSkinId: 140011
hasShowInjureView: true
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 16
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 16
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 86 1
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:6:20][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:6:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2004
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 87 1
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-11-1 18:6:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.081796202808619 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 88 1
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailResultView:73: in function
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailResultView:73: in function
[INFO:2022-11-1 18:6:21][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2022-11-1 18:6:21][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008
[INFO:2022-11-1 18:6:21][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:21][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:21][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:6:21][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:6:21]DestroyUnusedResources:89,2,time=,paths:
[INFO:2022-11-1 18:6:22][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-11-1 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:22]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:6:22]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:22]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.046407800167799 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 89 1
[INFO:2022-11-1 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:6:22]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9
[INFO:2022-11-1 18:6:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:22]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:22]<== Receiver Message, socketClient version=1,extId=70,cmd=1,status=0,size=8
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <---
[INFO:2022-11-1 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.046626899391413 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 90 1
[INFO:2022-11-1 18:6:23][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:6:23]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:6:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 10001101
[INFO:2022-11-1 18:6:23]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2022-11-1 18:6:23]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:23]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=733
[INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: -9
name: 불도장
level: 8
type: 0
hero {
heroId: 0
heroTypeIdx: 2004
level: 8
rank: 1
sks {
skillId: 41200400
}
sks {
skillId: 41200401
}
sks {
skillId: 41200402
}
skinId: 100007
breakthroughCnt: 0
}
}
aidInfos {
id: 12801
name: ljy44
level: 80
type: 1
logoutTime: 1666579060000
cd: 0
hero {
heroId: 270002
heroTypeIdx: 2000
level: 9
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11104
name: fdasfdas
level: 77
type: 2
logoutTime: 1666691658000
cd: 0
hero {
heroId: 80003
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11402
name: 윤안훈21
level: 77
type: 2
logoutTime: 1667267659280
cd: 0
hero {
heroId: 100014
heroTypeIdx: 2000
level: 6
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11105
name: cs1
level: 80
type: 2
logoutTime: 1661157659000
cd: 0
hero {
heroId: 70003
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11602
name: ljy31
level: 80
type: 2
logoutTime: 1661255472000
cd: 0
hero {
heroId: 110008
heroTypeIdx: 2000
level: 60
rank: 3
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200009
strengthenLevel: 4
}
skinId: 140042
breakthroughCnt: 7
quality: 4
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 12903
name: 윤성언85
level: 77
type: 2
logoutTime: 1665638316000
cd: 0
hero {
heroId: 270016
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11804
name: 周四噜
level: 77
type: 2
logoutTime: 1662631997000
cd: 0
hero {
heroId: 130073
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200009
strengthenLevel: 4
}
skinId: 140042
breakthroughCnt: 7
quality: 4
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11803
name: 伊荧愈
level: 77
type: 2
logoutTime: 1662543397000
cd: 0
hero {
heroId: 130070
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
[INFO:2022-11-1 18:6:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2022-11-1 18:6:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.27605590410531 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 91 1
[INFO:2022-11-1 18:6:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:24][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:6:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001
barrierId: 10001101
formationId: 3
useDouble: false
[INFO:2022-11-1 18:6:24]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2022-11-1 18:6:24]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:24]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=31
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011
battleId: 10011012
battleId: 10011013
triggerId: 7
triggerId: 8
triggerId: 9
triggerId: 10
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.050003800541162 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 93 1
[INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2022-11-1 18:6:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:24]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-11-1 18:6:24]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:24]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:24]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:6:24]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:6:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:6:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-11-1 18:6:24]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:6:24][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-11-1 18:6:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.035671498626471 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 94 1
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:6:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:6:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.035671498626471 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 95 1
[INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:6:24][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:6:24]DestroyUnusedResources:36,2,time=,paths:
[INFO:2022-11-1 18:6:25][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-11-1 18:6:25][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:6:25][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008
[INFO:2022-11-1 18:6:25][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-11-1 18:6:25][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕!
[INFO:2022-11-1 18:6:25][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型
[INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_2 ====== MyRole_2004_2 英雄的头顶ui
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_3 ====== MyRole_2039_3 英雄的头顶ui
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_4 ====== MyRole_2000_4 英雄的头顶ui
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_2 ====== MyRole_2004_2 英雄的模型
[INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_2 ====== MyRole_2004_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_3 ====== MyRole_2039_3 英雄的模型
[INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_3 ====== MyRole_2039_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_4 ====== MyRole_2000_4 英雄的模型
[INFO:2022-11-1 18:6:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_4 ====== MyRole_2000_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"]
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型
[INFO:2022-11-1 18:6:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型
[INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型
[INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool
[INFO:2022-11-1 18:6:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"]
[INFO:2022-11-1 18:6:26][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-11-1 18:6:26][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:6:26][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 4 zoneId: nil
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:26][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:6:26][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:6:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:26][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4
[INFO:2022-11-1 18:6:26][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4
[INFO:2022-11-1 18:6:26][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:26]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2022-11-1 18:6:26]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:26]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2022-11-1 18:6:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.063378401100636 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 96 1
[INFO:2022-11-1 18:6:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:27][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:6:27]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:6:28][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.018563417196 0 -0.3 -15.5 0 0 1.4814365828037
[INFO:2022-11-1 18:6:28][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1
[INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:6:28][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:6:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016663800925016 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 97 1
[INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=757
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 9 : 2 的推送 推送ID为 1011
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":9,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":3,"contentText":"【묘회】새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 17 : 2 的推送 推送ID为 1012
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":17,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":5,"contentText":"【묘회】새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 2 的推送 推送ID为 1013
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【묘회】새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1020
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1021
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【감주허영】소주, 식혼들이 준비를 마쳤으니, 감주허영과 백열전을 펼쳐봐!","number":1}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:6:29][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2022-11-1 18:6:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 3058
thp: 3058
atk: 362
def: 378
critic: 115
critic_dmg: 660
dodge: 39
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2004
skinId: 140011
position: 2
baseAttributes {
hp: 2146
thp: 2146
atk: 237
def: 211
critic: 120
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200404
position: 1
CD: 0
}
skillInfo {
skillId: 41200405
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200406
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2039
skinId: 100041
position: 3
baseAttributes {
hp: 1458
thp: 1458
atk: 201
def: 155
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2000
skinId: 100001
position: 4
baseAttributes {
hp: 2213
thp: 2213
atk: 229
def: 180
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 13101
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 13101
}
defender {
units {
id: 5
modelId: 12224
skinId: 130027
position: 1
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12211
skinId: 130022
position: 2
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12224
skinId: 130027
position: 3
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.049531500786543 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 98 1
[INFO:2022-11-1 18:6:29][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":3058,
"thp":3058,
"atk":362,
"def":378,
"critic":115,
"critic_dmg":660,
"dodge":39,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2004,
"skinId":140011,
"position":2,
"baseAttributes":
{
"hp":2146,
"thp":2146,
"atk":237,
"def":211,
"critic":120,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200404,
"position":1,
"CD":0
},
{
"skillId":41200405,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200406,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2039,
"skinId":100041,
"position":3,
"baseAttributes":
{
"hp":1458,
"thp":1458,
"atk":201,
"def":155,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2000,
"skinId":100001,
"position":4,
"baseAttributes":
{
"hp":2213,
"thp":2213,
"atk":229,
"def":180,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"13101",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"13101"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12224,
"skinId":130027,
"position":1,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12211,
"skinId":130022,
"position":2,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12224,
"skinId":130027,
"position":3,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.049531500786543 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 99 1
[INFO:2022-11-1 18:6:29][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:6:29][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016663199290633 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1
[INFO:2022-11-1 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.01676700077951 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1
[INFO:2022-11-1 18:6:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:6:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033467799425125 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 102 1
[INFO:2022-11-1 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:6:29]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201201
actEffect {
targetId: 5
effectType: 3
effectNum: 929
additional: 0
additional2: 929
additional3: 929
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200405
actEffect {
targetId: 6
effectType: 2
effectNum: 338
additional: 0
additional2: 338
additional3: 338
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41200405
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41203901
actEffect {
targetId: 7
effectType: 2
effectNum: 385
additional: 0
additional2: 385
additional3: 385
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41203901
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:6:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:6:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.017051899805665 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1
[INFO:2022-11-1 18:6:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201201,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":929,
"additional":0,
"additional2":929,
"additional3":929
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41200405,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":338,
"additional":0,
"additional2":338,
"additional3":338
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41200405
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41203901,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":385,
"additional":0,
"additional2":385,
"additional3":385
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41203901
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":929,
"effectNum":929,
"multipleEffectNum":0,
"effectType":3,
"additional2":929
},
{
"additional":41201201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:464/929 本段飘:464 本段扣血:464 本段扣盾:0
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/366 原来有盾: 0
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:929/929 本段飘:465 本段扣血:465 本段扣盾:0
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:6:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200405,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":338,
"effectNum":338,
"multipleEffectNum":0,
"effectType":2,
"additional2":338
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200405,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:6:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200405 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200405[10000708] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:67/338 本段飘:67 本段扣血:67 本段扣盾:0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 207/274 剩余盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 207/274 原来有盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:134/338 本段飘:67 本段扣血:67 本段扣盾:0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 140/274 剩余盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 140/274 原来有盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:201/338 本段飘:67 本段扣血:67 本段扣盾:0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 73/274 剩余盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 73/274 原来有盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:268/338 本段飘:67 本段扣血:67 本段扣盾:0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 6/274 剩余盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 6/274 原来有盾: 0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:338/338 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200405 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2022-11-1 18:6:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200405 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:6:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203901,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":385,
"effectNum":385,
"multipleEffectNum":0,
"effectType":2,
"additional2":385
},
{
"additional":41203901,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:6:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:6:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:385/385 本段飘:385 本段扣血:385 本段扣盾:0
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41203901 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:6:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-11-1 18:6:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:6:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:6:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2022-11-1 18:6:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:6:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:6:33]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016667500138283 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1
[INFO:2022-11-1 18:6:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:6:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:6:33]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1
[INFO:2022-11-1 18:6:33][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:6:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:33]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:6:33]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:33]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:6:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016666399315 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 106 1
[INFO:2022-11-1 18:6:33][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:6:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011
[INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:6:35][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型
[INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型
[INFO:2022-11-1 18:6:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:6:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"]
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2022-11-1 18:6:35][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200404,41200405,41200406] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:6:35][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2022-11-1 18:6:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1
[INFO:2022-11-1 18:6:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest
[INFO:2022-11-1 18:6:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:41]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9
[INFO:2022-11-1 18:6:41]||||| Sender socketClient version=1
[INFO:2022-11-1 18:6:41]<== Receiver Message, socketClient version=1,extId=-1,cmd=4,status=-7,size=16
[INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 1;
content:)
[INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 2;
content:)
[INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 3;
content:)
[INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 4;
content:)
[INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 5;
content:)
[INFO:2022-11-1 18:6:41]: RECEIVE_HEADER_SIZE = 0;retry 6;
content:)
[INFO:2022-11-1 18:6:41][logic/extensions/login/agent/LoginAgent.lua:58]:{func}忽略这次的服务器推送, 서버 푸시 extId=-1,cmd=4,status=-7, 로그아웃 되었습니다.
[INFO:2022-11-1 18:6:41]1 headerBuffer== socketClient version=1@Exception@: RECEIVE_HEADER_SIZE = 0;retry 6;
content:)
at Framework.ByteMsgReceiver.Run () [0x000ea] in F:\PJG\pjg-client-ko-dev\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:67
[INFO:2022-11-1 18:6:41]reciever LostConnect,version=1
[INFO:2022-11-1 18:6:41]1 receiver DoLostConnect,version=1
[INFO:2022-11-1 18:6:41]1 status:DisConnect
[INFO:2022-11-1 18:6:41]1 sender LostConnect
[INFO:2022-11-1 18:6:41][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接
[INFO:2022-11-1 18:6:41][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调
[INFO:2022-11-1 18:6:41][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/qualifying/control/QualifyingController:124: in function 'closeQualifyingSpace'
logic/extensions/qualifying/control/QualifyingController:94: in function 'onReset'
frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension'
frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions'
logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin'
...
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/login/controller/LoginController:345: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-11-1 18:6:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-11-1 18:6:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-11-1 18:6:41][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[WARN:2022-11-1 18:6:41][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置
[WARN:2022-11-1 18:6:41][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置
[INFO:2022-11-1 18:6:41][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback:
logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare'
logic/extensions/danpk/controller/DanPkController:19: in function 'onReset'
frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension'
frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions'
logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin'
logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/login/controller/LoginController:345: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-11-1 18:6:41][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[WARN:2022-11-1 18:6:41][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam
[INFO:2022-11-1 18:6:41][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2022-11-1 18:6:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:41][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景
[INFO:2022-11-1 18:6:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:6:41]1 sender DoLostConnect
[INFO:2022-11-1 18:6:41][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 267 packageVersion = -1 version = -1
[INFO:2022-11-1 18:6:41][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json
[INFO:2022-11-1 18:6:41][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=swy-gpios-kr&isOutSide=1&channel=267
[INFO:2022-11-1 18:6:41][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{"1":[],"2":[]}}}
[INFO:2022-11-1 18:6:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2022-11-1 18:6:42][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2022-11-1 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2022-11-1 18:6:43][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2022-11-1 18:6:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:6:43]DestroyUnusedResources:74,2,time=,paths:
[INFO:2022-11-1 18:6:44][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:6:46][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy48
[INFO:2022-11-1 18:6:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.44/login0.jsp?account=ljy48&platformId=0
[INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"e2f1d224-489e-4022-9de7-80ca085a9773"}
[INFO:2022-11-1 18:6:46][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 e2f1d224-489e-4022-9de7-80ca085a9773
[INFO:2022-11-1 18:6:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.44/login.jsp?btSessionId=e2f1d224-489e-4022-9de7-80ca085a9773&clientVersion=0.0.0&sysType=0
[INFO:2022-11-1 18:6:46][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"8b205ab6-1caa-4935-bde7-3bb438954820","userName":"0_ljy48","zoneInfo":{"id":1,"name":"内网服(韩)","prefix":"","state":1}}
[INFO:2022-11-1 18:6:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{}
[INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1667297207
[INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2022-11-1 18:6:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/develop, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-11-1 18:6:47][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.44/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.44\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":1,"sessionId":"8b205ab6-1caa-4935-bde7-3bb438954820","openKey":""}}
[INFO:2022-11-1 18:6:47][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.2.44/startgame.jsp?pfKey=&pf=&zoneId=1&sessionId=8b205ab6-1caa-4935-bde7-3bb438954820&openKey=
[INFO:2022-11-1 18:6:47][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.44","isAdmin":false,"pid":1001,"port":9003,"resultCode":0,"state":1}
[INFO:2022-11-1 18:6:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:47][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.44,port=9003
[INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.44 9003
[INFO:2022-11-1 18:6:47]==============link network is ipv4============
[INFO:2022-11-1 18:6:47]1 status:Connecting
[INFO:2022-11-1 18:6:47]1 Connect,ip=10.17.2.44,port=9003,verson=1
[INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2022-11-1 18:6:47]1 AsyncConnectCallBack call by system,connectingVersion=1
[INFO:2022-11-1 18:6:47]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2022-11-1 18:6:47]1 Same version,socket.Connected=True
[INFO:2022-11-1 18:6:47]1 Do EndConnect
[INFO:2022-11-1 18:6:47]1 Do EndConnect Done
[INFO:2022-11-1 18:6:47]1 status:Connected
[INFO:2022-11-1 18:6:47]1 ConnectSucc True
[INFO:2022-11-1 18:6:47][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2022-11-1 18:6:47]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2022-11-1 18:6:47]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18
[INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=83
[INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=36
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 480002
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1667297203579
isCollection: false
}
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 0 1
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 123
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1
[INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 506
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 2 1
[INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=16
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 16
}
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 3 1
[INFO:2022-11-1 18:6:47][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=35
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 480003
mailId: 20036
params: 34
attachment:
state: 0
createTime: 1667297203717
isCollection: false
}
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 4 1
[INFO:2022-11-1 18:6:47]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=133
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 13501
name: 윤아연30
gender: 2
portrait: 11100001
exp: 6491
signature:
chefTitle: 0
roleNum: 6
heroRate: 12
dungeonCount: 18
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 6
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1666602333
lastLogoutTime: 1666943558
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1666669641
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2022-11-1 18:6:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2022-11-1 18:6:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 5 1
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"【체력 가득참】곡갱이 당신에게 음성을 보내왔습니다——“소주 잘 쉬었어? 우리 같이 출발하자~”","interval":36000000}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:6:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:6:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 7 1
[INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=1675
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 350005
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2039
baseAttr {
hp: 1237
atk: 170
def: 132
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666687442996
rank: 1
luck: 6
sks {
skillId: 41203900
strengthenLevel: 1
}
sks {
skillId: 41203901
strengthenLevel: 1
}
sks {
skillId: 41203902
strengthenLevel: 1
}
exp: 655
state: 129
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100041
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350004
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2002
baseAttr {
hp: 1482
atk: 157
def: 144
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666680645589
rank: 1
luck: 4
sks {
skillId: 41200200
strengthenLevel: 1
}
sks {
skillId: 41200201
strengthenLevel: 1
}
sks {
skillId: 41200202
strengthenLevel: 1
}
exp: 978
state: 129
strengthenRate: 0
livingSks {
skillId: 40300006
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100002
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350006
isInFormation: false
masterPlayerID: 13501
heroTypeIdx: 2054
baseAttr {
hp: 947
atk: 110
def: 110
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666689116120
rank: 1
luck: 4
sks {
skillId: 41205400
strengthenLevel: 1
}
sks {
skillId: 41205401
strengthenLevel: 1
}
sks {
skillId: 41205402
strengthenLevel: 1
}
exp: 0
state: 5
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100056
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350003
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2012
baseAttr {
hp: 1823
atk: 192
def: 197
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666678056445
rank: 1
luck: 6
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
exp: 2897
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100017
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350002
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2000
baseAttr {
hp: 1660
atk: 159
def: 135
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666669641407
rank: 1
luck: 6
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
exp: 1297
state: 129
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 4
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350008
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2008
baseAttr {
hp: 968
atk: 108
def: 111
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666690326138
rank: 1
luck: 8
sks {
skillId: 41200800
strengthenLevel: 1
}
sks {
skillId: 41200801
strengthenLevel: 1
}
sks {
skillId: 41200802
strengthenLevel: 1
}
exp: 0
state: 129
strengthenRate: 0
livingSks {
skillId: 40300006
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100006
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350011
isInFormation: false
masterPlayerID: 13501
heroTypeIdx: 2012
baseAttr {
hp: 1160
atk: 122
def: 125
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666693028862
rank: 1
luck: 6
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
breakthroughCnt: 0
skinId: 100017
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 350010
isInFormation: false
masterPlayerID: 13501
heroTypeIdx: 2002
baseAttr {
hp: 1073
atk: 114
def: 104
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666692990321
rank: 1
luck: 4
sks {
skillId: 41200200
strengthenLevel: 1
}
sks {
skillId: 41200201
strengthenLevel: 1
}
sks {
skillId: 41200202
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
livingSks {
skillId: 40300006
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100002
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.016674799844623 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 8 1
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=1957
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=273
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=422
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=8
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 13501
name: 윤아연30
gender: 2
portrait: 11100001
exp: 6491
signature:
chefTitle: 0
roleNum: 6
heroRate: 12
dungeonCount: 18
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 6
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1666602333
lastLogoutTime: 1666943558
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1666669641
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
currencyId: 2
count: 219440
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 351
lastRecoverTime: 1667297053000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 100
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 68
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 1667336400000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 1667336400000
}
currencyInfo {
currencyId: 26
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1667293453000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1666602253000
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 16
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
guideId: 2
stepId: -1
}
guideInfo {
guideId: 3
stepId: -1
}
guideInfo {
guideId: 4
stepId: -1
}
guideInfo {
guideId: 5
stepId: -1
}
guideInfo {
guideId: 6
stepId: -1
}
guideInfo {
guideId: 9
stepId: -1
}
guideInfo {
guideId: 10
stepId: -1
}
guideInfo {
guideId: 11
stepId: -1
}
guideInfo {
guideId: 13
stepId: -1
}
guideInfo {
guideId: 15
stepId: -1
}
guideInfo {
guideId: 17
stepId: -1
}
guideInfo {
guideId: 18
stepId: -1
}
guideInfo {
guideId: 19
stepId: -1
}
guideInfo {
guideId: 20
stepId: -1
}
guideInfo {
guideId: 22
stepId: -1
}
guideInfo {
guideId: 23
stepId: -1
}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
guideId: 26
stepId: -1
}
guideInfo {
guideId: 28
stepId: -1
}
guideInfo {
guideId: 29
stepId: -1
}
guideInfo {
guideId: 44
stepId: -1
}
guideInfo {
guideId: 45
stepId: -1
}
guideInfo {
guideId: 49
stepId: -1
}
guideInfo {
guideId: 56
stepId: -1
}
guideInfo {
guideId: 57
stepId: -1
}
guideInfo {
guideId: 58
stepId: -1
}
guideInfo {
guideId: 59
stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
id: 7
isOpen: true
}
openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: true
}
openInfo {
id: 14
isOpen: true
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: false
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 27
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: false
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: false
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: false
}
openInfo {
id: 49
isOpen: false
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 64
isOpen: true
}
openInfo {
id: 65
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: false
}
openInfo {
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isOpen: false
}
openInfo {
id: 71
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 80
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 90
isOpen: true
}
openInfo {
id: 91
isOpen: true
}
openInfo {
id: 92
isOpen: true
}
openInfo {
id: 94
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 105
isOpen: true
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 114
isOpen: true
}
openInfo {
id: 115
isOpen: true
}
openInfo {
id: 116
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 120
isOpen: true
}
openInfo {
id: 123
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 165
isOpen: false
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: false
}
openInfo {
id: 185
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.033339800313115 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 9 1
[INFO:2022-11-1 18:6:48][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-11-01 19:06:42","roleExp":6491,"serverId":"1","registerTime":1666602333,"lastLogoutTime":"2022-10-28 16:52:38","roleId":"13501","roleCTime":1666602333,"type":2,"roleName":"윤아연30","serverName":"内网服(韩)","roleLevel":15}
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2022-11-01 19:06:42","roleExp":6491,"serverId":"1","registerTime":1666602333,"lastLogoutTime":"2022-10-28 16:52:38","roleId":"13501","roleCTime":1666602333,"type":2,"roleName":"윤아연30","serverName":"内网服(韩)","roleLevel":15}
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=1243
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=2921
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=16
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 350003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 350002
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 350004
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 350005
}
state: 1
name: 편대1
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: 요망 팀
typeId: 2
}
formationInfoList {
formationId: 2
state: 1
name: 편대2
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: 포악 팀
typeId: 2
}
formationInfoList {
formationId: 3
formationHeros {
index: 0
typeId: 1
heroUniqueId: 350008
}
state: 1
name: 편대3
typeId: 1
}
formationInfoList {
formationId: 4
state: 2
name: 편대4
typeId: 1
}
formationInfoList {
formationId: 5
state: 2
name: 편대5
typeId: 1
}
formationInfoList {
formationId: 6
state: 2
name: 편대6
typeId: 1
}
formationInfoList {
formationId: 7
state: 2
name: 편대7
typeId: 1
}
formationInfoList {
formationId: 8
state: 2
name: 편대8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 편대9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 편대10
typeId: 1
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.033339800313115 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 10 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000023
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002006
voice: 1002005
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 9
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
voice: 1047011
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019006
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019009
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 8
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 0
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008008
voice: 1008007
