[INFO:2022-9-15 11:30:0]PJG Start
[INFO:2022-9-15 11:30:0]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9
[INFO:2022-9-15 11:30:0]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9
[INFO:2022-9-15 11:30:0]AoUnityStarter Start
[INFO:2022-9-15 11:30:0]Start App
[INFO:2022-9-15 11:30:0]BundleResourceLoader type:BundleResourceLoader
[INFO:2022-9-15 11:30:0]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2022-9-15 11:30:0]ResourceCache.Instance.isLuaBundle=True
[INFO:2022-9-15 11:30:0]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:0]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2022-9-15 11:30:0]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:0]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2022-9-15 11:30:0]AoUnityStarter StartLua
[INFO:2022-9-15 11:30:0]ver20100 jit: false
[INFO:2022-9-15 11:30:0]os: OSX, arch: arm64
[INFO:2022-9-15 11:30:1][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.main:73]:{closure}=======================百田渠道包=======================
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[WARN:2022-9-15 11:30:1][@bootstrap/BootstrapLauncher.lua:171]:{start}非腾讯渠道 初始化 Bugly
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:409]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 1 112 4 com.madfun.swykr
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.6
[INFO:2022-9-15 11:30:1][@bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHandlerBaitian.lua:35]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 1 112 4 com.madfun.swykr
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.9
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.9
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 1.0.6
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersionData is empty.
[INFO:2022-9-15 11:30:1]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 0.0.0
[INFO:2022-9-15 11:30:1]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新.
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncher.lua:341]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件!
[INFO:2022-9-15 11:30:1]CopyFileFromObbProcessor 不是obb的包,不用处理!
[INFO:2022-9-15 11:30:1]DestroyUnusedResources:2,2,time=,paths:
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncher.lua:349]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapHandlerBaitian.lua:269]:{onHotupdateDone}热更新流程完毕
[INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2022-9-15 11:30:1]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:1][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2022-9-15 11:30:2]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:2][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2022-9-15 11:30:2]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:2][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2022-9-15 11:30:3]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:3][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2022-9-15 11:30:3][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2022-9-15 11:30:3][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2022-9-15 11:30:3][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest
[INFO:2022-9-15 11:30:3][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:3]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:7][@logic/logicLauncher/LogicLauncher.lua:13]:{closure}isGlobalPreload:true
[INFO:2022-9-15 11:30:7][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:7][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:7]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-9-15 11:30:8]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-9-15 11:30:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-9-15 11:30:8][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2022-9-15 11:30:8][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:8][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = /var/mobile/Containers/Data/Application/0508E94D-1686-421D-8024-44E2C2C89688/Library/UnityCache/Shared
[INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2022-9-15 11:30:10][@bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]ui/views/common/commonheadgendericon.prefab instance: @49ms
[INFO:2022-9-15 11:30:10]language/ko/ui/views/common/itemgrid/commonitemicon.prefab instance: @48ms
[INFO:2022-9-15 11:30:10]ui/views/common/herogrid/commonherocircleicon.prefab instance: @36ms
[INFO:2022-9-15 11:30:10]ui/views/common/commonheadicon.prefab instance: @33ms
[INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commonicon.prefab instance: @32ms
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:True refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commonitemiconwithname.prefab instance: @62ms
[INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commonitemiconwithlevel.prefab instance: @61ms
[INFO:2022-9-15 11:30:10]language/ko/ui/views/common/itemgrid/commonitemiconsmallsize.prefab instance: @60ms
[INFO:2022-9-15 11:30:10]ui/views/common/herogrid/commonheroicon.prefab instance: @58ms
[INFO:2022-9-15 11:30:10]ui/views/common/commonbackpackcompounditem.prefab instance: @54ms
[INFO:2022-9-15 11:30:10]ui/views/common/skillbreakitem.prefab instance: @53ms
[INFO:2022-9-15 11:30:10]ui/views/common/chatbubble.prefab instance: @52ms
[INFO:2022-9-15 11:30:10]ui/views/common/chatbubble1.prefab instance: @51ms
[INFO:2022-9-15 11:30:10]ui/views/common/commonitemaddratecell.prefab instance: @49ms
[INFO:2022-9-15 11:30:10]ui/views/common/equipmenticon/equipmentitem.prefab instance: @48ms
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_1_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]ui/views/common/commonskinquality.prefab instance: @72ms
[INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commontagimage.prefab instance: @70ms
[INFO:2022-9-15 11:30:10]ui/views/common/itemgrid/commontagtext.prefab instance: @64ms
[INFO:2022-9-15 11:30:10]ui/views/common/resourcesbar.prefab instance: @63ms
[INFO:2022-9-15 11:30:10]ui/views/main/hotpointui.prefab instance: @62ms
[INFO:2022-9-15 11:30:10]ui/views/login/viewblockmasktip.prefab instance: @59ms
[INFO:2022-9-15 11:30:10]ui/views/scene/sceneloadingview.prefab instance: @58ms
[INFO:2022-9-15 11:30:10]audio/audiomixer/audiomixer_p.prefab instance: @57ms
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_2_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_3_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_battle_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo1_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo2_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo3_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo5_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo6_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzpsh.ttf isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-9-15 11:30:10]unity2017 的new WWW ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_ko.txt isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-9-15 11:30:10]language/ko/font/fzpsh.ttf instance: @31ms
[INFO:2022-9-15 11:30:10]ui/skinlib/widget/widget.asset instance: @31ms
