[INFO:2022-9-15 11:30:0]PJG Start [INFO:2022-9-15 11:30:0]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9 [INFO:2022-9-15 11:30:0]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9 [INFO:2022-9-15 11:30:0]AoUnityStarter Start [INFO:2022-9-15 11:30:0]Start App [INFO:2022-9-15 11:30:0]BundleResourceLoader type:BundleResourceLoader [INFO:2022-9-15 11:30:0]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2022-9-15 11:30:0]ResourceCache.Instance.isLuaBundle=True [INFO:2022-9-15 11:30:0]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:0]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2022-9-15 11:30:0]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:0]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2022-9-15 11:30:0]AoUnityStarter StartLua [INFO:2022-9-15 11:30:0]ver20100 jit: false [INFO:2022-9-15 11:30:0]os: OSX, arch: arm64 [INFO:2022-9-15 11:30:1][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.main:73]:{closure}=======================百田渠道包======================= [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [WARN:2022-9-15 11:30:1][@bootstrap/BootstrapLauncher.lua:171]:{start}非腾讯渠道 初始化 Bugly [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:409]:{initBugly}bugly 开启监听c#的异常!! [INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 1 112 4 com.madfun.swykr [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.6 [INFO:2022-9-15 11:30:1][@bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHandlerBaitian.lua:35]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 1 112 4 com.madfun.swykr [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 1.0.6 [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersionData is empty. [INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 0.0.0 [INFO:2022-9-15 11:30:1]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新. [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncher.lua:341]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2022-9-15 11:30:1]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2022-9-15 11:30:1]DestroyUnusedResources:2,2,time=,paths: [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncher.lua:349]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHandlerBaitian.lua:269]:{onHotupdateDone}热更新流程完毕 [INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2022-9-15 11:30:2]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:2][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2022-9-15 11:30:2]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:2][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2022-9-15 11:30:3]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:3][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2022-9-15 11:30:3][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2022-9-15 11:30:3][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2022-9-15 11:30:3][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2022-9-15 11:30:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:7][@logic/logicLauncher/LogicLauncher.lua:13]:{closure}isGlobalPreload:true [INFO:2022-9-15 11:30:7][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:7][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:7]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-9-15 11:30:8]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-9-15 11:30:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-9-15 11:30:8][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2022-9-15 11:30:8][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:8][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = /var/mobile/Containers/Data/Application/0508E94D-1686-421D-8024-44E2C2C89688/Library/UnityCache/Shared [INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]ui/views/common/commonheadgendericon.prefab instance: @49ms [INFO:2022-9-15 11:30:10]language/ko/ui/views/common/itemgrid/commonitemicon.prefab instance: @48ms [INFO:2022-9-15 11:30:10]ui/views/common/herogrid/commonherocircleicon.prefab instance: @36ms [INFO:2022-9-15 11:30:10]ui/views/common/commonheadicon.prefab instance: @33ms [INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commonicon.prefab instance: @32ms [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:True refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commonitemiconwithname.prefab instance: @62ms [INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commonitemiconwithlevel.prefab instance: @61ms [INFO:2022-9-15 11:30:10]language/ko/ui/views/common/itemgrid/commonitemiconsmallsize.prefab instance: @60ms [INFO:2022-9-15 11:30:10]ui/views/common/herogrid/commonheroicon.prefab instance: @58ms [INFO:2022-9-15 11:30:10]ui/views/common/commonbackpackcompounditem.prefab instance: @54ms [INFO:2022-9-15 11:30:10]ui/views/common/skillbreakitem.prefab instance: @53ms [INFO:2022-9-15 11:30:10]ui/views/common/chatbubble.prefab instance: @52ms [INFO:2022-9-15 11:30:10]ui/views/common/chatbubble1.prefab instance: @51ms [INFO:2022-9-15 11:30:10]ui/views/common/commonitemaddratecell.prefab instance: @49ms [INFO:2022-9-15 11:30:10]ui/views/common/equipmenticon/equipmentitem.prefab instance: @48ms [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_1_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]ui/views/common/commonskinquality.prefab instance: @72ms [INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commontagimage.prefab instance: @70ms [INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commontagtext.prefab instance: @64ms [INFO:2022-9-15 11:30:10]ui/views/common/resourcesbar.prefab instance: @63ms [INFO:2022-9-15 11:30:10]ui/views/main/hotpointui.prefab instance: @62ms [INFO:2022-9-15 11:30:10]ui/views/login/viewblockmasktip.prefab instance: @59ms [INFO:2022-9-15 11:30:10]ui/views/scene/sceneloadingview.prefab instance: @58ms [INFO:2022-9-15 11:30:10]audio/audiomixer/audiomixer_p.prefab instance: @57ms [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_2_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_3_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_battle_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo1_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo2_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo3_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo5_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo6_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzpsh.ttf isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_ko.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-9-15 11:30:10]language/ko/font/fzpsh.ttf instance: @31ms [INFO:2022-9-15 11:30:10]ui/skinlib/widget/widget.asset instance: @31ms [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo4_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/allimagetext/imagetext.asset isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270009.jpg isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待9帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzchyjw_f.ttf isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]language/ko/ui/allimagetext/imagetext.asset instance: @129ms [INFO:2022-9-15 11:30:10]bigbg/story_bigbg/270009.jpg instance: @128ms [INFO:2022-9-15 11:30:10]language/ko/font/fzchyjw_f.ttf instance: @67ms [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:10]character/loading_02/loading_02-ui_p.prefab instance: @65ms [INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:11][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -94930214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -94843814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -72588614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -72502214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -72415814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -68959814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -68873414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -68787014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -69132614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -69046214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -65935814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -65849414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -65763014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -65676614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -65590214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -65503814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -65417414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -65331014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -65244614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -65158214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -65071814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -64985414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -64899014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -64812614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -64726214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -64639814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -64553414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -64467014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -64380614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -64294214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -64207814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -64121414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -64035014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -63948614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -63862214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -63775814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -63689414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -63603014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -63516614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -63430214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -63775814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -63689414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -63603014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -62911814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -62825414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -62739014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -62652614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -62566214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -62479814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -62393414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -62307014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -62220614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -62134214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -62047814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -61961414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -61875014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -61788614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -61702214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -61615814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -61529414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -61443014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -61356614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -61270214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -61183814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -61097414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -61270214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -61183814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -60060614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -59974214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -59887814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -57036614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -55308614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -55222214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -54444614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -54358214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -52889414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -51593414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -49087814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -48396614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -46927814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -46841414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -46755014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -46668614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -45977414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -44335814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -44249414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -43558214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -41830214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -40707014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -40620614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -38979014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -38892614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -38201414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -38115014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -38028614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -36559814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -36473414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -36387014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -35695814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -34140614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -34054214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -33967814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -33276614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -33190214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -33103814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -33017414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -32931014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -32844614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -32758214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -32671814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -32585414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -32499014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -32412614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -32326214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -32239814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -32153414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -32067014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -31980614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -31894214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -31807814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -31721414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -31635014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -31548614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -31462214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -31375814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -31548614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -31462214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -31375814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -30857414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -29302214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -29215814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -29129414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -27833414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -26278214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -26191814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -26105414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -25414214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -23859014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -23772614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -23686214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -22995014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -21439814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -21353414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -21267014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -20143814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -17811014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -17724614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -17638214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -16947014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -15391814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -15305414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -15219014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -14527814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -12972614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -12886214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -12799814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -12108614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -10553414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -10467014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -10380614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -9689414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -10812614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -10726214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -10639814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -10553414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -10467014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -10380614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -10294214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -10207814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -10121414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -10035014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -9948614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -9862214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -9775814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -9689414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -9603014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -9516614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -9430214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -9343814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -9257414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -9171014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -9084614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -8998214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -8911814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -8825414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -8739014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -8652614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -8566214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -8479814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -8393414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -8307014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -8220614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -8134214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -8047814 