voice: 1008004
voice: 1008003
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 13
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.081463301554322 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 11 1
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.081463301554322 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 12 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000024
count: 8
lastUseTime: 1635143564000
composeCount: 0
}
dataList {
itemId: 11060006
count: 9996008
lastUseTime: 1635314641000
composeCount: 0
}
dataList {
itemId: 10000008
count: 3
lastUseTime: 1635154326000
composeCount: 0
}
dataList {
itemId: 11070008
count: 799
lastUseTime: 1635314782000
composeCount: 0
}
dataList {
itemId: 11070009
count: 786
lastUseTime: 1635314782000
composeCount: 0
}
dataList {
itemId: 11070010
count: 811
lastUseTime: 1635314782000
composeCount: 0
}
dataList {
itemId: 11070011
count: 791
lastUseTime: 1635314782000
composeCount: 0
}
dataList {
itemId: 11070001
count: 2400
lastUseTime: 1635154326000
composeCount: 0
}
dataList {
itemId: 11070007
count: 809
lastUseTime: 1635314782000
composeCount: 0
}
dataList {
itemId: 11090056
count: 1
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composeCount: 0
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dataList {
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count: 12
lastUseTime: 1635066253000
composeCount: 0
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dataList {
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lastUseTime: 1635314796000
composeCount: 0
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dataList {
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composeCount: 0
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dataList {
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composeCount: 0
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dataList {
itemId: 11090050
count: 6
lastUseTime: 1635314782000
composeCount: 0
}
dataList {
itemId: 11090052
count: 4
lastUseTime: 1635314796000
composeCount: 0
}
dataList {
itemId: 11090055
count: 2
lastUseTime: 1635314782000
composeCount: 0
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dataList {
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lastUseTime: 1635314796000
composeCount: 0
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dataList {
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dataList {
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lastUseTime: 1635314721000
composeCount: 0
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dataList {
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lastUseTime: 1635314721000
composeCount: 0
}
dataList {
itemId: 11050005
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lastUseTime: 1635314721000
composeCount: 0
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dataList {
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lastUseTime: 1635314796000
composeCount: 0
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dataList {
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lastUseTime: 1635314782000
composeCount: 0
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dataList {
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lastUseTime: 1635314796000
composeCount: 0
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dataList {
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dataList {
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composeCount: 0
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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lastUseTime: 1635314796000
composeCount: 0
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dataList {
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composeCount: 0
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dataList {
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composeCount: 0
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dataList {
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lastUseTime: 1635314796000
composeCount: 0
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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lastUseTime: 1635314782000
composeCount: 0
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dataList {
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lastUseTime: 1635314782000
composeCount: 0
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dataList {
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dataList {
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lastUseTime: 1635314782000
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dataList {
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dataList {
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dataList {
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lastUseTime: 1635314782000
composeCount: 0
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dataList {
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composeCount: 0
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dataList {
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dataList {
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composeCount: 0
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dataList {
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dataList {
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dataList {
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composeCount: 0
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dataList {
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lastUseTime: 1635314782000
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dataList {
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dataList {
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dataList {
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dataList {
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lastUseTime: 1635314665000
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dataList {
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composeCount: 0
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dataList {
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lastUseTime: 1635314782000
composeCount: 0
}
dataList {
itemId: 11090005
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lastUseTime: 1635314796000
composeCount: 0
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dataList {
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count: 9
lastUseTime: 1635314782000
composeCount: 0
}
dataList {
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count: 3
lastUseTime: 1635314796000
composeCount: 0
}
dataList {
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lastUseTime: 1635314782000
composeCount: 0
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dataList {
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lastUseTime: 1635314872000
composeCount: 0
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.081463301554322 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 13 1
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userBarrierList {
dungeonId: 10007
barrierId: 10007102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10007
barrierId: 10007111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10007
barrierId: 10007112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10007
barrierId: 10007121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10007
barrierId: 10007122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10007
barrierId: 10007123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10001
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.098131401464343 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 14 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.098131401464343 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 15 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.098131401464343 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 16 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 280
totalPayCount: 280
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 17 1
[INFO:2022-11-1 18:6:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.11479810066521 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 18 1
[INFO:2022-11-1 18:6:48][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2022-11-1 18:6:48][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2022-11-1 18:6:48][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-11-1 18:6:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 3
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 19 1
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.034324899315834 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 20 1
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=20
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=43
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=8
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 5
num: 9
makeCount: 30
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.067864399403334 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 21 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 350006
cookBookId: 10101
num: 10
beginTime: 1666838902000
endTime: 1666839472000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.067864399403334 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 22 1
[INFO:2022-11-1 18:6:48][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:6:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.067864399403334 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 23 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.084531899541616 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 24 1
[INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=992
[INFO:2022-11-1 18:6:48]DestroyUnusedResources:7,2,time=,paths:
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=8
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=14
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=8
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=36
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
replaceAll: false
}
redDotInfos {
defineId: 256
replaceAll: false
}
redDotInfos {
defineId: 1
replaceAll: false
}
redDotInfos {
defineId: 257
replaceAll: false
}
redDotInfos {
defineId: 258
replaceAll: false
}
redDotInfos {
defineId: 6
infos {
id: 2000
value: 1
time: 0
}
infos {
id: 2002
value: 1
time: 0
}
infos {
id: 2054
value: 1
time: 0
}
infos {
id: 2039
value: 1
time: 0
}
infos {
id: 2008
value: 1
time: 0
}
infos {
id: 2012
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 11
replaceAll: false
}
redDotInfos {
defineId: 268
replaceAll: false
}
redDotInfos {
defineId: 269
replaceAll: false
}
redDotInfos {
defineId: 270
replaceAll: false
}
redDotInfos {
defineId: 276
replaceAll: false
}
redDotInfos {
defineId: 280
replaceAll: false
}
redDotInfos {
defineId: 281
infos {
id: 0
value: 0
time: 1667336400
}
replaceAll: false
}
redDotInfos {
defineId: 286
replaceAll: false
}
redDotInfos {
defineId: 32
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 33
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 289
replaceAll: false
}
redDotInfos {
defineId: 34
replaceAll: false
}
redDotInfos {
defineId: 552
replaceAll: false
}
redDotInfos {
defineId: 296
replaceAll: false
}
redDotInfos {
defineId: 297
replaceAll: false
}
redDotInfos {
defineId: 298
replaceAll: false
}
redDotInfos {
defineId: 43
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1667304000
}
replaceAll: false
}
redDotInfos {
defineId: 45
replaceAll: false
}
redDotInfos {
defineId: 49
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 569
replaceAll: false
}
redDotInfos {
defineId: 570
replaceAll: false
}
redDotInfos {
defineId: 61
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 573
replaceAll: false
}
redDotInfos {
defineId: 62
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 319
replaceAll: false
}
redDotInfos {
defineId: 322
replaceAll: false
}
redDotInfos {
defineId: 326
replaceAll: false
}
redDotInfos {
defineId: 327
replaceAll: false
}
redDotInfos {
defineId: 72
replaceAll: false
}
redDotInfos {
defineId: 81
infos {
id: 1
value: 1
time: 0
}
infos {
id: 2
value: 1
time: 0
}
infos {
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infos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
defineId: 89
replaceAll: false
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redDotInfos {
defineId: 93
replaceAll: false
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redDotInfos {
defineId: 99
replaceAll: false
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redDotInfos {
defineId: 355
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redDotInfos {
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infos {
id: 350004
value: 1
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infos {
id: 350003
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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infos {
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redDotInfos {
defineId: 121
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redDotInfos {
defineId: 378
replaceAll: false
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redDotInfos {
defineId: 123
infos {
id: 0
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replaceAll: false
}
redDotInfos {
defineId: 124
replaceAll: false
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redDotInfos {
defineId: 126
replaceAll: false
}
redDotInfos {
defineId: 386
replaceAll: false
}
redDotInfos {
defineId: 131
replaceAll: false
}
redDotInfos {
defineId: 387
replaceAll: false
}
redDotInfos {
defineId: 132
replaceAll: false
}
redDotInfos {
defineId: 133
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 135
replaceAll: false
}
redDotInfos {
defineId: 137
replaceAll: false
}
redDotInfos {
defineId: 138
replaceAll: false
}
redDotInfos {
defineId: 395
replaceAll: false
}
redDotInfos {
defineId: 396
replaceAll: false
}
redDotInfos {
defineId: 397
replaceAll: false
}
redDotInfos {
defineId: 142
replaceAll: false
}
redDotInfos {
defineId: 398
replaceAll: false
}
redDotInfos {
defineId: 144
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redDotInfos {
defineId: 145
replaceAll: false
}
redDotInfos {
defineId: 148
infos {
id: 0
value: 1
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}
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redDotInfos {
defineId: 150
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redDotInfos {
defineId: 152
replaceAll: false
}
redDotInfos {
defineId: 412
replaceAll: false
}
redDotInfos {
defineId: 161
replaceAll: false
}
redDotInfos {
defineId: 162
replaceAll: false
}
redDotInfos {
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infos {
id: 6
value: 1
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replaceAll: false
}
redDotInfos {
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infos {
id: 0
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}
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redDotInfos {
defineId: 168
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}
redDotInfos {
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redDotInfos {
defineId: 177
infos {
id: 0
value: 1
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}
replaceAll: false
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redDotInfos {
defineId: 182
replaceAll: false
}
redDotInfos {
defineId: 183
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 184
infos {
id: 1
value: 1
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}
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}
redDotInfos {
defineId: 192
replaceAll: false
}
redDotInfos {
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}
redDotInfos {
defineId: 464
replaceAll: false
}
redDotInfos {
defineId: 209
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}
redDotInfos {
defineId: 465
replaceAll: false
}
redDotInfos {
defineId: 466
replaceAll: false
}
redDotInfos {
defineId: 467
replaceAll: false
}
redDotInfos {
defineId: 468
replaceAll: false
}
redDotInfos {
defineId: 213
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 214
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 473
replaceAll: false
}
redDotInfos {
defineId: 474
replaceAll: false
}
redDotInfos {
defineId: 223
replaceAll: false
}
redDotInfos {
defineId: 226
replaceAll: false
}
redDotInfos {
defineId: 227
replaceAll: false
}
redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1667336402
}
replaceAll: false
}
redDotInfos {
defineId: 506
replaceAll: false
}
redDotInfos {
defineId: 252
replaceAll: false
}
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.11825530044734 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 25 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.11825530044734 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 26 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0
leaveTime: 0
leaveReason: 2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.11825530044734 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 27 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.26172269694507 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 28 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.26172269694507 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 29 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.26172269694507 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 30 1
[INFO:2022-11-1 18:6:48][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2022-11-1 18:6:48][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2022-11-1 18:6:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-11-1 18:6:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=8
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=8
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2022-11-1 18:6:48][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=45,cmd=1,status=0,size=217
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=45,cmd=12,status=0,size=44
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.10203459858894 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 32 1
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=3291
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.10203459858894 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 33 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2022-11-1 18:6:48]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.10203459858894 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 34 1
[INFO:2022-11-1 18:6:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=267
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=8
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=22,cmd=34,status=0,size=26
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=118
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=8
[INFO:2022-11-1 18:6:48]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.14442559704185 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 35 1
[INFO:2022-11-1 18:6:48][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.14442559704185 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 36 1
[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
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}
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taskInfos {
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taskInfos {
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taskInfos {
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activityInfos {
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[INFO:2022-11-1 18:6:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <---
[INFO:2022-11-1 18:6:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.14442559704185 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 37 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types {
typeId: 1
isGained: false
}
types {
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isGained: false
}
types {
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}
types {
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}
types {
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isGained: false
}
types {
typeId: 6
isGained: false
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[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.20897470042109 移走了序号= 1 的消息,当前队列数量= 10 || 0 GrowTaskTypeReply 38 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.20897470042109 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 39 1
[INFO:2022-11-1 18:6:49][logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============
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증표 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",98,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9212,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9213,"topupco":[9213,"천공 혼심 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",198,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9213,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9214,"topupco":[9214,"호화 더블 뽑기 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",328,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9214,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9215,"topupco":[9215,"SSR 식기 패키지",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",328,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9215,"buyCount":0}]
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 1
expiredTime: 0
}
infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 2001
buyCount: 0
expiredTime: 0
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.20897470042109 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 40 1
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18
[INFO:2022-11-1 18:6:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.36805629357696 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 41 1
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.36805629357696 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetJinyumantangInfoReply 42 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.36805629357696 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetCustomizedGiftBagInfoReply 43 1
[INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=187
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 1
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 10
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.38963219337165 移走了序号= 1 的消息,当前队列数量= 8 || 0 SummonPoolReply 44 1
[INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=62
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10001
updateTime: 1666850721
}
infos {
id: 10002
updateTime: 1666850722
}
infos {
id: 10003
updateTime: 1666850721
}
infos {
id: 10004
updateTime: 1666850722
}
infos {
id: 10005
updateTime: 1666850722
}
infos {
id: 10006
updateTime: 1666850721
}
infos {
id: 10007
updateTime: 1666850722
}
infos {
id: 10008
updateTime: 1666850722
}
infos {
id: 10009
updateTime: 1666850722
}
infos {
id: 10010
updateTime: 1666850720
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=16
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.38963219337165 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetUnReadNewspaperReply 45 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.38963219337165 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetMysteryStoreInfoReply 46 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.40629949234426 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get137InfosReply 47 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 351
lastRecoverTime: 1667297053000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.30426489375532 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetCurrencyInfoReply 48 1
[INFO:2022-11-1 18:6:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:6:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.19732479192317 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 49 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2005
recommendHero: 2004
recommendHero: 2025
recommendHero: 2018
recommendHero: 2032
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2015
recommendHero: 2016
recommendHero: 9999
recommendHero: 2024
recommendHero: 2013
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2027
recommendHero: 2021
recommendHero: 2034
recommendHero: 2035
recommendHero: 2039
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2041
recommendHero: 2008
recommendHero: 2037
recommendHero: 2023
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2050
recommendHero: 2036
recommendHero: 2000
recommendHero: 2056
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2001
recommendHero: 2004
recommendHero: 2036
recommendHero: 9999
recommendHero: 2037
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2035
recommendHero: 2008
recommendHero: 2040
recommendHero: 2010
recommendHero: 2048
}
maxUnlockTeam: 1
exploreTime: 0
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.054910598322749 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetExploreInfosReply 50 1
[INFO:2022-11-1 18:6:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:6:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
luckLevel: 2
drawIds: 67
drawIds: 4
drawIds: 88
drawIds: 19
lunarYear: 임인호랑이年
lunarMonthAndDay: 음10月8
}
serverTime: 1667297205022
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.054910598322749 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get103InfosReply 51 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 1
updateTime: 1667297203
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.054910598322749 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get107InfoReply 52 1
[INFO:2022-11-1 18:6:49][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2022-11-1 18:6:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-11-1 18:6:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=305
[INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 460006
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666937214000
isCollection: false
}
userMail {
incrId: 430002
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#1#10|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1666788983000
isCollection: false
}
userMail {
incrId: 450002
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1666837156000
isCollection: false
}
userMail {
incrId: 480003
mailId: 20036
params: 34
attachment:
state: 0
createTime: 1667297203717
isCollection: false
}
userMail {
incrId: 480002
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400|2#4#20
state: 0
createTime: 1667297203579
isCollection: false
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.016667200252414 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 53 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 54 1
[INFO:2022-11-1 18:6:49][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:6:49]DestroyUnusedResources:1,2,time=,paths:
[INFO:2022-11-1 18:6:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:49]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=14
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.016667800024152 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 55 1
[INFO:2022-11-1 18:6:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2022-11-1 18:6:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:49]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2022-11-1 18:6:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:50]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8
[INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2022-11-1 18:6:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.016723800450563 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 56 1
[INFO:2022-11-1 18:6:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:50]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2022-11-1 18:6:50]||||| Sender socketClient version=2
[INFO:2022-11-1 18:6:50]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=8
[INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:6:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2022-11-1 18:6:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 57 1
[INFO:2022-11-1 18:6:53][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2022-11-1 18:6:53][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2022-11-1 18:7:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:7:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:8:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:8:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:9:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:9:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 45
[INFO:2022-11-1 18:9:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:9:48]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2022-11-1 18:9:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:9:48]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8
[INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:9:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2022-11-1 18:9:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.016667699441314 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 74 1
[INFO:2022-11-1 18:9:49][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 2 当前队列数量= 1
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103BonusRequest
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:9:50]==> Sender Auto Serialize Message,extId=103,cmd=2,size=9
[INFO:2022-11-1 18:9:50]||||| Sender socketClient version=2
[INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 10000
count: 229440
}
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 75 1
[INFO:2022-11-1 18:9:50][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=74
[INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=20,cmd=6,status=0,size=21
[INFO:2022-11-1 18:9:50]<== Receiver Message, socketClient version=2,extId=103,cmd=2,status=0,size=8
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 350005
value: 0
time: 0
}
infos {
id: 350006
value: 0
time: 0
}
infos {
id: 350002
value: 0
time: 0
}
infos {
id: 350008
value: 0
time: 0
}
infos {
id: 350011
value: 0
time: 0
}
infos {
id: 350010
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 76 1
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 2
materilId: 2
change: 10000
}
getApproach: 32
getApproachSubId: 103
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 77 1
[INFO:2022-11-1 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103BonusReply <---
[INFO:2022-11-1 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 2 所需时间单位秒 = 0.033491499722004 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get103BonusReply 78 1
[INFO:2022-11-1 18:9:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2022-11-1 18:9:50][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2022-11-1 18:9:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:9:52][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:10:19][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:10:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:11:19][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView:303: in function
[INFO:2022-11-1 18:11:19][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2022-11-1 18:11:19][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:11:19][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:11:19]DestroyUnusedResources:35,2,time=,paths:
[INFO:2022-11-1 18:11:19][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-11-1 18:11:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:19][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-11-1 18:11:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:11:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:20]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:11:20]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:20]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:11:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:11:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.028793800622225 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 87 1
[INFO:2022-11-1 18:11:20][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:11:21]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:11:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1
[INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest
[INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:25]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9
[INFO:2022-11-1 18:11:25]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:25]<== Receiver Message, socketClient version=2,extId=70,cmd=1,status=0,size=8
[INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <---
[INFO:2022-11-1 18:11:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.031264800578356 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 89 1
[INFO:2022-11-1 18:11:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 10001101
[INFO:2022-11-1 18:11:26]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2022-11-1 18:11:26]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:26]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=711
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: -9
name: 불도장
level: 8
type: 0
hero {
heroId: 0
heroTypeIdx: 2004
level: 8
rank: 1
sks {
skillId: 41200400
}
sks {
skillId: 41200401
}
sks {
skillId: 41200402
}
skinId: 100007
breakthroughCnt: 0
}
}
aidInfos {
id: 11601
name: ljy30
level: 9
type: 2
logoutTime: 1661172378000
cd: 0
hero {
heroId: 110002
heroTypeIdx: 2000
level: 14
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10215
name: 少主
level: 18
type: 2
logoutTime: 1657714878000
cd: 0
hero {
heroId: 1115
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11207
name: ljy26
level: 12
type: 2
logoutTime: 1659752367000
cd: 0
hero {
heroId: 80012
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10809
name: 伊可彤
level: 11
type: 2
logoutTime: 1659664620000
cd: 0
hero {
heroId: 40134
heroTypeIdx: 2000
level: 13
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 17
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10201
name: ljy1
level: 18
type: 2
logoutTime: 1661506235000
cd: 0
hero {
heroId: 2
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200009
strengthenLevel: 4
}
skinId: 140042
breakthroughCnt: 7
quality: 4
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10812
name: 伊问枫
level: 9
type: 2
logoutTime: 1665647722000
cd: 0
hero {
heroId: 40180
heroTypeIdx: 2012
level: 11
rank: 1
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
skinId: 100017
breakthroughCnt: 0
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10401
name: ljy4
level: 20
type: 2
logoutTime: 1657077575000
cd: 0
hero {
heroId: 20132
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10216
name: ljy3
level: 15
type: 2
logoutTime: 1660900520000
cd: 0
hero {
heroId: 1245
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.083773899823427 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 90 1
[INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2022-11-1 18:11:26]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2022-11-1 18:11:26]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:26]<== Receiver Message, socketClient version=2,extId=8,cmd=4,status=0,size=65
[INFO:2022-11-1 18:11:26]<== Receiver Message, socketClient version=2,extId=8,cmd=9,status=0,size=10
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 350003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 350002
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 350004
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 350005
}
state: 1
name: 편대1
typeId: 1
}
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 91 1
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2022-11-1 18:11:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2022-11-1 18:11:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.03075410053134 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 92 1
[INFO:2022-11-1 18:11:27][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 5 当前队列数量= 1
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectAidRequest
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userId: -9
[INFO:2022-11-1 18:11:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 2
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001
barrierId: 10001101
formationId: 1
useDouble: false
[INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=52,cmd=5,size=20
[INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=52,cmd=5,status=0,size=21
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userId: -9
isFriendFull: false
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectAidReply <---
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 5 所需时间单位秒 = 0.050462799146771 移走了序号= 1 的消息,当前队列数量= 1 || 0 SelectAidReply 93 1
[INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=31
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011
battleId: 10011012
battleId: 10011013
triggerId: 7
triggerId: 8
triggerId: 9
triggerId: 10
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.067126099020243 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 94 1
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2022-11-1 18:11:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:28]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:28]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200400,41200401,41200402] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:11:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:11:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-11-1 18:11:28][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-11-1 18:11:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2022-11-1 18:11:28]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:11:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:11:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.028286699205637 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 95 1
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:11:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:11:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.028286699205637 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 96 1
[INFO:2022-11-1 18:11:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:11:29][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:11:29][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:11:29]DestroyUnusedResources:37,2,time=,paths:
[INFO:2022-11-1 18:11:29][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_10,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-11-1 18:11:29][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:11:29][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008
[INFO:2022-11-1 18:11:29][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-11-1 18:11:29][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕!