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo4_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/allimagetext/imagetext.asset isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270009.jpg isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待9帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzchyjw_f.ttf isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]language/ko/ui/allimagetext/imagetext.asset instance: @129ms
[INFO:2022-9-15 11:30:10]bigbg/story_bigbg/270009.jpg instance: @128ms
[INFO:2022-9-15 11:30:10]language/ko/font/fzchyjw_f.ttf instance: @67ms
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:10]character/loading_02/loading_02-ui_p.prefab instance: @65ms
[INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:11][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -94930214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -94843814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -72588614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -72502214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -72415814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -68959814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -68873414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -68787014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -69132614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -69046214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -65935814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -65849414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -65763014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -65676614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -65590214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -65503814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -65417414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -65331014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -65244614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -65158214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -65071814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -64985414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -64899014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -64812614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -64726214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -64639814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -64553414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -64467014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -64380614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -64294214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -64207814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -64121414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -64035014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -63948614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -63862214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -63775814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -63689414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -63603014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -63516614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -63430214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -63775814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -63689414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -63603014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -62911814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -62825414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -62739014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -62652614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -62566214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -62479814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -62393414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -62307014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -62220614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -62134214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -62047814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -61961414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -61875014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -61788614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -61702214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -61615814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -61529414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -61443014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -61356614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -61270214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -61183814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -61097414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -61270214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -61183814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -60060614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -59974214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -59887814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -57036614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -55308614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -55222214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -54444614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -54358214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -52889414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -51593414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -49087814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -48396614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -46927814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -46841414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -46755014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -46668614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -45977414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -44335814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -44249414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -43558214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -41830214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -40707014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -40620614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -38979014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -38892614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -38201414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -38115014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -38028614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -36559814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -36473414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -36387014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -35695814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -34140614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -34054214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -33967814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -33276614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -33190214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -33103814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -33017414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -32931014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -32844614