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -7961414 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -7270214 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -5715014 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -5628614 [INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -5542214 [INFO:2022-9-15 11:30:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]ui/views/login/loginview.prefab instance: @60ms [INFO:2022-9-15 11:30:11]ui/views/login/loginfrienditem.prefab instance: @60ms [INFO:2022-9-15 11:30:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 [INFO:2022-9-15 11:30:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:74]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {} [INFO:2022-9-15 11:30:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:151]:{cb}NoticeWebController:OnNoticeRequsetCallback content = table: 0x0148eaf2c0 [INFO:2022-9-15 11:30:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yun_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_292.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_da_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_045.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_045_da_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_171.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_171_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_319.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_319_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_329.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_329_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_063_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_094_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_tg_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebcell.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:11]effect/prefabs/scene_denglu.prefab instance: @32ms [INFO:2022-9-15 11:30:11]character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab instance: @197ms [INFO:2022-9-15 11:30:11]ui/views/noticeweb/noticewebview.prefab instance: @182ms [INFO:2022-9-15 11:30:11]ui/views/noticeweb/noticewebcell.prefab instance: @181ms [INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2022-9-15 11:30:11][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2022-9-15 11:30:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:13][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2022-9-15 11:30:13][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2022-9-15 11:30:13][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:598: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:598: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView:45: in function [INFO:2022-9-15 11:30:14][@logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2022-9-15 11:30:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:14]effect/prefabs/ui_toucheffect.prefab instance: @95ms [INFO:2022-9-15 11:30:14][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-9-15 11:30:15][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:592: [SDK登录]==<==返回; 0; 13182cad-7774-4d0b-899a-c124e42c22b0; 112 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:592: in function 'callFunc' logic/common/sdk/OneSDKManagerImpl:212: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:161]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 13182cad-7774-4d0b-899a-c124e42c22b0 [INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:162]:{_onesdkLoginListener}OneSDK login success [INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:163]:{_onesdkLoginListener}sessionId: 13182cad-7774-4d0b-899a-c124e42c22b0 [INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:164]:{_onesdkLoginListener}platformId: 112 [INFO:2022-9-15 11:30:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:15][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:15][@logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=13182cad-7774-4d0b-899a-c124e42c22b0&clientVersion=1.0.9&sysType=1 [INFO:2022-9-15 11:30:15][@logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"b0b645b8-f651-4303-89a8-55a087c45b6a","userName":"112_021180b040515107d53","zoneInfo":{"id":2,"name":"外网测试服(月韩)","prefix":"","state":1}} [INFO:2022-9-15 11:30:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-9-15 11:30:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:49]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.6 [INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:49][@logic/extensions/login/view/kr/KRLoginView.lua:82]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 1.0.9 1.0.6 [INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:49][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2022-9-15 11:30:49][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1663212649 [INFO:2022-9-15 11:30:49][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2022-9-15 11:30:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:49][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2022-9-15 11:30:49][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":2,"sessionId":"b0b645b8-f651-4303-89a8-55a087c45b6a","openKey":""}} [INFO:2022-9-15 11:30:49][@logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=2&sessionId=b0b645b8-f651-4303-89a8-55a087c45b6a&openKey= [INFO:2022-9-15 11:30:50][@logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":2001,"port":9003,"resultCode":0,"state":1} [INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:50][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003 [INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2022-9-15 11:30:50][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.131.241.226 [INFO:2022-9-15 11:30:50][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.131.241.226 [INFO:2022-9-15 11:30:50][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.131.241.226 [INFO:2022-9-15 11:30:50]==============link network is ipv4============ [INFO:2022-9-15 11:30:50]1 status:Connecting [INFO:2022-9-15 11:30:50]1 Connect,ip=43.131.241.226,port=9003,verson=0 [INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2022-9-15 11:30:50]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2022-9-15 11:30:50]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2022-9-15 11:30:50]1 Same version,socket.Connected=True [INFO:2022-9-15 11:30:50]1 Do EndConnect [INFO:2022-9-15 11:30:50]1 Do EndConnect Done [INFO:2022-9-15 11:30:50]1 status:Connected [INFO:2022-9-15 11:30:50]1 ConnectSucc True [INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 18 } [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.13338620960712 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2022-9-15 11:30:50][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2022-9-15 11:30:50][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=428 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 150002 isInFormation: true masterPlayerID: 11506 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1662090557194 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 180003 isInFormation: false masterPlayerID: 11506 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1663210954563 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.10068137943745 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1889 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=457 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=126 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=8 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=135 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=664 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=14 [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 11506 name: Fb gender: 1 portrait: 11100002 exp: 0 signature: chefTitle: 0 roleNum: 2 heroRate: 1.5 dungeonCount: 4 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 6 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1661996042 lastLogoutTime: 1662605852 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1662090557 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 111000 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 120 lastRecoverTime: 1663212531000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 1663272000000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 1663272000000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1663205631000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1661996031000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 18 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: false } openInfo { id: 14 isOpen: false } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: false } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: false } openInfo { id: 20 isOpen: false } openInfo { id: 21 isOpen: false } openInfo { id: 22 isOpen: false } openInfo { id: 23 isOpen: false } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: false } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: false } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: false } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: false } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: false } openInfo { id: 47 isOpen: false } openInfo { id: 48 isOpen: false } openInfo { id: 49 isOpen: false } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: false } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: false } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: false } openInfo { id: 60 isOpen: false } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: false } openInfo { id: 64 isOpen: false } openInfo { id: 65 isOpen: false } openInfo { id: 66 isOpen: false } openInfo { id: 67 isOpen: false } openInfo { id: 68 isOpen: false } openInfo { id: 69 isOpen: false } openInfo { id: 70 isOpen: false } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: false } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: false } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: false } openInfo { id: 107 isOpen: false } openInfo { id: 110 isOpen: false } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: false } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: false } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: false } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: false } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: false } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: false } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: false } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: false } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: false } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: false } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: false } openInfo { id: 158 isOpen: false } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: false } openInfo { id: 161 isOpen: false } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 165 isOpen: false } openInfo { id: 166 isOpen: false } openInfo { id: 167 isOpen: false } openInfo { id: 168 isOpen: false } openInfo { id: 169 isOpen: false } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: false } openInfo { id: 173 isOpen: false } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: false } openInfo { id: 179 isOpen: false } openInfo { id: 180 isOpen: false } openInfo { id: 181 isOpen: false } openInfo { id: 182 isOpen: true } openInfo { id: 184 isOpen: false } openInfo { id: 185 isOpen: true } openInfo { id: 3001 isOpen: true } [INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.16681817173958 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2022-9-15 11:30:50][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-09-15 12:30:53","roleExp":0,"serverId":"2","registerTime":1661996042,"lastLogoutTime":"2022-09-08 11:57:32","roleId":"11506","roleCTime":1661996042,"type":2,"roleName":"Fb","serverName":"外网测试服(月韩)","roleLevel":1} [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 150002 } state: 1 name: 편대1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 } formationInfoList { formationId: 2 state: 2 name: 편대2 typeId: 1 } formationInfoList { formationId: 3 state: 2 name: 편대3 typeId: 1 } formationInfoList { formationId: 4 state: 2 name: 편대4 typeId: 1 } formationInfoList { formationId: 5 state: 2 name: 편대5 typeId: 1 } formationInfoList { formationId: 6 state: 2 name: 편대6 typeId: 1 } formationInfoList { formationId: 7 state: 2 name: 편대7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 편대8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 편대9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 편대10 typeId: 1 } formationInfoList { formationId: 11 state: 2 name: 队伍十一 typeId: 1 } formationInfoList { formationId: 12 state: 2 name: 队伍十二 typeId: 1 } formationInfoList { formationId: 13 state: 2 name: 队伍十三 typeId: 1 } formationInfoList { formationId: 14 state: 2 name: 队伍十四 typeId: 1 } formationInfoList { formationId: 15 state: 2 name: 队伍十五 typeId: 1 } formationInfoList { formationId: 16 state: 2 name: 队伍十六 typeId: 1 } formationInfoList { formationId: 17 state: 2 name: 队伍十七 typeId: 1 } formationInfoList { formationId: 18 state: 2 name: 队伍十八 typeId: 1 } formationInfoList { formationId: 19 state: 2 name: 队伍十九 typeId: 1 } formationInfoList { formationId: 20 state: 2 name: 队伍二十 typeId: 1 } [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.16681817173958 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000004 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.16681817173958 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.58460763096809 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000008 count: 3 lastUseTime: 1631015172000 composeCount: 0 } dataList { itemId: 11050009 count: 15 lastUseTime: 1631015171000 composeCount: 0 } dataList { itemId: 11190024 count: 1 lastUseTime: 1630460031000 composeCount: 0 } dataList { itemId: 11050013 count: 15 lastUseTime: 1631015171000 composeCount: 0 } dataList { itemId: 11050001 count: 15 lastUseTime: 1631015171000 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1631015172000 composeCount: 0 } dataList { itemId: 11050005 count: 15 lastUseTime: 1631015171000 composeCount: 0 } [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.58460763096809 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10001 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.58460763096809 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.63407938182354 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.63407938182354 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 0 totalPayCount: 0 } [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.66746779903769 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2022-9-15 11:30:51][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}arm64e [INFO:2022-9-15 11:30:51][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Apple A15 GPU [INFO:2022-9-15 11:30:51][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Metal [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: iPhone14,5 sdkVersion: 2.4.1 sdkType: 1 imsi: BC2741AF113840C2B79C7013A9BE51EA imei: BC2741AF113840C2B79C7013A9BE51EA gameVersionName: 1.0.9 gameVersionCode: 4 gamepackageName: com.madfun.swykr densityDpi: 3 displayScreenWidth: 844 displayScreenHeight: 390 networkInfo: WIFI sysVersion: 15.4.1 othersdkVersion: channelId: 910135 pushRegisterId: cpuHardware: arm64e memory: 0 gLRender: Apple A15 GPU