[INFO:2022-11-1 18:11:29][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型
[INFO:2022-11-1 18:11:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_2 ====== MyRole_2000_2 英雄的头顶ui
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_3 ====== MyRole_2002_3 英雄的头顶ui
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_4 ====== MyRole_2039_4 英雄的头顶ui
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_10 ====== MyAssister_2004_10 英雄的头顶ui
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_2 ====== MyRole_2000_2 英雄的模型
[INFO:2022-11-1 18:11:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_2 ====== MyRole_2000_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_3 ====== MyRole_2002_3 英雄的模型
[INFO:2022-11-1 18:11:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_3 ====== MyRole_2002_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"]
[INFO:2022-11-1 18:11:29][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_4 ====== MyRole_2039_4 英雄的模型
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_4 ====== MyRole_2039_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"]
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_10 ====== MyAssister_2004_10 英雄的模型
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_10 ====== MyAssister_2004_10 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool
[INFO:2022-11-1 18:11:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"]
[INFO:2022-11-1 18:11:30][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-11-1 18:11:30][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:11:30][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 4 zoneId: nil
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:30][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:11:30][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:11:30][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:11:30][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4
[INFO:2022-11-1 18:11:30][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4
[INFO:2022-11-1 18:11:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:30]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2022-11-1 18:11:30]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:30]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8
[INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2022-11-1 18:11:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.060112100094557 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 97 1
[INFO:2022-11-1 18:11:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:31][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:11:31]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:11:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:32][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.003256824613 0 -0.3 -15.5 0 0 1.4967431753874
[INFO:2022-11-1 18:11:32][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1
[INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:11:32][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:11:32][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:33]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:11:33]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:33]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016935400664806 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 98 1
[INFO:2022-11-1 18:11:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:11:33]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:11:33]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:11:33]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:11:33]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:11:33]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=822
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:11:33]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:11:33][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-11-1 18:11:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000}
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 1823
thp: 1823
atk: 192
def: 197
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2000
skinId: 100001
position: 2
baseAttributes {
hp: 1660
thp: 1660
atk: 159
def: 135
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2002
skinId: 100002
position: 3
baseAttributes {
hp: 1482
thp: 1482
atk: 157
def: 144
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200200
position: 1
CD: 0
}
skillInfo {
skillId: 41200201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2039
skinId: 100041
position: 4
baseAttributes {
hp: 1237
thp: 1237
atk: 170
def: 132
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
aidUnit {
id: 5
modelId: 2004
skinId: 100007
position: 0
baseAttributes {
hp: 1335
thp: 1335
atk: 147
def: 131
critic: 120
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200400
position: 1
CD: 0
}
skillInfo {
skillId: 41200401
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200402
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
hasUsedAid: false
userIds: 13501
}
defender {
units {
id: 6
modelId: 12224
skinId: 130027
position: 1
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12211
skinId: 130022
position: 2
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 12224
skinId: 130027
position: 3
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.045636899769306 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 99 1
[INFO:2022-11-1 18:11:33][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":1823,
"thp":1823,
"atk":192,
"def":197,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2000,
"skinId":100001,
"position":2,
"baseAttributes":
{
"hp":1660,
"thp":1660,
"atk":159,
"def":135,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2002,
"skinId":100002,
"position":3,
"baseAttributes":
{
"hp":1482,
"thp":1482,
"atk":157,
"def":144,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200200,
"position":1,
"CD":0
},
{
"skillId":41200201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2039,
"skinId":100041,
"position":4,
"baseAttributes":
{
"hp":1237,
"thp":1237,
"atk":170,
"def":132,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"aidUnit":
{
"id":5,
"modelId":2004,
"skinId":100007,
"position":0,
"baseAttributes":
{
"hp":1335,
"thp":1335,
"atk":147,
"def":131,
"critic":120,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200400,
"position":1,
"CD":0
},
{
"skillId":41200401,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200402,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
"hasUsedAid":false,
"sceneSummons":
[],
"userIds":
[
"13501"
]
},
"defender":
{
"units":
[
{
"id":6,
"modelId":12224,
"skinId":130027,
"position":1,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12211,
"skinId":130022,
"position":2,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":12224,
"skinId":130027,
"position":3,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:11:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:11:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.045636899769306 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 100 1
[INFO:2022-11-1 18:11:33][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:11:33][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:11:34][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:11:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:34]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:11:34]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:34]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016983499750495 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 101 1
[INFO:2022-11-1 18:11:34][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:11:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:34]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:11:34]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:34]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016664499416947 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1
[INFO:2022-11-1 18:11:34][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:11:34][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:11:34]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:11:34]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:34]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:11:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033333498984575 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 104 1
[INFO:2022-11-1 18:11:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:11:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:11:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:11:36]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:36]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=333
[INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201201
actEffect {
targetId: 6
effectType: 2
effectNum: 237
additional: 129
additional2: 237
additional3: 237
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 7
effectType: 2
effectNum: 81
additional: 193
additional2: 81
additional3: 81
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200201
actEffect {
targetId: 6
effectType: 2
effectNum: 118
additional: 11
additional2: 118
additional3: 118
}
actEffect {
targetId: 6
effectType: 7
effectNum: 2
additional: 9
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200201
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203901
actEffect {
targetId: 8
effectType: 2
effectNum: 308
additional: 58
additional2: 308
additional3: 308
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41203901
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122241
actEffect {
targetId: 3
effectType: 2
effectNum: 118
additional: 1364
additional2: 118
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122111
actEffect {
targetId: 3
effectType: 2
effectNum: 100
additional: 1264
additional2: 100
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 8
actorId: 42122242
actEffect {
targetId: 1
effectType: 2
effectNum: 131
additional: 1692
additional2: 131
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301017
duration: 2
id: 10
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 3
additional: 42122242
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 6
actorId: 9
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:11:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:11:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016959300264716 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 105 1
[INFO:2022-11-1 18:11:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201201,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":237,
"additional":129,
"additional2":237,
"additional3":237
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":81,
"additional":193,
"additional2":81,
"additional3":81
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41200201,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":118,
"additional":11,
"additional2":118,
"additional3":118
},
{
"targetId":6,
"effectType":7,
"effectNum":2,
"additional":9
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200201
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41203901,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":308,
"additional":58,
"additional2":308,
"additional3":308
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41203901
}
],
"targetId":8
},
{
"actorType":1,
"castorId":6,
"actorId":42122241,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":118,
"additional":1364,
"additional2":118,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":7,
"actorId":42122111,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":100,
"additional":1264,
"additional2":100,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":8,
"actorId":42122242,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":131,
"additional":1692,
"additional2":131,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301017,
"duration":2,
"id":10
}
},
{
"targetId":8,
"effectType":8,
"effectNum":3,
"additional":42122242
}
],
"targetId":1
},
{
"actorType":2,
"castorId":6,
"actorId":9,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201201,
"actEffect":
[
{
"additional":129,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":237,
"effectNum":237,
"multipleEffectNum":0,
"effectType":2,
"additional2":237
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 6[Monster_6_1_10011011][1] 一下
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:118/237 本段飘:118 本段扣血:118 本段扣盾:0
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 248/366 剩余盾: 0
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 248/366 原来有盾: 0
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:237/237 本段飘:119 本段扣血:119 本段扣盾:0
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 129/366 剩余盾: 0
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_1_10011011][1] 增加了一个 buff [301022]
[INFO:2022-11-1 18:11:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200004,
"actEffect":
[
{
"additional":193,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":81,
"effectNum":81,
"multipleEffectNum":0,
"effectType":2,
"additional2":81
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 193/274 剩余盾: 0
[WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200201,
"actEffect":
[
{
"additional":11,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":118,
"effectNum":118,
"multipleEffectNum":0,
"effectType":2,
"additional2":118
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41200201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:11:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 6[Monster_6_1_10011011][1] 一下
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 129/366 原来有盾: 0
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:118/118 本段飘:118 本段扣血:118 本段扣盾:0
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 11/366 剩余盾: 0
[WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200201 令到 6[Monster_6_1_10011011][1] 的buff [301022] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203901,
"actEffect":
[
{
"additional":58,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":308,
"effectNum":308,
"multipleEffectNum":0,
"effectType":2,
"additional2":308
},
{
"additional":41203901,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:11:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 8[Monster_8_3_10011011][3] 一下
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:308/308 本段飘:308 本段扣血:308 本段扣盾:0
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 58/366 剩余盾: 0
[WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122241,
"actEffect":
[
{
"additional":1364,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":118,
"multipleEffectNum":0,
"effectType":2,
"additional2":118
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_1_10011011][1] 用 42122241[13002707] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1482/1482 原来有盾: 0
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:118/118 本段飘:118 本段扣血:118 本段扣盾:0
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1364/1482 剩余盾: 0
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122111,
"actEffect":
[
{
"additional":1264,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":100,
"multipleEffectNum":0,
"effectType":2,
"additional2":100
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122111 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_2_10011011][2] 用 42122111[13002207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1364/1482 原来有盾: 0
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:100/100 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1264/1482 剩余盾: 0
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122242,
"actEffect":
[
{
"additional":1692,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":131,
"multipleEffectNum":0,
"effectType":2,
"additional2":131
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122242,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:11:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122242 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_3_10011011][3] 用 42122242[13002708] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1823/1823 原来有盾: 0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:39/131 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1784/1823 剩余盾: 0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1784/1823 原来有盾: 0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:78/131 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1745/1823 剩余盾: 0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1745/1823 原来有盾: 0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:131/131 本段飘:53 本段扣血:53 本段扣盾:0
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1692/1823 剩余盾: 0
[WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_10011011][3] 用 42122242 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017]
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_3_10011011][3] 使用技能 42122242 ,令到 8[Monster_8_3_10011011][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:11:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 54
[INFO:2022-11-1 18:11:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:9 buffId:301022 持续时间:1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2022-11-1 18:11:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:11:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:11:42]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:42]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016787700355053 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 106 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:11:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:11:42]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:42]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016930399462581 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 107 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:11:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:11:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:11:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:11:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:11:42]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:42]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=364
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 8
effectType: 2
effectNum: 108
additional: 0
additional2: 108
additional3: 108
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 6
effectType: 2
effectNum: 86
additional: 0
additional2: 86
additional3: 86
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 7
effectType: 2
effectNum: 82
additional: 111
additional2: 82
additional3: 82
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203900
actEffect {
targetId: 7
effectType: 2
effectNum: 92
additional: 19
additional2: 92
additional3: 92
}
targetId: 7
}
battleStep {
actorType: 2
castorId: 1
actorId: 10
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122112
actEffect {
targetId: 1
effectType: 2
effectNum: 128
additional: 1564
additional2: 128
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 148
additional: 1512
additional2: 148
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 148
additional: 1116
additional2: 148
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 151
additional: 1086
additional2: 151
additional3: 0
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 11
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 12
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 13
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 14
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122112
}
targetId: 1
}
isFinish: false
}
[INFO:2022-11-1 18:11:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:11:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.034469999372959 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 108 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":108,
"additional":0,
"additional2":108,
"additional3":108
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":86,
"additional":0,
"additional2":86,
"additional3":86
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":82,
"additional":111,
"additional2":82,
"additional3":82
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41203900,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":92,
"additional":19,
"additional2":92,
"additional3":92
}
],
"targetId":7
},
{
"actorType":2,
"castorId":1,
"actorId":10,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42122112,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":128,
"additional":1564,
"additional2":128,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":148,
"additional":1512,
"additional2":148,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":148,
"additional":1116,
"additional2":148,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":151,
"additional":1086,
"additional2":151,
"additional3":0
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":11
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":12
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":13
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":14
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122112
}
],
"targetId":1
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41201200,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":108,
"effectNum":108,
"multipleEffectNum":0,
"effectType":2,
"additional2":108
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 8[Monster_8_3_10011011][3] 一下
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 58/366 原来有盾: 0
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:108/108 本段飘:108 本段扣血:108 本段扣盾:0
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:11:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200004,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":86,
"effectNum":86,
"multipleEffectNum":0,
"effectType":2,
"additional2":86
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_1_10011011][1] 一下
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 11/366 原来有盾: 0
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:86/86 本段飘:86 本段扣血:86 本段扣盾:0
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_1_10011011][1] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_3_10011011
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:11:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200200,
"actEffect":
[
{
"additional":111,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":82,
"effectNum":82,
"multipleEffectNum":0,
"effectType":2,
"additional2":82
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 193/274 原来有盾: 0
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:41/82 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 152/274 剩余盾: 0
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 152/274 原来有盾: 0
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:82/82 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:11:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 111/274 剩余盾: 0
[WARN:2022-11-1 18:11:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203900,
"actEffect":
[
{
"additional":19,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":92,
"effectNum":92,
"multipleEffectNum":0,
"effectType":2,
"additional2":92
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_1_10011011
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 111/274 原来有盾: 0
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:92/92 本段飘:92 本段扣血:92 本段扣盾:0
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 19/274 剩余盾: 0
[WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301017 持续时间:1
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122112,
"actEffect":
[
{
"additional":1564,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":128,
"multipleEffectNum":0,
"effectType":2,
"additional2":128
},
{
"additional":1512,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":148,
"multipleEffectNum":0,
"effectType":2,
"additional2":148
},
{
"additional":1116,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":148,
"multipleEffectNum":0,
"effectType":2,
"additional2":148
},
{
"additional":1086,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":151,
"multipleEffectNum":0,
"effectType":2,
"additional2":151
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122112,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-11-1 18:11:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_2_10011011][2] 用 42122112[13002208] 是aoe 干了 对面一堆人
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1692/1823 原来有盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:128/128 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1564/1823 剩余盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1660/1660 原来有盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:148/148 本段飘:148 本段扣血:148 本段扣盾:0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1512/1660 剩余盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1264/1482 原来有盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:148/148 本段飘:148 本段扣血:148 本段扣盾:0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1116/1482 剩余盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1237/1237 原来有盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:151/151 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1086/1237 剩余盾: 0
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_2_10011011][2] 用 42122112 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301017],不提示id不需要播放效果
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017]
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301017]
[INFO:2022-11-1 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017]
[INFO:2022-11-1 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_10011011][2] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017]
[INFO:2022-11-1 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_2_10011011][2] 使用技能 42122112 ,令到 7[Monster_7_2_10011011][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2022-11-1 18:11:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:11:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:11:45]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:45]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016664799302816 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1
[INFO:2022-11-1 18:11:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:11:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:11:45]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:45]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016768099740148 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1
[INFO:2022-11-1 18:11:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:11:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:11:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:11:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:11:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:11:45]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:45]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=137
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 7
effectType: 2
effectNum: 113
additional: 0
additional2: 113
additional3: 113
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 12
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:11:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:11:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.017055200412869 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 112 1
[INFO:2022-11-1 18:11:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":113,
"additional":0,
"additional2":113,
"additional3":113
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":12,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201200,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":113,
"effectNum":113,
"multipleEffectNum":0,
"effectType":2,
"additional2":113
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_2_10011011][2] 一下
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 19/274 原来有盾: 0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:113/113 本段飘:113 本段扣血:113 本段扣盾:0
[INFO:2022-11-1 18:11:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:11:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:11:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:11:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:11 buffId:301017
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:12 buffId:301017
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301017
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301017
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:11:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2022-11-1 18:11:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:11:46]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:46]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016663899645209 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1
[INFO:2022-11-1 18:11:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:11:46]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:46]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.017062399536371 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1
[INFO:2022-11-1 18:11:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:46]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:11:46]||||| Sender socketClient version=2
[INFO:2022-11-1 18:11:46]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:11:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:11:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016980700194836 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 115 1
[INFO:2022-11-1 18:11:46][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:11:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_2_10011011
[INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:11:48][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型
[INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型
[INFO:2022-11-1 18:11:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:11:48][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"]
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:49][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2022-11-1 18:11:49][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:11:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:11:49][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2022-11-1 18:12:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:12:1]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:12:1]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:1]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:12:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033332400023937 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 117 1
[INFO:2022-11-1 18:12:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 11 当前队列数量= 1
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AbortBarrierRequest
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:3]==> Sender Auto Serialize Message,extId=31,cmd=11,size=9
[INFO:2022-11-1 18:12:3]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:3]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 1
count: 350
}
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 118 1
[INFO:2022-11-1 18:12:3][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:12:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:12:3]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 1
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 1
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 1
hasFinished: false
donCount: 0
}
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 119 1
[INFO:2022-11-1 18:12:3]<== Receiver Message, socketClient version=2,extId=31,cmd=11,status=0,size=8
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AbortBarrierReply <---
[INFO:2022-11-1 18:12:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 11 所需时间单位秒 = 0.067453801631927 移走了序号= 1 的消息,当前队列数量= 0 || 0 AbortBarrierReply 120 1
[INFO:2022-11-1 18:12:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 13 当前队列数量= 1
[INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSetShowInjureViewRequest
[INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2012
[INFO:2022-11-1 18:12:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2
[INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2012
voiceId: 1014008
[INFO:2022-11-1 18:12:4]==> Sender Auto Serialize Message,extId=23,cmd=13,size=12
[INFO:2022-11-1 18:12:4]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:4]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-11-1 18:12:4]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=79
[INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=13,status=0,size=11
[INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=83
[INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 13
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:12:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:12:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 121 1
[INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23
[INFO:2022-11-1 18:12:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:12:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:12:4]<== Receiver Message, socketClient version=2,extId=23,cmd=5,status=0,size=8
[INFO:2022-11-1 18:12:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:12:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:12:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:12:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2012
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSetShowInjureViewReply <---
[INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 13 所需时间单位秒 = 0.031237799674273 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSetShowInjureViewReply 122 1
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014008
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 13
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 123 1
[INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:12:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2022-11-1 18:12:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2012
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 124 1
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-11-1 18:12:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.071628399193287 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 125 1
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailResultView:73: in function
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailResultView:73: in function
[INFO:2022-11-1 18:12:6][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2022-11-1 18:12:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008
[INFO:2022-11-1 18:12:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:12:6]DestroyUnusedResources:94,2,time=,paths:
[INFO:2022-11-1 18:12:6][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-11-1 18:12:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:6]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:12:6]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:6]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:12:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:12:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.040838699787855 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 126 1
[INFO:2022-11-1 18:12:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:12:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:12:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 10001101
[INFO:2022-11-1 18:12:7]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2022-11-1 18:12:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:7]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=707
[INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: -9
name: 불도장
level: 8
type: 0
hero {
heroId: 0
heroTypeIdx: 2004
level: 8
rank: 1
sks {
skillId: 41200400
}
sks {
skillId: 41200401
}
sks {
skillId: 41200402
}
skinId: 100007
breakthroughCnt: 0
}
}
aidInfos {
id: 10603
name: ljy5
level: 15
type: 2
logoutTime: 1658988693000
cd: 0
hero {
heroId: 30015
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10216
name: ljy3
level: 15
type: 2
logoutTime: 1660900520000
cd: 0
hero {
heroId: 1245
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10204
name: ljy2
level: 16
type: 2
logoutTime: 1662345577000
cd: 0
hero {
heroId: 17
heroTypeIdx: 2000
level: 4
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 0
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10401
name: ljy4
level: 20
type: 2
logoutTime: 1657077575000
cd: 0
hero {
heroId: 20132
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10812
name: 伊问枫
level: 9
type: 2
logoutTime: 1665647722000
cd: 0
hero {
heroId: 40180
heroTypeIdx: 2012
level: 11
rank: 1
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
skinId: 100017
breakthroughCnt: 0
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10201
name: ljy1
level: 18
type: 2
logoutTime: 1661506235000
cd: 0
hero {
heroId: 2
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200009
strengthenLevel: 4
}
skinId: 140042
breakthroughCnt: 7
quality: 4
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10809
name: 伊可彤
level: 11
type: 2
logoutTime: 1659664620000
cd: 0
hero {
heroId: 40134
heroTypeIdx: 2000
level: 13
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 17
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10215
name: 少主
level: 18
type: 2
logoutTime: 1657714878000
cd: 0
hero {
heroId: 1115
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
[INFO:2022-11-1 18:12:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2022-11-1 18:12:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.067289099097252 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 127 1
[INFO:2022-11-1 18:12:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:7][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-11-1 18:12:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:12:8][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:12:8][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:12:8]DestroyUnusedResources:8,2,time=,paths:
[INFO:2022-11-1 18:12:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001
barrierId: 10001101
formationId: 1
useDouble: false
[INFO:2022-11-1 18:12:9]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2022-11-1 18:12:9]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:9]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=33
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011
battleId: 10011012
battleId: 10011013
triggerId: 7
triggerId: 8
triggerId: 9
triggerId: 10
triggerId: 74
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26644279807806 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 1 1
[INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2022-11-1 18:12:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:9]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-11-1 18:12:9]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:9]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:12:9]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:9]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:12:9]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:12:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:12:9][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.02987439930439 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 2 1
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:12:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:12:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.02987439930439 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 3 1
[INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:12:9][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:12:9]DestroyUnusedResources:28,2,time=,paths:
[INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-11-1 18:12:9][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:12:9][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008
[INFO:2022-11-1 18:12:9][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-11-1 18:12:9][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕!