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -32758214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -32671814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -32585414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -32499014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -32412614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -32326214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -32239814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -32153414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -32067014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -31980614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -31894214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -31807814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -31721414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -31635014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -31548614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -31462214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -31375814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -31548614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -31462214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -31375814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -30857414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -29302214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -29215814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -29129414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -27833414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -26278214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -26191814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -26105414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -25414214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -23859014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -23772614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -23686214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -22995014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -21439814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -21353414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -21267014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -20143814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -17811014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -17724614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -17638214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -16947014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -15391814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -15305414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -15219014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -14527814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -12972614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -12886214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -12799814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -12108614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -10553414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -10467014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -10380614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -9689414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -10812614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -10726214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -10639814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -10553414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -10467014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -10380614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -10294214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -10207814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -10121414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -10035014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -9948614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -9862214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -9775814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -9689414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -9603014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -9516614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -9430214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -9343814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -9257414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -9171014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -9084614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -8998214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -8911814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -8825414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -8739014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -8652614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -8566214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -8479814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -8393414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -8307014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -8220614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -8134214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -8047814
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -7961414
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -7270214
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -5715014
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -5628614
[INFO:2022-9-15 11:30:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -5542214
[INFO:2022-9-15 11:30:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]ui/views/login/loginview.prefab instance: @60ms
[INFO:2022-9-15 11:30:11]ui/views/login/loginfrienditem.prefab instance: @60ms
[INFO:2022-9-15 11:30:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1
[INFO:2022-9-15 11:30:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:74]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {}
[INFO:2022-9-15 11:30:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:151]:{cb}NoticeWebController:OnNoticeRequsetCallback content = table: 0x0148eaf2c0
[INFO:2022-9-15 11:30:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yun_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_292.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_da_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_045.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_045_da_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_171.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_171_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_319.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_319_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_329.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_329_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_063_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_094_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_tg_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebcell.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:11]effect/prefabs/scene_denglu.prefab instance: @32ms
[INFO:2022-9-15 11:30:11]character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab instance: @197ms