gLVersion: Metal startFromGameCenter: false } [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=46,cmd=1,size=204 [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 8 [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 9 [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:51][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:285: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:239: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-9-15 11:30:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:51][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-9-15 11:30:51]DestroyUnusedResources:54,3,time=,paths: [INFO:2022-9-15 11:30:51][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=8 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=739 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8 [INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.56702703796327 移走了序号= 1 的消息,当前队列数量= 9 || 0 SubmitClientDataReply 15 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.56702703796327 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetFoodReply 16 1 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1662551172000 endTime: 1662551172000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.56702703796327 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetKitchenReply 17 1 [INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.60031395219266 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetPopUpMessageReply 18 1 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.60031395219266 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetHeroTaskInfosReply 19 1 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1866639599 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1663272000 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 624 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 133 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 144 replaceAll: false } redDotInfos { defineId: 145 replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1663254000 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1663272003 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.60031395219266 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetRedDotInfosReply 20 1 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.63356715999544 移走了序号= 1 的消息,当前队列数量= 3 || 0 LoadFriendInfosReply 21 1 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.63356715999544 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 22 1 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.63356715999544 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 23 1 [INFO:2022-9-15 11:30:52]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @131ms [INFO:2022-9-15 11:30:52][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2022-9-15 11:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:52][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2022-9-15 11:30:52][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-9-15 11:30:52][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_skinlib_widget_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210076.jpg isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:52]language/ko/ui/views/main/mainview.prefab instance: @61ms [INFO:2022-9-15 11:30:52]ui/views/promo/promoimagecell.prefab instance: @61ms [INFO:2022-9-15 11:30:52]language/ko/ui/views/common/speechbubble.prefab instance: @83ms [INFO:2022-9-15 11:30:52]ui/views/common/groupinviteinfo.prefab instance: @68ms [INFO:2022-9-15 11:30:52]ui/views/main/maingroupchattips.prefab instance: @67ms [INFO:2022-9-15 11:30:52]ui/views/bedroom/treasure/gemcollectfloattips.prefab instance: @66ms [INFO:2022-9-15 11:30:52]ui/views/common/live2dcharacter.prefab instance: @65ms [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:52][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2022-9-15 11:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:52][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1 [ERROR:2022-9-15 11:30:52]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号0,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [ERROR:2022-9-15 11:30:52]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号0,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:52]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号1,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号1,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号2,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号2,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号3,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号3,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号4,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号4,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号5,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号5,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号6,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号6,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号7,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号7,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号8,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号8,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号9,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号9,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号10,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号10,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号11,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号11,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号12,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号12,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号13,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号13,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号14,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号14,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号15,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号15,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号16,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号16,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号17,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号17,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号18,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号18,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号19,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号19,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号20,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号20,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号21,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号21,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号22,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号22,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号23,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号23,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号24,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号24,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号25,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号25,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号26,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号26,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号27,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号27,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号28,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号28,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号29,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号29,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号30,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号30,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号31,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号31,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号32,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号32,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号33,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号33,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号34,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号34,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号35,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号35,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号36,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号36,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号37,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号37,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号38,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号38,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号39,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号39,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号40,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号40,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号41,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号41,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号42,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号42,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号43,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号43,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号44,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号44,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号45,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号45,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号46,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号46,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号47,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号47,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号48,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号48,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号49,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号49,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号50,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号50,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号51,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号51,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号52,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号52,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号53,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号53,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号54,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号54,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号55,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号55,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号56,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号56,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号57,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号57,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号58,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号58,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号59,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号59,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号60,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号60,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号61,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号61,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号62,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号62,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号63,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号63,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号64,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号64,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号65,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号65,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号66,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号66,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号67,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号67,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号68,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号68,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号69,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号69,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号70,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号70,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号71,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号71,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号72,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号72,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号73,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号73,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号74,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号74,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号75,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号75,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号76,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号76,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号77,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号77,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号78,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号78,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号79,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号79,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号80,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号80,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号81,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号81,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号82,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号82,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号83,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号83,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号84,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号84,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号85,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号85,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号86,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号86,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号87,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号87,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号88,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号88,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号89,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号89,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号90,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号90,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号91,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号91,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号92,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号92,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号93,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号93,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号94,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号94,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号95,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号95,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号96,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号96,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号97,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号97,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号98,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号98,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号99,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号99,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号100,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号100,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号101,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号101,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号102,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号102,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号103,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号103,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号104,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号104,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号105,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号105,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号106,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号106,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号107,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号107,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号108,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号108,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号109,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号109,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号110,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号110,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号111,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号111,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号112,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号112,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号113,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号113,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号114,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号114,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号115,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