[INFO:2022-11-1 18:12:9][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型
[INFO:2022-11-1 18:12:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_2 ====== MyRole_2000_2 英雄的头顶ui
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_3 ====== MyRole_2002_3 英雄的头顶ui
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_4 ====== MyRole_2039_4 英雄的头顶ui
[INFO:2022-11-1 18:12:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_2 ====== MyRole_2000_2 英雄的模型
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_2 ====== MyRole_2000_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"]
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_3 ====== MyRole_2002_3 英雄的模型
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_3 ====== MyRole_2002_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"]
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_4 ====== MyRole_2039_4 英雄的模型
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_4 ====== MyRole_2039_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"]
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool
[INFO:2022-11-1 18:12:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"]
[INFO:2022-11-1 18:12:10][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-11-1 18:12:10][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:12:10][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 5 zoneId: nil
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 74 找到: true
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:10][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:12:10][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:12:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:12:10][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4
[INFO:2022-11-1 18:12:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 74 go: SceneTrigger_74_4
[INFO:2022-11-1 18:12:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:10]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2022-11-1 18:12:10]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:10]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8
[INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2022-11-1 18:12:10][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.058807399123907 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 4 1
[INFO:2022-11-1 18:12:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:11][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:12:11]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:12:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:13][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.120800760388 0 -0.3 -15.5 0 0 1.3791992396116
[INFO:2022-11-1 18:12:13][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1
[INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:13][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:12:13][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:14]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:12:14]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:14]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016999399289489 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 5 1
[INFO:2022-11-1 18:12:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:12:14]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:12:14]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:14]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:12:14]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:12:14]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=717
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:12:14]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:12:14][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:12:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 1823
thp: 1823
atk: 192
def: 197
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2000
skinId: 100001
position: 2
baseAttributes {
hp: 1660
thp: 1660
atk: 159
def: 135
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2002
skinId: 100002
position: 3
baseAttributes {
hp: 1482
thp: 1482
atk: 157
def: 144
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200200
position: 1
CD: 0
}
skillInfo {
skillId: 41200201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2039
skinId: 100041
position: 4
baseAttributes {
hp: 1237
thp: 1237
atk: 170
def: 132
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 13501
}
defender {
units {
id: 5
modelId: 12224
skinId: 130027
position: 1
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12211
skinId: 130022
position: 2
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12224
skinId: 130027
position: 3
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.04838789999485 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 6 1
[INFO:2022-11-1 18:12:14][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":1823,
"thp":1823,
"atk":192,
"def":197,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2000,
"skinId":100001,
"position":2,
"baseAttributes":
{
"hp":1660,
"thp":1660,
"atk":159,
"def":135,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2002,
"skinId":100002,
"position":3,
"baseAttributes":
{
"hp":1482,
"thp":1482,
"atk":157,
"def":144,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200200,
"position":1,
"CD":0
},
{
"skillId":41200201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2039,
"skinId":100041,
"position":4,
"baseAttributes":
{
"hp":1237,
"thp":1237,
"atk":170,
"def":132,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"13501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12224,
"skinId":130027,
"position":1,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12211,
"skinId":130022,
"position":2,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12224,
"skinId":130027,
"position":3,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:12:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:12:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.04838789999485 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 7 1
[INFO:2022-11-1 18:12:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:12:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:12:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:12:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666000708938 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 8 1
[INFO:2022-11-1 18:12:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:12:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016666900366545 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 9 1
[INFO:2022-11-1 18:12:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:12:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033745499327779 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 10 1
[INFO:2022-11-1 18:12:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:12:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:12:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:12:15]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:15]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=447
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201201
actEffect {
targetId: 5
effectType: 2
effectNum: 230
additional: 136
additional2: 230
additional3: 230
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 8
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 6
effectType: 2
effectNum: 84
additional: 190
additional2: 84
additional3: 84
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200201
actEffect {
targetId: 5
effectType: 3
effectNum: 187
additional: 0
additional2: 187
additional3: 187
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200201
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 8
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203901
actEffect {
targetId: 7
effectType: 2
effectNum: 321
additional: 45
additional2: 321
additional3: 321
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41203901
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122112
actEffect {
targetId: 1
effectType: 3
effectNum: 189
additional: 1634
additional2: 189
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 226
additional: 1434
additional2: 226
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 142
additional: 1340
additional2: 142
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 156
additional: 1081
additional2: 156
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 10
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 11
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122112
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122242
actEffect {
targetId: 4
effectType: 2
effectNum: 170
additional: 911
additional2: 170
additional3: 0
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301017
duration: 2
id: 12
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122242
}
targetId: 4
}
isFinish: false
}
[INFO:2022-11-1 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033333199098706 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1
[INFO:2022-11-1 18:12:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201201,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":230,
"additional":136,
"additional2":230,
"additional3":230
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":8
}
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":84,
"additional":190,
"additional2":84,
"additional3":84
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200201,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":187,
"additional":0,
"additional2":187,
"additional3":187
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200201
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":8
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41203901,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":321,
"additional":45,
"additional2":321,
"additional3":321
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41203901
}
],
"targetId":7
},
{
"actorType":1,
"castorId":6,
"actorId":42122112,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":189,
"additional":1634,
"additional2":189,
"additional3":0
},
{
"targetId":2,
"effectType":3,
"effectNum":226,
"additional":1434,
"additional2":226,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":142,
"additional":1340,
"additional2":142,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":156,
"additional":1081,
"additional2":156,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":10
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":11
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122112
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":42122242,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":170,
"additional":911,
"additional2":170,
"additional3":0
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301017,
"duration":2,
"id":12
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122242
}
],
"targetId":4
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":136,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":230,
"effectNum":230,
"multipleEffectNum":0,
"effectType":2,
"additional2":230
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:115/230 本段飘:115 本段扣血:115 本段扣盾:0
[INFO:2022-11-1 18:12:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 251/366 剩余盾: 0
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 251/366 原来有盾: 0
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:230/230 本段飘:115 本段扣血:115 本段扣盾:0
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136/366 剩余盾: 0
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 5[Monster_5_1_10011011][1] 增加了一个 buff [301022]
[INFO:2022-11-1 18:12:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 5[Monster_5_1_10011011][1] 增加了一个 buff [301023]
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200004,
"actEffect":
[
{
"additional":190,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":84,
"effectNum":84,
"multipleEffectNum":0,
"effectType":2,
"additional2":84
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:84/84 本段飘:84 本段扣血:84 本段扣盾:0
[INFO:2022-11-1 18:12:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 190/274 剩余盾: 0
[WARN:2022-11-1 18:12:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200201,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":187,
"effectNum":187,
"multipleEffectNum":0,
"effectType":3,
"additional2":187
},
{
"additional":41200201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136/366 原来有盾: 0
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:187/187 本段飘:187 本段扣血:187 本段扣盾:0
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2022-11-1 18:12:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10011011][1] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2022-11-1 18:12:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10011011][1] 覆盖移除了一个 buff[301023],不提示id不需要播放效果
[WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:12:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203901,
"actEffect":
[
{
"additional":45,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":321,
"effectNum":321,
"multipleEffectNum":0,
"effectType":2,
"additional2":321
},
{
"additional":41203901,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:12:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下
[INFO:2022-11-1 18:12:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:321/321 本段飘:321 本段扣血:321 本段扣盾:0
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 45/366 剩余盾: 0
[WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122112,
"actEffect":
[
{
"additional":1634,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":189,
"multipleEffectNum":0,
"effectType":3,
"additional2":189
},
{
"additional":1434,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":226,
"multipleEffectNum":0,
"effectType":3,
"additional2":226
},
{
"additional":1340,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":142,
"multipleEffectNum":0,
"effectType":2,
"additional2":142
},
{
"additional":1081,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":156,
"multipleEffectNum":0,
"effectType":2,
"additional2":156
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-11-1 18:12:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_10011011][2] 用 42122112[13002208] 是aoe 干了 对面一堆人
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1823/1823 原来有盾: 0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:189/189 本段飘:189 本段扣血:189 本段扣盾:0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1634/1823 剩余盾: 0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1660/1660 原来有盾: 0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:226/226 本段飘:226 本段扣血:226 本段扣盾:0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1434/1660 剩余盾: 0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1482/1482 原来有盾: 0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:142/142 本段飘:142 本段扣血:142 本段扣盾:0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1340/1482 剩余盾: 0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1237/1237 原来有盾: 0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:156/156 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1081/1237 剩余盾: 0
[WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011011][2] 用 42122112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017]
[INFO:2022-11-1 18:12:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011011][2] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017]
[INFO:2022-11-1 18:12:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011011][2] 使用技能 42122112 ,令到 6[Monster_6_2_10011011][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122242,
"actEffect":
[
{
"additional":911,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":170,
"multipleEffectNum":0,
"effectType":2,
"additional2":170
},
{
"additional":11,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122242,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122242 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10011011][3] 用 42122242[13002708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1081/1237 原来有盾: 0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:51/170 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1030/1237 剩余盾: 0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1030/1237 原来有盾: 0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:102/170 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 979/1237 剩余盾: 0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 979/1237 原来有盾: 0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:170/170 本段飘:68 本段扣血:68 本段扣盾:0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 911/1237 剩余盾: 0
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_10011011][3] 用 42122242 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301017],不提示id不需要播放效果
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10011011][3] 用 42122242 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017]
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10011011][3] 使用技能 42122242 ,令到 7[Monster_7_3_10011011][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 54
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2022-11-1 18:12:21][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:12:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:12:21]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:21]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016942299902439 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:12:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:12:21]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:21]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.01676269993186 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:12:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:12:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:12:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:12:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:12:21]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:21]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=200
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 7
effectType: 2
effectNum: 108
additional: 0
additional2: 108
additional3: 108
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 6
effectType: 2
effectNum: 79
additional: 111
additional2: 79
additional3: 79
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 6
effectType: 2
effectNum: 83
additional: 28
additional2: 83
additional3: 83
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203900
actEffect {
targetId: 6
effectType: 3
effectNum: 152
additional: 0
additional2: 152
additional3: 152
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 10
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 12
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:12:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:12:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.034777900204062 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":108,
"additional":0,
"additional2":108,
"additional3":108
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":79,
"additional":111,
"additional2":79,
"additional3":79
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":83,
"additional":28,
"additional2":83,
"additional3":83
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41203900,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":152,
"additional":0,
"additional2":152,
"additional3":152
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":10,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":12,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201200,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":108,
"effectNum":108,
"multipleEffectNum":0,
"effectType":2,
"additional2":108
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 45/366 原来有盾: 0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:108/108 本段飘:108 本段扣血:108 本段扣盾:0
[INFO:2022-11-1 18:12:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:12:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:12:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200004,
"actEffect":
[
{
"additional":111,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":79,
"effectNum":79,
"multipleEffectNum":0,
"effectType":2,
"additional2":79
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 190/274 原来有盾: 0
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:79/79 本段飘:79 本段扣血:79 本段扣盾:0
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 111/274 剩余盾: 0
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200200,
"actEffect":
[
{
"additional":28,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":83,
"effectNum":83,
"multipleEffectNum":0,
"effectType":2,
"additional2":83
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 111/274 原来有盾: 0
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:41/83 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 70/274 剩余盾: 0
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 70/274 原来有盾: 0
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:42 本段扣血:42 本段扣盾:0
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 28/274 剩余盾: 0
[WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41203900,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":152,
"effectNum":152,
"multipleEffectNum":0,
"effectType":3,
"additional2":152
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 28/274 原来有盾: 0
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:152/152 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:12:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:12:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:12:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:10 buffId:301017
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:12 buffId:301017 持续时间:1
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:12:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2022-11-1 18:12:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:12:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:12:24]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:24]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666799783707 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1
[INFO:2022-11-1 18:12:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:12:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:12:24]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:24]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667298972607 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1
[INFO:2022-11-1 18:12:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:12:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:24]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:12:24]||||| Sender socketClient version=2
[INFO:2022-11-1 18:12:24]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:12:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:12:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.01681979931891 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 18 1
[INFO:2022-11-1 18:12:24][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:12:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011
[INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:12:26][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型
[INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型
[INFO:2022-11-1 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"]
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:27][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2022-11-1 18:12:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:12:27][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2022-11-1 18:15:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 12 当前队列数量= 1
[INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest
[INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 74
[INFO:2022-11-1 18:15:49]==> Sender Auto Serialize Message,extId=31,cmd=12,size=11
[INFO:2022-11-1 18:15:49]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:49]<== Receiver Message, socketClient version=2,extId=31,cmd=12,status=0,size=10
[INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 74
[INFO:2022-11-1 18:15:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetBarrierTriggerReply <---
[INFO:2022-11-1 18:15:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 12 所需时间单位秒 = 0.057560900226235 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 38 1
[INFO:2022-11-1 18:15:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:15:51]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:15:51]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:51]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:15:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:15:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033904699608684 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 39 1
[INFO:2022-11-1 18:15:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 11 当前队列数量= 1
[INFO:2022-11-1 18:15:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AbortBarrierRequest
[INFO:2022-11-1 18:15:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:15:52]==> Sender Auto Serialize Message,extId=31,cmd=11,size=9
[INFO:2022-11-1 18:15:52]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:53]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 1
count: 349
}
[INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-11-1 18:15:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 40 1
[INFO:2022-11-1 18:15:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:15:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:15:53]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47
[INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 2
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 2
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 2
hasFinished: false
donCount: 0
}
[INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2022-11-1 18:15:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 41 1
[INFO:2022-11-1 18:15:53]<== Receiver Message, socketClient version=2,extId=31,cmd=11,status=0,size=8
[INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AbortBarrierReply <---
[INFO:2022-11-1 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 11 所需时间单位秒 = 0.066825401037931 移走了序号= 1 的消息,当前队列数量= 0 || 0 AbortBarrierReply 42 1
[INFO:2022-11-1 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 13 当前队列数量= 1
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSetShowInjureViewRequest
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2000
[INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2000
voiceId: 1000008
[INFO:2022-11-1 18:15:54]==> Sender Auto Serialize Message,extId=23,cmd=13,size=12
[INFO:2022-11-1 18:15:54]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:54]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-11-1 18:15:54]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=91
[INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=13,status=0,size=11
[INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=95
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000023
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: true
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:15:54]<== Receiver Message, socketClient version=2,extId=23,cmd=5,status=0,size=8
[INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 43 1
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2000
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSetShowInjureViewReply <---
[INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 13 所需时间单位秒 = 0.031354699283838 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSetShowInjureViewReply 44 1
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000008
voice: 1000023
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: true
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 45 1
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:15:54][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:15:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2000
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 46 1
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:15:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-11-1 18:15:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.063001699745655 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 47 1
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailResultView:73: in function
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailResultView:73: in function
[INFO:2022-11-1 18:15:55][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2022-11-1 18:15:55][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008
[INFO:2022-11-1 18:15:55][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:15:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:15:55][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:15:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:15:55]DestroyUnusedResources:89,2,time=,paths:
[INFO:2022-11-1 18:15:56][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-11-1 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:15:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:15:56]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:56]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:15:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:15:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.041751101613045 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 48 1
[INFO:2022-11-1 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:56][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:15:56][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:15:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 10001101
[INFO:2022-11-1 18:15:57]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2022-11-1 18:15:57]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:57]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=710
[INFO:2022-11-1 18:15:57][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-11-1 18:15:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: -9
name: 불도장
level: 8
type: 0
hero {
heroId: 0
heroTypeIdx: 2004
level: 8
rank: 1
sks {
skillId: 41200400
}
sks {
skillId: 41200401
}
sks {
skillId: 41200402
}
skinId: 100007
breakthroughCnt: 0
}
}
aidInfos {
id: 11902
name: 伊莞杰
level: 20
type: 2
logoutTime: 1665712783000
cd: 0
hero {
heroId: 140004
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10603
name: ljy5
level: 15
type: 2
logoutTime: 1658988693000
cd: 0
hero {
heroId: 30015
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11303
name: ljy25
level: 20
type: 2
logoutTime: 1659695945000
cd: 0
hero {
heroId: 90013
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10216
name: ljy3
level: 15
type: 2
logoutTime: 1660900520000
cd: 0
hero {
heroId: 1245
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10201
name: ljy1
level: 18
type: 2
logoutTime: 1661506235000
cd: 0
hero {
heroId: 2
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200009
strengthenLevel: 4
}
skinId: 140042
breakthroughCnt: 7
quality: 4
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 11205
name: ljy24
level: 20
type: 2
logoutTime: 1659689248000
cd: 0
hero {
heroId: 80006
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10812
name: 伊问枫
level: 9
type: 2
logoutTime: 1665647722000
cd: 0
hero {
heroId: 40180
heroTypeIdx: 2012
level: 11
rank: 1
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
skinId: 100017
breakthroughCnt: 0
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 10204
name: ljy2
level: 16
type: 2
logoutTime: 1662345577000
cd: 0
hero {
heroId: 17
heroTypeIdx: 2000
level: 4
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 0
contractUnlock: false
contractLevel: 0
}
}
[INFO:2022-11-1 18:15:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2022-11-1 18:15:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.066847000271082 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 49 1
[INFO:2022-11-1 18:15:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:15:58]DestroyUnusedResources:8,2,time=,paths:
[INFO:2022-11-1 18:15:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10001
barrierId: 10001101
formationId: 1
useDouble: false
[INFO:2022-11-1 18:15:58]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2022-11-1 18:15:58]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:58]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=33
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10011011
battleId: 10011012
battleId: 10011013
triggerId: 113
triggerId: 7
triggerId: 8
triggerId: 9
triggerId: 10
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26238329894841 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 50 1
[INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2022-11-1 18:15:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:15:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-11-1 18:15:58]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:15:58]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2022-11-1 18:15:58]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:15:58]||||| Sender socketClient version=2
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:15:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2022-11-1 18:15:58]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:15:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220008
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-11-1 18:15:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-11-1 18:15:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.031623501330614 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 51 1
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:15:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:15:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.031623501330614 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 52 1
[INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:15:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:15:58]DestroyUnusedResources:28,2,time=,paths:
[INFO:2022-11-1 18:15:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220008
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_1_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_2_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011011_999_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-11-1 18:15:59][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:15:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220008
[INFO:2022-11-1 18:15:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-11-1 18:15:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000801个地图区域]加载完毕!