[INFO:2022-9-15 11:30:11]ui/views/noticeweb/noticewebview.prefab instance: @182ms
[INFO:2022-9-15 11:30:11]ui/views/noticeweb/noticewebcell.prefab instance: @181ms
[INFO:2022-9-15 11:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2022-9-15 11:30:11][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2022-9-15 11:30:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:13][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/view/NoticeWebView:45: in function
[INFO:2022-9-15 11:30:13][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/view/NoticeWebView:45: in function
[INFO:2022-9-15 11:30:13][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:598: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:598: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/view/NoticeWebView:45: in function
[INFO:2022-9-15 11:30:14][@logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2022-9-15 11:30:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:14]effect/prefabs/ui_toucheffect.prefab instance: @95ms
[INFO:2022-9-15 11:30:14][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-9-15 11:30:15][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:592: [SDK登录]==<==返回; 0; 13182cad-7774-4d0b-899a-c124e42c22b0; 112
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:592: in function 'callFunc'
logic/common/sdk/OneSDKManagerImpl:212: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:161]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 13182cad-7774-4d0b-899a-c124e42c22b0
[INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:162]:{_onesdkLoginListener}OneSDK login success
[INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:163]:{_onesdkLoginListener}sessionId: 13182cad-7774-4d0b-899a-c124e42c22b0
[INFO:2022-9-15 11:30:15][@logic/extensions/login/view/kr/KRLoginView.lua:164]:{_onesdkLoginListener}platformId: 112
[INFO:2022-9-15 11:30:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:15][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:15][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:15][@logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=13182cad-7774-4d0b-899a-c124e42c22b0&clientVersion=1.0.9&sysType=1
[INFO:2022-9-15 11:30:15][@logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"b0b645b8-f651-4303-89a8-55a087c45b6a","userName":"112_021180b040515107d53","zoneInfo":{"id":2,"name":"外网测试服(月韩)","prefix":"","state":1}}
[INFO:2022-9-15 11:30:15][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-9-15 11:30:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:49]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.6
[INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:49][@logic/extensions/login/view/kr/KRLoginView.lua:82]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 1.0.9 1.0.6
[INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:49][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2022-9-15 11:30:49][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1663212649
[INFO:2022-9-15 11:30:49][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2022-9-15 11:30:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:49][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:49][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2022-9-15 11:30:49][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":2,"sessionId":"b0b645b8-f651-4303-89a8-55a087c45b6a","openKey":""}}
[INFO:2022-9-15 11:30:49][@logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=2&sessionId=b0b645b8-f651-4303-89a8-55a087c45b6a&openKey=
[INFO:2022-9-15 11:30:50][@logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":2001,"port":9003,"resultCode":0,"state":1}
[INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:50][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003
[INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003
[INFO:2022-9-15 11:30:50][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.131.241.226
[INFO:2022-9-15 11:30:50][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.131.241.226
[INFO:2022-9-15 11:30:50][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.131.241.226
[INFO:2022-9-15 11:30:50]==============link network is ipv4============
[INFO:2022-9-15 11:30:50]1 status:Connecting
[INFO:2022-9-15 11:30:50]1 Connect,ip=43.131.241.226,port=9003,verson=0
[INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2022-9-15 11:30:50]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2022-9-15 11:30:50]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2022-9-15 11:30:50]1 Same version,socket.Connected=True
[INFO:2022-9-15 11:30:50]1 Do EndConnect
[INFO:2022-9-15 11:30:50]1 Do EndConnect Done
[INFO:2022-9-15 11:30:50]1 status:Connected
[INFO:2022-9-15 11:30:50]1 ConnectSucc True
[INFO:2022-9-15 11:30:50][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 18
}
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.13338620960712 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2022-9-15 11:30:50][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2022-9-15 11:30:50][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2022-9-15 11:30:50]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=428
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 150002
isInFormation: true
masterPlayerID: 11506
heroTypeIdx: 2000
baseAttr {
hp: 1162
atk: 111
def: 94
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1662090557194
rank: 1
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
exp: 0
state: 129
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 180003
isInFormation: false
masterPlayerID: 11506
heroTypeIdx: 2039
baseAttr {
hp: 928
atk: 128
def: 99
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1663210954563
rank: 1
luck: 6
sks {
skillId: 41203900
strengthenLevel: 1
}
sks {
skillId: 41203901
strengthenLevel: 1
}
sks {
skillId: 41203902
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100041
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.10068137943745 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1889
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=457
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=126
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=8
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=135
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=664
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=14
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 11506
name: Fb
gender: 1
portrait: 11100002
exp: 0
signature:
chefTitle: 0
roleNum: 2
heroRate: 1.5
dungeonCount: 4
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 6
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1661996042
lastLogoutTime: 1662605852
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1662090557
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
currencyId: 2
count: 111000
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 120
lastRecoverTime: 1663212531000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 1663272000000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 1663272000000
}
currencyInfo {
currencyId: 26
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1663205631000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1661996031000
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 18