号115,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号116,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号116,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号117,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号117,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号118,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号118,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号119,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号119,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号120,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号120,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号121,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号121,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号122,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号122,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号123,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号123,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号124,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号124,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号125,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号125,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号126,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号126,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号127,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号127,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号128,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号128,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号129,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号129,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号130,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号130,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号131,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号131,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号132,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号132,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号133,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号133,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号134,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号134,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号135,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号135,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号136,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号136,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号137,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号137,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号138,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号138,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号139,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号139,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号140,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号140,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号141,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号141,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号142,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号142,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号143,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号143,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号144,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号144,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号145,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号145,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号146,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号146,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号147,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号147,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号148,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号148,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号149,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号149,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号150,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号150,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号151,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号151,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号152,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号152,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号153,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号153,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号154,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号154,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号155,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号155,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号156,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号156,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号157,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号157,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号158,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号158,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号159,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号159,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号160,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号160,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号161,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号161,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号162,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号162,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号163,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号163,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号164,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号164,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号165,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号165,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号166,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号166,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号167,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号167,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号168,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号168,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号169,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号169,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号170,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号170,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号171,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号171,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号172,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号172,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号173,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号173,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号174,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号174,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号175,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号175,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号176,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号176,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号177,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号177,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号178,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号178,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号179,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号179,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号180,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号180,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号181,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号181,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号182,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号182,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号183,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号183,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号184,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号184,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号185,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号185,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号186,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号186,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号187,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号187,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号188,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号188,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号189,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号189,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号190,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号190,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号191,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号191,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号192,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号192,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号193,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号193,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号194,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号194,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号195,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号195,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号196,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号196,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号197,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号197,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号198,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号198,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号199,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号199,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号200,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号200,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号201,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号201,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号202,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号202,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号203,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号203,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号204,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号204,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号205,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号205,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号206,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号206,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号207,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号207,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号208,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号208,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号209,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号209,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号210,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号210,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号211,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号211,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号212,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号212,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号213,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号213,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号214,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号214,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号215,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号215,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号216,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号216,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号217,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号217,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号218,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号218,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号219,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号219,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号220,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号220,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号221,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号221,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号222,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号222,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号223,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号223,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号224,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号224,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号225,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号225,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号226,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号226,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号227,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号227,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号228,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号228,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号229,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号229,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号230,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号230,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号231,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号231,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号232,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号232,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号233,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号233,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号234,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号234,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号235,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号235,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号236,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号236,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号237,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号237,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号238,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号238,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号239,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号239,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号240,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号240,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号241,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号241,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号242,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号242,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号243,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号243,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号244,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号244,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号245,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号245,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号246,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号246,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号247,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号247,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号248,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号248,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号249,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号249,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号250,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号250,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号251,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号251,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号252,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号252,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号253,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号253,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号254,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号254,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中找不到目标Sprite,目标name为:score_small_1。 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中找不到目标Sprite,目标name为:score_small_1。 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object) System.Action`2:Invoke(T1, T2) Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type) Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean) Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean) Framework_ResourceCacheWrap:GetResource(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号0,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号0,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号1,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号1,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号2,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号2,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号3,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号3,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:55]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号4,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号4,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号5,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号5,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号6,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号6,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号7,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号7,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号8,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号8,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号9,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号9,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号10,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号10,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号11,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号11,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号12,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号12,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号13,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号13,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号14,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号14,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号15,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号15,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号16,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号16,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号17,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号17,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号18,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号18,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号19,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号19,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号20,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号20,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号21,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号21,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号22,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号22,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号23,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号23,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号24,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号24,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号25,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号25,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号26,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号26,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号27,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号27,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号28,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号28,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号29,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号29,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号30,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号30,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号31,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号31,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号32,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号32,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号33,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号33,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号34,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号34,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号35,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号35,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号36,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号36,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号37,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号37,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号38,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号38,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号39,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号39,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号40,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号40,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号41,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号41,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号42,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号42,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号43,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号43,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号44,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号44,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号45,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号45,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号46,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号46,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号47,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号47,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号48,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号48,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号49,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号49,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号50,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号50,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号51,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号51,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号52,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号52,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号53,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号53,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号54,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号54,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号55,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号55,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号56,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号56,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号57,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号57,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号58,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号58,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号59,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号59,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号60,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号60,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号61,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号61,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号62,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号62,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号63,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号63,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号64,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号64,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号65,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号65,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号66,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号66,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号67,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号67,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号68,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号68,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号69,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号69,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号70,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号70,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号71,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号71,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号72,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号72,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号73,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号73,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号74,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号74,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号75,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号75,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号76,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号76,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号77,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号77,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号78,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号78,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号79,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号79,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号80,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号80,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号81,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号81,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号82,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号82,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号83,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号83,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号84,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号84,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号85,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号85,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号86,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号86,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号87,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号87,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号88,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号88,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号89,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号89,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号90,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号90,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号91,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号91,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号92,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号92,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号93,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号93,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号94,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号94,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号95,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号95,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号96,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号96,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号97,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号97,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号98,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号98,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号99,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号99,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号100,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号100,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号101,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号101,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号102,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号102,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号103,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号103,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号104,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号104,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号105,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号105,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号106,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号106,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号107,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号107,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号108,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号108,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号109,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号109,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号110,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号110,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号111,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号111,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号112,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号112,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号113,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号113,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号114,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号114,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号115,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号115,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号116,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号116,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号117,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号117,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号118,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号118,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号119,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号119,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号120,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号120,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号121,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号121,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号122,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号122,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号123,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号123,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号124,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号124,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号125,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号125,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号126,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号126,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号127,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号127,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号128,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号128,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号129,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号129,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号130,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号130,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号131,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号131,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号132,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号132,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号133,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号133,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号134,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号134,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号135,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号135,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号136,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号136,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号137,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号137,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号138,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号138,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号139,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号139,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号140,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号140,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号141,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号141,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号142,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号142,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号143,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号143,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号144,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号144,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号145,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号145,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号146,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号146,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号147,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号147,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号148,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号148,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号149,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号149,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号150,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号150,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号151,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号151,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号152,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号152,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号153,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号153,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号154,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号154,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号155,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号155,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号156,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号156,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号157,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号157,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号158,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号158,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号159,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号159,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号160,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号160,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号161,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号161,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号162,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号162,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号163,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号163,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号164,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号164,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号165,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号165,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号166,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号166,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号167,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号167,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号168,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号168,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号169,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号169,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号170,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号170,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号171,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号171,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号172,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号172,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号173,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号173,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号174,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号174,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号175,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号175,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号176,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号176,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号177,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号177,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号178,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号178,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号179,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号179,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号180,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号180,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号181,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号181,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号182,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号182,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号183,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号183,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号184,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号184,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号185,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号185,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号186,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号186,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号187,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号187,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号188,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号188,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号189,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号189,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号190,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号190,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号191,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号191,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号192,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号192,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号193,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号193,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号194,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号194,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号195,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号195,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号196,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号196,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号197,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号197,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号198,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号198,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号199,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号199,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号200,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号200,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号201,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号201,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号202,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号202,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号203,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号203,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号204,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号204,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号205,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号205,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号206,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号206,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号207,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号207,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号208,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号208,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号209,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号209,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号210,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号210,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号211,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号211,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号212,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号212,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号213,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号213,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号214,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号214,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号215,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号215,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号216,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号216,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号217,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号217,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号218,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号218,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号219,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号219,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号220,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号220,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号221,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号221,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号222,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号222,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号223,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号223,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号224,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号224,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号225,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号225,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号226,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号226,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号227,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号227,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号228,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号228,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号229,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号229,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号230,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号230,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号231,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号231,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号232,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号232,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号233,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号233,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号234,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号234,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号235,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号235,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号236,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号236,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号237,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号237,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号238,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号238,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号239,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号239,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号240,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号240,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号241,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号241,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号242,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号242,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号243,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号243,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号244,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号244,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号245,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号245,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号246,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号246,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号247,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号247,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号248,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号248,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号249,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号249,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号250,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号250,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号251,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号251,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号252,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号252,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号253,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号253,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号254,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_2,丢失序号254,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中找不到目标Sprite,目标name为:score_small_2。 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中找不到目标Sprite,目标name为:score_small_2。 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号0,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号0,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号1,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号1,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号2,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号2,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号3,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号3,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号4,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号4,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号5,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号5,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号6,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号6,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号7,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号7,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号8,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号8,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号9,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号9,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号10,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号10,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号11,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号11,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号12,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号12,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号13,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号13,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号14,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号14,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号15,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号15,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号16,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号16,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号17,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号17,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号18,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号18,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号19,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号19,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号20,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号20,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号21,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号21,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号22,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号22,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号23,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号23,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号24,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号24,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号25,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号25,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号26,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号26,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号27,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号27,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号28,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号28,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号29,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号29,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号30,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号30,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号31,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号31,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号32,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号32,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号33,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号33,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号34,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号34,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号35,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号35,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号36,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号36,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号37,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号37,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号38,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号38,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号39,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号39,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号40,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号40,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号41,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号41,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号42,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号42,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号43,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号43,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号44,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号44,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号45,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号45,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号46,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号46,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号47,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号47,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号48,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号48,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号49,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号49,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号50,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号50,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号51,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号51,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号52,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号52,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号53,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号53,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号54,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号54,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号55,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号55,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号56,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号56,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号57,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号57,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号58,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号58,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号59,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号59,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号60,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号60,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号61,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号61,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号62,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号62,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号63,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号63,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号64,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号64,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号65,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号65,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号66,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号66,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号67,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号67,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号68,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号68,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号69,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号69,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号70,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号70,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号71,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号71,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号72,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号72,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号73,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号73,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号74,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号74,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号75,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号75,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号76,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号76,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号77,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号77,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号78,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号78,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号79,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号79,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号80,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号80,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号81,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号81,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号82,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号82,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号83,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号83,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号84,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号84,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号85,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号85,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号86,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号86,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号87,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号87,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号88,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号88,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号89,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号89,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号90,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号90,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号91,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号91,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号92,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号92,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号93,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号93,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号94,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号94,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号95,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号95,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号96,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号96,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号97,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号97,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号98,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号98,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号99,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号99,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号100,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号100,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号101,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号101,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号102,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号102,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号103,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号103,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号104,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号104,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号105,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号105,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号106,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号106,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号107,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号107,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号108,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号108,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号109,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号109,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号110,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号110,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号111,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号111,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号112,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号112,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号113,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号113,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号114,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号114,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号115,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号115,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号116,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号116,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号117,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号117,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号118,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号118,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号119,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号119,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号120,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号120,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号121,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号121,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号122,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号122,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号123,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号123,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号124,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号124,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号125,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号125,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号126,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号126,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号127,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号127,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号128,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号128,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号129,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号129,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号130,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号130,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号131,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号131,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号132,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号132,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号133,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号133,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号134,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号134,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号135,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号135,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号136,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号136,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号137,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号137,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号138,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号138,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号139,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号139,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号140,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号140,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号141,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号141,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号142,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号142,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号143,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号143,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号144,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号144,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号145,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号145,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号146,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号146,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号147,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号147,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号148,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号148,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号149,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号149,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号150,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号150,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号151,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号151,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号152,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号152,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号153,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号153,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号154,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号154,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号155,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号155,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号156,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号156,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号157,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号157,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号158,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号158,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号159,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号159,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号160,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号160,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号161,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号161,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号162,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号162,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号163,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号163,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号164,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号164,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号165,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号165,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号166,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号166,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号167,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号167,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号168,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号168,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号169,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号169,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号170,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号170,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号171,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号171,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号172,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号172,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号173,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号173,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号174,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号174,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号175,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号175,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号176,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号176,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号177,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号177,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号178,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号178,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号179,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号179,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号180,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号180,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号181,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号181,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号182,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号182,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号183,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号183,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号184,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号184,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号185,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号185,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号186,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号186,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号187,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号187,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号188,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号188,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号189,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号189,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号190,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号190,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号191,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号191,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号192,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号192,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号193,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号193,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号194,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号194,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号195,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号195,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号196,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号196,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号197,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号197,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号198,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号198,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号199,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号199,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号200,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号200,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号201,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号201,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号202,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号202,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号203,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号203,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号204,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号204,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号205,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号205,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号206,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号206,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号207,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号207,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号208,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号208,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号209,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号209,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号210,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号210,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号211,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号211,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号212,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号212,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号213,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号213,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号214,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号214,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号215,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号215,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号216,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号216,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号217,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号217,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号218,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号218,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号219,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号219,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号220,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号220,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号221,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号221,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号222,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号222,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号223,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号223,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号224,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号224,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号225,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号225,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号226,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号226,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号227,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号227,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号228,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号228,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号229,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号229,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号230,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号230,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号231,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号231,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号232,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号232,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号233,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号233,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号234,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号234,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号235,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号235,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号236,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号236,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号237,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号237,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号238,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号238,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号239,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号239,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号240,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号240,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号241,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号241,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号242,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号242,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号243,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号243,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号244,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号244,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号245,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号245,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号246,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号246,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号247,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号247,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号248,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号248,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号249,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号249,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号250,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号250,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号251,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号251,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号252,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号252,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号253,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号253,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号254,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中有Sprite丢失,当前查找目标score_small_4,丢失序号254,图片总数255 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中找不到目标Sprite,目标name为:score_small_4。 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2022-9-15 11:30:56]SpriteAsset中找不到目标Sprite,目标name为:score_small_4。 UnityEngine.Debug:LogError(Object) Framework.CLogger:LogError(Object) Framework.UISpriteAsset:Get(String) Framework_UISpriteAssetWrap:Get(IntPtr) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`1:Invoke(T) Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object) Framework.<>c__DisplayClass10_0:b__0(Resource) System.Action`1:Invoke(T) Framework.d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2022-9-15 11:30:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-9-15 11:30:56][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.033328916877508 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 25 1 [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.033328916877508 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 26 1 [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2022-9-15 11:30:56]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2022-9-15 11:30:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.033328916877508 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 27 1 [INFO:2022-9-15 11:30:56]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57]bigbg/story_bigbg/210076.jpg instance: @4668ms [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 4.6390179656446 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 28 1 [INFO:2022-9-15 11:30:57][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 4.6390179656446 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 29 1 [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_emoji_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/fb_icon/huodong.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3291 [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { 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11:30:57]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=45 [INFO:2022-9-15 11:30:57]language/ko/bigbg/fb_icon/huodong.png instance: @77ms [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=25 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 2001 buyCount: 0 expiredTime: 0 } [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 4.7223320044577 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 31 1 [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2022-9-15 11:30:57]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10279 startTime: 1619622600000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10001 startTime: 1546372800000 endTime: 0 } activityInfos { id: 10005 startTime: 1546372804000 endTime: 0 } activityInfos { id: 10011 startTime: 1639771200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546372800000 endTime: 0 } [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 4.7223320044577 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 32 1 [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 10 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2022-9-15 11:30:57]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2022-9-15 11:30:57]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 4.7223320044577 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetJinyumantangInfoReply 33 1 [INFO:2022-9-15 11:30:57][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2022-9-15 11:30:57][@logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0 [INFO:2022-9-15 11:30:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 10 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2022-9-15 11:30:57]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2022-9-15 11:30:57]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2022-9-15 11:30:57]live2dcharacter/100001_hugeng/100001_hugeng_p.prefab instance: @190ms [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=10 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2022-9-15 11:30:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 11 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2022-9-15 11:30:57]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 4.8391054607928 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 34 1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 1 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 4.8391054607928 移走了序号= 1 的消息,当前队列数量= 9 || 0 SummonPoolReply 35 1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 4.8391054607928 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetUnReadNewspaperReply 36 1 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=8 [INFO:2022-9-15 11:30:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2022-9-15 11:30:57]bigbg/headicon_q/11100002_head_q.png instance: @590ms [INFO:2022-9-15 11:30:57]bigbg/user_headoutline/11110001_user_headoutline.png instance: @586ms [INFO:2022-9-15 11:30:57][@logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2022-9-15 11:30:57][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 5.2395443357527 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetMysteryStoreInfoReply 37 1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 5.2395443357527 移走了序号= 1 的消息,当前队列数量= 6 || 0 Get137InfosReply 38 1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 120 lastRecoverTime: 1663212531000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 5.2062154188752 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 39 1 [INFO:2022-9-15 11:30:57][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/kaixin.exp.json isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1000.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]live2dcharacter/100001_hugeng/action/idle.mtn.bytes instance: @37ms [INFO:2022-9-15 11:30:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.57174999639392 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 40 1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}maxUnlockTeam: 0 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.57174999639392 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 41 1 [INFO:2022-9-15 11:30:57][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.57174999639392 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get105InfoReply 42 1 [INFO:2022-9-15 11:30:57]live2dcharacter/100001_hugeng/expression/kaixin.exp.json instance: @67ms [INFO:2022-9-15 11:30:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-9-15 11:30:57]language/ko/bigbg/banner/banner1000.png instance: @68ms [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 43 1 [INFO:2022-9-15 11:30:57][@logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49 [INFO:2022-9-15 11:30:57][@logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0 [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 3 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2022-9-15 11:30:57][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2022-9-15 11:30:57]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2022-9-15 11:30:57]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2022-9-15 11:30:57][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.60182312130928 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 44 1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.48504966497421 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAllMailsReply 45 1 [INFO:2022-9-15 11:30:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 2 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-9-15 11:30:57]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2022-9-15 11:30:57]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-9-15 11:30:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 46 1 [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guide_arrow_effect.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidearrowview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhiyin.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-9-15 11:30:57]ui/views/guide/guidearrowview.prefab instance: @72ms [INFO:2022-9-15 11:30:57]effect/prefabs/ui_zhiyin.prefab instance: @71ms [INFO:2022-9-15 11:30:58]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2022-9-15 11:30:58]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2022-9-15 11:30:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.58238513022661 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 47 1 [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2022-9-15 11:30:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.51684883981943 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 48 1 [INFO:2022-9-15 11:30:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:58]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2022-9-15 11:30:58]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:58]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2022-9-15 11:30:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.10005283355713 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 49 1 [INFO:2022-9-15 11:30:58][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2022-9-15 11:30:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:58]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2022-9-15 11:30:58]||||| Sender socketClient version=1 [INFO:2022-9-15 11:30:58]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2022-9-15 11:30:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.10009037703276 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 50 1 [INFO:2022-9-15 11:31:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2022-9-15 11:31:1][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2022-9-15 11:31:11][@logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2022-9-15 11:31:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-9-15 11:31:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1 [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2022-9-15 11:31:11]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2022-9-15 11:31:11]||||| Sender socketClient version=1 [INFO:2022-9-15 11:31:11]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2022-9-15 11:31:11]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2022-9-15 11:31:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 52 1 [INFO:2022-9-15 11:31:11][@logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1 [INFO:2022-9-15 11:31:11][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2022-9-15 11:31:11][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2022-9-15 11:31:11][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2022-9-15 11:31:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 2 [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:31:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2022-9-15 11:31:11]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2022-9-15 11:31:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.16675262898207 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 53 1 [INFO:2022-9-15 11:31:11]||||| Sender socketClient version=1 [INFO:2022-9-15 11:31:12]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2022-9-15 11:31:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-9-15 11:31:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2022-9-15 11:31:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.40011746063828 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 54 1