[INFO:2022-11-1 18:15:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型
[INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_2 ====== MyRole_2000_2 英雄的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_3 ====== MyRole_2002_3 英雄的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_4 ====== MyRole_2039_4 英雄的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_2 ====== MyRole_2000_2 英雄的模型
[INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_2 ====== MyRole_2000_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_3 ====== MyRole_2002_3 英雄的模型
[INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_3 ====== MyRole_2002_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_4 ====== MyRole_2039_4 英雄的模型
[INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_4 ====== MyRole_2039_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的模型
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的模型
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的模型
[INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:15:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_1_12224 ====== Monster_10011011_1_12224 怪物的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_3_12224 ====== Monster_10011011_3_12224 怪物的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011011_999_12224 ====== Monster_10011011_999_12224 怪物的头顶ui
[INFO:2022-11-1 18:15:59][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的模型
[INFO:2022-11-1 18:16:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool
[INFO:2022-11-1 18:16:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011011_2_12211 ====== Monster_10011011_2_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_miantiaoguai_skill1.prefab"]
[INFO:2022-11-1 18:16:0][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-11-1 18:16:0][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-11-1 18:16:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220008,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:16:0][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10001101
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 5 zoneId: nil
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 113 找到: true
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 7 找到: true
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 8 找到: true
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 9 找到: true
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 10 找到: true
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 8 挂点: hudie_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 7 挂点: hudie_npc_p zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 9 挂点: hudie_npc_p_2 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 10 挂点: hudie_npc_p_3 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 113 挂点: zdcj_hua_npc_p_1 zoneId: 22000801 zoneName: g-s32_brsl_p
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:16:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:16:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:16:0][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000112
[INFO:2022-11-1 18:16:0][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:16:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:16:0][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 8 go: SceneTrigger_8_4
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 7 go: SceneTrigger_7_4
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 9 go: SceneTrigger_9_4
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 10 go: SceneTrigger_10_4
[INFO:2022-11-1 18:16:0][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 113 go: SceneTrigger_113_4
[INFO:2022-11-1 18:16:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:16:0]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2022-11-1 18:16:0]||||| Sender socketClient version=2
[INFO:2022-11-1 18:16:0]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8
[INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:16:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2022-11-1 18:16:0][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.059652898460627 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 54 1
[INFO:2022-11-1 18:16:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:16:1][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:16:1]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:16:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:6][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 1 0 -14.019096744061 0 -0.3 -15.5 0 0 1.4809032559395
[INFO:2022-11-1 18:19:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 1
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:19:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:19:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10134700126946 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 72 1
[INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=717
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:19:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:19:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 1823
thp: 1823
atk: 192
def: 197
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2000
skinId: 100001
position: 2
baseAttributes {
hp: 1660
thp: 1660
atk: 159
def: 135
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2002
skinId: 100002
position: 3
baseAttributes {
hp: 1482
thp: 1482
atk: 157
def: 144
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200200
position: 1
CD: 0
}
skillInfo {
skillId: 41200201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2039
skinId: 100041
position: 4
baseAttributes {
hp: 1237
thp: 1237
atk: 170
def: 132
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 13501
}
defender {
units {
id: 5
modelId: 12224
skinId: 130027
position: 1
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12211
skinId: 130022
position: 2
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12224
skinId: 130027
position: 3
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.050808399915695 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 73 1
[INFO:2022-11-1 18:19:7][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":1823,
"thp":1823,
"atk":192,
"def":197,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2000,
"skinId":100001,
"position":2,
"baseAttributes":
{
"hp":1660,
"thp":1660,
"atk":159,
"def":135,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2002,
"skinId":100002,
"position":3,
"baseAttributes":
{
"hp":1482,
"thp":1482,
"atk":157,
"def":144,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200200,
"position":1,
"CD":0
},
{
"skillId":41200201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2039,
"skinId":100041,
"position":4,
"baseAttributes":
{
"hp":1237,
"thp":1237,
"atk":170,
"def":132,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"13501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12224,
"skinId":130027,
"position":1,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12211,
"skinId":130022,
"position":2,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12224,
"skinId":130027,
"position":3,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.050808399915695 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 74 1
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:19:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.016667500138283 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 75 1
[WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:19:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.0166659001261 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1
[INFO:2022-11-1 18:19:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016667099669576 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1
[INFO:2022-11-1 18:19:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:19:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:19:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:19:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:19:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:19:7]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:7]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=320
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201201
actEffect {
targetId: 6
effectType: 2
effectNum: 223
additional: 51
additional2: 223
additional3: 223
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 8
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 7
effectType: 2
effectNum: 84
additional: 282
additional2: 84
additional3: 84
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200201
actEffect {
targetId: 6
effectType: 2
effectNum: 117
additional: 0
additional2: 117
additional3: 117
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200201
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 8
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203901
actEffect {
targetId: 7
effectType: 2
effectNum: 323
additional: 0
additional2: 323
additional3: 323
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41203901
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122242
actEffect {
targetId: 3
effectType: 2
effectNum: 160
additional: 1322
additional2: 160
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301017
duration: 2
id: 10
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122242
}
targetId: 3
}
isFinish: false
}
[INFO:2022-11-1 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016712499782443 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 78 1
[INFO:2022-11-1 18:19:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201201,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":223,
"additional":51,
"additional2":223,
"additional3":223
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":8
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":84,
"additional":282,
"additional2":84,
"additional3":84
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41200201,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":117,
"additional":0,
"additional2":117,
"additional3":117
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200201
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":8
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41203901,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":323,
"additional":0,
"additional2":323,
"additional3":323
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41203901
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122242,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":160,
"additional":1322,
"additional2":160,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301017,
"duration":2,
"id":10
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122242
}
],
"targetId":3
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201201,
"actEffect":
[
{
"additional":51,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":223,
"effectNum":223,
"multipleEffectNum":0,
"effectType":2,
"additional2":223
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:111/223 本段飘:111 本段扣血:111 本段扣盾:0
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 163/274 剩余盾: 0
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 163/274 原来有盾: 0
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:223/223 本段飘:112 本段扣血:112 本段扣盾:0
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 51/274 剩余盾: 0
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_2_10011011][2] 增加了一个 buff [301022]
[INFO:2022-11-1 18:19:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_2_10011011][2] 增加了一个 buff [301023]
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200004,
"actEffect":
[
{
"additional":282,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":84,
"effectNum":84,
"multipleEffectNum":0,
"effectType":2,
"additional2":84
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:84/84 本段飘:84 本段扣血:84 本段扣盾:0
[INFO:2022-11-1 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 282/366 剩余盾: 0
[WARN:2022-11-1 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200201,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":117,
"effectNum":117,
"multipleEffectNum":0,
"effectType":2,
"additional2":117
},
{
"additional":41200201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 6[Monster_6_2_10011011][2] 一下
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 51/274 原来有盾: 0
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:117/117 本段飘:117 本段扣血:117 本段扣盾:0
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2022-11-1 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011011][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2022-11-1 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011011][2] 覆盖移除了一个 buff[301023],不提示id不需要播放效果
[WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:19:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203901,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":323,
"effectNum":323,
"multipleEffectNum":0,
"effectType":2,
"additional2":323
},
{
"additional":41203901,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 7[Monster_7_3_10011011][3] 一下
[INFO:2022-11-1 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011011
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 282/366 原来有盾: 0
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:323/323 本段飘:323 本段扣血:323 本段扣盾:0
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:19:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122242,
"actEffect":
[
{
"additional":1322,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":160,
"multipleEffectNum":0,
"effectType":2,
"additional2":160
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122242,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122242 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10011011][1] 用 42122242[13002708] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1482/1482 原来有盾: 0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:48/160 本段飘:48 本段扣血:48 本段扣盾:0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1434/1482 剩余盾: 0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1434/1482 原来有盾: 0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:96/160 本段飘:48 本段扣血:48 本段扣盾:0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1386/1482 剩余盾: 0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011011
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1386/1482 原来有盾: 0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:160/160 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1322/1482 剩余盾: 0
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011011][1] 用 42122242 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017]
[INFO:2022-11-1 18:19:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011011][1] 使用技能 42122242 ,令到 5[Monster_5_1_10011011][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 54
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2022-11-1 18:19:12][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:19:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:19:12]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:12]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016668999567628 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 79 1
[INFO:2022-11-1 18:19:12][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:19:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:19:12]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:12]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2022-11-1 18:19:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:19:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016665000468493 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 80 1
[INFO:2022-11-1 18:19:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:19:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:19:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:19:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:19:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:19:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:19:13]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:13]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=171
[INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 5
effectType: 2
effectNum: 106
additional: 260
additional2: 106
additional3: 106
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 5
effectType: 2
effectNum: 81
additional: 179
additional2: 81
additional3: 81
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 5
effectType: 2
effectNum: 83
additional: 96
additional2: 83
additional3: 83
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203900
actEffect {
targetId: 5
effectType: 2
effectNum: 87
additional: 9
additional2: 87
additional3: 87
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 10
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122241
actEffect {
targetId: 4
effectType: 2
effectNum: 121
additional: 1116
additional2: 121
additional3: 0
}
targetId: 4
}
isFinish: false
}
[INFO:2022-11-1 18:19:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:19:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.018613200634718 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1
[INFO:2022-11-1 18:19:13][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":106,
"additional":260,
"additional2":106,
"additional3":106
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":81,
"additional":179,
"additional2":81,
"additional3":81
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":83,
"additional":96,
"additional2":83,
"additional3":83
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41203900,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":87,
"additional":9,
"additional2":87,
"additional3":87
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":10,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122241,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":121,
"additional":1116,
"additional2":121,
"additional3":0
}
],
"targetId":4
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":260,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":106,
"effectNum":106,
"multipleEffectNum":0,
"effectType":2,
"additional2":106
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:106/106 本段飘:106 本段扣血:106 本段扣盾:0
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 260/366 剩余盾: 0
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200004,
"actEffect":
[
{
"additional":179,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":81,
"effectNum":81,
"multipleEffectNum":0,
"effectType":2,
"additional2":81
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 260/366 原来有盾: 0
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0
[INFO:2022-11-1 18:19:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 179/366 剩余盾: 0
[WARN:2022-11-1 18:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200200,
"actEffect":
[
{
"additional":96,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":83,
"effectNum":83,
"multipleEffectNum":0,
"effectType":2,
"additional2":83
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 179/366 原来有盾: 0
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:41/83 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 138/366 剩余盾: 0
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 138/366 原来有盾: 0
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:42 本段扣血:42 本段扣盾:0
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 96/366 剩余盾: 0
[WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41203900,
"actEffect":
[
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":87,
"effectNum":87,
"multipleEffectNum":0,
"effectType":2,
"additional2":87
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 96/366 原来有盾: 0
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:87/87 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 9/366 剩余盾: 0
[WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:10 buffId:301017 持续时间:1
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122241,
"actEffect":
[
{
"additional":1116,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":121,
"multipleEffectNum":0,
"effectType":2,
"additional2":121
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10011011][1] 用 42122241[13002707] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1237/1237 原来有盾: 0
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:121/121 本段飘:121 本段扣血:121 本段扣盾:0
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1116/1237 剩余盾: 0
[WARN:2022-11-1 18:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2022-11-1 18:19:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:19:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:19:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:19:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:19:15]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.017004599794745 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016876300796866 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:19:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=77
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 5
effectType: 2
effectNum: 107
additional: 0
additional2: 107
additional3: 107
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 10
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016955200582743 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":107,
"additional":0,
"additional2":107,
"additional3":107
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":10,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":107,
"effectNum":107,
"multipleEffectNum":0,
"effectType":2,
"additional2":107
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011011][1] 一下
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 9/366 原来有盾: 0
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:19:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:10 buffId:301017
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:19:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016665300354362 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 85 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016740299761295 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 86 1
[INFO:2022-11-1 18:19:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:19:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:19:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:19:16]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:19:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:19:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.016668500378728 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 87 1
[INFO:2022-11-1 18:19:16][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:19:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011011
[INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:19:18][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的模型
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_1_12211 ====== Monster_10011012_1_12211 怪物的头顶ui
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的头顶ui
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的头顶ui
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的模型
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011012_999_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011012_999_12211 ====== Monster_10011012_999_12211 怪物的头顶ui
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的模型
[INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_2_12221 ====== Monster_10011012_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的模型
[INFO:2022-11-1 18:19:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:19:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011012_3_12208 ====== Monster_10011012_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab"]
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:19][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2022-11-1 18:19:19][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:19:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:19:19][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2022-11-1 18:20:34][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 2 1 -50.066490319371 0 -0.3 -51.5 0 0 1.4335096806288
[INFO:2022-11-1 18:20:34][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 2
[INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:34][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:20:34][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:20:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016665799543262 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 96 1
[INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=717
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:20:35][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:20:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 1823
thp: 1823
atk: 192
def: 197
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2000
skinId: 100001
position: 2
baseAttributes {
hp: 1660
thp: 1660
atk: 159
def: 135
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2002
skinId: 100002
position: 3
baseAttributes {
hp: 1322
thp: 1482
atk: 157
def: 144
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200200
position: 1
CD: 0
}
skillInfo {
skillId: 41200201
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41200202
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2039
skinId: 100041
position: 4
baseAttributes {
hp: 1116
thp: 1237
atk: 170
def: 132
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 13501
}
defender {
units {
id: 5
modelId: 12211
skinId: 130022
position: 1
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12221
skinId: 130029
position: 2
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122211
position: 1
CD: 0
}
skillInfo {
skillId: 42122212
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12208
skinId: 130005
position: 3
baseAttributes {
hp: 329
thp: 329
atk: 139
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122081
position: 1
CD: 0
}
skillInfo {
skillId: 42122082
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 4
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.047466099262238 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 97 1
[INFO:2022-11-1 18:20:35][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":1823,
"thp":1823,
"atk":192,
"def":197,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2000,
"skinId":100001,
"position":2,
"baseAttributes":
{
"hp":1660,
"thp":1660,
"atk":159,
"def":135,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2002,
"skinId":100002,
"position":3,
"baseAttributes":
{
"hp":1322,
"thp":1482,
"atk":157,
"def":144,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200200,
"position":1,
"CD":0
},
{
"skillId":41200201,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41200202,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2039,
"skinId":100041,
"position":4,
"baseAttributes":
{
"hp":1116,
"thp":1237,
"atk":170,
"def":132,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"13501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12211,
"skinId":130022,
"position":1,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12221,
"skinId":130029,
"position":2,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122211,
"position":1,
"CD":0
},
{
"skillId":42122212,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12208,
"skinId":130005,
"position":3,
"baseAttributes":
{
"hp":329,
"thp":329,
"atk":139,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122081,
"position":1,
"CD":0
},
{
"skillId":42122082,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":4,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.047466099262238 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 98 1
[INFO:2022-11-1 18:20:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:20:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:20:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016928499564528 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1
[INFO:2022-11-1 18:20:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.017006199806929 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1
[INFO:2022-11-1 18:20:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:20:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:20:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:20:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:20:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:20:35]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:35]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=458
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 5
effectType: 2
effectNum: 107
additional: 167
additional2: 107
additional3: 107
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 7
effectType: 2
effectNum: 86
additional: 243
additional2: 86
additional3: 86
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 5
effectType: 2
effectNum: 81
additional: 86
additional2: 81
additional3: 81
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203900
actEffect {
targetId: 6
effectType: 2
effectNum: 87
additional: 279
additional2: 87
additional3: 87
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122112
actEffect {
targetId: 1
effectType: 2
effectNum: 123
additional: 1700
additional2: 123
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 241
additional: 1419
additional2: 241
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 139
additional: 1183
additional2: 139
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 249
additional: 867
additional2: 249
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 8
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 9
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 10
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122112
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122212
actEffect {
targetId: 1
effectType: 2
effectNum: 111
additional: 1589
additional2: 111
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 11
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 12
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122212
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122082
actEffect {
targetId: 4
effectType: 2
effectNum: 225
additional: 642
additional2: 225
additional3: 0
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122082
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 2
effectNum: 182
additional: 1407
additional2: 182
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:20:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:20:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033731199800968 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1
[INFO:2022-11-1 18:20:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":107,
"additional":167,
"additional2":107,
"additional3":107
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":86,
"additional":243,
"additional2":86,
"additional3":86
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":81,
"additional":86,
"additional2":81,
"additional3":81
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41203900,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":87,
"additional":279,
"additional2":87,
"additional3":87
}
],
"targetId":6
},
{
"actorType":1,
"castorId":5,
"actorId":42122112,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":123,
"additional":1700,
"additional2":123,
"additional3":0
},
{
"targetId":2,
"effectType":3,
"effectNum":241,
"additional":1419,
"additional2":241,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":139,
"additional":1183,
"additional2":139,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":249,
"additional":867,
"additional2":249,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":8
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":9
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":10
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122112
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":42122212,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":111,
"additional":1589,
"additional2":111,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":11
}
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":12
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122212
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":42122082,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":225,
"additional":642,
"additional2":225,
"additional3":0
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122082
}
],
"targetId":4
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":182,
"additional":1407,
"additional2":182,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":12,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":167,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":107,
"effectNum":107,
"multipleEffectNum":0,
"effectType":2,
"additional2":107
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:20:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 167/274 剩余盾: 0
[WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200004,
"actEffect":
[
{
"additional":243,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":86,
"effectNum":86,
"multipleEffectNum":0,
"effectType":2,
"additional2":86
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 329/329 原来有盾: 0
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:86/86 本段飘:86 本段扣血:86 本段扣盾:0
[INFO:2022-11-1 18:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 243/329 剩余盾: 0
[WARN:2022-11-1 18:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:20:36]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:20:36]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:36]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:20:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033767499029636 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 102 1
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200200,
"actEffect":
[
{
"additional":86,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":81,
"effectNum":81,
"multipleEffectNum":0,
"effectType":2,
"additional2":81
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 167/274 原来有盾: 0
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:40/81 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 127/274 剩余盾: 0
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 127/274 原来有盾: 0
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 86/274 剩余盾: 0
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41203900,
"actEffect":
[
{
"additional":279,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":87,
"effectNum":87,
"multipleEffectNum":0,
"effectType":2,
"additional2":87
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:87/87 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2022-11-1 18:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 279/366 剩余盾: 0
[WARN:2022-11-1 18:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122112,
"actEffect":
[
{
"additional":1700,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
},
{
"additional":1419,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":241,
"multipleEffectNum":0,
"effectType":3,
"additional2":241
},
{
"additional":1183,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":139,
"multipleEffectNum":0,
"effectType":2,
"additional2":139
},
{
"additional":867,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":249,
"multipleEffectNum":0,
"effectType":3,
"additional2":249
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122112,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_10011012][1] 用 42122112[13002208] 是aoe 干了 对面一堆人
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1823/1823 原来有盾: 0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1700/1823 剩余盾: 0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1660/1660 原来有盾: 0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:241/241 本段飘:241 本段扣血:241 本段扣盾:0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1419/1660 剩余盾: 0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1322/1482 原来有盾: 0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:139/139 本段飘:139 本段扣血:139 本段扣盾:0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1183/1482 剩余盾: 0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1116/1237 原来有盾: 0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:249/249 本段飘:249 本段扣血:249 本段扣盾:0
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 867/1237 剩余盾: 0
[WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017]
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301017]
[INFO:2022-11-1 18:20:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011012][1] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017]
[INFO:2022-11-1 18:20:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011012][1] 使用技能 42122112 ,令到 5[Monster_5_1_10011012][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-11-1 18:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122212,
"actEffect":
[
{
"additional":1589,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":111,
"multipleEffectNum":0,
"effectType":2,
"additional2":111
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122212,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10011012][2] 用 42122212[13002908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1700/1823 原来有盾: 0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:33/111 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1667/1823 剩余盾: 0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1667/1823 原来有盾: 0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:66/111 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1634/1823 剩余盾: 0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1634/1823 原来有盾: 0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:111/111 本段飘:45 本段扣血:45 本段扣盾:0
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1589/1823 剩余盾: 0
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011012][2] 用 42122212 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011012][2] 用 42122212 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[INFO:2022-11-1 18:20:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011012][2] 使用技能 42122212 ,令到 6[Monster_6_2_10011012][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:20:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122082,
"actEffect":
[
{
"additional":642,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":225,
"multipleEffectNum":0,
"effectType":2,
"additional2":225
},
{
"additional":42122082,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122082 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10011012][3] 用 42122082[13000508] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 867/1237 原来有盾: 0
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:225/225 本段飘:225 本段扣血:225 本段扣盾:0