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
guideId: 2
stepId: -1
}
guideInfo {
guideId: 3
stepId: -1
}
guideInfo {
guideId: 4
stepId: -1
}
guideInfo {
guideId: 5
stepId: -1
}
guideInfo {
guideId: 6
stepId: -1
}
guideInfo {
guideId: 9
stepId: -1
}
guideInfo {
guideId: 10
stepId: -1
}
guideInfo {
guideId: 11
stepId: -1
}
guideInfo {
guideId: 13
stepId: -1
}
guideInfo {
guideId: 49
stepId: -1
}
guideInfo {
guideId: 23
stepId: -1
}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
guideId: 26
stepId: -1
}
guideInfo {
guideId: 28
stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
id: 7
isOpen: true
}
openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: false
}
openInfo {
id: 14
isOpen: false
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: false
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: false
}
openInfo {
id: 20
isOpen: false
}
openInfo {
id: 21
isOpen: false
}
openInfo {
id: 22
isOpen: false
}
openInfo {
id: 23
isOpen: false
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 27
isOpen: false
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: false
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: false
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: false
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: false
}
openInfo {
id: 47
isOpen: false
}
openInfo {
id: 48
isOpen: false
}
openInfo {
id: 49
isOpen: false
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: false
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: false
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: false
}
openInfo {
id: 60
isOpen: false
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: false
}
openInfo {
id: 64
isOpen: false
}
openInfo {
id: 65
isOpen: false
}
openInfo {
id: 66
isOpen: false
}
openInfo {
id: 67
isOpen: false
}
openInfo {
id: 68
isOpen: false
}
openInfo {
id: 69
isOpen: false
}
openInfo {
id: 70
isOpen: false
}
openInfo {
id: 71
isOpen: true
}
openInfo {
id: 72
isOpen: true
}
openInfo {
id: 73
isOpen: true
}
openInfo {
id: 74
isOpen: true
}
openInfo {
id: 77
isOpen: true
}
openInfo {
id: 78
isOpen: true
}
openInfo {
id: 80
isOpen: true
}
openInfo {
id: 81
isOpen: true
}
openInfo {
id: 82
isOpen: true
}
openInfo {
id: 83
isOpen: true
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 90
isOpen: true
}
openInfo {
id: 91
isOpen: true
}
openInfo {
id: 92
isOpen: true
}
openInfo {
id: 94
isOpen: false
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: false
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 105
isOpen: true
}
openInfo {
id: 106
isOpen: false
}
openInfo {
id: 107
isOpen: false
}
openInfo {
id: 110
isOpen: false
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: false
}
openInfo {
id: 114
isOpen: true
}
openInfo {
id: 115
isOpen: true
}
openInfo {
id: 116
isOpen: false
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 119
isOpen: true
}
openInfo {
id: 120
isOpen: true
}
openInfo {
id: 123
isOpen: true
}
openInfo {
id: 125
isOpen: false
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: false
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: false
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: false
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 145
isOpen: false
}
openInfo {
id: 146
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 148
isOpen: false
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 150
isOpen: false
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: false
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: false
}
openInfo {
id: 158
isOpen: false
}
openInfo {
id: 159
isOpen: true
}
openInfo {
id: 160
isOpen: false
}
openInfo {
id: 161
isOpen: false
}
openInfo {
id: 162
isOpen: true
}
openInfo {
id: 163
isOpen: true
}
openInfo {
id: 165
isOpen: false
}
openInfo {
id: 166
isOpen: false
}
openInfo {
id: 167
isOpen: false
}
openInfo {
id: 168
isOpen: false
}
openInfo {
id: 169
isOpen: false
}
openInfo {
id: 170
isOpen: true
}
openInfo {
id: 171
isOpen: true
}
openInfo {
id: 172
isOpen: false
}
openInfo {
id: 173
isOpen: false
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 178
isOpen: false
}
openInfo {
id: 179
isOpen: false
}
openInfo {
id: 180
isOpen: false
}
openInfo {
id: 181
isOpen: false
}
openInfo {
id: 182
isOpen: true
}
openInfo {
id: 184
isOpen: false
}
openInfo {
id: 185
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
[INFO:2022-9-15 11:30:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2022-9-15 11:30:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.16681817173958 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2022-9-15 11:30:50][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-09-15 12:30:53","roleExp":0,"serverId":"2","registerTime":1661996042,"lastLogoutTime":"2022-09-08 11:57:32","roleId":"11506","roleCTime":1661996042,"type":2,"roleName":"Fb","serverName":"外网测试服(月韩)","roleLevel":1}
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2022-9-15 11:30:50]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 30 的推送 推送ID为 1003
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 18 : 30 的推送 推送ID为 1004
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 1 : 0 的推送 推送ID为 1016
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 1 : 0 的推送 推送ID为 1017
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 1 : 0 的推送 推送ID为 1018
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1019
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 150002
}
state: 1
name: 편대1
typeId: 1
}
formationInfoList {
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state: 1
name: 妖变队伍
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formationInfoList {
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formationInfoList {
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name: 편대2
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formationInfoList {
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formationInfoList {
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formationInfoList {
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formationInfoList {
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formationInfoList {
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formationInfoList {
formationId: 8
state: 2
name: 편대8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 편대9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 편대10
typeId: 1
}
formationInfoList {
formationId: 11
state: 2
name: 队伍十一
typeId: 1
}
formationInfoList {
formationId: 12
state: 2
name: 队伍十二
typeId: 1
}
formationInfoList {
formationId: 13
state: 2
name: 队伍十三
typeId: 1
}
formationInfoList {
formationId: 14
state: 2
name: 队伍十四
typeId: 1
}
formationInfoList {
formationId: 15
state: 2
name: 队伍十五
typeId: 1
}
formationInfoList {
formationId: 16
state: 2
name: 队伍十六
typeId: 1
}
formationInfoList {
formationId: 17
state: 2
name: 队伍十七
typeId: 1
}
formationInfoList {
formationId: 18
state: 2
name: 队伍十八
typeId: 1
}
formationInfoList {
formationId: 19
state: 2
name: 队伍十九
typeId: 1
}
formationInfoList {
formationId: 20
state: 2
name: 队伍二十
typeId: 1
}
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.16681817173958 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000004
voice: 1000003