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 642/1237 剩余盾: 0
[WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10011012][3] 使用技能 42122082 ,令到 7[Monster_7_3_10011012][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.033922700211406 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 103 1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":1407,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":182,
"multipleEffectNum":0,
"effectType":2,
"additional2":182
},
{
"additional":11,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1589 原有盾: 0 扣血量: 182 扣盾量: 0
[INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1407 现有盾: 0
[INFO:2022-11-1 18:20:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301019 持续时间:1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301019 持续时间:1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2022-11-1 18:20:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016954200342298 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016974400728941 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:20:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:20:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:20:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:20:41]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:41]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=386
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201201
actEffect {
targetId: 6
effectType: 2
effectNum: 224
additional: 55
additional2: 224
additional3: 224
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 13
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200005
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 4
effectType: 4
effectNum: 318
additional: 960
}
actEffect {
targetId: 2
effectType: 8
effectNum: 3
additional: 41200005
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200201
actEffect {
targetId: 6
effectType: 2
effectNum: 122
additional: 0
additional2: 122
additional3: 122
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200201
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203901
actEffect {
targetId: 5
effectType: 2
effectNum: 330
additional: 0
additional2: 330
additional3: 330
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41203901
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122081
actEffect {
targetId: 1
effectType: 2
effectNum: 80
additional: 1327
additional2: 80
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 2
effectNum: 182
additional: 1145
additional2: 182
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033910300582647 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201201,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":224,
"additional":55,
"additional2":224,
"additional3":224
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":13
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41200005,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":4,
"effectType":4,
"effectNum":318,
"additional":960
},
{
"targetId":2,
"effectType":8,
"effectNum":3,
"additional":41200005
}
],
"targetId":4
},
{
"actorType":1,
"castorId":3,
"actorId":41200201,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":122,
"additional":0,
"additional2":122,
"additional3":122
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200201
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":13
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41203901,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":330,
"additional":0,
"additional2":330,
"additional3":330
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41203901
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42122081,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":80,
"additional":1327,
"additional2":80,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":182,
"additional":1145,
"additional2":182,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":12,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201201,
"actEffect":
[
{
"additional":55,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":224,
"effectNum":224,
"multipleEffectNum":0,
"effectType":2,
"additional2":224
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 279/366 原来有盾: 0
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:112/224 本段飘:112 本段扣血:112 本段扣盾:0
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 167/366 剩余盾: 0
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 167/366 原来有盾: 0
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:224/224 本段飘:112 本段扣血:112 本段扣盾:0
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 55/366 剩余盾: 0
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 6[Monster_6_2_10011012][2] 增加了一个 buff [301022]
[INFO:2022-11-1 18:20:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:20:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:20:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41200005,
"actEffect":
[
{
"additional":10,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":960,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":318,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200005,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200005 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200005[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41200005 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301017]
[INFO:2022-11-1 18:20:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 642 血
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 318 血
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 960 血
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2022-11-1 18:20:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200005 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:20:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200201,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":122,
"effectNum":122,
"multipleEffectNum":0,
"effectType":2,
"additional2":122
},
{
"additional":41200201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 6[Monster_6_2_10011012][2] 一下
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 55/366 原来有盾: 0
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:122/122 本段飘:122 本段扣血:122 本段扣盾:0
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:20:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":13,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011012][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:20:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41203901,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":330,
"effectNum":330,
"multipleEffectNum":0,
"effectType":2,
"additional2":330
},
{
"additional":41203901,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:20:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 5[Monster_5_1_10011012][1] 一下
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011012
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 86/274 原来有盾: 0
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:330/330 本段飘:330 本段扣血:330 本段扣盾:0
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:20:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301017
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301017
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122081,
"actEffect":
[
{
"additional":1327,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":80,
"multipleEffectNum":0,
"effectType":2,
"additional2":80
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122081 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10011012][3] 用 42122081[13000507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1407/1823 原来有盾: 0
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:80 本段扣血:80 本段扣盾:0
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1327/1823 剩余盾: 0
[WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":1145,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":182,
"multipleEffectNum":0,
"effectType":2,
"additional2":182
},
{
"additional":11,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1327 原有盾: 0 扣血量: 182 扣盾量: 0
[INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1145 现有盾: 0
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011012
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:11 buffId:301019
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301019
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2022-11-1 18:20:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:20:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:20:46]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:46]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.017235899344087 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1
[INFO:2022-11-1 18:20:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:20:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:20:46]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:46]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.017075499519706 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1
[INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:20:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:20:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:20:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2022-11-1 18:20:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:20:46]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:46]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=169
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 7
effectType: 2
effectNum: 107
additional: 136
additional2: 107
additional3: 107
}
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301023
duration: 2
id: 14
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 7
effectType: 2
effectNum: 79
additional: 57
additional2: 79
additional3: 79
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 15
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 7
effectType: 2
effectNum: 80
additional: 0
additional2: 80
additional3: 80
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 15
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:20:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:20:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033478500321507 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1
[INFO:2022-11-1 18:20:46][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":107,
"additional":136,
"additional2":107,
"additional3":107
},
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301023,
"duration":2,
"id":14
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":79,
"additional":57,
"additional2":79,
"additional3":79
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":15
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":80,
"additional":0,
"additional2":80,
"additional3":80
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":14
},
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":15
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201200,
"actEffect":
[
{
"additional":136,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":107,
"effectNum":107,
"multipleEffectNum":0,
"effectType":2,
"additional2":107
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:20:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 243/329 原来有盾: 0
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 136/329 剩余盾: 0
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 7[Monster_7_3_10011012][3] 增加了一个 buff [301023]
[INFO:2022-11-1 18:20:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200004,
"actEffect":
[
{
"additional":57,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":79,
"effectNum":79,
"multipleEffectNum":0,
"effectType":2,
"additional2":79
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 136/329 原来有盾: 0
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:79/79 本段飘:79 本段扣血:79 本段扣盾:0
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 57/329 剩余盾: 0
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200004 ,令到 7[Monster_7_3_10011012][3] 增加了一个 buff [301021]
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200200,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":80,
"effectNum":80,
"multipleEffectNum":0,
"effectType":2,
"additional2":80
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:20:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:20:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 7[Monster_7_3_10011012][3] 一下
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 57/329 原来有盾: 0
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:40/80 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 17/329 剩余盾: 0
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 17/329 原来有盾: 0
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":14,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10011012][3] 覆盖移除了一个 buff[301023],不提示id不需要播放效果
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10011012][3] 覆盖移除了一个 buff[301021],不提示id不需要播放效果
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2022-11-1 18:20:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:20:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:20:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done
[INFO:2022-11-1 18:20:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:20:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:48]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016955500468612 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1
[INFO:2022-11-1 18:20:48][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:20:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:48]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 6
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016955800354481 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1
[INFO:2022-11-1 18:20:48][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:48]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:20:48]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:48]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:20:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.01668250001967 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 113 1
[INFO:2022-11-1 18:20:48][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:20:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011012
[INFO:2022-11-1 18:20:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:20:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:20:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:20:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12211 isShaping:false skinId:130022 otherSkillId:nil skills:[42122111,42122112,0] otherSkills:null allSkillActions:[13002207,13002208] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12208 isShaping:false skinId:130005 otherSkillId:nil skills:[42122081,42122082,0] otherSkills:null allSkillActions:[13000508,13000507] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406]
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22211 isShaping:false skinId:130014 otherSkillId:nil skills:[42222111,42222112,0] otherSkills:null allSkillActions:[13001407,13001408] allNormalActions:[13001404,13001406]
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的模型
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_1_12211,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_miantiaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_miantiaoguai_skill2.prefab effect obj pool
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/hit_miantiaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_miantiaoguai_skill2.prefab"]
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_1_12211 ====== Monster_10011013_1_12211 怪物的头顶ui
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的模型
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_2_12221 ====== Monster_10011013_2_12221 怪物的头顶ui
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的模型
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_3_12208,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_yumiguai_skill1.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yumiguai_skill1.prefab effect obj pool
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yumiguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yumiguai_skill1.prefab"]
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_3_12208 ====== Monster_10011013_3_12208 怪物的头顶ui
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_4_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的头顶ui
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10011013_999_22211,加载的特效[总数=]6,路径=["effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的头顶ui
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的模型
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的模型
[INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_4_22211 ====== Monster_10011013_4_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"]
[INFO:2022-11-1 18:20:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan2_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan2_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan2_skill2.prefab effect obj pool create effect/prefabs/show_shiyan2_boss_boneskill.prefab effect obj pool
[INFO:2022-11-1 18:20:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10011013_999_22211 ====== Monster_10011013_999_22211 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan2_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan2_skill2.prefab","effect\/prefabs\/atk_shiyan2_skill2.prefab","effect\/prefabs\/show_shiyan2_boss_boneskill.prefab"]
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2022-11-1 18:20:51][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:51][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2022-11-1 18:20:53][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:38]:{executeByClick}执行触发器:-> id: 113 go: SceneTrigger_113_4
[INFO:2022-11-1 18:20:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 12 当前队列数量= 1
[INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest
[INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 113
[INFO:2022-11-1 18:20:53]==> Sender Auto Serialize Message,extId=31,cmd=12,size=11
[INFO:2022-11-1 18:20:53]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:53]<== Receiver Message, socketClient version=2,extId=31,cmd=12,status=0,size=10
[INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 113
[INFO:2022-11-1 18:20:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetBarrierTriggerReply <---
[INFO:2022-11-1 18:20:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 12 所需时间单位秒 = 0.033453900367022 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 114 1
[INFO:2022-11-1 18:20:58][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10001101 3 2 -74.044324663281 0 -0.3 -75.5 0 0 1.4556753367186
[INFO:2022-11-1 18:20:58][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10001101 turnIndex: 3
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:20:58][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-11-1 18:20:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200004,41200005,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200200,41200201,41200202] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203900,41203901,41203902] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.016666699200869 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 116 1
[INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=807
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:20:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2022-11-1 18:20:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2012
skinId: 100017
position: 1
baseAttributes {
hp: 1145
thp: 1823
atk: 192
def: 197
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2000
skinId: 100001
position: 2
baseAttributes {
hp: 1419
thp: 1660
atk: 159
def: 135
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200004
position: 1
CD: 0
}
skillInfo {
skillId: 41200005
position: 2
CD: 1
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2002
skinId: 100002
position: 3
baseAttributes {
hp: 1183
thp: 1482
atk: 157
def: 144
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200200
position: 1
CD: 0
}
skillInfo {
skillId: 41200201
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41200202
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2039
skinId: 100041
position: 4
baseAttributes {
hp: 960
thp: 1237
atk: 170
def: 132
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203900
position: 1
CD: 0
}
skillInfo {
skillId: 41203901
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41203902
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 13501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 13501
}
defender {
units {
id: 5
modelId: 12211
skinId: 130022
position: 1
baseAttributes {
hp: 274
thp: 274
atk: 146
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122111
position: 1
CD: 0
}
skillInfo {
skillId: 42122112
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12221
skinId: 130029
position: 2
baseAttributes {
hp: 366
thp: 366
atk: 133
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122211
position: 1
CD: 0
}
skillInfo {
skillId: 42122212
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12208
skinId: 130005
position: 3
baseAttributes {
hp: 329
thp: 329
atk: 139
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122081
position: 1
CD: 0
}
skillInfo {
skillId: 42122082
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 22211
skinId: 130014
position: 4
baseAttributes {
hp: 2929
thp: 2929
atk: 172
def: 145
critic: 120
critic_dmg: 570
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222111
position: 1
CD: 0
}
skillInfo {
skillId: 42222112
position: 2
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 7
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.046857301145792 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 117 1
[INFO:2022-11-1 18:20:59][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2012,
"skinId":100017,
"position":1,
"baseAttributes":
{
"hp":1145,
"thp":1823,
"atk":192,
"def":197,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201200,
"position":1,
"CD":0
},
{
"skillId":41201201,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41201202,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2000,
"skinId":100001,
"position":2,
"baseAttributes":
{
"hp":1419,
"thp":1660,
"atk":159,
"def":135,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200004,
"position":1,
"CD":0
},
{
"skillId":41200005,
"position":2,
"CD":1,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2002,
"skinId":100002,
"position":3,
"baseAttributes":
{
"hp":1183,
"thp":1482,
"atk":157,
"def":144,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200200,
"position":1,
"CD":0
},
{
"skillId":41200201,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41200202,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2039,
"skinId":100041,
"position":4,
"baseAttributes":
{
"hp":960,
"thp":1237,
"atk":170,
"def":132,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203900,
"position":1,
"CD":0
},
{
"skillId":41203901,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41203902,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"13501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"13501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12211,
"skinId":130022,
"position":1,
"baseAttributes":
{
"hp":274,
"thp":274,
"atk":146,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122111,
"position":1,
"CD":0
},
{
"skillId":42122112,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12221,
"skinId":130029,
"position":2,
"baseAttributes":
{
"hp":366,
"thp":366,
"atk":133,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122211,
"position":1,
"CD":0
},
{
"skillId":42122212,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12208,
"skinId":130005,
"position":3,
"baseAttributes":
{
"hp":329,
"thp":329,
"atk":139,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122081,
"position":1,
"CD":0
},
{
"skillId":42122082,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":22211,
"skinId":130014,
"position":4,
"baseAttributes":
{
"hp":2929,
"thp":2929,
"atk":172,
"def":145,
"critic":120,
"critic_dmg":570,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222111,
"position":1,
"CD":0
},
{
"skillId":42222112,
"position":2,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":7,
"maxRound":30,
"isFinish":false
}
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.046857301145792 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 118 1
[INFO:2022-11-1 18:20:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-11-1 18:20:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:20:59][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016746900975704 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1
[INFO:2022-11-1 18:20:59][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.01684569939971 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1
[INFO:2022-11-1 18:20:59][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:20:59][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:20:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:20:59][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:20:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-11-1 18:20:59]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:20:59]||||| Sender socketClient version=2
[INFO:2022-11-1 18:20:59]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=706
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201202
actEffect {
targetId: 5
effectType: 2
effectNum: 242
additional: 32
additional2: 242
additional3: 242
}
actEffect {
targetId: 6
effectType: 2
effectNum: 234
additional: 132
additional2: 234
additional3: 234
}
actEffect {
targetId: 7
effectType: 2
effectNum: 239
additional: 90
additional2: 239
additional3: 239
}
actEffect {
targetId: 8
effectType: 2
effectNum: 239
additional: 2690
additional2: 239
additional3: 239
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 9
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 10
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 11
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 12
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41201202
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 8
effectType: 2
effectNum: 111
additional: 2579
additional2: 111
additional3: 111
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 13
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200202
actEffect {
targetId: 7
effectType: 2
effectNum: 319
additional: 0
additional2: 319
additional3: 319
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200202
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203902
actEffect {
targetId: 8
effectType: 2
effectNum: 370
additional: 2209
additional2: 370
additional3: 370
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301009
duration: 1
id: 14
additional: 186
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41203902
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 5
actorId: 9
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 10
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 12
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122112
actEffect {
targetId: 1
effectType: 2
effectNum: 123
additional: 1022
additional2: 123
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 150
additional: 1269
additional2: 150
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 140
additional: 1043
additional2: 140
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 148
additional: 960
additional2: 0
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 15
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 16
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122112
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122212
actEffect {
targetId: 4
effectType: 2
effectNum: 143
additional: 855
additional2: 105
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 17
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122212
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 8
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 13
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 2
effectNum: 61
additional: 794
additional2: 61
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:20:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:20:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033908201381564 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 121 1
[INFO:2022-11-1 18:20:59][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201202,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":242,
"additional":32,
"additional2":242,
"additional3":242
},
{
"targetId":6,
"effectType":2,
"effectNum":234,
"additional":132,
"additional2":234,
"additional3":234
},
{
"targetId":7,
"effectType":2,
"effectNum":239,
"additional":90,
"additional2":239,
"additional3":239
},
{
"targetId":8,
"effectType":2,
"effectNum":239,
"additional":2690,
"additional2":239,
"additional3":239
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":9
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":10
}
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":11
}
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":12
}
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41201202
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":111,
"additional":2579,
"additional2":111,
"additional3":111
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":13
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41200202,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":319,
"additional":0,
"additional2":319,
"additional3":319
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200202
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41203902,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":370,
"additional":2209,
"additional2":370,
"additional3":370
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301009,
"duration":1,
"id":14,
"additional":186
}
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41203902
}
],
"targetId":8
},
{
"actorType":2,
"castorId":5,
"actorId":9,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":10,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":12,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122112,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":123,
"additional":1022,
"additional2":123,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":150,
"additional":1269,
"additional2":150,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":140,
"additional":1043,
"additional2":140,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":148,
"additional":960,
"additional2":0,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":15
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":16
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122112
}
],
"targetId":4
},
{
"actorType":1,
"castorId":6,
"actorId":42122212,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":143,
"additional":855,
"additional2":105,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":17
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122212
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":4,
"castorId":8,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":13,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":61,
"additional":794,
"additional2":61,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:20:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2022-11-1 18:20:59][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/gbr/gbr6
[INFO:2022-11-1 18:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201202,
"actEffect":
[
{
"additional":32,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":242,
"effectNum":242,
"multipleEffectNum":0,
"effectType":2,
"additional2":242
},
{
"additional":132,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":234,
"effectNum":234,
"multipleEffectNum":0,
"effectType":2,
"additional2":234
},
{
"additional":90,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":239,
"effectNum":239,
"multipleEffectNum":0,
"effectType":2,
"additional2":239
},
{
"additional":2690,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":239,
"effectNum":239,
"multipleEffectNum":0,
"effectType":2,
"additional2":239
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201202,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2022-11-1 18:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-11-1 18:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2022-11-1 18:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧
[INFO:2022-11-1 18:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201202[10002509] 是aoe 干了 对面一堆人
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 274/274 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:24/242 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 250/274 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 366/366 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:23/234 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 343/366 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 329/329 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:23/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 306/329 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2929/2929 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:23/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2906/2929 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 250/274 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:48/242 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 226/274 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 343/366 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:46/234 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 320/366 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 306/329 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:46/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 283/329 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2906/2929 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:46/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2883/2929 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 226/274 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:72/242 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 202/274 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 320/366 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:69/234 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 297/366 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 283/329 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:69/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 260/329 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2883/2929 原来有盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:69/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2860/2929 剩余盾: 0
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 226
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 202/274 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:96/242 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 178/274 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 297/366 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:92/234 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 274/366 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 260/329 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:92/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 237/329 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2860/2929 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:92/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2837/2929 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 236
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 243
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 178/274 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:120/242 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154/274 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 274/366 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:115/234 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 251/366 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 237/329 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:115/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 214/329 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2837/2929 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:115/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2814/2929 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 244
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.3 1
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 154/274 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:144/242 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 130/274 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 251/366 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:138/234 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 228/366 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 214/329 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:138/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 191/329 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2814/2929 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:138/239 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2791/2929 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 251
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 0.3 1
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 255
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 130/274 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:242/242 本段飘:98 本段扣血:98 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 32/274 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 228/366 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:234/234 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 132/366 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 191/329 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:239/239 本段飘:101 本段扣血:101 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 90/329 剩余盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2791/2929 原来有盾: 0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:239/239 本段飘:101 本段扣血:101 本段扣盾:0
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2690/2929 剩余盾: 0
[WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 5[Monster_5_1_10011013][1] 增加了一个 buff [301015]
[INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 6[Monster_6_2_10011013][2] 增加了一个 buff [301015]
[INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 7[Monster_7_3_10011013][3] 增加了一个 buff [301015]
[INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301015]
[INFO:2022-11-1 18:21:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201202 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 256
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.5 1
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2022-11-1 18:21:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2022-11-1 18:21:5][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 954
[INFO:2022-11-1 18:21:5][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-11-1 18:21:5][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200004,
"actEffect":
[
{
"additional":2579,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":111,
"effectNum":111,
"multipleEffectNum":0,
"effectType":2,
"additional2":111
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2690/2929 原来有盾: 0
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:111/111 本段飘:111 本段扣血:111 本段扣盾:0
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2579/2929 剩余盾: 0
[WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200004 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301021]
[WARN:2022-11-1 18:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2022-11-1 18:21:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200202,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":319,
"effectNum":319,
"multipleEffectNum":0,
"effectType":2,
"additional2":319
},
{
"additional":41200202,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200202 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200202[10000209] 不是aoe 干了 7[Monster_7_3_10011013][3] 一下
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 90/329 原来有盾: 0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:31/319 本段飘:31 本段扣血:31 本段扣盾:0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 59/329 剩余盾: 0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 59/329 原来有盾: 0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:62/319 本段飘:31 本段扣血:31 本段扣盾:0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 28/329 剩余盾: 0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 28/329 原来有盾: 0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:93/319 本段飘:31 本段扣血:31 本段扣盾:0
[INFO:2022-11-1 18:21:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:124/319 本段飘:31 本段扣血:31 本段扣盾:0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:155/319 本段飘:31 本段扣血:31 本段扣盾:0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:186/319 本段飘:31 本段扣血:31 本段扣盾:0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/329 原来有盾: 0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:319/319 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/329 剩余盾: 0
[WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10011013][3] 覆盖移除了一个 buff[301015],不提示id不需要播放效果
[WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2022-11-1 18:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:21:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2022-11-1 18:21:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203902,
"actEffect":
[
{
"additional":2209,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":370,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":186,
"duration":1,
"id":14,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41203902,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:21:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203902 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203902[10003409] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10011013
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2579/2929 原来有盾: 0
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2209/2929 剩余盾: 0
[WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41203902 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301009]
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301009 effect/prefabs/battle_shield.prefab
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203902 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:21:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2022-11-1 18:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":10,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:9 buffId:301015
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:10 buffId:301015
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:12 buffId:301015
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122112,
"actEffect":
[
{
"additional":1022,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
},
{
"additional":1269,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":150,
"multipleEffectNum":0,
"effectType":2,
"additional2":150
},
{
"additional":1043,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":140,
"multipleEffectNum":0,
"effectType":2,
"additional2":140
},
{
"additional":960,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":148,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122112,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2022-11-1 18:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-11-1 18:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122112 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_10011013][1] 用 42122112[13002208] 是aoe 干了 对面一堆人
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1145/1823 原来有盾: 0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1022/1823 剩余盾: 0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1419/1660 原来有盾: 0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:150/150 本段飘:150 本段扣血:150 本段扣盾:0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1269/1660 剩余盾: 0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1183/1482 原来有盾: 0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:140/140 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1043/1482 剩余盾: 0
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 960/1237 原来有盾: 186
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:148/148 本段飘:148 本段扣血:0 本段扣盾:148
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 960/1237 剩余盾: 38
[WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011013][1] 用 42122112 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301017]
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_10011013][1] 用 42122112 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301017]
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10011013][1] 使用技能 42122112 ,令到 5[Monster_5_1_10011013][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122212,
"actEffect":
[
{
"additional":855,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":143,
"multipleEffectNum":0,
"effectType":2,
"additional2":105
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122212,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10011013][2] 用 42122212[13002908] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 960/1237 原来有盾: 38
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:42/143 本段飘:42 本段扣血:31 本段扣盾:11
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 929/1237 剩余盾: 27
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 929/1237 原来有盾: 27
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:84/143 本段飘:42 本段扣血:31 本段扣盾:11
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 898/1237 剩余盾: 16
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 898/1237 原来有盾: 16
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:59 本段扣血:43 本段扣盾:16
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 855/1237 剩余盾: 0
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10011013][2] 用 42122212 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10011013][2] 使用技能 42122212 ,令到 6[Monster_6_2_10011013][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:21:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301009],不提示id不需要播放效果
[WARN:2022-11-1 18:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
8[Monster_8_4_10011013][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":8,
"originalTargetId":0
}
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":794,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":61,
"multipleEffectNum":0,
"effectType":2,
"additional2":61
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:13 buffId:301021
[INFO:2022-11-1 18:21:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 855 原有盾: 0 扣血量: 61 扣盾量: 0
[INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 794 现有盾: 0
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2022-11-1 18:21:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:21:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:16]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016666399315 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1
[INFO:2022-11-1 18:21:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:21:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016753599047661 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1
[INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:21:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:21:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-11-1 18:21:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:21:16]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:16]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=427
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 6
effectType: 2
effectNum: 113
additional: 19
additional2: 113
additional3: 113
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301023
duration: 2
id: 18
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200005
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 15
}
actEffect {
targetId: 1
effectType: 4
effectNum: 318
additional: 1340
}
actEffect {
targetId: 2
effectType: 8
effectNum: 3
additional: 41200005
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 8
effectType: 2
effectNum: 78
additional: 2131
additional2: 78
additional3: 78
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 19
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203900
actEffect {
targetId: 6
effectType: 2
effectNum: 93
additional: 0
additional2: 93
additional3: 93
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 18
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122111
actEffect {
targetId: 3
effectType: 2
effectNum: 105
additional: 938
additional2: 105
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222112
actEffect {
targetId: 3
effectType: 2
effectNum: 476
additional: 462
additional2: 476
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 20
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301017
duration: 2
id: 21
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 42222112
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 2
effectNum: 61
additional: 733
additional2: 61
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 19
actEffect {
targetId: 8
effectType: 2
effectNum: 146
additional: 1985
additional2: 146
additional3: 146
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 19
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033950600773096 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 125 1
[INFO:2022-11-1 18:21:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":113,
"additional":19,
"additional2":113,
"additional3":113
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301023,
"duration":2,
"id":18
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41200005,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":15
},
{
"targetId":1,
"effectType":4,
"effectNum":318,
"additional":1340
},
{
"targetId":2,
"effectType":8,
"effectNum":3,
"additional":41200005
}
],
"targetId":1
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":78,
"additional":2131,
"additional2":78,
"additional3":78
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":19
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41203900,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":93,
"additional":0,
"additional2":93,
"additional3":93
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":18
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122111,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":105,
"additional":938,
"additional2":105,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":8,
"actorId":42222112,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":476,
"additional":462,
"additional2":476,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":20
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301017,
"duration":2,
"id":21
}
},
{
"targetId":8,
"effectType":8,
"effectNum":5,
"additional":42222112
}
],
"targetId":3
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":61,
"additional":733,
"additional2":61,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":19,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":146,
"additional":1985,
"additional2":146,
"additional3":146
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":19,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201200,
"actEffect":
[
{
"additional":19,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":113,
"effectNum":113,
"multipleEffectNum":0,
"effectType":2,
"additional2":113
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 6[Monster_6_2_10011013][2] 一下
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 132/366 原来有盾: 0
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:113/113 本段飘:113 本段扣血:113 本段扣盾:0
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 19/366 剩余盾: 0
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 6[Monster_6_2_10011013][2] 增加了一个 buff [301023]
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41200005,
"actEffect":
[
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":1340,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":318,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200005,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2022-11-1 18:21:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200005 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200005[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2022-11-1 18:21:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41200005 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301017]
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 1022 血
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 318 血
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 1340 血
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200005 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200200,
"actEffect":
[
{
"additional":2131,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":78,
"effectNum":78,
"multipleEffectNum":0,
"effectType":2,
"additional2":78
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2209/2929 原来有盾: 0
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:39/78 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2170/2929 剩余盾: 0
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2170/2929 原来有盾: 0
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:78/78 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2131/2929 剩余盾: 0
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200200 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301019]
[WARN:2022-11-1 18:21:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:21:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41203900,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":93,
"effectNum":93,
"multipleEffectNum":0,
"effectType":2,
"additional2":93
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 6[Monster_6_2_10011013][2] 一下
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 19/366 原来有盾: 0
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:93/93 本段飘:93 本段扣血:93 本段扣盾:0
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/366 剩余盾: 0
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":18,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10011013][2] 覆盖移除了一个 buff[301023],不提示id不需要播放效果
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:21:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301017
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122111,
"actEffect":
[
{
"additional":938,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":105,
"multipleEffectNum":0,
"effectType":2,
"additional2":105
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122111 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10011013][1] 用 42122111[13002207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1043/1482 原来有盾: 0
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:105/105 本段飘:105 本段扣血:105 本段扣盾:0
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 938/1482 剩余盾: 0
[WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222112,
"actEffect":
[
{
"additional":462,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":476,
"multipleEffectNum":0,
"effectType":2,
"additional2":476
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":21,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222112,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222112 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10011013][4] 用 42222112[13001408] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-11-1 18:21:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10011013
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 32
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 938/1482 原来有盾: 0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:238/476 本段飘:238 本段扣血:238 本段扣盾:0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 700/1482 剩余盾: 0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 700/1482 原来有盾: 0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:238 本段扣血:238 本段扣盾:0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 462/1482 剩余盾: 0
[WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10011013][4] 用 42222112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301016]
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10011013][4] 用 42222112 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301017]
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_10011013][4] 使用技能 42222112 ,令到 8[Monster_8_4_10011013][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 49
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":733,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":61,
"multipleEffectNum":0,
"effectType":2,
"additional2":61
},
{
"additional":1985,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":146,
"effectNum":146,
"multipleEffectNum":0,
"effectType":2,
"additional2":146
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 794 原有盾: 0 扣血量: 61 扣盾量: 0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 733 现有盾: 0
[INFO:2022-11-1 18:21:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 2131 原有盾: 0 扣血量: 146 扣盾量: 0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 1985 现有盾: 0
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301019
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:19 buffId:301019
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2022-11-1 18:21:21][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:21:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:21:21]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:21]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.01664979942143 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 127 1
[INFO:2022-11-1 18:21:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:21:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:21:21]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:21]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016720701009035 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 0 1
[INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:21:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:21:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:21:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:21:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:21:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-11-1 18:21:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:21:21]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:21]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=309
[INFO:2022-11-1 18:21:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201201
actEffect {
targetId: 5
effectType: 2
effectNum: 220
additional: 0
additional2: 220
additional3: 220
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200006
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 21
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301013
duration: 2
id: 22
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 22
}
actEffect {
targetId: 3
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 23
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41200006
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200201
actEffect {
targetId: 8
effectType: 2
effectNum: 120
additional: 1865
additional2: 120
additional3: 120
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200201
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203901
actEffect {
targetId: 8
effectType: 2
effectNum: 325
additional: 1540
additional2: 325
additional3: 325
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41203901
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222111
actEffect {
targetId: 4
effectType: 2
effectNum: 114
additional: 619
additional2: 114
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 3
actorId: 23
actEffect {
targetId: 3
effectType: 7
effectNum: 2
additional: 23
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:21:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:21:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033670699223876 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 1 1
[INFO:2022-11-1 18:21:22][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201201,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":220,
"additional":0,
"additional2":220,
"additional3":220
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41200006,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":21
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301013,
"duration":2,
"id":22
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":22
},
{
"targetId":3,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":23
}
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41200006
}
],
"targetId":3
},
{
"actorType":1,
"castorId":3,
"actorId":41200201,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":120,
"additional":1865,
"additional2":120,
"additional3":120
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200201
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41203901,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":325,
"additional":1540,
"additional2":325,
"additional3":325
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41203901
}
],
"targetId":8
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222111,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":114,
"additional":619,
"additional2":114,
"additional3":0
}
],
"targetId":4
},
{
"actorType":2,
"castorId":3,
"actorId":23,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":2,
"additional":23
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":220,
"effectNum":220,
"multipleEffectNum":0,
"effectType":2,
"additional2":220
},
{
"additional":41201201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_10011013][1] 一下
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 32/274 原来有盾: 0
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:110/220 本段飘:110 本段扣血:110 本段扣盾:0
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/274 原来有盾: 0
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:220/220 本段飘:110 本段扣血:110 本段扣盾:0
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/274 剩余盾: 0
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-11-1 18:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:21:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2022-11-1 18:21:22][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/hg/hg6
[INFO:2022-11-1 18:21:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10011013
[INFO:2022-11-1 18:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41200006,
"actEffect":
[
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":22,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":23,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200006,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-11-1 18:21:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2022-11-1 18:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200006 , 大招:true 结束方式:闪光帧
[INFO:2022-11-1 18:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200006[10000109] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:21:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301017]
[INFO:2022-11-1 18:21:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013]
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301013],不提示id不需要播放效果
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013]
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab
[INFO:2022-11-1 18:21:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200006 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2022-11-1 18:21:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[INFO:2022-11-1 18:21:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2022-11-1 18:21:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200201,
"actEffect":
[
{
"additional":1865,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":120,
"effectNum":120,
"multipleEffectNum":0,
"effectType":2,
"additional2":120
},
{
"additional":41200201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200201[10000208] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1985/2929 原来有盾: 0
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1865/2929 剩余盾: 0
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203901,
"actEffect":
[
{
"additional":1540,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":325,
"effectNum":325,
"multipleEffectNum":0,
"effectType":2,
"additional2":325
},
{
"additional":41203901,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203901 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203901[10003408] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1865/2929 原来有盾: 0
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:325/325 本段飘:325 本段扣血:325 本段扣盾:0
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1540/2929 剩余盾: 0
[WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203901 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-11-1 18:21:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301016 持续时间:1
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222111,
"actEffect":
[
{
"additional":619,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":114,
"multipleEffectNum":0,
"effectType":2,
"additional2":114
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222111 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10011013][4] 用 42222111[13001407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 733/1237 原来有盾: 0
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:114/114 本段飘:114 本段扣血:114 本段扣盾:0
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 619/1237 剩余盾: 0
[WARN:2022-11-1 18:21:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2022-11-1 18:21:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":23,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:23 buffId:301013 持续时间:2
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2022-11-1 18:21:30][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:21:30]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:30]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016942299902439 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1
[INFO:2022-11-1 18:21:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:21:30]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:30]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016897199675441 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1
[INFO:2022-11-1 18:21:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:21:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:21:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-11-1 18:21:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:21:30]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:30]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=251
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 8
effectType: 2
effectNum: 114
additional: 1426
additional2: 114
additional3: 114
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301023
duration: 2
id: 24
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 8
effectType: 2
effectNum: 81
additional: 1345
additional2: 81
additional3: 81
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 25
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 8
effectType: 2
effectNum: 82
additional: 1263
additional2: 82
additional3: 82
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203900
actEffect {
targetId: 8
effectType: 2
effectNum: 94
additional: 1169
additional2: 94
additional3: 94
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 24
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 24
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 8
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 25
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 23
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 23
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:21:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:21:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.016664599999785 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 5 1
[INFO:2022-11-1 18:21:30][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":114,
"additional":1426,
"additional2":114,
"additional3":114
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301023,
"duration":2,
"id":24
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":81,
"additional":1345,
"additional2":81,
"additional3":81
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":25
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":82,
"additional":1263,
"additional2":82,
"additional3":82
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41203900,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":94,
"additional":1169,
"additional2":94,
"additional3":94
}
],
"targetId":8
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":24,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":24
}
],
"targetId":0
},
{
"actorType":4,
"castorId":8,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":25,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":23,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":23
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41201200,
"actEffect":
[
{
"additional":1426,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":114,
"effectNum":114,
"multipleEffectNum":0,
"effectType":2,
"additional2":114
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":24,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1540/2929 原来有盾: 0
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:114/114 本段飘:114 本段扣血:114 本段扣盾:0
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1426/2929 剩余盾: 0
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301023]
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200004,
"actEffect":
[
{
"additional":1345,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":81,
"effectNum":81,
"multipleEffectNum":0,
"effectType":2,
"additional2":81
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1426/2929 原来有盾: 0
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1345/2929 剩余盾: 0
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200004 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301021]
[WARN:2022-11-1 18:21:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:21:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200200,
"actEffect":
[
{
"additional":1263,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":82,
"effectNum":82,
"multipleEffectNum":0,
"effectType":2,
"additional2":82
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1345/2929 原来有盾: 0
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:41/82 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1304/2929 剩余盾: 0
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1304/2929 原来有盾: 0
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:82/82 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1263/2929 剩余盾: 0
[WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203900,
"actEffect":
[
{
"additional":1169,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":94,
"effectNum":94,
"multipleEffectNum":0,
"effectType":2,
"additional2":94
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1263/2929 原来有盾: 0
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:94/94 本段飘:94 本段扣血:94 本段扣盾:0
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1169/2929 剩余盾: 0
[WARN:2022-11-1 18:21:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":24,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301016
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:24 buffId:301023 持续时间:1
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2022-11-1 18:21:32][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
8[Monster_8_4_10011013][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":8,
"originalTargetId":0
}
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":25,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":23,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:25 buffId:301021
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:23 buffId:301013 持续时间:1
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2022-11-1 18:21:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:21:33]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:33]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016813300549984 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 6 1
[INFO:2022-11-1 18:21:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:21:33]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:33]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016665199771523 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 7 1
[INFO:2022-11-1 18:21:33][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:21:33][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:21:33][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-11-1 18:21:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:21:33]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:33]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=291
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201200
actEffect {
targetId: 8
effectType: 2
effectNum: 106
additional: 1063
additional2: 106
additional3: 106
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200005
actEffect {
targetId: 4
effectType: 4
effectNum: 318
additional: 937
}
actEffect {
targetId: 2
effectType: 8
effectNum: 3
additional: 41200005
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 4
effectNum: 159
additional: 621
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200200
actEffect {
targetId: 8
effectType: 2
effectNum: 83
additional: 980
additional2: 83
additional3: 83
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 26
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203900
actEffect {
targetId: 8
effectType: 2
effectNum: 91
additional: 889
additional2: 91
additional3: 91
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 8
actorId: 24
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222111
actEffect {
targetId: 1
effectType: 2
effectNum: 91
additional: 1249
additional2: 91
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 3
actorId: 23
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 2
effectNum: 146
additional: 743
additional2: 146
additional3: 146
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
isFinish: false
}
[INFO:2022-11-1 18:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.033790400251746 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 8 1
[INFO:2022-11-1 18:21:33][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201200,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":106,
"additional":1063,
"additional2":106,
"additional3":106
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41200005,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":318,
"additional":937
},
{
"targetId":2,
"effectType":8,
"effectNum":3,
"additional":41200005
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":159,
"additional":621
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200200,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":83,
"additional":980,
"additional2":83,
"additional3":83
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":26
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41203900,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":91,
"additional":889,
"additional2":91,
"additional3":91
}
],
"targetId":8
},
{
"actorType":2,
"castorId":8,
"actorId":24,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222111,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":91,
"additional":1249,
"additional2":91,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":3,
"actorId":23,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":23
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":26,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":146,
"additional":743,
"additional2":146,
"additional3":146
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":26,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41201200,
"actEffect":
[
{
"additional":1063,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":106,
"effectNum":106,
"multipleEffectNum":0,
"effectType":2,
"additional2":106
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1169/2929 原来有盾: 0
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:106/106 本段飘:106 本段扣血:106 本段扣盾:0
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1063/2929 剩余盾: 0
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41200005,
"actEffect":
[
{
"additional":937,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":318,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200005,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2022-11-1 18:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200005 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200005[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 619 血
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 318 血
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 937 血
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200005 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":621,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":159,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 462 血
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 159 血
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 621 血
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200200,
"actEffect":
[
{
"additional":980,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":83,
"effectNum":83,
"multipleEffectNum":0,
"effectType":2,
"additional2":83
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200200[10000207] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1063/2929 原来有盾: 0
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:41/83 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1022/2929 剩余盾: 0
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1022/2929 原来有盾: 0
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:42 本段扣血:42 本段扣盾:0
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 980/2929 剩余盾: 0
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200200 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301019]
[WARN:2022-11-1 18:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203900,
"actEffect":
[
{
"additional":889,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":91,
"effectNum":91,
"multipleEffectNum":0,
"effectType":2,
"additional2":91
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203900 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203900[10003407] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 980/2929 原来有盾: 0
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:91/91 本段飘:91 本段扣血:91 本段扣盾:0
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 889/2929 剩余盾: 0
[WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:24 buffId:301023
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222111,
"actEffect":
[
{
"additional":1249,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":91,
"multipleEffectNum":0,
"effectType":2,
"additional2":91
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222111 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10011013][4] 用 42222111[13001407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1340/1823 原来有盾: 0
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:91/91 本段飘:91 本段扣血:91 本段扣盾:0
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1249/1823 剩余盾: 0
[WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":23,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":743,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":146,
"effectNum":146,
"multipleEffectNum":0,
"effectType":2,
"additional2":146
},
{
"additional":26,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:23 buffId:301013
[INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 889 原有盾: 0 扣血量: 146 扣盾量: 0
[INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 743 现有盾: 0
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:26 buffId:301019
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2022-11-1 18:21:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:21:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:21:36]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:36]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016669400036335 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1
[INFO:2022-11-1 18:21:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-11-1 18:21:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:21:36]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:36]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.016664000228047 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1
[INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:21:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-11-1 18:21:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-11-1 18:21:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-11-1 18:21:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-11-1 18:21:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-11-1 18:21:36]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:36]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=287
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201202
actEffect {
targetId: 8
effectType: 2
effectNum: 243
additional: 500
additional2: 243
additional3: 243
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41201202
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200004
actEffect {
targetId: 8
effectType: 2
effectNum: 83
additional: 417
additional2: 83
additional3: 83
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200202
actEffect {
targetId: 8
effectType: 2
effectNum: 217
additional: 200
additional2: 217
additional3: 217
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 27
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 28
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200202
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41203902
actEffect {
targetId: 8
effectType: 2
effectNum: 360
additional: 0
additional2: 360
additional3: 360
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301009
duration: 1
id: 29
additional: 186
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41203902
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 29
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
isFinish: true
}
[INFO:2022-11-1 18:21:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-11-1 18:21:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.017133500427008 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1
[INFO:2022-11-1 18:21:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201202,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":243,
"additional":500,
"additional2":243,
"additional3":243
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41201202
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41200004,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":83,
"additional":417,
"additional2":83,
"additional3":83
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41200202,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":217,
"additional":200,
"additional2":217,
"additional3":217
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":27
}
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":28
}
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200202
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41203902,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":360,
"additional":0,
"additional2":360,
"additional3":360
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301009,
"duration":1,
"id":29,
"additional":186
}
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41203902
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":27
},
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":28
},
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":29,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":29
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2022-11-1 18:21:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/gbr/gbr6
[INFO:2022-11-1 18:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41201202,
"actEffect":
[
{
"additional":500,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":243,
"effectNum":243,
"multipleEffectNum":0,
"effectType":2,
"additional2":243
},
{
"additional":41201202,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-11-1 18:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-11-1 18:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧
[INFO:2022-11-1 18:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201202[10002509] 是aoe 干了 对面一堆人
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 743/2929 原来有盾: 0
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:24/243 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 719/2929 剩余盾: 0
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 719/2929 原来有盾: 0
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:48/243 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 695/2929 剩余盾: 0
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 695/2929 原来有盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:72/243 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 671/2929 剩余盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 226
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 671/2929 原来有盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:96/243 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 647/2929 剩余盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 236
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 243
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 647/2929 原来有盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:120/243 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 623/2929 剩余盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 244
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.3 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 623/2929 原来有盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:144/243 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 599/2929 剩余盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 251
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 0.3 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 255
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 599/2929 原来有盾: 0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:243/243 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 500/2929 剩余盾: 0
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201202 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 256
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.5 1
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2022-11-1 18:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2022-11-1 18:21:42][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 243
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200004,
"actEffect":
[
{
"additional":417,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":83,
"effectNum":83,
"multipleEffectNum":0,
"effectType":2,
"additional2":83
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200004 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200004[10000107] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 500/2929 原来有盾: 0
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:83 本段扣血:83 本段扣盾:0
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 417/2929 剩余盾: 0
[WARN:2022-11-1 18:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2022-11-1 18:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200202,
"actEffect":
[
{
"additional":200,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":217,
"effectNum":217,
"multipleEffectNum":0,
"effectType":2,
"additional2":217
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":28,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200202,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200202 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200202[10000209] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 417/2929 原来有盾: 0
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:21/217 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 396/2929 剩余盾: 0
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 396/2929 原来有盾: 0
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:42/217 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2022-11-1 18:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 375/2929 剩余盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 375/2929 原来有盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:63/217 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 354/2929 剩余盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 354/2929 原来有盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:84/217 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 333/2929 剩余盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 333/2929 原来有盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:105/217 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 312/2929 剩余盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 312/2929 原来有盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:126/217 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 291/2929 剩余盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 291/2929 原来有盾: 0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:217/217 本段飘:91 本段扣血:91 本段扣盾:0
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 200/2929 剩余盾: 0
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200202 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301015]
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200202 ,令到 8[Monster_8_4_10011013][4] 增加了一个 buff [301014]
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203902,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":360,
"effectNum":360,
"multipleEffectNum":0,
"effectType":2,
"additional2":360
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":186,
"duration":1,
"id":29,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41203902,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-11-1 18:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203902 , 大招:false 结束方式:攻击动作完成
[INFO:2022-11-1 18:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41203902[10003409] 不是aoe 干了 8[Monster_8_4_10011013][4] 一下
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 200/2929 原来有盾: 0
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/2929 剩余盾: 0
[WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41203902 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301009]
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41203902 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-11-1 18:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2022-11-1 18:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":27,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":28,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10011013][4] 覆盖移除了一个 buff[301015],不提示id不需要播放效果
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10011013][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2022-11-1 18:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-11-1 18:21:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":29,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:29 buffId:301009
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-11-1 18:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2022-11-1 18:21:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-11-1 18:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-11-1 18:21:50]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.016664499416947 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2022-11-1 18:21:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-11-1 18:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-11-1 18:21:50]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 12
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.024449300020933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2022-11-1 18:21:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-11-1 18:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:50]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-11-1 18:21:50]||||| Sender socketClient version=2
[INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 6
count: 343
}
[INFO:2022-11-1 18:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-11-1 18:21:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 15 1
[INFO:2022-11-1 18:21:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:21:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:21:50]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 8
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 8
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 8
hasFinished: false
donCount: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 16 1
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=210
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=83
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 350003
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2012
baseAttr {
hp: 1878
atk: 198
def: 203
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666678056445
rank: 1
luck: 6
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
exp: 3064
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100017
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 17 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014008
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 14
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 18 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=221
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=95
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=221
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=75
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 350002
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2000
baseAttr {
hp: 1715
atk: 165
def: 139
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666669641407
rank: 1
luck: 6
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
exp: 1464
state: 129
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 4
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 19 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000008
voice: 1000023
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: true
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 11
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 20 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 350004
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2002
baseAttr {
hp: 1534
atk: 163
def: 149
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666680645589
rank: 1
luck: 4
sks {
skillId: 41200200
strengthenLevel: 1
}
sks {
skillId: 41200201
strengthenLevel: 1
}
sks {
skillId: 41200202
strengthenLevel: 1
}
exp: 1145
state: 129
strengthenRate: 0
livingSks {
skillId: 40300006
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100002
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 21 1
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=221
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=75
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002006
voice: 1002005
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 22 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 350005
isInFormation: true
masterPlayerID: 13501
heroTypeIdx: 2039
baseAttr {
hp: 1281
atk: 177
def: 137
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1666687442996
rank: 1
luck: 6
sks {
skillId: 41203900
strengthenLevel: 1
}
sks {
skillId: 41203901
strengthenLevel: 1
}
sks {
skillId: 41203902
strengthenLevel: 1
}
exp: 822
state: 129
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100041
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 23 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019006
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019009
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 9
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 24 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=24,status=0,size=11
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=22,cmd=2,status=0,size=217
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=63
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 290
count: 229730
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 25 1
[INFO:2022-11-1 18:21:51][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2026
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroFirstGainPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 24 || 0 HeroFirstGainPush 26 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 420002
isInFormation: false
masterPlayerID: 13501
heroTypeIdx: 2026
baseAttr {
hp: 894
atk: 123
def: 88
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1667298106879
rank: 1
luck: 3
sks {
skillId: 41202600
strengthenLevel: 1
}
sks {
skillId: 41202601
strengthenLevel: 1
}
sks {
skillId: 41202602
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300004
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100028
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 27 1
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=133
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 0
maxLevel: 0
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 28 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 13501
name: 윤아연30
gender: 2
portrait: 11100001
exp: 6491
signature:
chefTitle: 0
roleNum: 7
heroRate: 14
dungeonCount: 21
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 6
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1666602333
lastLogoutTime: 1666943558
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1666669641
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 29 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=53
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=24
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=63
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=23,cmd=2,status=0,size=63
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=112
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 1
infos {
id: 2026
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 6
infos {
id: 2026
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 11
infos {
id: 2026
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 30 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 420002
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 31 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 0
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“소주, 소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 빅헤드와 숏테일도 너를 그리워 해.” 솽피나이가 “네가 보고 싶다고”라는 메시지를 다량으로 전송해서, 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=11
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=55,cmd=3,status=0,size=44
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 33 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!” 아푸가 당신에게 한번에 66개의 이모티콘팩을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62012001
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012002
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012003
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012004
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012005
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012006
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012007
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012008
progress: 9
reachTime: 0
isGainBonus: false
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 34 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11040001
count: 2
lastUseTime: 1635762106955
composeCount: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 35 1
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=21
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 6551
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 36 1
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:21:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-11-1 18:21:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!” 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62028014
progress: 1
reachTime: 1667298106
isGainBonus: false
}
achievementInfos {
id: 62028031
progress: 1
reachTime: 0
isGainBonus: false
}
achievementTypeInfos {
id: 4
typeScore: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 37 1
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000012
progress: 1
hasFinished: false
donCount: 0
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 38 1
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=158
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 60
heroExp: 167
heroExp: 167
heroExp: 167
heroExp: 167
dropBonus {
materilType: 2
materilId: 2
change: 290
}
dropBonus {
materilType: 1
materilId: 11040001
change: 2
}
dropBonus {
materilType: 4
materilId: 2026
change: 1
}
exExp: 668
hasGetBonus: 4#2026#1
allDamage: 10788
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 5
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 10788
teamGetDamage: 5519
unitDamages {
position: 1
damage: 3934
getDamage: 1570
unqiueId: 350003
}
unitDamages {
position: 2
damage: 1100
getDamage: 632
unqiueId: 350002
}
unitDamages {
position: 3
damage: 2065
getDamage: 1479
unqiueId: 350004
}
unitDamages {
position: 4
damage: 3397
getDamage: 1838
unqiueId: 350005
}
}
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 39 1
[INFO:2022-11-1 18:21:51]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2022-11-1 18:21:51][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"10788",
"teamGetDamage":"5519",
"unitDamages":
[
{
"position":1,
"damage":"3934",
"getDamage":"1570",
"unqiueId":"350003"
},
{
"position":2,
"damage":"1100",
"getDamage":"632",
"unqiueId":"350002"
},
{
"position":3,
"damage":"2065",
"getDamage":"1479",
"unqiueId":"350004"
},
{
"position":4,
"damage":"3397",
"getDamage":"1838",
"unqiueId":"350005"
}
]
}
[INFO:2022-11-1 18:21:51][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-11-1 18:21:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.30166060104966 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 40 1
[INFO:2022-11-1 18:21:51][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-11-1 18:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_10011013
[INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:21:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-11-1 18:21:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-11-1 18:21:53][logic/extensions/fb/core/core/util/FbUtil.lua:182]:{checkBarrierPlayStoryId}已通关,剧情未勾选,不播放story -> 10001101 1000113
[INFO:2022-11-1 18:21:53][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-11-1 18:21:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:53][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2022-11-1 18:21:53][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2022-11-1 18:21:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2022-11-1 18:21:55][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2022-11-1 18:21:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:21:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:22:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-11-1 18:22:1]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-11-1 18:22:1]||||| Sender socketClient version=2
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":18,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1007
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 13 : 0 的推送 推送ID为 1008
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":13,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 주문을 완료하면 풍부한 보상을 얻을 수 있어~","number":1}
[INFO:2022-11-1 18:22:1]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=64
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 0 的推送 推送ID为 1009
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1010
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【연회】연회 주문서 전달! 어서 음식을 준비해~","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":7,"contentText":"【동심 토요일】소주, 보상 전달! 접속 시 토요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":1,"contentText":"【개운한 일요일】소주, 보상 전달! 접속 시 일요일 보너스를 수령할 수 있고, 내일 접속 시에도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":1,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"테이스티 스토리","sound":"1","dayOfWeek":2,"contentText":"【이벤트 월요일】소주, 보상 전달! 접속만하면 월요일 보상을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"테이스티 스토리","contentText":"【체력 수령】소주, 야식이 준비 되었어. 밤에 제때 먹도록 해~","number":1}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-11-1 18:22:1][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-11-1 18:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"테이스티 스토리","number":1,"sound":"1","autoCancel":true,"contentText":"“최근 너무 바빠서 공상을 케어할 시간조차 없는 거야? 네게 필요한 건 네 방에 넣어뒀으니, 한번 봐봐.” 총소해삼이 이건 좋은 비서가 마음을 돌리는 데 꼭 필요한 지출이라고 표현합니다.","interval":432000000}
[INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2022-11-1 18:22:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-11-1 18:22:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.064267702400684 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1
[INFO:2022-11-1 18:22:3][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_1 enterFinish
[INFO:2022-11-1 18:22:5][logic/extensions/callhero/view/CallHeroGetView.lua:439]:{closure}CallHeroGetView:AddListener
[INFO:2022-11-1 18:22:5][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_close1 hideFinish
[INFO:2022-11-1 18:22:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shouzhi.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2022-11-1 18:22:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shouzhi.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-11-1 18:22:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-11-1 18:22:10][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:22:10][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2022-11-1 18:22:10][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2022-11-1 18:22:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-11-1 18:22:40][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2022-11-1 18:22:42][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_close end
[INFO:2022-11-1 18:22:42][logic/extensions/callhero/view/CallHeroGetView.lua:140]:{closure}CallHeroGetView:_onAnimationEvent callheroget_new_close start
[INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10001101
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2022-11-1 18:22:43][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2022-11-1 18:22:43][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220008
[INFO:2022-11-1 18:22:43][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:22:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-11-1 18:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:22:43]DestroyUnusedResources:140,2,time=,paths:
[INFO:2022-11-1 18:22:44][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-11-1 18:22:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:22:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-11-1 18:22:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-11-1 18:22:44]||||| Sender socketClient version=2
[INFO:2022-11-1 18:22:44]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-11-1 18:22:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-11-1 18:22:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.041185200214386 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 47 1
[INFO:2022-11-1 18:22:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:22:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:22:44][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-11-1 18:22:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:22:45][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:22:45]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:27:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1}
[INFO:2022-11-1 18:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:44:56]<== Receiver Message, socketClient version=2,extId=-1,cmd=4,status=-6,size=25
[INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 1;
content:)
[INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 2;
content:)
[INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 3;
content:)
[INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 4;
content:)
[INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 5;
content:)
[INFO:2022-11-1 18:44:56]: RECEIVE_HEADER_SIZE = 0;retry 6;
content:)
[INFO:2022-11-1 18:44:56]1 headerBuffer== socketClient version=2@Exception@: RECEIVE_HEADER_SIZE = 0;retry 6;
content:)
at Framework.ByteMsgReceiver.Run () [0x000ea] in F:\PJG\pjg-client-ko-dev\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:67
[INFO:2022-11-1 18:44:56]reciever LostConnect,version=2
[INFO:2022-11-1 18:44:56][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{_reConnectFailTodo}网络连接着,需要重登陆,主动断开socket连接
[INFO:2022-11-1 18:44:56][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调
[INFO:2022-11-1 18:44:56]1 status:DisConnect
[INFO:2022-11-1 18:44:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-11-1 18:44:56]1 receiver DoLostConnect,version=2
[INFO:2022-11-1 18:44:56]1 sender LostConnect
[INFO:2022-11-1 18:44:56]1 sender DoLostConnect
[INFO:2022-11-1 18:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 18:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 18:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 18:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 18:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 19:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 19:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 19:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 19:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 20:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 20:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 20:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 20:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 21:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 21:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 21:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 21:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 22:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 22:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 22:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 22:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:0:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2022-11-1 23:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-1 23:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-1 23:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-1 23:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-1 23:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 0:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 0:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 0:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 0:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 1:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 1:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 1:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 1:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 2:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 2:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 2:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 2:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 3:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 3:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 3:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 3:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:0:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-11-2 4:0:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 3
[INFO:2022-11-2 4:0:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 4
[INFO:2022-11-2 4:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 4:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 4:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 4:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 4:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 5:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 5:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 5:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 5:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 6:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 6:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 6:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 6:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 7:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 7:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 7:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 7:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:27:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:27:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:27:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:27:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:32:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:32:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:32:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:32:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:37:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:37:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:37:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:37:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:42:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:42:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:42:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:42:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:47:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:47:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:47:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:47:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:52:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:52:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:52:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:52:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 8:57:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 8:57:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 8:57:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 8:57:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 9:2:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 9:2:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 9:2:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 9:2:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 9:7:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 9:7:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 9:7:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 9:7:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 9:12:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 9:12:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 9:12:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 9:12:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 9:17:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 9:17:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 9:17:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 9:17:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 9:22:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-11-2 9:22:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-11-2 9:22:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-11-2 9:22:43]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-11-2 9:27:41]Quit App!
[INFO:2022-11-2 9:27:41]Destroy App!