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.16681817173958 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.58460763096809 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000008
count: 3
lastUseTime: 1631015172000
composeCount: 0
}
dataList {
itemId: 11050009
count: 15
lastUseTime: 1631015171000
composeCount: 0
}
dataList {
itemId: 11190024
count: 1
lastUseTime: 1630460031000
composeCount: 0
}
dataList {
itemId: 11050013
count: 15
lastUseTime: 1631015171000
composeCount: 0
}
dataList {
itemId: 11050001
count: 15
lastUseTime: 1631015171000
composeCount: 0
}
dataList {
itemId: 11070001
count: 1000
lastUseTime: 1631015172000
composeCount: 0
}
dataList {
itemId: 11050005
count: 15
lastUseTime: 1631015171000
composeCount: 0
}
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.58460763096809 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10001
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.58460763096809 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.63407938182354 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.63407938182354 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 0
totalPayCount: 0
}
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2022-9-15 11:30:51][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.66746779903769 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2022-9-15 11:30:51][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}arm64e
[INFO:2022-9-15 11:30:51][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Apple A15 GPU
[INFO:2022-9-15 11:30:51][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Metal
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: iPhone14,5
sdkVersion: 2.4.1
sdkType: 1
imsi: BC2741AF113840C2B79C7013A9BE51EA
imei: BC2741AF113840C2B79C7013A9BE51EA
gameVersionName: 1.0.9
gameVersionCode: 4
gamepackageName: com.madfun.swykr
densityDpi: 3
displayScreenWidth: 844
displayScreenHeight: 390
networkInfo: WIFI
sysVersion: 15.4.1
othersdkVersion:
channelId: 910135
pushRegisterId:
cpuHardware: arm64e
memory: 0
gLRender: Apple A15 GPU
gLVersion: Metal
startFromGameCenter: false
}
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=46,cmd=1,size=204
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 8
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 9
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2022-9-15 11:30:51]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2022-9-15 11:30:51]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:51][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:285: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:239: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-9-15 11:30:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:51][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 2
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2022-9-15 11:30:51][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2022-9-15 11:30:51]DestroyUnusedResources:54,3,time=,paths:
[INFO:2022-9-15 11:30:51][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=8
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=739
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8
[INFO:2022-9-15 11:30:51]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.56702703796327 移走了序号= 1 的消息,当前队列数量= 9 || 0 SubmitClientDataReply 15 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.56702703796327 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetFoodReply 16 1
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1662551172000
endTime: 1662551172000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2022-9-15 11:30:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2022-9-15 11:30:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.56702703796327 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetKitchenReply 17 1
[INFO:2022-9-15 11:30:51][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.60031395219266 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetPopUpMessageReply 18 1
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.60031395219266 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetHeroTaskInfosReply 19 1
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
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time: 1866639599
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redDotInfos {
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[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.60031395219266 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetRedDotInfosReply 20 1
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.63356715999544 移走了序号= 1 的消息,当前队列数量= 3 || 0 LoadFriendInfosReply 21 1
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.63356715999544 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 22 1
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.63356715999544 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 23 1
[INFO:2022-9-15 11:30:52]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @131ms
[INFO:2022-9-15 11:30:52][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2022-9-15 11:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:52][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2022-9-15 11:30:52][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-9-15 11:30:52][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_skinlib_widget_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210076.jpg isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-9-15 11:30:52]language/ko/ui/views/main/mainview.prefab instance: @61ms
[INFO:2022-9-15 11:30:52]ui/views/promo/promoimagecell.prefab instance: @61ms
[INFO:2022-9-15 11:30:52]language/ko/ui/views/common/speechbubble.prefab instance: @83ms
[INFO:2022-9-15 11:30:52]ui/views/common/groupinviteinfo.prefab instance: @68ms
[INFO:2022-9-15 11:30:52]ui/views/main/maingroupchattips.prefab instance: @67ms
[INFO:2022-9-15 11:30:52]ui/views/bedroom/treasure/gemcollectfloattips.prefab instance: @66ms
[INFO:2022-9-15 11:30:52]ui/views/common/live2dcharacter.prefab instance: @65ms
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:52][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2022-9-15 11:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2022-9-15 11:30:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-15 11:30:52][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1
[INFO:2022-9-15 11:30:52]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2022-9-15 11:30:52]||||| Sender socketClient version=1
[ERROR:2022-9-15 11:30:52]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号0,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2022-9-15 11:30:52]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[ERROR:2022-9-15 11:30:52]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号0,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:52]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号1,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号1,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号2,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号2,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号3,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号3,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:53]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号4,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号4,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号5,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号5,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号6,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号6,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号7,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号7,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号8,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号8,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号9,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号9,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号10,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号10,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号11,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号11,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号12,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号12,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号13,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号13,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号14,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号14,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号15,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号15,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号16,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号16,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号17,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号17,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号18,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号18,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号19,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号19,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号20,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号20,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号21,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号21,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号22,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号22,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号23,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号23,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号24,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号24,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号25,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号25,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号26,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号26,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号27,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号27,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号28,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号28,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号29,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号29,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号30,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号30,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号31,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号31,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号32,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号32,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号33,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号33,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号34,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号34,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号35,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号35,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号36,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号36,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号37,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号37,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号38,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号38,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号39,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号39,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号40,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号40,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号41,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号41,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号42,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号42,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号43,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号43,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号44,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号44,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号45,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号45,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号46,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号46,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号47,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号47,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号48,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号48,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号49,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号49,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号50,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号50,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号51,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号51,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号52,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号52,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号53,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号53,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号54,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号54,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号55,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号55,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号56,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号56,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号57,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号57,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号58,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号58,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号59,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号59,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0:b__0(Resource)
System.Action`1:Invoke(T)
Framework.d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2022-9-15 11:30:54]SpriteAsset中有Sprite丢失,当前查找目标score_small_1,丢失序号60,图片总数255
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.UISpriteAsset:Get(String)
Framework_UISpriteAssetWrap:Get(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.ResourceCache:OnGetAssetAsyncCallback(Resource, Object)
System.Action`2:Invoke(T1, T2)
Framework.AssetAsyncLoader:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetAssetAsync(Resource, Action`2, String, Type)
Framework.ResourceCache:GetResource(String, CompleteHandler, LuaFunction, LuaTable, Int32, Boolean)
Framework.ResourceCache:GetResource(String, LuaFunction, LuaTable, Int32, Boolean)
Framework_ResourceCacheWrap:GetResource(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnAbDone(Resource)
System.Action`1:Invoke(T)
Framework.AssetAsyncLoader:OnAsyncLoaderAssetSuccess(AssetAsyncLoaderInfo, Object)
Framework.<>c__DisplayClass10_0: