==================================PREV===================================
[INFO:2022-9-14 10:25:47]PJG Start
[INFO:2022-9-14 10:25:47]LocalSourceVersion:1.0.0.1
[INFO:2022-9-14 10:25:47]PackageSourceVersion:1.0.0.1
[INFO:2022-9-14 10:25:47]AoUnityStarter Start
[INFO:2022-9-14 10:25:47]Start App
[INFO:2022-9-14 10:25:47]ResourceCache.Instance.resLoadMode=Direct
[INFO:2022-9-14 10:25:47]ResourceCache.Instance.isLuaBundle=False
[INFO:2022-9-14 10:25:47]AoUnityStarter StartLua
[INFO:2022-9-14 10:25:49][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2022-9-14 10:25:49][tolua.lua:12]:os: Windows, arch: x64
[INFO:2022-9-14 10:25:49][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2022-9-14 10:25:49][bootstrap/BootstrapHelper.lua:71]:{closure}=======================百田渠道包=======================
[WARN:2022-9-14 10:25:49][@bootstrap/BootstrapLauncher.lua:171]:{start}非腾讯渠道 初始化 Bugly
[INFO:2022-9-14 10:25:49][bootstrap/BootstrapHelper.lua:407]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2022-9-14 10:25:49]GameDevice isFront = False
[INFO:2022-9-14 10:26:35]GameDevice isFront = True
[INFO:2022-9-14 10:26:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2022-9-14 10:26:35][bootstrap/check/CheckMgr.lua:248]:{_startBaitianRequestRemoteVersion}Editor跳过百田请求远端版本号
[INFO:2022-9-14 10:26:35][bootstrap/check/CheckMgr.lua:288]:{onRequestRemoteVersionSuccess}CheckMgr:onRequestRemoteVersionSuccess review nil
[INFO:2022-9-14 10:26:35][bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2022-9-14 10:26:35][bootstrap/BootstrapLauncher.lua:357]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2022-9-14 10:26:35][bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2022-9-14 10:26:35][logic/logicLauncher/LogicLauncher.lua:13]:{onManifestLoaded}isGlobalPreload:false
[INFO:2022-9-14 10:26:36][framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2022-9-14 10:26:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/106.75.222.243\/pjg\/static\/"}
[INFO:2022-9-14 10:26:37][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2022-9-14 10:26:37][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/maiwei/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2022-9-14 10:26:37][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2022-9-14 10:26:37][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2022-9-14 10:26:37][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2022-9-14 10:26:37][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2022-9-14 10:26:38][bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2022-9-14 10:26:38][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2022-9-14 10:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -94836450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -94750050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -72494850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -72408450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -72322050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -68866050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -68779650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -68693250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -69038850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -68952450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -65842050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -65755650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -65669250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -65582850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -65496450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -65410050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -65323650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -65237250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -65150850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -65064450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -64978050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -64891650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -64805250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -64718850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -64632450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -64546050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -64459650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -64373250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -64286850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -64200450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -64114050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -64027650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -63941250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -63854850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -63768450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -63682050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -63595650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -63509250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -63422850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -63336450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -63682050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -63595650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -63509250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -62818050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -62731650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -62645250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -62558850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -62472450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -62386050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -62299650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -62213250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -62126850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -62040450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -61954050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -61867650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -61781250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -61694850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -61608450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -61522050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -61435650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -61349250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -61262850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -61176450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -61090050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -61003650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -61176450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -61090050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -59966850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -59880450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -59794050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -56942850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -55214850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -55128450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -54350850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -54264450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -52795650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -51499650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -48994050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -48302850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -46834050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -46747650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -46661250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -46574850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -45883650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -44242050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -44155650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -43464450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -41736450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -40613250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -40526850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -38885250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -38798850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -38107650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -38021250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -37934850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -36466050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -36379650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -36293250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -35602050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -34046850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -33960450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -33874050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -33182850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -33096450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -33010050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -32923650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -32837250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -32750850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -32664450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -32578050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -32491650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -32405250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -32318850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -32232450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -32146050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -32059650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -31973250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -31886850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -31800450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -31714050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -31627650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -31541250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -31454850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -31368450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -31282050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -31454850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -31368450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -31282050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -30763650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -29208450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -29122050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -29035650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -27739650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -26184450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -26098050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -26011650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -25320450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -23765250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -23678850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -23592450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -22901250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -21346050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -21259650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -21173250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -20050050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -17717250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -17630850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -17544450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -16853250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -15298050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -15211650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -15125250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -14434050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -12878850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -12792450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -12706050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -12014850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -10459650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -10373250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -10286850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -9595650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -10718850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -10632450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -10546050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -10459650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -10373250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -10286850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -10200450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -10114050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -10027650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -9941250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -9854850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -9768450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -9682050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -9595650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -9509250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -9422850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -9336450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -9250050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -9163650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -9077250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -8990850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -8904450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -8818050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -8731650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -8645250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -8558850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -8472450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -8386050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -8299650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -8213250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -8126850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -8040450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -7954050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -7867650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -7176450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -5621250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -5534850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -5448450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -4757250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -3202050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -3115650
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -3029250
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -2338050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -782850
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -696450
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -610050
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = 81150
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = 1636350
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = 1722750
[INFO:2022-9-14 10:26:38][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = 1809150
[INFO:2022-9-14 10:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2022-9-14 10:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145#1148#1149#1150#1153#1154#1155#1158#1159#1160#116111#116211#116221#116231"}
[INFO:2022-9-14 10:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"}
[INFO:2022-9-14 10:26:39]VideoMgr url = Assets/GameAssets/movie/open.mp4
[INFO:2022-9-14 10:26:39]VideoMgr 没有preload,play之前需要prepare下
[INFO:2022-9-14 10:26:39]VideoMgr play开始
[INFO:2022-9-14 10:26:39]视频已经开始播放啦
[INFO:2022-9-14 10:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2022-9-14 10:26:40][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2022-9-14 10:26:40]VideoMgr stop
[INFO:2022-9-14 10:26:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:40]VideoMgr play完毕
[INFO:2022-9-14 10:26:40]VideoMgr stop
[INFO:2022-9-14 10:26:40][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = shiwuyu isOutSide = 1 channelId = 267 packageVersion = -1 version = -1
[INFO:2022-9-14 10:26:40][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://106.75.222.243/pjg/static/noticeinfo/getNoticeInfo.json
[INFO:2022-9-14 10:26:40][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://106.75.222.243/pjg/static/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=shiwuyu&isOutSide=1&channel=267
[INFO:2022-9-14 10:26:40][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2022-9-14 10:26:41][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = false msg = 404 Not Found
[WARN:2022-9-14 10:26:41][@logic/extensions/noticeweb/controller/NoticeWebController.lua:232]:{_onGetNoticeInfo}获取公告失败了,直接跳转到登录界面!
[INFO:2022-9-14 10:26:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:41][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=mw006
[INFO:2022-9-14 10:26:41][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-9-14 10:26:41][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://106.75.222.243/login0.jsp?account=mw006&platformId=0
[INFO:2022-9-14 10:26:41][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"d8801728-1cc3-4ef6-8a3f-afc2716e5fc5"}
[INFO:2022-9-14 10:26:41][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 d8801728-1cc3-4ef6-8a3f-afc2716e5fc5
[INFO:2022-9-14 10:26:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:41][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-9-14 10:26:41][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://106.75.222.243/login.jsp?btSessionId=d8801728-1cc3-4ef6-8a3f-afc2716e5fc5&clientVersion=0.0.0&sysType=0
[INFO:2022-9-14 10:26:41][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":12,"isAdmin":false,"resultCode":0,"sessionId":"eee625f4-66b3-4ee6-b179-7097d3bec16b","userName":"0_mw006","zoneInfo":{"id":69,"name":"外网周版服","prefix":"","state":1}}
[INFO:2022-9-14 10:26:42][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2022-9-14 10:26:42][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1663122402
[INFO:2022-9-14 10:26:42][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2022-9-14 10:26:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:42][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2022-9-14 10:26:42][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://106.75.222.243/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":69,"sessionId":"eee625f4-66b3-4ee6-b179-7097d3bec16b","openKey":""}}
[INFO:2022-9-14 10:26:42][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://106.75.222.243/startgame.jsp?pfKey=&pf=&zoneId=69&sessionId=eee625f4-66b3-4ee6-b179-7097d3bec16b&openKey=
[INFO:2022-9-14 10:26:42][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"106.75.222.243","isAdmin":false,"pid":69001,"port":9334,"resultCode":0,"state":1}
[INFO:2022-9-14 10:26:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:42][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=106.75.222.243,port=9334
[INFO:2022-9-14 10:26:42][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 106.75.222.243 9334
[INFO:2022-9-14 10:26:42]==============link network is ipv4============
[INFO:2022-9-14 10:26:42]1 status:Connecting
[INFO:2022-9-14 10:26:42]1 Connect,ip=106.75.222.243,port=9334,verson=0
[INFO:2022-9-14 10:26:42][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2022-9-14 10:26:42][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2022-9-14 10:26:42]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2022-9-14 10:26:42]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2022-9-14 10:26:42]1 Same version,socket.Connected=True
[INFO:2022-9-14 10:26:42]1 Do EndConnect
[INFO:2022-9-14 10:26:42]1 Do EndConnect Done
[INFO:2022-9-14 10:26:42]1 status:Connected
[INFO:2022-9-14 10:26:42]1 ConnectSucc True
[INFO:2022-9-14 10:26:42][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2022-9-14 10:26:42]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 678
}
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2022-9-14 10:26:42][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-9-14 10:26:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.066947299987078 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2022-9-14 10:26:42][logic/extensions/main/controller/MainController.lua:237]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2022-9-14 10:26:42][logic/extensions/main/controller/MainController.lua:231]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2022-9-14 10:26:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:42]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2022-9-14 10:26:42]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=56939
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2556
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=1667
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=11172
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=7474
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=6111
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 23453030
isInFormation: false
masterPlayerID: 15444
heroTypeIdx: 2044
baseAttr {
hp: 1324
atk: 115
def: 114
critic: 80
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1637891545956
rank: 1
luck: 4
sks {
skillId: 41204400
strengthenLevel: 1
}
sks {
skillId: 41204401
strengthenLevel: 1
}
sks {
skillId: 41204402
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
livingSks {
skillId: 40300020
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300019
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100046
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 3113003
isInFormation: false
masterPlayerID: 15444
heroTypeIdx: 2052
baseAttr {
hp: 1506
atk: 121
def: 126
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 60
atk: 23
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1570524092185
rank: 1
luck: 8
sks {
skillId: 41205200
strengthenLevel: 1
}
sks {
skillId: 41205201
strengthenLevel: 1
}
sks {
skillId: 41205202
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300027
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100054
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 60
atk: 23
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 27503014
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state: 1
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140213
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=8861
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=13
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=38
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.30058899894357 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15444
name: 伊清南
gender: 2
portrait: 11100151
exp: 1021762
signature:
chefTitle: 0
roleNum: 122
heroRate: 90.4
dungeonCount: 597
longWarCount: 38
serialLoginDays: 1
totalLoginDays: 238
heroCharCover: 2126
frame: 11110181
touchCountLeft: 0
registerTime: 1563777628
lastLogoutTime: 1663972463
birthday: 9-8
pvpScore: 1000
pvpFightCount: 57
usingSkinId: 110010
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2126
lastUpdateTime: 1663974838
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
worldLevel: 100
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 3
bondCardAtlasCover: 0
chatBubbleId: 11640001
}
currencyInfo {
currencyId: 2
count: 32062255
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 1010049
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 3135
lastRecoverTime: 1663975317000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 1004414
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 966081
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 1000714
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 1006959
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 1180
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 0
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 1003326
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 1013631
lastRecoverTime: 1563777615000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 4600
lastRecoverTime: 1573454066000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1574847552000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1583997153000
dailyRecoveredCount: 0
expiredTime: 1664053200000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1583997153000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1585722068000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1588469707000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 30
lastRecoverTime: 1588469707000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1591386691000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1596353955000
dailyRecoveredCount: 0
expiredTime: 1664053200000
}
currencyInfo {
currencyId: 26
count: 1130
lastRecoverTime: 1596353955000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 1
lastRecoverTime: 1596353955000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 500
lastRecoverTime: 1605958315000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1607587704000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1663973022000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 159
lastRecoverTime: 1640287959000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 40
count: 0
lastRecoverTime: 1660792983000
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 300
}
simplePropertyList {
id: 11
value: 300
}
simplePropertyList {
id: 25
value: 10036
}
simplePropertyList {
id: 29
value: 678
}
simplePropertyList {
id: 30
value: 150002
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
guideId: 20
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}
guideInfo {
guideId: 21
stepId: -1
}
guideInfo {
guideId: 22
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}
guideInfo {
guideId: 23
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}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
guideId: 26
stepId: -1
}
guideInfo {
guideId: 27
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}
guideInfo {
guideId: 28
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}
guideInfo {
guideId: 29
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}
guideInfo {
guideId: 44
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}
guideInfo {
guideId: 45
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}
guideInfo {
guideId: 46
stepId: -1
}
guideInfo {
guideId: 47
stepId: -1
}
guideInfo {
guideId: 49
stepId: -1
}
guideInfo {
guideId: 50
stepId: -1
}
guideInfo {
guideId: 51
stepId: -1
}
guideInfo {
guideId: 52
stepId: -1
}
guideInfo {
guideId: 53
stepId: -1
}
guideInfo {
guideId: 56
stepId: -1
}
guideInfo {
guideId: 57
stepId: -1
}
guideInfo {
guideId: 58
stepId: -1
}
guideInfo {
guideId: 59
stepId: -1
}
guideInfo {
guideId: 60
stepId: -1
}
guideInfo {
guideId: 61
stepId: -1
}
guideInfo {
guideId: 62
stepId: -1
}
guideInfo {
guideId: 63
stepId: -1
}
guideInfo {
guideId: 64
stepId: -1
}
guideInfo {
guideId: 65
stepId: -1
}
guideInfo {
guideId: 66
stepId: -1
}
guideInfo {
guideId: 67
stepId: -1
}
guideInfo {
guideId: 68
stepId: -1
}
guideInfo {
guideId: 69
stepId: -1
}
guideInfo {
guideId: 70
stepId: -1
}
guideInfo {
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stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
id: 7
isOpen: true
}
openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: true
}
openInfo {
id: 14
isOpen: true
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: true
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 27
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: true
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: true
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: true
}
openInfo {
id: 49
isOpen: true
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 307
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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}
openInfo {
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}
openInfo {
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isOpen: true
}
openInfo {
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}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 92
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
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}
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}
openInfo {
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}
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}
openInfo {
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}
openInfo {
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isOpen: true
}
openInfo {
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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isOpen: true
}
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
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isOpen: false
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 159
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 164
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 171
isOpen: true
}
openInfo {
id: 172
isOpen: true
}
openInfo {
id: 173
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 175
isOpen: true
}
openInfo {
id: 176
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 178
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 180
isOpen: true
}
openInfo {
id: 181
isOpen: true
}
openInfo {
id: 182
isOpen: true
}
openInfo {
id: 183
isOpen: false
}
openInfo {
id: 184
isOpen: true
}
openInfo {
id: 185
isOpen: true
}
openInfo {
id: 186
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
runHouseHeroUniqueIds: 21953002
runHouseHeroUniqueIds: 16553021
runHouseHeroUniqueIds: 15653060
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.42574510350823 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2022-9-14 10:26:43][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-09-14 10:27:34","roleExp":1021762,"serverId":"69","registerTime":1563777628,"lastLogoutTime":"2022-09-24 06:34:23","roleId":"15444","roleCTime":1563777628,"type":2,"roleName":"伊清南","serverName":"外网周版服","roleLevel":77}
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2022-09-14 10:27:34","roleExp":1021762,"serverId":"69","registerTime":1563777628,"lastLogoutTime":"2022-09-24 06:34:23","roleId":"15444","roleCTime":1563777628,"type":2,"roleName":"伊清南","serverName":"外网周版服","roleLevel":77}
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-03 09:00:00 id = 116211 interval = 783332000 serverNow = 1663975468 noticeItem.timeStamp = 1664758800
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116211,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":783332000}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-04 09:00:00 id = 116221 interval = 869732000 serverNow = 1663975468 noticeItem.timeStamp = 1664845200
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116221,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":869732000}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-05 09:00:00 id = 116231 interval = 956132000 serverNow = 1663975468 noticeItem.timeStamp = 1664931600
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116231,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":956132000}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29113106
equipUniqueIds: 16591393
equipUniqueIds: 16591392
equipUniqueIds: 16591394
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 29563059
equipUniqueIds: 4320882
equipUniqueIds: 4290762
equipUniqueIds: 4320766
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 13033031
equipUniqueIds: 4320847
equipUniqueIds: 4290787
equipUniqueIds: 4290815
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 19803008
equipUniqueIds: 4320774
equipUniqueIds: 4320899
equipUniqueIds: 4320956
}
state: 1
name: 八仙1
typeId: 1
seq: 3
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 6983002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 6853023
equipUniqueIds: 4320882
equipUniqueIds: 4290762
equipUniqueIds: 4320766
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 423191
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 14143011
equipUniqueIds: 4320821
equipUniqueIds: 4320951
equipUniqueIds: 4290823
}
state: 1
name: 杨枝2
typeId: 1
seq: 2
}
formationInfoList {
formationId: 3
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29113106
equipUniqueIds: 4290754
equipUniqueIds: 4290771
equipUniqueIds: 4290796
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 13463002
equipUniqueIds: 4320862
equipUniqueIds: 4320824
equipUniqueIds: 4320943
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 14513089
equipUniqueIds: 4320877
equipUniqueIds: 4320963
equipUniqueIds: 4320909
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6853046
equipUniqueIds: 4320883
equipUniqueIds: 4290761
equipUniqueIds: 4320767
}
state: 1
name: 天威3
typeId: 1
seq: 1
}
formationInfoList {
formationId: 4
formationHeros {
index: 0
typeId: 1
heroUniqueId: 6853046
equipUniqueIds: 4320883
equipUniqueIds: 4290761
equipUniqueIds: 4320767
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 21953002
equipUniqueIds: 12960753
equipUniqueIds: 12960752
equipUniqueIds: 12960754
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 13033030
equipUniqueIds: 4320881
equipUniqueIds: 4290759
equipUniqueIds: 4320765
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 22013119
equipUniqueIds: 4320882
equipUniqueIds: 4290762
equipUniqueIds: 4320766
}
state: 1
name: 四
typeId: 1
seq: 4
}
formationInfoList {
formationId: 5
formationHeros {
index: 0
typeId: 1
heroUniqueId: 16553021
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 15583002
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 23033006
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 23033007
}
state: 1
name: 队伍五
typeId: 1
seq: 5
}
formationInfoList {
formationId: 6
formationHeros {
index: 0
typeId: 1
heroUniqueId: 15653050
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 18943213
equipUniqueIds: 4320847
equipUniqueIds: 4290787
equipUniqueIds: 4290815
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 18993065
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 15653095
}
state: 1
name: 队伍六
typeId: 1
seq: 6
}
formationInfoList {
formationId: 7
formationHeros {
index: 0
typeId: 1
heroUniqueId: 19333005
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 19803008
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 20033002
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 16553049
}
state: 1
name: 队伍七
typeId: 1
seq: 7
}
formationInfoList {
formationId: 8
formationHeros {
index: 0
typeId: 1
heroUniqueId: 6853031
equipUniqueIds: 12960753
equipUniqueIds: 12960752
equipUniqueIds: 12960754
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 15583031
equipUniqueIds: 4320881
equipUniqueIds: 4290759
equipUniqueIds: 4320765
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 23453086
equipUniqueIds: 4320878
equipUniqueIds: 4320960
equipUniqueIds: 4320908
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 23453134
equipUniqueIds: 4320882
equipUniqueIds: 4290762
equipUniqueIds: 4320766
}
state: 1
name: 百戏上
typeId: 1
seq: 8
}
formationInfoList {
formationId: 9
formationHeros {
index: 0
typeId: 1
heroUniqueId: 18943081
equipUniqueIds: 4320878
equipUniqueIds: 4320960
equipUniqueIds: 4320908
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 3113002
equipUniqueIds: 4290754
equipUniqueIds: 4290771
equipUniqueIds: 4290796
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 22013119
equipUniqueIds: 4320882
equipUniqueIds: 4290762
equipUniqueIds: 4320766
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 23473042
equipUniqueIds: 4320881
equipUniqueIds: 4290759
equipUniqueIds: 4320765
}
state: 1
name: 百戏上
typeId: 1
seq: 9
}
formationInfoList {
formationId: 10
formationHeros {
index: 0
typeId: 1
heroUniqueId: 13033031
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 15383004
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 17933549
equipUniqueIds: 4320883
equipUniqueIds: 4290761
equipUniqueIds: 4320767
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 26823139
equipUniqueIds: 4320820
equipUniqueIds: 4320950
equipUniqueIds: 4290825
}
state: 1
name: 队伍十
typeId: 1
seq: 10
}
formationInfoList {
formationId: 11
formationHeros {
index: 0
typeId: 1
heroUniqueId: 17933549
equipUniqueIds: 4320883
equipUniqueIds: 4290761
equipUniqueIds: 4320767
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 28013005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 24523213
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 28013110
}
state: 1
name: 队伍十一
typeId: 1
seq: 11
}
formationInfoList {
formationId: 12
state: 1
name: 队伍十二
typeId: 1
seq: 12
}
formationInfoList {
formationId: 13
state: 1
name: 队伍十三
typeId: 1
seq: 13
}
formationInfoList {
formationId: 14
state: 1
name: 队伍十四
typeId: 1
seq: 14
}
formationInfoList {
formationId: 15
state: 1
name: 队伍十五
typeId: 1
seq: 15
}
formationInfoList {
formationId: 16
state: 1
name: 队伍十六
typeId: 1
seq: 16
}
formationInfoList {
formationId: 17
state: 1
name: 队伍十七
typeId: 1
seq: 17
}
formationInfoList {
formationId: 18
state: 1
name: 队伍十八
typeId: 1
seq: 18
}
formationInfoList {
formationId: 19
state: 2
name: 队伍十九
typeId: 1
seq: 19
}
formationInfoList {
formationId: 20
state: 2
name: 队伍二十
typeId: 1
seq: 20
}
formationInfoList {
formationId: 21
state: 2
name: 二十一
typeId: 1
seq: 21
}
formationInfoList {
formationId: 22
state: 2
name: 二十二
typeId: 1
seq: 22
}
formationInfoList {
formationId: 23
state: 2
name: 二十三
typeId: 1
seq: 23
}
formationInfoList {
formationId: 24
state: 2
name: 二十四
typeId: 1
seq: 24
}
formationInfoList {
formationId: 25
state: 2
name: 二十五
typeId: 1
seq: 25
}
formationInfoList {
formationId: 26
state: 2
name: 二十六
typeId: 1
seq: 26
}
formationInfoList {
formationId: 27
state: 2
name: 二十七
typeId: 1
seq: 27
}
formationInfoList {
formationId: 28
state: 2
name: 二十八
typeId: 1
seq: 28
}
formationInfoList {
formationId: 29
state: 2
name: 二十九
typeId: 1
seq: 29
}
formationInfoList {
formationId: 30
state: 2
name: 三十
typeId: 1
seq: 30
}
formationInfoList {
formationId: 20001
formationHeros {
index: 0
typeId: 1
heroUniqueId: 21053015
equipUniqueIds: 12960753
equipUniqueIds: 12960752
equipUniqueIds: 12960754
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 15653154
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 16553049
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 21073345
}
state: 1
name: 妖变队伍
typeId: 2
seq: 20001
}
formationInfoList {
formationId: 20002
formationHeros {
index: 0
typeId: 1
heroUniqueId: 13463051
equipUniqueIds: 12960753
equipUniqueIds: 12960752
equipUniqueIds: 12960754
}
state: 1
name: 凶戾队伍
typeId: 2
seq: 20002
}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.42574510350823 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2048
exp: 1077
injuredNum: 1
voice: 1044047
voice: 1044060
voice: 1044059
voice: 1044058
voice: 1044057
voice: 1044053
voice: 1044052
voice: 1044015
voice: 1044014
voice: 1044013
voice: 1044012
voice: 1044009
voice: 1044008
voice: 1044007
voice: 1044006
voice: 1044005
voice: 1044004
voice: 1044003
voice: 1044002
voice: 1044001
voice: 1044000
voice: 1044028
voice: 1044026
voice: 1044025
voice: 1044024
voice: 1044023
voice: 1044016
infos: 1000294
infos: 1000295
unreadInfos: 1000294
unreadInfos: 1000295
usingSkinId: 140101
hasShowInjureView: false
maxBreakthroughCount: 6
maxRank: 5
maxLevel: 82
contractUnlockTime: 1607176702
contractLevel: 0
contractValues {
conditionId: 9
value: 82
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2049
exp: 100
injuredNum: 0
voice: 1050032
voice: 1050034
voice: 1050003
voice: 1050004
voice: 1050005
voice: 1050037
voice: 1050006
voice: 1050038
voice: 1050007
voice: 1050039
voice: 1050008
voice: 1050040
voice: 1050009
voice: 1050012
voice: 1050013
voice: 1050014
voice: 1050015
voice: 1050023
voice: 1050027
voice: 1050028
voice: 1050029
infos: 1000300
infos: 1000306
unreadInfos: 1000300
unreadInfos: 1000306
usingSkinId: 140194
hasShowInjureView: true
storyId: 2049001
maxBreakthroughCount: 4
maxRank: 3
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048012
voice: 1048009
voice: 1048023
voice: 1048006
voice: 1048005
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heroCharacters {
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[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.42574510350823 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000}
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[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.55992950871587 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
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[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.55992950871587 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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notFirstInDungeonId: 10014
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.55992950871587 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 17001009
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.63398260995746 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: false
autoChange: false
}
scenes {
id: 5
expireTime: 0
isUsing: false
autoChange: false
}
scenes {
id: 6
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.63398260995746 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 1367355
totalPayCount: 1483455
}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2022-9-14 10:26:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.66734471172094 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2022-9-14 10:26:43][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz
[INFO:2022-9-14 10:26:43][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2022-9-14 10:26:43][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=46,cmd=1,size=219
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 11
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 12
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 13
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:43][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:176: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:176: in function 'enter'
logic/extensions/main/controller/MainController:150: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:290: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:244: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:131: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-9-14 10:26:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:43][logic/scene/SceneMgr.lua:226]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-14 10:26:43][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 18
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.075184799730778 移走了序号= 1 的消息,当前队列数量= 13 || 0 SubmitClientDataReply 15 1
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=44
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=176
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 5
num: 30
makeCount: 99
}
food {
foodId: 10101
tag: 5
num: 0
makeCount: 8
}
food {
foodId: 11401
tag: 5
num: 0
makeCount: 11
}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.10872010141611 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetFoodReply 16 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 6853054
cookBookId: 0
num: 0
beginTime: 1609812434000
endTime: 1609812434000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 13683008
cookBookId: 0
num: 0
beginTime: 1609810534000
endTime: 1609810534000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 3
heroUniqueId: 13033030
cookBookId: 0
num: 0
beginTime: 1609810358000
endTime: 1609810358000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 4
heroUniqueId: 13463092
cookBookId: 0
num: 0
beginTime: 1636968628000
endTime: 1636968628000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 5
heroUniqueId: 23813008
cookBookId: 10201
num: 30
beginTime: 1639607151000
endTime: 1639609251000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.10872010141611 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetKitchenReply 17 1
[INFO:2022-9-14 10:26:43][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-9-14 10:26:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.10872010141611 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetPopUpMessageReply 18 1
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=11274
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=3637
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=22
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=171
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=1348
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=2576
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=10
[INFO:2022-9-14 10:26:43]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=620
[INFO:2022-9-14 10:26:43][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:26:43][logic/common/logic/ResPreLoadMgr.lua:208]:{gc}================不延时,立即gc================
[INFO:2022-9-14 10:26:43][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:26:43]DestroyUnusedResources:15,2,time=,paths:
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1564045058
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 0
heroUniqueId: 0
heroId: 2002
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1588470814
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000002
state: 0
heroUniqueId: 0
heroId: 2001
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1605958544
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1588470987
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000004
state: 0
heroUniqueId: 0
heroId: 2003
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1588470361
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000007
state: 0
heroUniqueId: 0
heroId: 2006
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1607149612
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000006
state: 0
heroUniqueId: 0
heroId: 2005
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1607142168
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000009
state: 0
heroUniqueId: 0
heroId: 2008
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1588471270
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000008
state: 0
heroUniqueId: 0
heroId: 2007
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1631244338
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000011
state: 0
heroUniqueId: 0
heroId: 2010
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1588470966
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000010
state: 0
heroUniqueId: 0
heroId: 2009
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1570528016
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000013
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
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[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.28215260058641 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetHeroTaskInfosReply 19 1
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[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
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[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
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[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.44518860429525 移走了序号= 1 的消息,当前队列数量= 4 || 0 HeroCharacterSkinReply 24 1
[INFO:2022-9-14 10:26:43][logic/scene/SceneMgr.lua:255]:{func}开始进入一个新的场景,类型=9,id=205
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skillId: 220002
intValue: 10
nextValue: 11
}
skills {
skillId: 220001
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1002
level: 0
createTime: 0
skills {
skillId: 220033
intValue: 20
nextValue: 22
}
skills {
skillId: 220032
intValue: 10
nextValue: 11
}
skills {
skillId: 220031
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1003
level: 0
createTime: 0
skills {
skillId: 220043
intValue: 20
nextValue: 22
}
skills {
skillId: 220042
intValue: 10
nextValue: 11
}
skills {
skillId: 220041
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1004
level: 0
createTime: 0
skills {
skillId: 220123
intValue: 20
nextValue: 22
}
skills {
skillId: 220122
intValue: 10
nextValue: 11
}
skills {
skillId: 220121
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1005
level: 0
createTime: 0
skills {
skillId: 220171
intValue: 100
nextValue: 110
}
skills {
skillId: 220173
intValue: 20
nextValue: 22
}
skills {
skillId: 220172
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1006
level: 0
createTime: 0
skills {
skillId: 220211
intValue: 100
nextValue: 110
}
skills {
skillId: 220213
intValue: 20
nextValue: 22
}
skills {
skillId: 220212
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1007
level: 0
createTime: 0
skills {
skillId: 220223
intValue: 20
nextValue: 22
}
skills {
skillId: 220222
intValue: 10
nextValue: 11
}
skills {
skillId: 220221
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1008
level: 0
createTime: 0
skills {
skillId: 220071
intValue: 100
nextValue: 110
}
skills {
skillId: 220073
intValue: 20
nextValue: 22
}
skills {
skillId: 220072
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1009
level: 0
createTime: 0
skills {
skillId: 221191
intValue: 100
nextValue: 110
}
skills {
skillId: 221193
intValue: 20
nextValue: 22
}
skills {
skillId: 221192
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1010
level: 0
createTime: 0
skills {
skillId: 221223
intValue: 20
nextValue: 22
}
skills {
skillId: 221222
intValue: 10
nextValue: 11
}
skills {
skillId: 221221
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1011
level: 0
createTime: 0
skills {
skillId: 220091
intValue: 100
nextValue: 110
}
skills {
skillId: 220093
intValue: 20
nextValue: 22
}
skills {
skillId: 220092
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1012
level: 0
createTime: 0
skills {
skillId: 220163
intValue: 20
nextValue: 22
}
skills {
skillId: 220162
intValue: 10
nextValue: 11
}
skills {
skillId: 220161
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1013
level: 0
createTime: 0
skills {
skillId: 220531
intValue: 100
nextValue: 110
}
skills {
skillId: 220533
intValue: 20
nextValue: 22
}
skills {
skillId: 220532
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1014
level: 0
createTime: 0
skills {
skillId: 220611
intValue: 100
nextValue: 110
}
skills {
skillId: 220613
intValue: 20
nextValue: 22
}
skills {
skillId: 220612
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1015
level: 0
createTime: 0
skills {
skillId: 220343
intValue: 20
nextValue: 22
}
skills {
skillId: 220342
intValue: 10
nextValue: 11
}
skills {
skillId: 220341
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1016
level: 0
createTime: 0
skills {
skillId: 221031
intValue: 100
nextValue: 110
}
skills {
skillId: 221033
intValue: 20
nextValue: 22
}
skills {
skillId: 221032
intValue: 10
nextValue: 11
}
skills {
skillId: 220143
intValue: 20
nextValue: 22
}
skills {
skillId: 220142
intValue: 10
nextValue: 11
}
skills {
skillId: 220141
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1017
level: 0
createTime: 0
skills {
skillId: 220943
intValue: 20
nextValue: 22
}
skills {
skillId: 220942
intValue: 10
nextValue: 11
}
skills {
skillId: 220941
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1018
level: 0
createTime: 0
skills {
skillId: 220083
intValue: 20
nextValue: 22
}
skills {
skillId: 220082
intValue: 10
nextValue: 11
}
skills {
skillId: 220081
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1019
level: 0
createTime: 0
skills {
skillId: 220433
intValue: 20
nextValue: 22
}
skills {
skillId: 220432
intValue: 10
nextValue: 11
}
skills {
skillId: 220431
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1020
level: 0
createTime: 0
skills {
skillId: 220011
intValue: 100
nextValue: 110
}
skills {
skillId: 220013
intValue: 20
nextValue: 22
}
skills {
skillId: 220012
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1021
level: 0
createTime: 0
skills {
skillId: 220753
intValue: 20
nextValue: 22
}
skills {
skillId: 220752
intValue: 10
nextValue: 11
}
skills {
skillId: 220751
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1022
level: 0
createTime: 0
skills {
skillId: 220763
intValue: 20
nextValue: 22
}
skills {
skillId: 220762
intValue: 10
nextValue: 11
}
skills {
skillId: 220761
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1023
level: 0
createTime: 0
skills {
skillId: 220131
intValue: 100
nextValue: 110
}
skills {
skillId: 220133
intValue: 20
nextValue: 22
}
skills {
skillId: 220132
intValue: 10
nextValue: 11
}
}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.55100440233946 移走了序号= 1 的消息,当前队列数量= 3 || 0 BondCardInfoReply 25 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 13
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.55100440233946 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 26 1
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 10301
buyCount: 0
expiredTime: 0
}
infos {
id: 10302
buyCount: 1
expiredTime: 0
}
infos {
id: 10303
buyCount: 1
expiredTime: 0
}
infos {
id: 10304
buyCount: 1
expiredTime: 0
}
infos {
id: 10305
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10306
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10307
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10308
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10309
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10310
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10311
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10312
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10313
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10314
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10315
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10316
buyCount: 1
isNew: false
expiredTime: 0
}
infos {
id: 8501
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 8603
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
expiredTime: 0
}
infos {
id: 7005
buyCount: 0
expiredTime: 0
}
infos {
id: 7006
buyCount: 0
expiredTime: 0
}
infos {
id: 7007
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 2
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 2
expiredTime: 0
}
infos {
id: 1113
buyCount: 1
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 3
isNew: false
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 5
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 1
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 6100
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
}
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.55100440233946 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetGiftBagInfoReply 27 1
[INFO:2022-9-14 10:26:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 2
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-9-14 10:26:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:43]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-9-14 10:26:43]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 47
}
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.066995497792959 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 29 1
[INFO:2022-9-14 10:26:44][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2022-9-14 10:26:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:44][logic/scene/SceneMgr.lua:360]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2022-9-14 10:26:44][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:346: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:346: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()=============
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid nil
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 15444
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid nil
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid nil
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid Guest
[INFO:2022-9-14 10:26:44]ProgramVersion:1.0.0.0
[INFO:2022-9-14 10:26:44]LocalSourceVersion:1.0.0.1
[INFO:2022-9-14 10:26:44]PackageSourceVersion:1.0.0.1
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4
[INFO:2022-9-14 10:26:44][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100
[INFO:2022-9-14 10:26:44][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 3
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2126
voiceId: 1140000
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][logic/common/GameUtils.lua:1665]:{printStack}------Live2DUtils:stopExpression
stack traceback:
logic/common/GameUtils:1664: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:160: in function 'stopExpression'
logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps'
logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice'
logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter'
logic/extensions/main/view/MainCharacterView:33: in function 'onEnter'
frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen'
frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-9-14 10:26:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 4
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 5
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 6
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2022-9-14 10:26:44][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 7
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 8
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-9-14 10:26:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2022-9-14 10:26:44][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 10
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 11
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 12
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 13
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 14
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 15
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.21219289302826 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 30 1
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 15
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2022-9-14 10:26:44]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2022-9-14 10:26:44]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=96
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=30
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3739
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=620
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=700
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=37
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=199
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2022-9-14 10:26:44]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.30558449029922 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 31 1
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2126
exp: 400
injuredNum: 0
voice: 1140001
voice: 1140016
voice: 1140000
voice: 1140003
voice: 1140005
voice: 1140004
voice: 1140023
voice: 1140006
voice: 1140013
voice: 1140012
voice: 1140015
voice: 1140014
infos: 1000768
unreadInfos: 1000768
usingSkinId: 140248
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1
[INFO:2022-9-14 10:26:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-9-14 10:26:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-9-14 10:26:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-9-14 10:26:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-9-14 10:26:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-9-14 10:26:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-9-14 10:26:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-9-14 10:26:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-9-14 10:26:44][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-9-14 10:26:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000}
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-9-14 10:26:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.30558449029922 移走了序号= 1 的消息,当前队列数量= 13 || 0 HeroCharacterVoiceUnlockReply 33 1
[INFO:2022-9-14 10:26:44][logic/common/GameUtils.lua:1665]:{printStack}------Live2DUtils:begin play(mtn):naotou.mtn,default:nil
stack traceback:
logic/common/GameUtils:1664: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2022-9-14 10:26:44][logic/common/GameUtils.lua:1665]:{printStack}------Live2DUtils:表情:mangran.exp
stack traceback:
logic/common/GameUtils:1664: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:198: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:130: in function 'playExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:50: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.50233648717403 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 34 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.50233648717403 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 35 1
[INFO:2022-9-14 10:26:45][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}apprenticeInfo {
masterUserId: 0
mentorTime: 1607217282
doneTime: 1623622441
useLendHeroEx: false
finishMasterUserIds: 311642
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.50233648717403 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 36 1
[INFO:2022-9-14 10:26:45][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 1
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 10301
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 10302
buyCount: 1
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 10303
buyCount: 1
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 10304
buyCount: 1
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 10305
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 10306
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 10307
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 10308
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 10309
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 10310
buyCount: 0
}
infos {
topupId: 10311
buyCount: 0
}
infos {
topupId: 10312
buyCount: 0
}
infos {
topupId: 10313
buyCount: 0
}
infos {
topupId: 10314
buyCount: 0
}
infos {
topupId: 10315
buyCount: 0
}
infos {
topupId: 10316
buyCount: 1
}
infos {
topupId: 6303
buyCount: 0
}
infos {
topupId: 8401
buyCount: 0
}
infos {
topupId: 8402
buyCount: 0
}
infos {
topupId: 8403
buyCount: 0
}
infos {
topupId: 8404
buyCount: 0
}
infos {
topupId: 8405
buyCount: 0
}
infos {
topupId: 8406
buyCount: 0
}
infos {
topupId: 8407
buyCount: 0
}
infos {
topupId: 8408
buyCount: 0
}
infos {
topupId: 8409
buyCount: 0
}
infos {
topupId: 8410
buyCount: 0
}
infos {
topupId: 8411
buyCount: 0
}
infos {
topupId: 8412
buyCount: 0
}
infos {
topupId: 8413
buyCount: 1
}
infos {
topupId: 8414
buyCount: 0
}
infos {
topupId: 8415
buyCount: 0
}
infos {
topupId: 8416
buyCount: 0
}
infos {
topupId: 8417
buyCount: 0
}
infos {
topupId: 8418
buyCount: 1
}
infos {
topupId: 8603
buyCount: 0
}
infos {
topupId: 8604
buyCount: 0
}
infos {
topupId: 8605
buyCount: 0
}
infos {
topupId: 8606
buyCount: 0
}
infos {
topupId: 8607
buyCount: 0
}
infos {
topupId: 8608
buyCount: 0
}
infos {
topupId: 8701
buyCount: 0
}
infos {
topupId: 8702
buyCount: 0
}
infos {
topupId: 8703
buyCount: 0
}
infos {
topupId: 8704
buyCount: 0
}
infos {
topupId: 8705
buyCount: 0
}
infos {
topupId: 8706
buyCount: 0
}
infos {
topupId: 8707
buyCount: 0
}
infos {
topupId: 8801
buyCount: 0
}
infos {
topupId: 8802
buyCount: 0
}
infos {
topupId: 8803
buyCount: 0
}
infos {
topupId: 8804
buyCount: 0
}
infos {
topupId: 8805
buyCount: 0
}
infos {
topupId: 8806
buyCount: 0
}
infos {
topupId: 8807
buyCount: 0
}
infos {
topupId: 8808
buyCount: 0
}
infos {
topupId: 8809
buyCount: 0
}
infos {
topupId: 8810
buyCount: 0
}
infos {
topupId: 8811
buyCount: 0
}
infos {
topupId: 8812
buyCount: 0
}
infos {
topupId: 8813
buyCount: 0
}
infos {
topupId: 8814
buyCount: 0
}
infos {
topupId: 8815
buyCount: 0
}
infos {
topupId: 8901
buyCount: 0
}
infos {
topupId: 8902
buyCount: 0
}
infos {
topupId: 8903
buyCount: 0
}
infos {
topupId: 8904
buyCount: 0
}
infos {
topupId: 4809
buyCount: 0
}
infos {
topupId: 8905
buyCount: 0
}
infos {
topupId: 8906
buyCount: 0
}
infos {
topupId: 6901
buyCount: 0
}
infos {
topupId: 6902
buyCount: 0
}
infos {
topupId: 6903
buyCount: 0
}
infos {
topupId: 6904
buyCount: 0
}
infos {
topupId: 6905
buyCount: 0
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23:59:59",328,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":6113,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6114,"topupco":[6114,"豪华调料礼包",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":6114,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6115,"topupco":[6115,"豪华膳具礼包",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":6115,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6116,"topupco":[6116,"龙吟周末特惠魂芯",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",28,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":6116,"buyCount":1},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":[6117,"龙吟周末超值魂芯",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",68,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":6117,"buyCount":1},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"空桑钱庄",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"十连召唤包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"1元礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4084,"topupco":[4084,"改名卡",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",28,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":4084,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"普通特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001","",0],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"高级特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001","",0],"id":4086,"buyCount":1}]
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 10301
buyCount: 0
expiredTime: 0
}
infos {
id: 10302
buyCount: 1
expiredTime: 0
}
infos {
id: 10303
buyCount: 1
expiredTime: 0
}
infos {
id: 10304
buyCount: 1
expiredTime: 0
}
infos {
id: 10305
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10306
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10307
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10308
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10309
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10310
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10311
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10312
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10313
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10314
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10315
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10316
buyCount: 1
isNew: false
expiredTime: 0
}
infos {
id: 8501
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 8603
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
expiredTime: 0
}
infos {
id: 7005
buyCount: 0
expiredTime: 0
}
infos {
id: 7006
buyCount: 0
expiredTime: 0
}
infos {
id: 7007
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 2
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 2
expiredTime: 0
}
infos {
id: 1113
buyCount: 1
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 3
isNew: false
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 5
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 1
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 6100
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.53567048534751 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 38 1
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10251
startTime: 0
endTime: 0
}
activityInfos {
id: 10252
startTime: 0
endTime: 0
}
activityInfos {
id: 10264
startTime: 0
endTime: 0
}
activityInfos {
id: 10279
startTime: 1619626200000
endTime: 0
}
activityInfos {
id: 10303
startTime: 1625432400000
endTime: 0
}
activityInfos {
id: 10323
startTime: 0
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}
activityInfos {
id: 10332
startTime: 0
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}
activityInfos {
id: 10338
startTime: 1630339800000
endTime: 0
}
activityInfos {
id: 10355
startTime: 0
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}
activityInfos {
id: 10364
startTime: 1636563600000
endTime: 0
}
activityInfos {
id: 10367
startTime: 0
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}
activityInfos {
id: 10377
startTime: 1637805600000
endTime: 0
}
activityInfos {
id: 10392
startTime: 0
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}
activityInfos {
id: 10409
startTime: 1646237400000
endTime: 0
}
activityInfos {
id: 10410
startTime: 0
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}
activityInfos {
id: 10423
startTime: 0
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}
activityInfos {
id: 10435
startTime: 0
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}
activityInfos {
id: 10450
startTime: 0
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}
activityInfos {
id: 10462
startTime: 0
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}
activityInfos {
id: 10475
startTime: 0
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}
activityInfos {
id: 10486
startTime: 0
endTime: 0
}
activityInfos {
id: 10492
startTime: 0
endTime: 0
}
activityInfos {
id: 10496
startTime: 1661380200000
endTime: 1693497599000
}
activityInfos {
id: 10499
startTime: 1662598800000
endTime: 1664985599000
}
activityInfos {
id: 10500
startTime: 1663171800000
endTime: 1665158399000
}
activityInfos {
id: 10503
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10504
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10505
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10506
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10508
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10512
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10513
startTime: 1663207200000
endTime: 1664985599000
}
activityInfos {
id: 20008
startTime: 1611763800000
endTime: 1740412799000
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376403000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376404000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10017
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1663905600000
endTime: 1664337600000
}
activityInfos {
id: 10037
startTime: 1569445200000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10040
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10041
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10043
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10048
startTime: 1569675600000
endTime: 1913126399000
}
activityInfos {
id: 10064
startTime: 1559048400000
endTime: 0
}
activityInfos {
id: 10074
startTime: 1578517200000
endTime: 0
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.53567048534751 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 39 1
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.6264125816524 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 40 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 34
expiredTime: 0
}
infos {
id: 5
expiredTime: 0
}
infos {
id: 26
expiredTime: 0
}
infos {
id: 30
expiredTime: 1663981359601
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.6264125816524 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 41 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 1
doneCount: 31
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 9997
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 5
}
summonPools {
poolId: 106
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 107
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 108
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 109
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 110
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 111
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 112
freeEndTime: 0
ssrCount: 2
doneCount: 80
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 2
}
heroSkewRare {
heroId: 2071
count: 1
poolCount: 16
cdTime: 16
}
heroSkewRare {
heroId: 2126
count: 1
poolCount: 76
cdTime: 76
}
extraDailyCount: 0
needCountUntilSsr: 64
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.6264125816524 移走了序号= 1 的消息,当前队列数量= 9 || 0 SummonPoolReply 42 1
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=249
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.65977868065238 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetUnReadNewspaperReply 43 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.65977868065238 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetMysteryStoreInfoReply 44 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
count: 1
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 1
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=915
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.65977868065238 移走了序号= 1 的消息,当前队列数量= 6 || 0 Get137InfosReply 45 1
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=12
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 3135
lastRecoverTime: 1663975317000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.48091798648238 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 46 1
[INFO:2022-9-14 10:26:45][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-14 10:26:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 47
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.15744039416313 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 47 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 201
startExploreTime: 1655023803000
finishExploreTime: 1655025603000
exploreTeamHeroIds: 23423003
exploreId: 1
recommendHero: 2003
recommendHero: 2006
recommendHero: 2017
recommendHero: 2048
recommendHero: 2001
}
exploreInfos {
id: 301
startExploreTime: 1655023794000
finishExploreTime: 1655025594000
exploreTeamHeroIds: 423192
exploreId: 2
recommendHero: 2026
recommendHero: 2054
recommendHero: 2013
recommendHero: 2042
recommendHero: 2045
}
exploreInfos {
id: 401
startExploreTime: 1655023799000
finishExploreTime: 1655025599000
exploreTeamHeroIds: 6853052
exploreTeamHeroIds: 18943081
exploreTeamHeroIds: 6853059
exploreTeamHeroIds: 13533046
exploreId: 3
recommendHero: 2020
recommendHero: 2055
recommendHero: 2043
recommendHero: 2027
recommendHero: 2030
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2040
recommendHero: 2038
recommendHero: 2025
recommendHero: 2023
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2014
recommendHero: 2018
recommendHero: 2000
recommendHero: 2056
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2028
recommendHero: 2056
recommendHero: 2023
recommendHero: 2052
recommendHero: 2005
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2010
recommendHero: 2040
recommendHero: 2033
recommendHero: 2001
recommendHero: 2002
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.15744039416313 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 48 1
[INFO:2022-9-14 10:26:45][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-9-14 10:26:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 4
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初六
}
infos {
day: 2
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初七
}
infos {
day: 3
hasSignIn: false
luckLevel: 2
drawIds: 65
drawIds: 12
drawIds: 68
drawIds: 20
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初八
}
infos {
day: 4
hasSignIn: false
luckLevel: 2
drawIds: 62
drawIds: 82
drawIds: 13
drawIds: 18
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初九
}
infos {
day: 5
hasSignIn: true
luckLevel: 4
drawIds: 26
drawIds: 19
drawIds: 20
drawIds: 18
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初十
}
infos {
day: 6
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十一
}
infos {
day: 7
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十二
lunarFestival: 白露
}
infos {
day: 8
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十三
}
infos {
day: 9
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十四
}
infos {
day: 10
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十五
lunarFestival: 中秋
}
infos {
day: 11
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十六
}
infos {
day: 12
hasSignIn: false
luckLevel: 1
drawIds: 60
drawIds: 8
drawIds: 33
drawIds: 26
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十七
}
infos {
day: 13
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十八
}
infos {
day: 14
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十九
}
infos {
day: 15
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月二十
}
infos {
day: 16
hasSignIn: false
luckLevel: 3
drawIds: 10
drawIds: 12
drawIds: 18
drawIds: 17
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿一
}
infos {
day: 17
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿二
}
infos {
day: 18
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿三
}
infos {
day: 19
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿四
}
infos {
day: 20
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿五
}
infos {
day: 21
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿六
}
infos {
day: 22
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿七
}
infos {
day: 23
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿八
lunarFestival: 秋分
}
infos {
day: 24
hasSignIn: true
luckLevel: 2
drawIds: 13
drawIds: 4
drawIds: 67
drawIds: 18
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿九
}
serverTime: 1663975470833
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.1909959949553 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 49 1
[INFO:2022-9-14 10:26:45][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: 20506
[INFO:2022-9-14 10:26:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 313 找到: true
[INFO:2022-9-14 10:26:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 313 挂点: ui_luwu_shuijiao_p1 zoneId: 20506 zoneName: g-s10_zjm_p6
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 1354
updateTime: 1663975468
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.1909959949553 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 50 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 120
hasGetIds: 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.1909959949553 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 51 1
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=12234
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 42635914
mailId: 99
params:
attachment:
state: 1
createTime: 1646119148000
isCollection: false
}
userMail {
incrId: 33275903
mailId: 309202
params: 伊清南
attachment: 1#11240092#3
state: 1
createTime: 1626408909000
isCollection: false
}
userMail {
incrId: 33275902
mailId: 309201
params: 伊清南
attachment: 1#11240092#2
state: 1
createTime: 1626408898000
isCollection: false
}
userMail {
incrId: 50545925
mailId: 20361
params:
attachment:
state: 0
createTime: 1662241760000
isCollection: false
}
userMail {
incrId: 49415907
mailId: 29
params:
attachment: 2#6#10|2#2#1000|2#4#20|1#11070001#500|1#11070002#400
state: 0
createTime: 1661422777000
isCollection: false
}
userMail {
incrId: 21165910
mailId: 310401
params: 伊清南
attachment: 1#11240104#2
state: 1
createTime: 1607149068000
isCollection: false
}
userMail {
incrId: 21165911
mailId: 310402
params: 伊清南
attachment: 1#11240104#3
state: 1
createTime: 1607149081000
isCollection: false
}
userMail {
incrId: 49415908
mailId: 20363
params:
attachment: 1#10000017#3|1#11050016#50|1#11040003#10|1#11050008#50|1#11060006#100|1#11050012#50|2#6#1000|2#37#10|2#2#1000000|2#1#888|1#11050004#50|1#11141181#1|1#11160003#3
state: 0
createTime: 1661422777000
isCollection: false
}
userMail {
incrId: 21165912
mailId: 310403
params: 伊清南
attachment: 1#11240104#4
state: 1
createTime: 1607149094000
isCollection: false
}
userMail {
incrId: 21165913
mailId: 310404
params: 伊清南
attachment: 1#11240104#5
state: 1
createTime: 1607149106000
isCollection: false
}
userMail {
incrId: 23275903
mailId: 301104
params: 伊清南
attachment: 1#11240011#5
state: 1
createTime: 1609761297000
isCollection: false
}
userMail {
incrId: 23275902
mailId: 301103
params: 伊清南
attachment: 1#11240011#4
state: 1
createTime: 1609761282000
isCollection: false
}
userMail {
incrId: 49565905
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500
state: 0
createTime: 1661634117000
isCollection: false
}
userMail {
incrId: 48605909
mailId: 313603
params: 伊清南
attachment: 1#11240136#4
state: 1
createTime: 1658472921000
isCollection: false
}
userMail {
incrId: 48605908
mailId: 313602
params: 伊清南
attachment: 1#11240136#3
state: 1
createTime: 1658472901000
isCollection: false
}
userMail {
incrId: 48605905
mailId: 313601
params: 伊清南
attachment: 1#11240136#2
state: 1
createTime: 1658472471000
isCollection: false
}
userMail {
incrId: 38475903
mailId: 309101
params: 伊清南
attachment: 1#11240091#2
state: 1
createTime: 1636103409000
isCollection: false
}
userMail {
incrId: 48605907
mailId: 311602
params: 伊清南
attachment: 1#11240116#3
state: 1
createTime: 1658472893000
isCollection: false
}
userMail {
incrId: 32275930
mailId: 95
params:
attachment:
state: 1
createTime: 1623815449000
isCollection: false
}
userMail {
incrId: 48605906
mailId: 311601
params: 伊清南
attachment: 1#11240116#2
state: 1
createTime: 1658472882000
isCollection: false
}
userMail {
incrId: 49885902
mailId: 29
params:
attachment: 1#11070001#500|2#2#1000
state: 0
createTime: 1661461223000
isCollection: false
}
userMail {
incrId: 51565906
mailId: 312601
params: 伊清南
attachment: 1#11240126#2
state: 1
createTime: 1663974607611
isCollection: false
}
userMail {
incrId: 51545938
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1663972279259
isCollection: false
}
userMail {
incrId: 36855923
mailId: 312301
params: 伊清南
attachment: 1#11240123#2
state: 1
createTime: 1633127229000
isCollection: false
}
userMail {
incrId: 51565907
mailId: 312602
params: 伊清南
attachment: 1#11240126#3
state: 1
createTime: 1663974660033
isCollection: false
}
userMail {
incrId: 26365904
mailId: 300903
params: 伊清南
attachment: 1#11240009#4
state: 1
createTime: 1614393933000
isCollection: false
}
userMail {
incrId: 51545937
mailId: 20035
params: 魂芯(限时)#贝币
attachment: 2#2#20
state: 0
createTime: 1663972279241
isCollection: false
}
userMail {
incrId: 51565910
mailId: 311501
params: 伊清南
attachment: 1#11240115#2
state: 1
createTime: 1663974890191
isCollection: false
}
userMail {
incrId: 51565911
mailId: 311502
params: 伊清南
attachment: 1#11240115#3
state: 1
createTime: 1663974901546
isCollection: false
}
userMail {
incrId: 51565908
mailId: 312603
params: 伊清南
attachment: 1#11240126#4
state: 1
createTime: 1663974672640
isCollection: false
}
userMail {
incrId: 50905934
mailId: 20005
params: 180
attachment: 2#12#5|1#11190024#1|2#2#10000
state: 0
createTime: 1662941169000
isCollection: false
}
userMail {
incrId: 50905935
mailId: 20005
params: 380
attachment: 2#12#10|1#11190024#1|2#2#20000
state: 0
createTime: 1662941169000
isCollection: false
}
userMail {
incrId: 51565909
mailId: 312604
params: 伊清南
attachment: 1#11240126#5
state: 1
createTime: 1663974687686
isCollection: false
}
userMail {
incrId: 21105930
mailId: 310304
params: 伊清南
attachment: 1#11240103#5
state: 1
createTime: 1607142718000
isCollection: false
}
userMail {
incrId: 51565914
mailId: 20016
params: 超值魂芯礼包#5#1
attachment: 1#11190024#1|1#10000009#2|2#4#30|1#10000008#2
state: 0
createTime: 1663948800000
isCollection: false
}
userMail {
incrId: 21105931
mailId: 301402
params: 伊清南
attachment: 1#11240014#3
state: 1
createTime: 1607142735000
isCollection: false
}
userMail {
incrId: 21105928
mailId: 310302
params: 伊清南
attachment: 1#11240103#3
state: 1
createTime: 1607142680000
isCollection: false
}
userMail {
incrId: 51565912
mailId: 311503
params: 伊清南
attachment: 1#11240115#4
state: 1
createTime: 1663974913189
isCollection: false
}
userMail {
incrId: 51565913
mailId: 311504
params: 伊清南
attachment: 1#11240115#5
state: 1
createTime: 1663974924727
isCollection: false
}
userMail {
incrId: 21105929
mailId: 310303
params: 伊清南
attachment: 1#11240103#4
state: 1
createTime: 1607142696000
isCollection: false
}
userMail {
incrId: 21105933
mailId: 301403
params: 伊清南
attachment: 1#11240014#4
state: 1
createTime: 1607142748000
isCollection: false
}
userMail {
incrId: 50905944
mailId: 20005
params: 12880
attachment: 1#11040003#1|13#9#1|1#10000172#5|2#2#100000|1#11249999#10
state: 0
createTime: 1662941169000
isCollection: false
}
userMail {
incrId: 47905931
mailId: 309501
params: 伊清南
attachment: 1#11240095#2
state: 1
createTime: 1655357270000
isCollection: false
}
userMail {
incrId: 50905945
mailId: 20005
params: 18880
attachment: 1#11040003#2|1#11190008#1|1#10000172#5|2#2#150000|1#10000017#1
state: 0
createTime: 1662941169000
isCollection: false
}
userMail {
incrId: 50905946
mailId: 20005
params: 28880
attachment: 1#11040003#3|1#10000250#1|1#10000172#5|2#2#200000|1#11249999#10
state: 0
createTime: 1662941169000
isCollection: false
}
userMail {
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isCollection: false
}
userMail {
incrId: 25545924
mailId: 302401
params: 伊清南
attachment: 1#11240024#2
state: 1
createTime: 1612684339000
isCollection: false
}
userMail {
incrId: 28955902
mailId: 303701
params: 伊清南
attachment: 1#11240037#2
state: 1
createTime: 1618715632000
isCollection: false
}
userMail {
incrId: 49535913
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#6#10
state: 0
createTime: 1661577530000
isCollection: false
}
userMail {
incrId: 29716137
mailId: 310901
params: 伊清南
attachment: 1#11240109#2
state: 1
createTime: 1620381443000
isCollection: false
}
userMail {
incrId: 36505920
mailId: 312104
params: 伊清南
attachment: 1#11240121#5
state: 1
createTime: 1631244433000
isCollection: false
}
userMail {
incrId: 29716136
mailId: 311001
params: 伊清南
attachment: 1#11240110#2
state: 1
createTime: 1620381413000
isCollection: false
}
userMail {
incrId: 51425918
mailId: 20081
params: 月下诗情
attachment: 1#11040002#6
state: 0
createTime: 1663306496000
isCollection: false
}
userMail {
incrId: 51425919
mailId: 29
params:
attachment: 2#1#10|2#2#1000|1#11070001#500|1#11070002#400|2#4#20|2#6#10
state: 0
createTime: 1663306496000
isCollection: false
}
userMail {
incrId: 29716138
mailId: 310902
params: 伊清南
attachment: 1#11240109#3
state: 1
createTime: 1620381454000
isCollection: false
}
userMail {
incrId: 31565927
mailId: 307302
params: 伊清南
attachment: 1#11240073#3
state: 1
createTime: 1623378031000
isCollection: false
}
userMail {
incrId: 31565926
mailId: 307301
params: 伊清南
attachment: 1#11240073#2
state: 1
createTime: 1623378012000
isCollection: false
}
userMail {
incrId: 48045905
mailId: 301501
params: 伊清南
attachment: 1#11240015#2
state: 1
createTime: 1656649953000
isCollection: false
}
userMail {
incrId: 39145924
mailId: 307202
params: 伊清南
attachment: 1#11240072#3
state: 1
createTime: 1637894343000
isCollection: false
}
userMail {
incrId: 39145927
mailId: 307204
params: 伊清南
attachment: 1#11240072#5
state: 1
createTime: 1637894367000
isCollection: false
}
userMail {
incrId: 39145926
mailId: 307203
params: 伊清南
attachment: 1#11240072#4
state: 1
createTime: 1637894355000
isCollection: false
}
userMail {
incrId: 39145921
mailId: 306803
params: 伊清南
attachment: 1#11240068#4
state: 1
createTime: 1637893779000
isCollection: false
}
userMail {
incrId: 39145920
mailId: 306802
params: 伊清南
attachment: 1#11240068#3
state: 1
createTime: 1637893767000
isCollection: false
}
userMail {
incrId: 50785936
mailId: 29
params:
attachment: 2#1#10|2#2#1000|2#4#20|2#6#10|1#11070002#400|1#11070001#500
state: 0
createTime: 1662337617000
isCollection: false
}
userMail {
incrId: 39145923
mailId: 307201
params: 伊清南
attachment: 1#11240072#2
state: 1
createTime: 1637894182000
isCollection: false
}
userMail {
incrId: 39145922
mailId: 306804
params: 伊清南
attachment: 1#11240068#5
state: 1
createTime: 1637893791000
isCollection: false
}
userMail {
incrId: 39145933
mailId: 307803
params: 伊清南
attachment: 1#11240078#4
state: 1
createTime: 1637894665000
isCollection: false
}
userMail {
incrId: 39145932
mailId: 307802
params: 伊清南
attachment: 1#11240078#3
state: 1
createTime: 1637894654000
isCollection: false
}
userMail {
incrId: 39145934
mailId: 307804
params: 伊清南
attachment: 1#11240078#5
state: 1
createTime: 1637894679000
isCollection: false
}
userMail {
incrId: 39145931
mailId: 307801
params: 伊清南
attachment: 1#11240078#2
state: 1
createTime: 1637894644000
isCollection: false
}
userMail {
incrId: 50335904
mailId: 29
params:
attachment: 2#1#10|2#2#1000|1#11070001#500|2#4#20|2#6#10|1#11070002#400
state: 0
createTime: 1661217721000
isCollection: false
}
userMail {
incrId: 50785959
mailId: 1145031
params: 伊清南
attachment: 1#10000247#1
state: 1
createTime: 1662354488000
isCollection: false
}
userMail {
incrId: 49155910
mailId: 29
params:
attachment: 1#11070002#400|1#11070001#500|2#4#20|2#1#10|2#2#1000|2#6#10
state: 0
createTime: 1660683906000
isCollection: false
}
userMail {
incrId: 49155908
mailId: 20005
params: 3880
attachment: 2#12#40|1#11190004#1|1#11249999#5|2#2#70000
state: 0
createTime: 1660683906000
isCollection: false
}
userMail {
incrId: 49155909
mailId: 20005
params: 6880
attachment: 2#12#50|1#11249999#5|2#2#80000|2#6#1800
state: 0
createTime: 1660683906000
isCollection: false
}
userMail {
incrId: 49155906
mailId: 20005
params: 1280
attachment: 2#12#20|1#11190024#2|2#2#40000|2#6#1800
state: 0
createTime: 1660683906000
isCollection: false
}
userMail {
incrId: 49155907
mailId: 20005
params: 1980
attachment: 2#12#25|1#11190004#1|1#11190024#5|2#2#50000
state: 0
createTime: 1660683906000
isCollection: false
}
userMail {
incrId: 49155904
mailId: 20035
params: 真金砝码#贝币
attachment: 2#2#1720
state: 0
createTime: 1660683906000
isCollection: false
}
userMail {
incrId: 50785960
mailId: 1145032
params: 伊清南
attachment: 1#10000247#1
state: 1
createTime: 1662354495000
isCollection: false
}
userMail {
incrId: 49155905
mailId: 20005
params: 680
attachment: 2#12#15|1#11190024#1|2#2#30000
state: 0
createTime: 1660683906000
isCollection: false
}
userMail {
incrId: 49795911
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1660753924000
isCollection: false
}
userMail {
incrId: 36695966
mailId: 1145020
params: 伊清南
attachment: 1#10000177#1
state: 1
createTime: 1631959017000
isCollection: false
}
userMail {
incrId: 50785972
mailId: 313804
params: 伊清南
attachment: 1#11240138#5
state: 1
createTime: 1662360467000
isCollection: false
}
userMail {
incrId: 49305923
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1660361149000
isCollection: false
}
userMail {
incrId: 50785970
mailId: 313802
params: 伊清南
attachment: 1#11240138#3
state: 1
createTime: 1662360434000
isCollection: false
}
userMail {
incrId: 50785971
mailId: 313803
params: 伊清南
attachment: 1#11240138#4
state: 1
createTime: 1662360451000
isCollection: false
}
userMail {
incrId: 21105908
mailId: 310301
params: 伊清南
attachment: 1#11240103#2
state: 1
createTime: 1607135908000
isCollection: false
}
userMail {
incrId: 50785969
mailId: 313801
params: 伊清南
attachment: 1#11240138#2
state: 1
createTime: 1662360412000
isCollection: false
}
userMail {
incrId: 50785981
mailId: 29
params:
attachment: 2#1#10|2#2#1000|2#4#20|2#6#10|1#11070002#400|1#11070001#500
state: 0
createTime: 1662566391000
isCollection: false
}
userMail {
incrId: 49005904
mailId: 29
params:
attachment: 2#4#20|2#2#1000|2#1#10|2#6#10|1#11070002#400|1#11070001#500
state: 0
createTime: 1659646801000
isCollection: false
}
userMail {
incrId: 50785977
mailId: 300301
params: 伊清南
attachment: 1#11240003#2
state: 1
createTime: 1662365388000
isCollection: false
}
userMail {
incrId: 49795912
mailId: 20009
params: 81928
attachment: 2#1#100|2#2#10000|2#8#340
state: 0
createTime: 1660752110000
isCollection: false
}
userMail {
incrId: 39275906
mailId: 312504
params: 伊清南
attachment: 1#11240125#5
state: 1
createTime: 1638597926000
isCollection: false
}
userMail {
incrId: 50786012
mailId: 29
params:
attachment: 2#1#10|2#2#1000|2#4#20|2#6#10|1#11070002#400|1#11070001#500
state: 0
createTime: 1662603604000
isCollection: false
}
userMail {
incrId: 50525918
mailId: 29
params:
attachment: 1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#6#10|2#4#20
state: 0
createTime: 1661893218000
isCollection: false
}
userMail {
incrId: 39145909
mailId: 302903
params: 伊清南
attachment: 1#11240029#4
state: 1
createTime: 1637892415000
isCollection: false
}
userMail {
incrId: 39145908
mailId: 302902
params: 伊清南
attachment: 1#11240029#3
state: 1
createTime: 1637892405000
isCollection: false
}
userMail {
incrId: 39145911
mailId: 312501
params: 伊清南
attachment: 1#11240125#2
state: 1
createTime: 1637892471000
isCollection: false
}
userMail {
incrId: 39145910
mailId: 302904
params: 伊清南
attachment: 1#11240029#5
state: 1
createTime: 1637892425000
isCollection: false
}
userMail {
incrId: 39145905
mailId: 305603
params: 伊清南
attachment: 1#11240056#4
state: 1
createTime: 1637892364000
isCollection: false
}
userMail {
incrId: 39145904
mailId: 305602
params: 伊清南
attachment: 1#11240056#3
state: 1
createTime: 1637892352000
isCollection: false
}
userMail {
incrId: 39145907
mailId: 302901
params: 伊清南
attachment: 1#11240029#2
state: 1
createTime: 1637892392000
isCollection: false
}
userMail {
incrId: 39145906
mailId: 305604
params: 伊清南
attachment: 1#11240056#5
state: 1
createTime: 1637892375000
isCollection: false
}
userMail {
incrId: 39145916
mailId: 304303
params: 伊清南
attachment: 1#11240043#4
state: 1
createTime: 1637892698000
isCollection: false
}
userMail {
incrId: 39145919
mailId: 306801
params: 伊清南
attachment: 1#11240068#2
state: 1
createTime: 1637893753000
isCollection: false
}
userMail {
incrId: 39145913
mailId: 312503
params: 伊清南
attachment: 1#11240125#4
state: 1
createTime: 1637892493000
isCollection: false
}
userMail {
incrId: 39145912
mailId: 312502
params: 伊清南
attachment: 1#11240125#3
state: 1
createTime: 1637892482000
isCollection: false
}
userMail {
incrId: 39145915
mailId: 304302
params: 伊清南
attachment: 1#11240043#3
state: 1
createTime: 1637892675000
isCollection: false
}
userMail {
incrId: 39145914
mailId: 304301
params: 伊清南
attachment: 1#11240043#2
state: 1
createTime: 1637892663000
isCollection: false
}
userMail {
incrId: 25335926
mailId: 310703
params: 伊清南
attachment: 1#11240107#4
state: 1
createTime: 1613046926000
isCollection: false
}
userMail {
incrId: 25335927
mailId: 310704
params: 伊清南
attachment: 1#11240107#5
state: 1
createTime: 1613046938000
isCollection: false
}
userMail {
incrId: 25335924
mailId: 310701
params: 伊清南
attachment: 1#11240107#2
state: 1
createTime: 1613046899000
isCollection: false
}
userMail {
incrId: 25335925
mailId: 310702
params: 伊清南
attachment: 1#11240107#3
state: 1
createTime: 1613046913000
isCollection: false
}
userMail {
incrId: 25335930
mailId: 310603
params: 伊清南
attachment: 1#11240106#4
state: 1
createTime: 1613047052000
isCollection: false
}
userMail {
incrId: 25335931
mailId: 310604
params: 伊清南
attachment: 1#11240107#5
state: 1
createTime: 1613047068000
isCollection: false
}
userMail {
incrId: 25335928
mailId: 310601
params: 伊清南
attachment: 1#11240106#2
state: 1
createTime: 1613046989000
isCollection: false
}
userMail {
incrId: 39145903
mailId: 305601
params: 伊清南
attachment: 1#11240056#2
state: 1
createTime: 1637892341000
isCollection: false
}
userMail {
incrId: 33275904
mailId: 309203
params: 伊清南
attachment: 1#11240092#4
state: 1
createTime: 1626408921000
isCollection: false
}
userMail {
incrId: 25335929
mailId: 310602
params: 伊清南
attachment: 1#11240106#3
state: 1
createTime: 1613047038000
isCollection: false
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.066666297614574 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 52 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 53 1
[INFO:2022-9-14 10:26:45][logic/common/GameUtils.lua:1665]:{printStack}------Live2DUtils: end play motion: naotou.mtn
stack traceback:
logic/common/GameUtils:1664: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-9-14 10:26:45][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 313 go: SceneTrigger_313_0
[INFO:2022-9-14 10:26:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.066667202860117 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 54 1
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2022-9-14 10:26:45]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:45]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2022-9-14 10:26:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.066867403686047 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 55 1
[INFO:2022-9-14 10:26:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2022-9-14 10:26:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2022-9-14 10:26:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:46]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2022-9-14 10:26:46]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:46]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19
[INFO:2022-9-14 10:26:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
expiredTime: 1653408000
}
[INFO:2022-9-14 10:26:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2022-9-14 10:26:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.067062199115753 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 56 1
[INFO:2022-9-14 10:26:48][logic/common/GameUtils.lua:1665]:{printStack}------Live2DUtils:表情播放完毕:mangran.exp
stack traceback:
logic/common/GameUtils:1664: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:222: in function
[INFO:2022-9-14 10:26:48][logic/common/GameUtils.lua:1665]:{printStack}------Live2DUtils:表情:chijing.exp
stack traceback:
logic/common/GameUtils:1664: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:198: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:130: in function 'playExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:228: in function
[INFO:2022-9-14 10:26:48][logic/common/GameUtils.lua:1665]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1664: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2022-9-14 10:26:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 15
[INFO:2022-9-14 10:26:48]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2022-9-14 10:26:48]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:48]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2022-9-14 10:26:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10022250190377 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 57 1
[INFO:2022-9-14 10:26:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
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[INFO:2022-9-14 10:26:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:48]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=2685
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[INFO:2022-9-14 10:26:48]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
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[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-9-14 10:26:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 58 1
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
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equipUniqueIds: 16591392
equipUniqueIds: 16591394
}
formationHeros {
index: 1
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formationHeros {
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state: 1
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[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-9-14 10:26:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 59 1
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2022-9-14 10:26:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2022-9-14 10:26:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.10543940216303 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 60 1
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 4000
[INFO:2022-9-14 10:26:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 2
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 3
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2
[INFO:2022-9-14 10:26:52][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-9-14 10:26:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2022-9-14 10:26:52][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-9-14 10:26:52][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.072681199759245 移走了序号= 1 的消息,当前队列数量= 10 || 0 SystemEnterLogReply 61 1
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=915
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3739
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=620
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=199
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.13975639641285 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 62 1
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.13975639641285 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 63 1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初六
}
infos {
day: 2
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初七
}
infos {
day: 3
hasSignIn: false
luckLevel: 2
drawIds: 65
drawIds: 12
drawIds: 68
drawIds: 20
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初八
}
infos {
day: 4
hasSignIn: false
luckLevel: 2
drawIds: 62
drawIds: 82
drawIds: 13
drawIds: 18
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初九
}
infos {
day: 5
hasSignIn: true
luckLevel: 4
drawIds: 26
drawIds: 19
drawIds: 20
drawIds: 18
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月初十
}
infos {
day: 6
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十一
}
infos {
day: 7
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十二
lunarFestival: 白露
}
infos {
day: 8
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十三
}
infos {
day: 9
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十四
}
infos {
day: 10
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十五
lunarFestival: 中秋
}
infos {
day: 11
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十六
}
infos {
day: 12
hasSignIn: false
luckLevel: 1
drawIds: 60
drawIds: 8
drawIds: 33
drawIds: 26
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十七
}
infos {
day: 13
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十八
}
infos {
day: 14
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月十九
}
infos {
day: 15
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月二十
}
infos {
day: 16
hasSignIn: false
luckLevel: 3
drawIds: 10
drawIds: 12
drawIds: 18
drawIds: 17
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿一
}
infos {
day: 17
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿二
}
infos {
day: 18
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿三
}
infos {
day: 19
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿四
}
infos {
day: 20
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿五
}
infos {
day: 21
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿六
}
infos {
day: 22
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿七
}
infos {
day: 23
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿八
lunarFestival: 秋分
}
infos {
day: 24
hasSignIn: true
luckLevel: 2
drawIds: 13
drawIds: 4
drawIds: 67
drawIds: 18
lunarYear: 壬寅虎年
lunarMonthAndDay: 八月廿九
}
serverTime: 1663975478275
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.13975639641285 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 64 1
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 1
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infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
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infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 10301
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 10302
buyCount: 1
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 10303
buyCount: 1
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 10304
buyCount: 1
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 10305
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 10306
buyCount: 0
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infos {
topupId: 6211
buyCount: 0
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infos {
topupId: 10307
buyCount: 0
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infos {
topupId: 6212
buyCount: 0
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infos {
topupId: 10308
buyCount: 0
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infos {
topupId: 6213
buyCount: 0
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infos {
topupId: 10309
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
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infos {
topupId: 10310
buyCount: 0
}
infos {
topupId: 10311
buyCount: 0
}
infos {
topupId: 10312
buyCount: 0
}
infos {
topupId: 10313
buyCount: 0
}
infos {
topupId: 10314
buyCount: 0
}
infos {
topupId: 10315
buyCount: 0
}
infos {
topupId: 10316
buyCount: 1
}
infos {
topupId: 6303
buyCount: 0
}
infos {
topupId: 8401
buyCount: 0
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infos {
topupId: 8402
buyCount: 0
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infos {
topupId: 8403
buyCount: 0
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infos {
topupId: 8404
buyCount: 0
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infos {
topupId: 8405
buyCount: 0
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infos {
topupId: 8406
buyCount: 0
}
infos {
topupId: 8407
buyCount: 0
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infos {
topupId: 8408
buyCount: 0
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infos {
topupId: 8409
buyCount: 0
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infos {
topupId: 8410
buyCount: 0
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infos {
topupId: 8411
buyCount: 0
}
infos {
topupId: 8412
buyCount: 0
}
infos {
topupId: 8413
buyCount: 1
}
infos {
topupId: 8414
buyCount: 0
}
infos {
topupId: 8415
buyCount: 0
}
infos {
topupId: 8416
buyCount: 0
}
infos {
topupId: 8417
buyCount: 0
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infos {
topupId: 8418
buyCount: 1
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infos {
topupId: 8603
buyCount: 0
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infos {
topupId: 8604
buyCount: 0
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infos {
topupId: 8605
buyCount: 0
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infos {
topupId: 8606
buyCount: 0
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infos {
topupId: 8607
buyCount: 0
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infos {
topupId: 8608
buyCount: 0
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infos {
topupId: 8701
buyCount: 0
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infos {
topupId: 8702
buyCount: 0
}
infos {
topupId: 8703
buyCount: 0
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infos {
topupId: 8704
buyCount: 0
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infos {
topupId: 8705
buyCount: 0
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infos {
topupId: 8706
buyCount: 0
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infos {
topupId: 8707
buyCount: 0
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infos {
topupId: 8801
buyCount: 0
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infos {
topupId: 8802
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infos {
topupId: 8803
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infos {
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infos {
topupId: 8805
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infos {
topupId: 8806
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infos {
topupId: 8807
buyCount: 0
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infos {
topupId: 8808
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infos {
topupId: 8809
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infos {
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buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 8815
buyCount: 0
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infos {
topupId: 8901
buyCount: 0
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infos {
topupId: 8902
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infos {
topupId: 8903
buyCount: 0
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infos {
topupId: 8904
buyCount: 0
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infos {
topupId: 4809
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 8906
buyCount: 0
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infos {
topupId: 6901
buyCount: 0
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infos {
topupId: 6902
buyCount: 0
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infos {
topupId: 6903
buyCount: 0
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infos {
topupId: 6904
buyCount: 0
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infos {
topupId: 6905
buyCount: 0
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infos {
topupId: 6906
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infos {
topupId: 6907
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infos {
topupId: 6908
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infos {
topupId: 4905
buyCount: 0
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infos {
topupId: 9001
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infos {
topupId: 4906
buyCount: 0
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infos {
topupId: 9002
buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
topupId: 9004
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infos {
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buyCount: 0
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infos {
topupId: 9005
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infos {
topupId: 4910
buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
topupId: 9007
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infos {
topupId: 9008
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infos {
topupId: 9009
buyCount: 0
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infos {
topupId: 9010
buyCount: 0
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infos {
topupId: 9011
buyCount: 0
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infos {
topupId: 9012
buyCount: 0
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infos {
topupId: 9013
buyCount: 0
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infos {
topupId: 9014
buyCount: 0
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infos {
topupId: 9015
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 7002
buyCount: 0
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infos {
topupId: 7003
buyCount: 0
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infos {
topupId: 7004
buyCount: 0
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infos {
topupId: 7005
buyCount: 0
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infos {
topupId: 7006
buyCount: 0
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infos {
topupId: 7007
buyCount: 0
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infos {
topupId: 9101
buyCount: 0
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infos {
topupId: 9102
buyCount: 0
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infos {
topupId: 9103
buyCount: 0
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infos {
topupId: 9104
buyCount: 0
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infos {
topupId: 9105
buyCount: 0
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infos {
topupId: 9106
buyCount: 0
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infos {
topupId: 7101
buyCount: 0
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infos {
topupId: 7102
buyCount: 0
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infos {
topupId: 7103
buyCount: 0
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infos {
topupId: 7104
buyCount: 0
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infos {
topupId: 7105
buyCount: 0
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infos {
topupId: 7106
buyCount: 0
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infos {
topupId: 7107
buyCount: 0
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infos {
topupId: 7108
buyCount: 0
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infos {
topupId: 7109
buyCount: 0
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infos {
topupId: 7110
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infos {
topupId: 7111
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00:00:00",128,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"1元礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4084,"topupco":[4084,"改名卡",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",28,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001","",0],"id":4084,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"普通特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001","",0],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"高级特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001","",0],"id":4086,"buyCount":1}]
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 10301
buyCount: 0
expiredTime: 0
}
infos {
id: 10302
buyCount: 1
expiredTime: 0
}
infos {
id: 10303
buyCount: 1
expiredTime: 0
}
infos {
id: 10304
buyCount: 1
expiredTime: 0
}
infos {
id: 10305
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10306
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10307
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10308
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10309
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10310
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10311
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10312
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10313
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10314
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10315
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10316
buyCount: 1
isNew: false
expiredTime: 0
}
infos {
id: 8501
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 8603
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
expiredTime: 0
}
infos {
id: 7005
buyCount: 0
expiredTime: 0
}
infos {
id: 7006
buyCount: 0
expiredTime: 0
}
infos {
id: 7007
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 2
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 2
expiredTime: 0
}
infos {
id: 1113
buyCount: 1
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 3
isNew: false
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 5
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 1
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 6100
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
}
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.17308739572763 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 66 1
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-9-14 10:26:52]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.17308739572763 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 67 1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 1
doneCount: 31
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 9997
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 5
}
summonPools {
poolId: 106
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 107
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 108
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 109
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 110
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 111
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 64
}
summonPools {
poolId: 112
freeEndTime: 0
ssrCount: 2
doneCount: 80
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 2
}
heroSkewRare {
heroId: 2071
count: 1
poolCount: 16
cdTime: 16
}
heroSkewRare {
heroId: 2126
count: 1
poolCount: 76
cdTime: 76
}
extraDailyCount: 0
needCountUntilSsr: 64
}
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.20674969628453 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 68 1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.20674969628453 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 69 1
[INFO:2022-9-14 10:26:52][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: 20506
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20674969628453 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 70 1
[INFO:2022-9-14 10:26:52]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
count: 1
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.2400841973722 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 71 1
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 3135
lastRecoverTime: 1663975317000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.10032780095935 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 72 1
[INFO:2022-9-14 10:26:52][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-14 10:26:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 47
}
[INFO:2022-9-14 10:26:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-9-14 10:26:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.066996801644564 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 73 1
[INFO:2022-9-14 10:26:53][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:26:53][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:176: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:176: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView:303: in function
[INFO:2022-9-14 10:26:53][logic/scene/SceneMgr.lua:222]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2022-9-14 10:26:53][logic/scene/SceneMgr.lua:226]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-14 10:26:53][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:26:54][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:26:54][logic/common/logic/ResPreLoadMgr.lua:208]:{gc}================不延时,立即gc================
[INFO:2022-9-14 10:26:54][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:26:54]DestroyUnusedResources:42,2,time=,paths:
[INFO:2022-9-14 10:26:54][logic/scene/SceneMgr.lua:255]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-9-14 10:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:54][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:346: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:346: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-9-14 10:26:54][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-9-14 10:26:54][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-9-14 10:26:54][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:26:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:55]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-9-14 10:26:55]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:55]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2022-9-14 10:26:55]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:55]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-9-14 10:26:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.075753398239613 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 75 1
[INFO:2022-9-14 10:26:55]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000105
hasFinished: false
effects: 1
effects: 9
effects: 8
effects: 4
effects: 5
[INFO:2022-9-14 10:26:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2022-9-14 10:26:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.14254869893193 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 76 1
[INFO:2022-9-14 10:26:55][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:26:55]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-9-14 10:26:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2022-9-14 10:26:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2022-9-14 10:26:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 57
[INFO:2022-9-14 10:26:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:56]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2022-9-14 10:26:56]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:56]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2022-9-14 10:26:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2022-9-14 10:26:56][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10045140236616 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 77 1
[INFO:2022-9-14 10:26:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 6 当前队列数量= 1
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMaterialDungeonRequest
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 2
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 3
[INFO:2022-9-14 10:26:57]==> Sender Auto Serialize Message,extId=31,cmd=6,size=9
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest
[INFO:2022-9-14 10:26:57]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:57]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-9-14 10:26:57]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:57]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9
[INFO:2022-9-14 10:26:57]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:57]<== Receiver Message, socketClient version=1,extId=31,cmd=6,status=0,size=722
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001021
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001031
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001041
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001051
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001061
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001071
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002021
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002031
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002041
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002051
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002061
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002071
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004031
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004081
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004091
star: 2
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20000
barrierId: 20000001
star: 8
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20001
barrierId: 20001031
star: 8
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20002
barrierId: 20002011
star: 8
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20003
barrierId: 20003011
star: 10
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20004
barrierId: 20004081
star: 10
hasGetBonus:
bestFightRound: 1
}
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMaterialDungeonReply <---
[INFO:2022-9-14 10:26:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 6 所需时间单位秒 = 0.066966101527214 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMaterialDungeonReply 78 1
[INFO:2022-9-14 10:26:57]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-9-14 10:26:57]<== Receiver Message, socketClient version=1,extId=70,cmd=1,status=0,size=8
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-9-14 10:26:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.10067870095372 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetJinyumantangInfoReply 79 1
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:26:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <---
[INFO:2022-9-14 10:26:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.10067870095372 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 80 1
[INFO:2022-9-14 10:26:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:26:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2022-9-14 10:26:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2022-9-14 10:26:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 20004071
[INFO:2022-9-14 10:26:59]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2022-9-14 10:26:59]||||| Sender socketClient version=1
[INFO:2022-9-14 10:26:59]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=696
[INFO:2022-9-14 10:26:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 15241
name: WW001
level: 81
type: 1
logoutTime: 1663925109378
cd: 0
hero {
heroId: 16223002
heroTypeIdx: 2052
level: 100
rank: 5
sks {
skillId: 41205207
strengthenLevel: 3
}
sks {
skillId: 41205208
strengthenLevel: 3
}
sks {
skillId: 41205209
strengthenLevel: 4
}
skinId: 140218
breakthroughCnt: 7
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 21741
name: ljy10
level: 96
type: 1
logoutTime: 1662483457000
cd: 0
hero {
heroId: 1173002
heroTypeIdx: 2000
level: 29
rank: 2
sks {
skillId: 41200011
strengthenLevel: 3
}
sks {
skillId: 41200012
strengthenLevel: 3
}
sks {
skillId: 41200013
strengthenLevel: 4
}
skinId: 140144
breakthroughCnt: 7
quality: 5
state: 417
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 23951
name: 伊绾宛
level: 30
type: 1
logoutTime: 1662359438000
cd: 0
hero {
heroId: 2803002
heroTypeIdx: 2009
level: 11
rank: 1
sks {
skillId: 41200907
strengthenLevel: 3
}
sks {
skillId: 41200908
strengthenLevel: 3
}
sks {
skillId: 41200909
strengthenLevel: 4
}
skinId: 140019
breakthroughCnt: 7
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 15948
name: 伊莛文
level: 100
type: 1
logoutTime: 1654919952000
cd: 0
hero {
heroId: 483014
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 4
quality: 4
state: 289
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 324542
name: 伊采芹
level: 77
type: 2
logoutTime: 1625037894000
cd: 0
hero {
heroId: 16963007
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 6
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 275742
name: 伊沉颖
level: 77
type: 2
logoutTime: 1618648632000
cd: 0
hero {
heroId: 4403003
heroTypeIdx: 2004
level: 1
rank: 1
sks {
skillId: 41200400
strengthenLevel: 1
}
sks {
skillId: 41200401
strengthenLevel: 1
}
sks {
skillId: 41200402
strengthenLevel: 1
}
skinId: 100007
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 360142
name: 伊邪晴
level: 77
type: 2
logoutTime: 1644294731000
cd: 0
hero {
heroId: 24893002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200009
strengthenLevel: 4
}
skinId: 140042
breakthroughCnt: 7
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 358743
name: 最多骑个滋滋字
level: 77
type: 2
logoutTime: 1656636787000
cd: 0
hero {
heroId: 24693113
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200009
strengthenLevel: 4
}
skinId: 140042
breakthroughCnt: 7
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
[INFO:2022-9-14 10:26:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2022-9-14 10:26:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.13344589620829 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 81 1
[INFO:2022-9-14 10:26:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:1][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-9-14 10:27:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 20004
barrierId: 20004071
formationId: 1
[INFO:2022-9-14 10:27:2]==> Sender Auto Serialize Message,extId=31,cmd=2,size=20
[INFO:2022-9-14 10:27:2]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:2]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=21
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 20040713
triggerId: 19
triggerId: 20
triggerId: 21
triggerId: 22
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2022-9-14 10:27:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.4145897962153 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 82 1
[INFO:2022-9-14 10:27:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 3000
[INFO:2022-9-14 10:27:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-9-14 10:27:2]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12212 isShaping:false skinId:130024 otherSkillId:nil skills:[42122121,42122122,0] otherSkills:null allSkillActions:[13002407,13002408] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12213 isShaping:false skinId:130023 otherSkillId:nil skills:[42122131,42122132,0] otherSkills:null allSkillActions:[13002308,13002307] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12214 isShaping:false skinId:130025 otherSkillId:nil skills:[42122141,42122142,0] otherSkills:null allSkillActions:[13002507,13002508] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22209 isShaping:false skinId:130019 otherSkillId:nil skills:[42222091,42222092,42222093] otherSkills:null allSkillActions:[13001907,13001909,13001908] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22209 isShaping:false skinId:130019 otherSkillId:nil skills:[42222091,42222092,42222093] otherSkills:null allSkillActions:[13001907,13001909,13001908] allNormalActions:{}
[INFO:2022-9-14 10:27:2][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:176: 准备进入一个新的场景,类型=2,id=220004
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:176: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:82: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:60: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-9-14 10:27:2][logic/scene/SceneMgr.lua:222]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-9-14 10:27:2][logic/scene/SceneMgr.lua:226]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-14 10:27:2][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:27:2][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:27:2][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:27:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-9-14 10:27:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.066863499581814 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 83 1
[INFO:2022-9-14 10:27:2][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:27:2][logic/common/logic/ResPreLoadMgr.lua:208]:{gc}================不延时,立即gc================
[INFO:2022-9-14 10:27:2][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:27:2]DestroyUnusedResources:71,2,time=,paths:
[INFO:2022-9-14 10:27:3][logic/scene/SceneMgr.lua:255]:{func}开始进入一个新的场景,类型=2,id=220004
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2138_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_zzryb_yue_skill2_1.prefab","effect\/prefabs\/show_zzryb_yue_skill3_1.prefab","effect\/prefabs\/show_zzryb_skill1_1.prefab","effect\/prefabs\/show_zzryb_skill2_1.prefab","effect\/prefabs\/hit_zzryb_skill1_1.prefab","effect\/prefabs\/show_zzryb_skill3_1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2126_2,加载的特效[总数=]6,路径=["effect\/prefabs\/show_yshr_skill3.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2104_3,加载的特效[总数=]6,路径=["effect\/prefabs\/show_zzsr_skill2.prefab","effect\/prefabs\/atk_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2115_4,加载的特效[总数=]6,路径=["effect\/prefabs\/show_zyjdz_crtx_skill3.prefab","effect\/prefabs\/hit_zyjdz_crtx_skill1.prefab","effect\/prefabs\/show_zyjdz_crtx_skill1.prefab","effect\/prefabs\/show_zyjdz_ctrx_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=20040713_1_12212,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_yaoguoguai_skill2.prefab","effect\/prefabs\/hit_yaoguoguai_skill1.prefab","effect\/prefabs\/show_yaoguoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=20040713_2_12213,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenziguai_skill2.prefab","effect\/prefabs\/hit_zhenziguai_skill2.prefab","effect\/prefabs\/hit_zhenziguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=20040713_3_12214,加载的特效[总数=]6,路径=["effect\/prefabs\/show_hetaoguai_skill2.prefab","effect\/prefabs\/hit_hetaoguai_skill2.prefab","effect\/prefabs\/hit_hetaoguai_skill1.prefab","effect\/prefabs\/show_hetaoguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=20040713_4_22209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_yinyumantang_skill1.prefab","effect\/prefabs\/show_yinyumantang_skill2.prefab","effect\/prefabs\/atk_yinyumantang_skill3.prefab","effect\/prefabs\/show_yinyumantang_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=20040713_999_22209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_yinyumantang_skill1.prefab","effect\/prefabs\/show_yinyumantang_skill2.prefab","effect\/prefabs\/atk_yinyumantang_skill3.prefab","effect\/prefabs\/show_yinyumantang_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-9-14 10:27:3][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 20004071 0
[INFO:2022-9-14 10:27:3][logic/scene/SceneMgr.lua:360]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220004
[INFO:2022-9-14 10:27:3][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-9-14 10:27:3][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000401个地图区域]加载完毕!
[INFO:2022-9-14 10:27:3][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2138_1 ====== MyRole_2138_1 英雄的模型
[INFO:2022-9-14 10:27:3][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_zzryb_skill1_1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_zzryb_yue_skill2_1.prefab effect obj pool create effect/prefabs/show_zzryb_skill2_1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zzryb_skill1_1.prefab effect obj pool create effect/prefabs/show_zzryb_yue_skill3_1.prefab effect obj pool create effect/prefabs/show_zzryb_skill3_1.prefab effect obj pool
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2138_1 ====== MyRole_2138_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_zzryb_skill1_1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_zzryb_yue_skill2_1.prefab","effect\/prefabs\/show_zzryb_skill2_1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zzryb_skill1_1.prefab","effect\/prefabs\/show_zzryb_yue_skill3_1.prefab","effect\/prefabs\/show_zzryb_skill3_1.prefab"]
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2138_1 ====== MyRole_2138_1 英雄的头顶ui
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2126_2 ====== MyRole_2126_2 英雄的头顶ui
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2104_3 ====== MyRole_2104_3 英雄的头顶ui
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2115_4 ====== MyRole_2115_4 英雄的头顶ui
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2126_2 ====== MyRole_2126_2 英雄的模型
[INFO:2022-9-14 10:27:3][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_yshr_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yshr_skill1.prefab effect obj pool create effect/prefabs/show_yshr_skill2.prefab effect obj pool create effect/prefabs/show_yshr_skill3.prefab effect obj pool
[INFO:2022-9-14 10:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2126_2 ====== MyRole_2126_2 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill3.prefab"]
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2104_3 ====== MyRole_2104_3 英雄的模型
[INFO:2022-9-14 10:27:4][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_zzsr_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_zzsr_skill1.prefab effect obj pool create effect/prefabs/show_zzsr_skill1.prefab effect obj pool create effect/prefabs/show_zzsr_skill2.prefab effect obj pool
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2104_3 ====== MyRole_2104_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_zzsr_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill2.prefab"]
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2115_4 ====== MyRole_2115_4 英雄的模型
[INFO:2022-9-14 10:27:4][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_zyjdz_crtx_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_zyjdz_crtx_skill1.prefab effect obj pool create effect/prefabs/show_zyjdz_ctrx_skill2.prefab effect obj pool create effect/prefabs/show_zyjdz_crtx_skill1.prefab effect obj pool
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2115_4 ====== MyRole_2115_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_zyjdz_crtx_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_zyjdz_crtx_skill1.prefab","effect\/prefabs\/show_zyjdz_ctrx_skill2.prefab","effect\/prefabs\/show_zyjdz_crtx_skill1.prefab"]
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 20040713_1_12212 ====== Monster_20040713_1_12212 怪物的模型
[INFO:2022-9-14 10:27:4][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yaoguoguai_skill1.prefab effect obj pool create effect/prefabs/show_yaoguoguai_skill2.prefab effect obj pool create effect/prefabs/atk_yaoguoguai_skill2.prefab effect obj pool
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 20040713_1_12212 ====== Monster_20040713_1_12212 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yaoguoguai_skill1.prefab","effect\/prefabs\/show_yaoguoguai_skill2.prefab","effect\/prefabs\/atk_yaoguoguai_skill2.prefab"]
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 20040713_1_12212 ====== Monster_20040713_1_12212 怪物的头顶ui
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 20040713_2_12213 ====== Monster_20040713_2_12213 怪物的头顶ui
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 20040713_3_12214 ====== Monster_20040713_3_12214 怪物的头顶ui
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 20040713_4_22209 ====== Monster_20040713_4_22209 怪物的头顶ui
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 20040713_999_22209 ====== Monster_20040713_999_22209 怪物的头顶ui
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 20040713_2_12213 ====== Monster_20040713_2_12213 怪物的模型
[INFO:2022-9-14 10:27:4][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_zhenziguai_skill2.prefab effect obj pool create effect/prefabs/hit_zhenziguai_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_zhenziguai_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 20040713_2_12213 ====== Monster_20040713_2_12213 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_zhenziguai_skill2.prefab","effect\/prefabs\/hit_zhenziguai_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_zhenziguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 20040713_3_12214 ====== Monster_20040713_3_12214 怪物的模型
[INFO:2022-9-14 10:27:4][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_hetaoguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_hetaoguai_skill1.prefab effect obj pool create effect/prefabs/show_hetaoguai_skill2.prefab effect obj pool create effect/prefabs/hit_hetaoguai_skill2.prefab effect obj pool
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 20040713_3_12214 ====== Monster_20040713_3_12214 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_hetaoguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_hetaoguai_skill1.prefab","effect\/prefabs\/show_hetaoguai_skill2.prefab","effect\/prefabs\/hit_hetaoguai_skill2.prefab"]
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 20040713_4_22209 ====== Monster_20040713_4_22209 怪物的模型
[INFO:2022-9-14 10:27:4][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 20040713_999_22209 ====== Monster_20040713_999_22209 怪物的模型
[INFO:2022-9-14 10:27:5][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yinyumantang_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yinyumantang_skill3.prefab effect obj pool create effect/prefabs/atk_yinyumantang_skill3.prefab effect obj pool create effect/prefabs/show_yinyumantang_skill2.prefab effect obj pool
[INFO:2022-9-14 10:27:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 20040713_4_22209 ====== Monster_20040713_4_22209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_yinyumantang_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yinyumantang_skill3.prefab","effect\/prefabs\/atk_yinyumantang_skill3.prefab","effect\/prefabs\/show_yinyumantang_skill2.prefab"]
[INFO:2022-9-14 10:27:5][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yinyumantang_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yinyumantang_skill3.prefab effect obj pool create effect/prefabs/atk_yinyumantang_skill3.prefab effect obj pool create effect/prefabs/show_yinyumantang_skill2.prefab effect obj pool
[INFO:2022-9-14 10:27:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 20040713_999_22209 ====== Monster_20040713_999_22209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_yinyumantang_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yinyumantang_skill3.prefab","effect\/prefabs\/atk_yinyumantang_skill3.prefab","effect\/prefabs\/show_yinyumantang_skill2.prefab"]
[INFO:2022-9-14 10:27:5][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-9-14 10:27:5][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-9-14 10:27:5][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:346: 成功进入了一个新的场景,类型=2,id=220004,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:346: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-9-14 10:27:5][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 20004071
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 4 zoneId: nil
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 19 找到: true
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 20 找到: true
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 21 找到: true
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 22 找到: true
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 22 go: scene_s28_lianyi_p_4
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 22 触发器: scene_s28_lianyi_p_4 zoneId: 22000401 zoneName: g-s28_nut-groves_p
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 21 go: scene_s28_lianyi_p_3
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 21 触发器: scene_s28_lianyi_p_3 zoneId: 22000401 zoneName: g-s28_nut-groves_p
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 20 go: scene_s28_lianyi_p_2
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 20 触发器: scene_s28_lianyi_p_2 zoneId: 22000401 zoneName: g-s28_nut-groves_p
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 19 go: scene_s28_lianyi_p_1
[INFO:2022-9-14 10:27:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 19 触发器: scene_s28_lianyi_p_1 zoneId: 22000401 zoneName: g-s28_nut-groves_p
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:5][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 20004071 0
[INFO:2022-9-14 10:27:5][logic/common/GameUtils.lua:1219]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 2; 20004071
stack traceback:
logic/common/GameUtils:1218: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:347: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-9-14 10:27:5][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-9-14 10:27:5][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-9-14 10:27:5][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:27:5][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-9-14 10:27:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2022-9-14 10:27:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2022-9-14 10:27:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:5]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2022-9-14 10:27:5]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:5]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2022-9-14 10:27:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2022-9-14 10:27:5][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.11479220166802 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 85 1
[INFO:2022-9-14 10:27:6][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:27:6]DestroyUnusedResources:0,1,time=,paths:
[INFO:2022-9-14 10:27:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:8][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 20004071 1 0 -70.000244140625 0.016664505004883 -2.2999999523163 -71.5 0 -2 1.499755859375
[INFO:2022-9-14 10:27:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 20004071 turnIndex: 1
[INFO:2022-9-14 10:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:8][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:27:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-9-14 10:27:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015408,10015009,10015007,10015409] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2022-9-14 10:27:9]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2022-9-14 10:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066763799637556 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 86 1
[INFO:2022-9-14 10:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-9-14 10:27:9]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-9-14 10:27:9]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2022-9-14 10:27:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1078
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-03 09:00:00 id = 116211 interval = 783306000 serverNow = 1663975494 noticeItem.timeStamp = 1664758800
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116211,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":783306000}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-04 09:00:00 id = 116221 interval = 869706000 serverNow = 1663975494 noticeItem.timeStamp = 1664845200
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116221,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":869706000}
[INFO:2022-9-14 10:27:9][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-05 09:00:00 id = 116231 interval = 956106000 serverNow = 1663975494 noticeItem.timeStamp = 1664931600
[INFO:2022-9-14 10:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116231,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":956106000}
[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2138
skinId: 140239
position: 1
baseAttributes {
hp: 10074
thp: 10074
atk: 900
def: 1400
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 76
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41213807
position: 1
CD: 0
}
skillInfo {
skillId: 41213808
position: 2
CD: 0
}
skillInfo {
skillId: 41213809
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 40300045
position: 4
CD: 0
}
skillInfo {
skillId: 41213820
position: 5
CD: 0
}
skillInfo {
skillId: 41213821
position: 6
CD: 0
}
skillInfo {
skillId: 41213822
position: 7
CD: 0
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 15444
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2126
skinId: 140248
position: 2
baseAttributes {
hp: 16372
thp: 16372
atk: 1940
def: 1155
critic: 665
critic_dmg: 1660
dodge: 100
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41212607
position: 1
CD: 0
}
skillInfo {
skillId: 41212608
position: 2
CD: 0
}
skillInfo {
skillId: 41212609
position: 3
CD: 0
maxCD: 3
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 15444
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2104
skinId: 140247
position: 3
baseAttributes {
hp: 8398
thp: 8398
atk: 1138
def: 884
critic: 130
critic_dmg: 1996
dodge: 176
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41210404
position: 1
CD: 0
}
skillInfo {
skillId: 41210405
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41210406
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 15444
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2115
skinId: 140246
position: 4
baseAttributes {
hp: 8971
thp: 8971
atk: 926
def: 836
critic: 107
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41211504
position: 1
CD: 0
}
skillInfo {
skillId: 41211505
position: 2
CD: 0
}
skillInfo {
skillId: 41211506
position: 3
CD: 0
maxCD: 3
}
skillInfo {
skillId: 40300014
position: 4
CD: 0
}
skillInfo {
skillId: 41211510
position: 5
CD: 0
maxCD: 1
}
skillInfo {
skillId: 41211511
position: 6
CD: 0
maxCD: 1
}
skillInfo {
skillId: 41211512
position: 7
CD: 0
maxCD: 1
}
buffState {
buffId: 301033
duration: 1
id: 12
}
battleUnitType: 1
userId: 15444
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15444
}
defender {
units {
id: 5
modelId: 12212
skinId: 130024
position: 1
baseAttributes {
hp: 1853
thp: 1853
atk: 680
def: 706
critic: 210
critic_dmg: 920
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122121
position: 1
CD: 0
}
skillInfo {
skillId: 42122122
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12213
skinId: 130023
position: 2
baseAttributes {
hp: 1853
thp: 1853
atk: 680
def: 706
critic: 210
critic_dmg: 920
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122131
position: 1
CD: 0
}
skillInfo {
skillId: 42122132
position: 2
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[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-9-14 10:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.059615101665258 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 87 1
[INFO:2022-9-14 10:27:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
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[INFO:2022-9-14 10:27:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=700
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[INFO:2022-9-14 10:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-9-14 10:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.0929508022964 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 88 1
[INFO:2022-9-14 10:27:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-9-14 10:27:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301383]
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301382]
[INFO:2022-9-14 10:27:10][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301382 effect/prefabs/battle_shield.prefab
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301382]
[INFO:2022-9-14 10:27:10][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301382 effect/prefabs/battle_shield.prefab
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301382]
[INFO:2022-9-14 10:27:10][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301382 effect/prefabs/battle_shield.prefab
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301237,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301237]
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301382 effect/prefabs/battle_shield.prefab
[INFO:2022-9-14 10:27:10][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2022-9-14 10:27:10][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2022-9-14 10:27:10][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2022-9-14 10:27:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:27:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:27:10]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:27:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066911898553371 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 89 1
[INFO:2022-9-14 10:27:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:27:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:27:10]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2022-9-14 10:27:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:27:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066664401441813 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 90 1
[INFO:2022-9-14 10:27:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:27:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:27:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:27:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:27:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2022-9-14 10:27:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:27:11]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=538
[INFO:2022-9-14 10:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 5
effectType: 2
effectNum: 1238
additional: 615
additional2: 1238
additional3: 1238
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 9067
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 5
effectType: 3
effectNum: 3716
additional: 0
additional2: 3716
additional3: 3716
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 6
effectType: 2
effectNum: 757
additional: 1096
additional2: 757
additional3: 757
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 6
effectType: 2
effectNum: 527
additional: 569
additional2: 527
additional3: 527
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 105
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301232
duration: 1
id: 18
}
}
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122132
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 16372
additional2: 0
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122132
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122142
actEffect {
targetId: 2
effectType: 3
effectNum: 282
additional: 16372
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 20
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122142
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222091
actEffect {
targetId: 1
effectType: 2
effectNum: 128
additional: 8939
additional2: 128
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 157
additional: 16372
additional2: 0
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 99
additional: 8398
additional2: 0
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 131
additional: 8971
additional2: 0
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 21
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 21
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 2
actorId: 14
actEffect {
targetId: 2
effectType: 7
effectNum: 3
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 7
effectNum: 3
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 3
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:27:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:27:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10014469921589 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 91 1
[INFO:2022-9-14 10:27:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1238,
"additional":615,
"additional2":1238,
"additional3":1238
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":9067
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":3716,
"additional":0,
"additional2":3716,
"additional3":3716
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":757,
"additional":1096,
"additional2":757,
"additional3":757
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":527,
"additional":569,
"additional2":527,
"additional3":527
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":105,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301232,
"duration":1,
"id":18
}
},
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":1,
"castorId":6,
"actorId":42122132,
"actEffect":
[
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":16372,
"additional2":0
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122132
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":42122142,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":282,
"additional":16372,
"additional2":0,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":20
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122142
}
],
"targetId":2
},
{
"actorType":1,
"castorId":8,
"actorId":42222091,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":128,
"additional":8939,
"additional2":128,
"additional3":0
},
{
"targetId":2,
"effectType":3,
"effectNum":157,
"additional":16372,
"additional2":0,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":99,
"additional":8398,
"additional2":0,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":131,
"additional":8971,
"additional2":0,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":21
}
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":21
}
],
"targetId":2
},
{
"actorType":2,
"castorId":2,
"actorId":14,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":3,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":3,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":3,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41213807,
"actEffect":
[
{
"additional":615,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1238,
"effectNum":1238,
"multipleEffectNum":0,
"effectType":2,
"additional2":1238
},
{
"additional":9067,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 5[Monster_5_1_20040713][1] 一下
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1853/1853 原来有盾: 0
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1238/1238 本段飘:1238 本段扣血:1238 本段扣盾:0
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 615/1853 剩余盾: 0
[WARN:2022-9-14 10:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10074/10074 原来有盾: 0
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:27:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9067/10074 剩余盾: 0
[WARN:2022-9-14 10:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41212607,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":3716,
"effectNum":3716,
"multipleEffectNum":0,
"effectType":3,
"additional2":3716
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 5[Monster_5_1_20040713][1] 一下
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 615/1853 原来有盾: 0
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3716/3716 本段飘:3716 本段扣血:3716 本段扣盾:0
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1853 剩余盾: 0
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-9-14 10:27:12][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41210404,
"actEffect":
[
{
"additional":1096,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":757,
"effectNum":757,
"multipleEffectNum":0,
"effectType":2,
"additional2":757
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 6[Monster_6_2_20040713][2] 一下
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1853/1853 原来有盾: 0
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:378/757 本段飘:378 本段扣血:378 本段扣盾:0
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1475/1853 剩余盾: 0
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1475/1853 原来有盾: 0
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:757/757 本段飘:379 本段扣血:379 本段扣盾:0
[INFO:2022-9-14 10:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1096/1853 剩余盾: 0
[WARN:2022-9-14 10:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_20040713
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41211504,
"actEffect":
[
{
"additional":569,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":527,
"effectNum":527,
"multipleEffectNum":0,
"effectType":2,
"additional2":527
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 6[Monster_6_2_20040713][2] 一下
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1096/1853 原来有盾: 0
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:527/527 本段飘:527 本段扣血:527 本段扣盾:0
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 569/1853 剩余盾: 0
[WARN:2022-9-14 10:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":105,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 105 血
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301232,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41211511 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301232]
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122132,
"actEffect":
[
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":42122132,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122132 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_20040713][2] 用 42122132[13002308] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_20040713][2] 使用技能 42122132 ,令到 6[Monster_6_2_20040713][2] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122142,
"actEffect":
[
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":282,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122142,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122142 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_20040713][3] 用 42122142[13002508] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 2100
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:282/282 本段飘:282 本段扣血:0 本段扣盾:282
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1818
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_20040713][3] 用 42122142 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301016]
[INFO:2022-9-14 10:27:16][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-9-14 10:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_20040713][3] 使用技能 42122142 ,令到 7[Monster_7_3_20040713][3] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222091,
"actEffect":
[
{
"additional":8939,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":128,
"multipleEffectNum":0,
"effectType":2,
"additional2":128
},
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":157,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
},
{
"additional":8398,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":99,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":131,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222091 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_20040713][4] 用 42222091[13001907] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9067/10074 原来有盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:32/128 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9035/10074 剩余盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1818
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:39/157 本段飘:39 本段扣血:0 本段扣盾:39
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1779
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 2100
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:24/99 本段飘:24 本段扣血:0 本段扣盾:24
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 2076
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 2100
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:32/131 本段飘:32 本段扣血:0 本段扣盾:32
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 2068
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9035/10074 原来有盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:64/128 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9003/10074 剩余盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1779
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:78/157 本段飘:39 本段扣血:0 本段扣盾:39
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1740
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 2076
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:48/99 本段飘:24 本段扣血:0 本段扣盾:24
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 2052
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 2068
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:64/131 本段飘:32 本段扣血:0 本段扣盾:32
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 2036
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9003/10074 原来有盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:96/128 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8971/10074 剩余盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1740
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:117/157 本段飘:39 本段扣血:0 本段扣盾:39
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1701
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 2052
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:72/99 本段飘:24 本段扣血:0 本段扣盾:24
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 2028
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 2036
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:96/131 本段飘:32 本段扣血:0 本段扣盾:32
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 2004
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8971/10074 原来有盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:128/128 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8939/10074 剩余盾: 0
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1701
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:157/157 本段飘:40 本段扣血:0 本段扣盾:40
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1661
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 2028
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:99/99 本段飘:27 本段扣血:0 本段扣盾:27
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 2001
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 2004
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:131/131 本段飘:35 本段扣血:0 本段扣盾:35
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1969
[WARN:2022-9-14 10:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-9-14 10:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":21,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301398 effect/prefabs/show_yshr_skill2_buff1.prefab
[INFO:2022-9-14 10:27:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212612 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:18][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill2_buff1.prefab effect obj pool
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301382 持续时间:3
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301382 持续时间:3
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301382 持续时间:3
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2022-9-14 10:27:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:27:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:27:19]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:27:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066805500537157 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 93 1
[INFO:2022-9-14 10:27:19][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:27:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:27:19]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:27:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667798906565 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 94 1
[INFO:2022-9-14 10:27:19][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:27:19][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:27:19][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":6,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":6,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":6,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":6,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:27:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 6
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 6
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 6
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 6
targetId2: 0
}
[INFO:2022-9-14 10:27:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:27:19]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=694
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 6
effectType: 2
effectNum: 1275
additional: 0
additional2: 1275
additional3: 1275
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 7932
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 7
effectType: 3
effectNum: 3447
additional: 0
additional2: 3447
additional3: 3447
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 23
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 2
effectNum: 1284
additional: 103486
additional2: 1284
additional3: 1284
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 24
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 21
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 23
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 25
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 2
effectNum: 1349
additional: 102137
additional2: 1349
additional3: 1349
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 26
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 21
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 25
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 3
effectNum: 2381
additional: 99756
additional2: 2381
additional3: 2381
}
actEffect {
targetId: 3
effectType: 15
effectNum: 0
additional: 16
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 1154
additional: 98602
additional2: 1154
additional3: 1154
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 230
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 7
effectNum: 3
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 2
actorId: 20
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222091
actEffect {
targetId: 1
effectType: 2
effectNum: 133
additional: 7799
additional2: 133
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 84
additional: 16372
additional2: 0
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 193
additional: 8398
additional2: 0
additional3: 0
}
actEffect {
targetId: 4
effectType: 1
effectNum: 0
additional: 8971
additional2: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 28
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 28
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 24
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 14
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 7
effectNum: 2
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:27:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:27:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10029629990458 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 95 1
[INFO:2022-9-14 10:27:19][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1275,
"additional":0,
"additional2":1275,
"additional3":1275
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":7932
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":3447,
"additional":0,
"additional2":3447,
"additional3":3447
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":23
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1284,
"additional":103486,
"additional2":1284,
"additional3":1284
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":24
}
},
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":21
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":23
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":25
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1349,
"additional":102137,
"additional2":1349,
"additional3":1349
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":26
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":21
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":25,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":25
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":2381,
"additional":99756,
"additional2":2381,
"additional3":2381
},
{
"targetId":3,
"effectType":15,
"effectNum":0,
"additional":16
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1154,
"additional":98602,
"additional2":1154,
"additional3":1154
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":230,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":3,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":2,
"castorId":2,
"actorId":20,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222091,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":133,
"additional":7799,
"additional2":133,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":84,
"additional":16372,
"additional2":0,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":193,
"additional":8398,
"additional2":0,
"additional3":0
},
{
"targetId":4,
"effectType":1,
"effectNum":0,
"additional":8971,
"additional2":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":28
}
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":28
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":24,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":26,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":14,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":2,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/15
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41213807,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1275,
"effectNum":1275,
"multipleEffectNum":0,
"effectType":2,
"additional2":1275
},
{
"additional":7932,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 6[Monster_6_2_20040713][2] 一下
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 569/1853 原来有盾: 0
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1275/1275 本段飘:1275 本段扣血:1275 本段扣盾:0
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1853 剩余盾: 0
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8939/10074 原来有盾: 0
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7932/10074 剩余盾: 0
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/15, next step
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/15
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-9-14 10:27:20][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/15, next step
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/15
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41212607,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":3447,
"effectNum":3447,
"multipleEffectNum":0,
"effectType":3,
"additional2":3447
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2022-9-14 10:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 7[Monster_7_3_20040713][3] 一下
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1853/1853 原来有盾: 0
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:3447/3447 本段飘:3447 本段扣血:3447 本段扣盾:0
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1853 剩余盾: 0
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_20040713
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/15, next step
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/15
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-9-14 10:27:21][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/15, next step
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/15
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":103486,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1284,
"effectNum":1284,
"multipleEffectNum":0,
"effectType":2,
"additional2":1284
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":21,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 104770/104770 原来有盾: 0
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1284/1284 本段飘:1284 本段扣血:1284 本段扣盾:0
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 103486/104770 剩余盾: 0
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301024]
[INFO:2022-9-14 10:27:21][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212607 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/15, next step
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/15
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":102137,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1349,
"effectNum":1349,
"multipleEffectNum":0,
"effectType":2,
"additional2":1349
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":21,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_20040713
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 103486/104770 原来有盾: 0
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1349/1349 本段飘:1349 本段扣血:1349 本段扣盾:0
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 102137/104770 剩余盾: 0
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301022]
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/15, next step
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/15
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":25,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:25 buffId:301400
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/15, next step
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/15
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":99756,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2381,
"effectNum":2381,
"multipleEffectNum":0,
"effectType":3,
"additional2":2381
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 102137/104770 原来有盾: 0
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:1190/2381 本段飘:1190 本段扣血:1190 本段扣盾:0
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 100947/104770 剩余盾: 0
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 100947/104770 原来有盾: 0
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2381/2381 本段飘:1191 本段扣血:1191 本段扣盾:0
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 99756/104770 剩余盾: 0
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/15, next step
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/15
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":98602,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1154,
"effectNum":1154,
"multipleEffectNum":0,
"effectType":2,
"additional2":1154
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 99756/104770 原来有盾: 0
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1154/1154 本段飘:1154 本段扣血:1154 本段扣盾:0
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 98602/104770 剩余盾: 0
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/15, next step
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/15
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":230,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 230 血
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/15, next step
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/15
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/15, next step
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/15
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:20 buffId:301016 持续时间:1
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/15, next step
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/15
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222091,
"actEffect":
[
{
"additional":7799,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":133,
"multipleEffectNum":0,
"effectType":2,
"additional2":133
},
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":84,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8398,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":193,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
},
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222091 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_20040713][4] 用 42222091[13001907] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7932/10074 原来有盾: 0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:33/133 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7899/10074 剩余盾: 0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1661
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:21/84 本段飘:21 本段扣血:0 本段扣盾:21
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1640
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 2001
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:48/193 本段飘:48 本段扣血:0 本段扣盾:48
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1953
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7899/10074 原来有盾: 0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:66/133 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7866/10074 剩余盾: 0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1640
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:42/84 本段飘:21 本段扣血:0 本段扣盾:21
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1619
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 1953
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:96/193 本段飘:48 本段扣血:0 本段扣盾:48
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1905
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7866/10074 原来有盾: 0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:99/133 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7833/10074 剩余盾: 0
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1619
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:63/84 本段飘:21 本段扣血:0 本段扣盾:21
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1598
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 1905
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:144/193 本段飘:48 本段扣血:0 本段扣盾:48
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1857
[INFO:2022-9-14 10:27:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7833/10074 原来有盾: 0
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:133/133 本段飘:34 本段扣血:34 本段扣盾:0
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7799/10074 剩余盾: 0
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1598
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:84/84 本段飘:21 本段扣血:0 本段扣盾:21
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1577
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 1857
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:193/193 本段飘:49 本段扣血:0 本段扣盾:49
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1808
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2022-9-14 10:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/15, next step
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/15
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":28,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212612 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/15, next step
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/15
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:24 buffId:301024
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:26 buffId:301022
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301382 持续时间:2
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301382 持续时间:2
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301382 持续时间:2
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:15/15, round done
[INFO:2022-9-14 10:27:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:27:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:27:27]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:27:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066666699945927 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 97 1
[INFO:2022-9-14 10:27:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:27:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:27:27]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:27:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667798906565 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 98 1
[INFO:2022-9-14 10:27:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:27:27][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:27:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:27:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:27:27][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:27:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:27:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:27:27]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:27]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=695
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 3
effectNum: 1490
additional: 97112
additional2: 1490
additional3: 1490
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 6792
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3511
additional: 93601
additional2: 3511
additional3: 3511
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301171
duration: 1
id: 30
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 31
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3556
additional: 90045
additional2: 3556
additional3: 3556
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301153
duration: 1
id: 32
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 28
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 31
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 33
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 2
effectNum: 1354
additional: 88691
additional2: 1354
additional3: 1354
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301213
duration: 1
id: 34
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 28
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 33
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 2
effectNum: 750
additional: 87941
additional2: 750
additional3: 750
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 1521
additional: 86420
additional2: 1521
additional3: 1521
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 304
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 7
effectNum: 4
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 2
actorId: 20
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222091
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 6792
additional2: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 85
additional: 16372
additional2: 0
additional3: 0
}
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 8398
additional2: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 100
additional: 8971
additional2: 0
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 36
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 36
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 30
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 32
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 34
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 34
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 14
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:27:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:27:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10021330043674 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 99 1
[INFO:2022-9-14 10:27:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":1490,
"additional":97112,
"additional2":1490,
"additional3":1490
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":6792
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3511,
"additional":93601,
"additional2":3511,
"additional3":3511
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301171,
"duration":1,
"id":30
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":31
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3556,
"additional":90045,
"additional2":3556,
"additional3":3556
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301153,
"duration":1,
"id":32
}
},
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":28
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":31
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":33
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1354,
"additional":88691,
"additional2":1354,
"additional3":1354
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301213,
"duration":1,
"id":34
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":28
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":33,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":33
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":750,
"additional":87941,
"additional2":750,
"additional3":750
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1521,
"additional":86420,
"additional2":1521,
"additional3":1521
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":304,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":4,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":2,
"castorId":2,
"actorId":20,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222091,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":6792,
"additional2":0
},
{
"targetId":2,
"effectType":2,
"effectNum":85,
"additional":16372,
"additional2":0,
"additional3":0
},
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":8398,
"additional2":0
},
{
"targetId":4,
"effectType":3,
"effectNum":100,
"additional":8971,
"additional2":0,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":36
}
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":36
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":30,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":32,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":34,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":34
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":14,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":97112,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1490,
"effectNum":1490,
"multipleEffectNum":0,
"effectType":3,
"additional2":1490
},
{
"additional":6792,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 98602/104770 原来有盾: 0
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1490/1490 本段飘:1490 本段扣血:1490 本段扣盾:0
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 97112/104770 剩余盾: 0
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7799/10074 原来有盾: 0
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6792/10074 剩余盾: 0
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":93601,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3511,
"effectNum":3511,
"multipleEffectNum":0,
"effectType":3,
"additional2":3511
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301171,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 97112/104770 原来有盾: 0
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3511/3511 本段飘:3511 本段扣血:3511 本段扣盾:0
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 93601/104770 剩余盾: 0
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301171]
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":90045,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3556,
"effectNum":3556,
"multipleEffectNum":0,
"effectType":3,
"additional2":3556
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301153,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":28,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":31,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 6 ~ 6
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 93601/104770 原来有盾: 0
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3556/3556 本段飘:3556 本段扣血:3556 本段扣盾:0
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 90045/104770 剩余盾: 0
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301153]
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301153 effect/prefabs/buff_death_forbid.prefab
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212607 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 6 6
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 6 6
[INFO:2022-9-14 10:27:29][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_death_forbid.prefab effect obj pool
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":88691,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1354,
"effectNum":1354,
"multipleEffectNum":0,
"effectType":2,
"additional2":1354
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":34,
"buffId":301213,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":28,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 90045/104770 原来有盾: 0
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1354/1354 本段飘:1354 本段扣血:1354 本段扣盾:0
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 88691/104770 剩余盾: 0
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301213]
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":33,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:33 buffId:301400
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":87941,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":750,
"effectNum":750,
"multipleEffectNum":0,
"effectType":2,
"additional2":750
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 88691/104770 原来有盾: 0
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:375/750 本段飘:375 本段扣血:375 本段扣盾:0
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 88316/104770 剩余盾: 0
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 88316/104770 原来有盾: 0
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:750/750 本段飘:375 本段扣血:375 本段扣盾:0
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 87941/104770 剩余盾: 0
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":86420,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1521,
"effectNum":1521,
"multipleEffectNum":0,
"effectType":2,
"additional2":1521
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 87941/104770 原来有盾: 0
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1521/1521 本段飘:1521 本段扣血:1521 本段扣盾:0
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 86420/104770 剩余盾: 0
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":304,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 304 血
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:20 buffId:301016
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222091,
"actEffect":
[
{
"additional":6792,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":85,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8398,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":100,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222091 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_20040713][4] 用 42222091[13001907] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1577
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:21/85 本段飘:21 本段扣血:0 本段扣盾:21
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1556
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1969
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:25/100 本段飘:25 本段扣血:0 本段扣盾:25
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1944
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1556
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:42/85 本段飘:21 本段扣血:0 本段扣盾:21
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1535
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1944
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:50/100 本段飘:25 本段扣血:0 本段扣盾:25
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1919
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1535
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:63/85 本段飘:21 本段扣血:0 本段扣盾:21
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1514
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1919
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:75/100 本段飘:25 本段扣血:0 本段扣盾:25
[INFO:2022-9-14 10:27:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1894
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1514
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:85/85 本段飘:22 本段扣血:0 本段扣盾:22
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1492
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1894
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:100/100 本段飘:25 本段扣血:0 本段扣盾:25
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1869
[WARN:2022-9-14 10:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":36,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212612 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":30,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":32,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":34,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:30 buffId:301171
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:32 buffId:301153
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:34 buffId:301213
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301382 持续时间:1
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301382 持续时间:1
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301382 持续时间:1
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2022-9-14 10:27:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:27:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:27:35]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:27:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066813301295042 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1
[INFO:2022-9-14 10:27:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:27:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:27:35]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2022-9-14 10:27:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:27:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066816102713346 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1
[INFO:2022-9-14 10:27:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:27:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:27:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:27:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:27:37][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:41212607 cellPos:(-113.000000,50.600014), targetIds:table: 0x019d7cffc060
[INFO:2022-9-14 10:27:37][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:38][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:38][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:39][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:40][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212609,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:27:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:27:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:27:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212609
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:27:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:27:40]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=793
[INFO:2022-9-14 10:27:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 2
effectNum: 1252
additional: 85168
additional2: 1252
additional3: 1252
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 5785
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212609
actEffect {
targetId: 2
effectType: 7
effectNum: 3
additional: 36
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 39
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301408
duration: 1
id: 40
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 3
additional: 41212609
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 7248
additional: 77920
additional2: 7248
additional3: 7248
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301014
duration: 1
id: 41
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 36
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 39
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 42
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 2
effectNum: 2792
additional: 75128
additional2: 2792
additional3: 2792
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301020
duration: 1
id: 43
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 36
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 42
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 44
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 7067
additional: 68061
additional2: 7067
additional3: 7067
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 45
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 36
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 40
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 44
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 2
effectNum: 737
additional: 67324
additional2: 737
additional3: 737
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 43
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 1786
additional: 65538
additional2: 1786
additional3: 1786
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 357
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 7
effectNum: 5
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 8
actorId: 45
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 45
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222091
actEffect {
targetId: 1
effectType: 3
effectNum: 147
additional: 5638
additional2: 147
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 93
additional: 16372
additional2: 0
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 54
additional: 8398
additional2: 0
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 25
additional: 8971
additional2: 0
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 47
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 47
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 41
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 41
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 14
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:27:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:27:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10028210282326 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1
[INFO:2022-9-14 10:27:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1252,
"additional":85168,
"additional2":1252,
"additional3":1252
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":5785
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212609,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":3,
"additional":36
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":39
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301408,
"duration":1,
"id":40
}
},
{
"targetId":2,
"effectType":8,
"effectNum":3,
"additional":41212609
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":7248,
"additional":77920,
"additional2":7248,
"additional3":7248
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301014,
"duration":1,
"id":41
}
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":36
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":39
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":42
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":2792,
"additional":75128,
"additional2":2792,
"additional3":2792
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301020,
"duration":1,
"id":43
}
},
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":36
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":42
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":44
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":7067,
"additional":68061,
"additional2":7067,
"additional3":7067
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":45
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":36
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":40,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":40
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":44
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":737,
"additional":67324,
"additional2":737,
"additional3":737
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":43
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1786,
"additional":65538,
"additional2":1786,
"additional3":1786
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":357,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":5,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":2,
"castorId":8,
"actorId":45,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":45
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222091,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":147,
"additional":5638,
"additional2":147,
"additional3":0
},
{
"targetId":2,
"effectType":3,
"effectNum":93,
"additional":16372,
"additional2":0,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":54,
"additional":8398,
"additional2":0,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":25,
"additional":8971,
"additional2":0,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":47
}
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":47
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":41,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":41
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":14,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/15
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":85168,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1252,
"effectNum":1252,
"multipleEffectNum":0,
"effectType":2,
"additional2":1252
},
{
"additional":5785,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 86420/104770 原来有盾: 0
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1252/1252 本段飘:1252 本段扣血:1252 本段扣盾:0
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 85168/104770 剩余盾: 0
[WARN:2022-9-14 10:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6792/10074 原来有盾: 0
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:27:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5785/10074 剩余盾: 0
[WARN:2022-9-14 10:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/15, next step
[INFO:2022-9-14 10:27:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/15
[INFO:2022-9-14 10:27:41][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/yshr/yshr06
[INFO:2022-9-14 10:27:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212609,
"actEffect":
[
{
"additional":36,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301408,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41212609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2022-9-14 10:27:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212609 , 大招:true 结束方式:闪光帧
[INFO:2022-9-14 10:27:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212609[10013709] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:27:42][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill3_camera.prefab effect obj pool
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212609 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301398 effect/prefabs/show_yshr_skill2_buff2.prefab
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212609 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301398 effect/prefabs/show_yshr_skill2_buff2.prefab
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212609 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301408]
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301398 effect/prefabs/show_yshr_skill2_buff2.prefab
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41212609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2022-9-14 10:27:43][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill2_buff2.prefab effect obj pool
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 118
[INFO:2022-9-14 10:27:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2022-9-14 10:27:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/15, next step
[INFO:2022-9-14 10:27:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/15
[INFO:2022-9-14 10:27:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":77920,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":7248,
"effectNum":7248,
"multipleEffectNum":0,
"effectType":3,
"additional2":7248
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":36,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":39,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2022-9-14 10:27:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[WARN:2022-9-14 10:27:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 6 ~ 6
[INFO:2022-9-14 10:27:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 85168/104770 原来有盾: 0
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:7248/7248 本段飘:7248 本段扣血:7248 本段扣盾:0
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 77920/104770 剩余盾: 0
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301014]
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212607 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 6 6
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 6 6
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/15, next step
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/15
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":75128,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2792,
"effectNum":2792,
"multipleEffectNum":0,
"effectType":2,
"additional2":2792
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301020,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":36,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":42,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 77920/104770 原来有盾: 0
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2792/2792 本段飘:2792 本段扣血:2792 本段扣盾:0
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 75128/104770 剩余盾: 0
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301020]
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301020 effect/prefabs/battle_sleep.prefab
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212607 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:45][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_sleep.prefab effect obj pool
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/15, next step
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/15
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":68061,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":7067,
"effectNum":7067,
"multipleEffectNum":0,
"effectType":3,
"additional2":7067
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":36,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:27:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 75128/104770 原来有盾: 0
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:7067/7067 本段飘:7067 本段扣血:7067 本段扣盾:0
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 68061/104770 剩余盾: 0
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301023]
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/15, next step
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/15
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":40,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:40 buffId:301408
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:44 buffId:301400
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/15, next step
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/15
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":67324,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":737,
"effectNum":737,
"multipleEffectNum":0,
"effectType":2,
"additional2":737
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 68061/104770 原来有盾: 0
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:368/737 本段飘:368 本段扣血:368 本段扣盾:0
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 67693/104770 剩余盾: 0
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 67693/104770 原来有盾: 0
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:737/737 本段飘:369 本段扣血:369 本段扣盾:0
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 67324/104770 剩余盾: 0
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/15, next step
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/15
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":43,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-9-14 10:27:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:27:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_20040713][4] 覆盖移除了一个 buff[301020],不提示id不需要播放效果
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/15, next step
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/15
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":65538,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1786,
"effectNum":1786,
"multipleEffectNum":0,
"effectType":2,
"additional2":1786
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 67324/104770 原来有盾: 0
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1786/1786 本段飘:1786 本段扣血:1786 本段扣盾:0
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 65538/104770 剩余盾: 0
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/15, next step
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/15
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":357,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 357 血
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/15, next step
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/15
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:27:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:27:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [5],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/15, next step
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/15
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":45,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:45 buffId:301023
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/15, next step
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/15
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222091,
"actEffect":
[
{
"additional":5638,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":147,
"multipleEffectNum":0,
"effectType":3,
"additional2":147
},
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":93,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
},
{
"additional":8398,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":54,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":25,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222091 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_20040713][4] 用 42222091[13001907] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5785/10074 原来有盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:36/147 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5749/10074 剩余盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1492
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:23/93 本段飘:23 本段扣血:0 本段扣盾:23
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1469
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 1808
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:13/54 本段飘:13 本段扣血:0 本段扣盾:13
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1795
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1869
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:6/25 本段飘:6 本段扣血:0 本段扣盾:6
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1863
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5749/10074 原来有盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:72/147 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5713/10074 剩余盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1469
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:46/93 本段飘:23 本段扣血:0 本段扣盾:23
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1446
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 1795
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:26/54 本段飘:13 本段扣血:0 本段扣盾:13
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1782
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1863
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:12/25 本段飘:6 本段扣血:0 本段扣盾:6
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1857
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5713/10074 原来有盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:108/147 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5677/10074 剩余盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1446
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:69/93 本段飘:23 本段扣血:0 本段扣盾:23
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1423
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 1782
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:39/54 本段飘:13 本段扣血:0 本段扣盾:13
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1769
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1857
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:18/25 本段飘:6 本段扣血:0 本段扣盾:6
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1851
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5677/10074 原来有盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:147/147 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5638/10074 剩余盾: 0
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1423
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:93/93 本段飘:24 本段扣血:0 本段扣盾:24
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1399
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 1769
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:54/54 本段飘:15 本段扣血:0 本段扣盾:15
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 1754
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1851
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:25/25 本段飘:7 本段扣血:0 本段扣盾:7
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1844
[WARN:2022-9-14 10:27:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/15, next step
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/15
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":47,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:27:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:27:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212612 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:27:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/15, next step
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/15
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":41,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:41 buffId:301014
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:14 buffId:301382
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301382
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301382
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:15/15, round done
[INFO:2022-9-14 10:27:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:27:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:27:51]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:27:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066668000072241 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 105 1
[INFO:2022-9-14 10:27:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:27:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:27:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:27:51]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2022-9-14 10:27:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:27:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066677302122116 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 106 1
[INFO:2022-9-14 10:27:51][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:27:51][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:27:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:27:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:27:52][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:41212607 cellPos:(-113.000000,50.600014), targetIds:table: 0x019d82d23188
[INFO:2022-9-14 10:27:52][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:53][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:3, skillId:41210404 cellPos:(106.000000,50.600006), targetIds:table: 0x019d8241b1a8
[INFO:2022-9-14 10:27:53][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:54][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:54][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41211504 cellPos:(326.899994,50.600006), targetIds:table: 0x019d7d8bb8e0
[INFO:2022-9-14 10:27:54][logic/extensions/battle/view/BattleSelectHeroSkillView.lua:286]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 7
[INFO:2022-9-14 10:27:54][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:55][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2022-9-14 10:27:55][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210406,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211506,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:27:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:27:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:27:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:27:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210406
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211506
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:27:55]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:27:55]||||| Sender socketClient version=1
[INFO:2022-9-14 10:27:55]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=687
[INFO:2022-9-14 10:27:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 2
effectNum: 1234
additional: 64304
additional2: 1234
additional3: 1234
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 4631
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3492
additional: 60812
additional2: 3492
additional3: 3492
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 49
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 50
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 2
effectNum: 1617
additional: 59195
additional2: 1617
additional3: 1617
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301020
duration: 1
id: 51
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 47
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 50
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 52
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 4064
additional: 55131
additional2: 4064
additional3: 4064
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301171
duration: 1
id: 53
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 47
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 52
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 52
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301168
duration: 1
id: 54
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41210406
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210405
actEffect {
targetId: 8
effectType: 2
effectNum: 943
additional: 54188
additional2: 943
additional3: 943
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 51
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210411
actEffect {
targetId: 8
effectType: 2
effectNum: 887
additional: 53301
additional2: 887
additional3: 887
}
actEffect {
targetId: 3
effectType: 4
effectNum: 177
additional: 8398
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 54
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211506
actEffect {
targetId: 4
effectType: 7
effectNum: 6
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41211506
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 3281
additional: 50020
additional2: 3281
additional3: 3281
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 656
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 7
effectNum: 7
additional: 18
}
actEffect {
targetId: 4
effectType: 7
effectNum: 8
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 8
actorId: 49
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 49
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 11
effectNum: 0
additional: 53
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 53
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 58
}
}
targetId: 2
}
isFinish: false
}
[INFO:2022-9-14 10:27:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:27:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10016749799252 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 107 1
[INFO:2022-9-14 10:27:55][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1234,
"additional":64304,
"additional2":1234,
"additional3":1234
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":4631
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3492,
"additional":60812,
"additional2":3492,
"additional3":3492
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":49
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":50
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1617,
"additional":59195,
"additional2":1617,
"additional3":1617
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301020,
"duration":1,
"id":51
}
},
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":47
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":50
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":52
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":4064,
"additional":55131,
"additional2":4064,
"additional3":4064
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301171,
"duration":1,
"id":53
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":47
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":52,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":52
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301168,
"duration":1,
"id":54
}
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41210406
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210405,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":943,
"additional":54188,
"additional2":943,
"additional3":943
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":51
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210411,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":887,
"additional":53301,
"additional2":887,
"additional3":887
},
{
"targetId":3,
"effectType":4,
"effectNum":177,
"additional":8398
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":54
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211506,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":6,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41211506
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":3281,
"additional":50020,
"additional2":3281,
"additional3":3281
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":656,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":7,
"additional":18
},
{
"targetId":4,
"effectType":7,
"effectNum":8,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":2,
"castorId":8,
"actorId":49,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":49
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":11,
"effectNum":0,
"additional":53
},
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":53
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":58
}
}
],
"targetId":2
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:27:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/16
[INFO:2022-9-14 10:27:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":64304,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1234,
"effectNum":1234,
"multipleEffectNum":0,
"effectType":2,
"additional2":1234
},
{
"additional":4631,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:27:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 65538/104770 原来有盾: 0
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1234/1234 本段飘:1234 本段扣血:1234 本段扣盾:0
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 64304/104770 剩余盾: 0
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5638/10074 原来有盾: 0
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4631/10074 剩余盾: 0
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/16, next step
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/16
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":60812,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3492,
"effectNum":3492,
"multipleEffectNum":0,
"effectType":3,
"additional2":3492
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 64304/104770 原来有盾: 0
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3492/3492 本段飘:3492 本段扣血:3492 本段扣盾:0
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 60812/104770 剩余盾: 0
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301015]
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/16, next step
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/16
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":59195,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1617,
"effectNum":1617,
"multipleEffectNum":0,
"effectType":2,
"additional2":1617
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301020,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":47,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":50,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 60812/104770 原来有盾: 0
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1617/1617 本段飘:1617 本段扣血:1617 本段扣盾:0
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 59195/104770 剩余盾: 0
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301020]
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212607 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/16, next step
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/16
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":55131,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":4064,
"effectNum":4064,
"multipleEffectNum":0,
"effectType":3,
"additional2":4064
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301171,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":47,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 59195/104770 原来有盾: 0
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:4064/4064 本段飘:4064 本段扣血:4064 本段扣盾:0
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 55131/104770 剩余盾: 0
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301171]
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/16, next step
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/16
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":52,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:52 buffId:301400
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/16, next step
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/16
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301168,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41210406,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-9-14 10:27:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301168]
[INFO:2022-9-14 10:27:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:173]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/16, next step
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/16
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210405,
"actEffect":
[
{
"additional":54188,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":943,
"effectNum":943,
"multipleEffectNum":0,
"effectType":2,
"additional2":943
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210405 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41210405[10011008] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 55131/104770 原来有盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:94/943 本段飘:94 本段扣血:94 本段扣盾:0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 55037/104770 剩余盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 55037/104770 原来有盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:188/943 本段飘:94 本段扣血:94 本段扣盾:0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 54943/104770 剩余盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 54943/104770 原来有盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:282/943 本段飘:94 本段扣血:94 本段扣盾:0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 54849/104770 剩余盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 54849/104770 原来有盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:470/943 本段飘:188 本段扣血:188 本段扣盾:0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 54661/104770 剩余盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 54661/104770 原来有盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:658/943 本段飘:188 本段扣血:188 本段扣盾:0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 54473/104770 剩余盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 54473/104770 原来有盾: 0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:943/943 本段飘:285 本段扣血:285 本段扣盾:0
[INFO:2022-9-14 10:27:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 54188/104770 剩余盾: 0
[WARN:2022-9-14 10:27:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/16, next step
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/16
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":51,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:27:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:27:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-9-14 10:27:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_20040713][4] 覆盖移除了一个 buff[301020],不提示id不需要播放效果
[WARN:2022-9-14 10:27:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/16, next step
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/16
[INFO:2022-9-14 10:27:59][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/zzsr/zzsr6
[INFO:2022-9-14 10:28:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210411,
"actEffect":
[
{
"additional":53301,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":887,
"effectNum":887,
"multipleEffectNum":0,
"effectType":2,
"additional2":887
},
{
"additional":8398,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":177,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":54,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:28:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2022-9-14 10:28:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2022-9-14 10:28:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210411 , 大招:true 结束方式:闪光帧
[INFO:2022-9-14 10:28:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41210411[10011009] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 54188/104770 原来有盾: 0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:443/887 本段飘:443 本段扣血:443 本段扣盾:0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 53745/104770 剩余盾: 0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 61
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 53745/104770 原来有盾: 0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.25) -》 多段已飘:664/887 本段飘:221 本段扣血:221 本段扣盾:0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 53524/104770 剩余盾: 0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 53524/104770 原来有盾: 0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:887/887 本段飘:223 本段扣血:223 本段扣盾:0
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 53301/104770 剩余盾: 0
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 8398 血
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 177 血
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 8398 血
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41210411 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301168],不提示id不需要播放效果
[WARN:2022-9-14 10:28:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2022-9-14 10:28:2][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 887
[INFO:2022-9-14 10:28:2][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-9-14 10:28:2][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-9-14 10:28:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/16, next step
[INFO:2022-9-14 10:28:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/16
[INFO:2022-9-14 10:28:3][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/zyjdz_cety/zyjdz33
[INFO:2022-9-14 10:28:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211506,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211506,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:28:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211506 , 大招:true 结束方式:闪光帧
[INFO:2022-9-14 10:28:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211506[15011709] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:28:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:4][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_zyjdz_crtx_skill3_camera.prefab effect obj pool
[INFO:2022-9-14 10:28:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2022-9-14 10:28:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:28:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211506 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [6],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:28:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211506 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:28:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 244
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/16, next step
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/16
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":50020,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3281,
"effectNum":3281,
"multipleEffectNum":0,
"effectType":2,
"additional2":3281
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 53301/104770 原来有盾: 0
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3281/3281 本段飘:3281 本段扣血:3281 本段扣盾:0
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 50020/104770 剩余盾: 0
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/16, next step
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/16
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":656,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 656 血
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/16, next step
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/16
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":7,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":8,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [7],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [8],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/16, next step
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/16
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":49,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:49 buffId:301015
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/16, next step
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/16
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":53,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":53,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-9-14 10:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:111]:{func}8[Monster_8_4_20040713][4] 触发了buff效果: [301171] 化解
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_20040713][4] 覆盖移除了一个 buff[301171],不提示id不需要播放效果
[WARN:2022-9-14 10:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/16, next step
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/16
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[WARN:2022-9-14 10:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:16/16, round done
[INFO:2022-9-14 10:28:12][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:28:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:28:12]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:12]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:28:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066832199692726 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1
[INFO:2022-9-14 10:28:12][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:28:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:28:12]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2022-9-14 10:28:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:28:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066942702978849 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1
[INFO:2022-9-14 10:28:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:28:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:28:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:28:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:28:14][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:28:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:28:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:28:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:28:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:28:14]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=468
[INFO:2022-9-14 10:28:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 2
effectNum: 1249
additional: 48771
additional2: 1249
additional3: 1249
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 3624
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3606
additional: 45165
additional2: 3606
additional3: 3606
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301041
duration: 1
id: 59
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 60
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3471
additional: 41694
additional2: 3471
additional3: 3471
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 61
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 58
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 60
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 60
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 2
effectNum: 797
additional: 40897
additional2: 797
additional3: 797
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 3069
additional: 37828
additional2: 3069
additional3: 3069
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 613
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 7
effectNum: 9
additional: 18
}
actEffect {
targetId: 4
effectType: 7
effectNum: 9
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 11
effectNum: 0
additional: 59
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 8
actorId: 0
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 64
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 59
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 59
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 61
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 61
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:28:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:28:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10034529864788 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 112 1
[INFO:2022-9-14 10:28:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1249,
"additional":48771,
"additional2":1249,
"additional3":1249
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":3624
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3606,
"additional":45165,
"additional2":3606,
"additional3":3606
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301041,
"duration":1,
"id":59
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":60
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3471,
"additional":41694,
"additional2":3471,
"additional3":3471
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":61
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":58
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":60,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":60
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":797,
"additional":40897,
"additional2":797,
"additional3":797
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":3069,
"additional":37828,
"additional2":3069,
"additional3":3069
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":613,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":9,
"additional":18
},
{
"targetId":4,
"effectType":7,
"effectNum":9,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":11,
"effectNum":0,
"additional":59
}
],
"targetId":0
},
{
"actorType":4,
"castorId":8,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":64
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":59,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":59
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":61,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":61
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":48771,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1249,
"effectNum":1249,
"multipleEffectNum":0,
"effectType":2,
"additional2":1249
},
{
"additional":3624,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 50020/104770 原来有盾: 0
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1249/1249 本段飘:1249 本段扣血:1249 本段扣盾:0
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 48771/104770 剩余盾: 0
[WARN:2022-9-14 10:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4631/10074 原来有盾: 0
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:28:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3624/10074 剩余盾: 0
[WARN:2022-9-14 10:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":45165,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3606,
"effectNum":3606,
"multipleEffectNum":0,
"effectType":3,
"additional2":3606
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":59,
"buffId":301041,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":60,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 48771/104770 原来有盾: 0
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3606/3606 本段飘:3606 本段扣血:3606 本段扣盾:0
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 45165/104770 剩余盾: 0
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301041]
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301041 effect/prefabs/battle_freeze.prefab
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:15][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_freeze.prefab effect obj pool
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":41694,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3471,
"effectNum":3471,
"multipleEffectNum":0,
"effectType":3,
"additional2":3471
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":58,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 45165/104770 原来有盾: 0
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3471/3471 本段飘:3471 本段扣血:3471 本段扣盾:0
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 41694/104770 剩余盾: 0
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301016]
[INFO:2022-9-14 10:28:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":60,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:60 buffId:301400
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":40897,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":797,
"effectNum":797,
"multipleEffectNum":0,
"effectType":2,
"additional2":797
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 41694/104770 原来有盾: 0
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:398/797 本段飘:398 本段扣血:398 本段扣盾:0
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 41296/104770 剩余盾: 0
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 41296/104770 原来有盾: 0
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:797/797 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 40897/104770 剩余盾: 0
[WARN:2022-9-14 10:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":37828,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3069,
"effectNum":3069,
"multipleEffectNum":0,
"effectType":2,
"additional2":3069
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 40897/104770 原来有盾: 0
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3069/3069 本段飘:3069 本段扣血:3069 本段扣盾:0
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 37828/104770 剩余盾: 0
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":613,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 613 血
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":9,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":9,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:28:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:28:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [9],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:28:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [9],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:28:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":59,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-9-14 10:28:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:111]:{func}8[Monster_8_4_20040713][4] 触发了buff效果: [301041] 冰霜
[WARN:2022-9-14 10:28:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2022-9-14 10:28:19][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
8[Monster_8_4_20040713][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":8,
"originalTargetId":0
}
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[WARN:2022-9-14 10:28:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":59,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":61,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:59 buffId:301041
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:61 buffId:301016
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2022-9-14 10:28:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:28:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:28:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:28:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:28:20]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:28:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066876001656055 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1
[INFO:2022-9-14 10:28:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:28:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:28:21]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:28:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066857099533081 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1
[INFO:2022-9-14 10:28:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:28:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:28:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:28:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:28:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:28:21]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=593
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 2
effectNum: 1269
additional: 36559
additional2: 1269
additional3: 1269
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 2617
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3511
additional: 33048
additional2: 3511
additional3: 3511
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301105
duration: 1
id: 65
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 66
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3681
additional: 29367
additional2: 3681
additional3: 3681
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 67
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 64
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 66
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 66
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 2
effectNum: 786
additional: 28581
additional2: 786
additional3: 786
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 3292
additional: 25289
additional2: 3292
additional3: 3292
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 658
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 7
effectNum: 9
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 8
actorId: 67
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 67
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222093
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 2617
additional2: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 289
additional: 16083
additional2: 289
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 668
additional: 7730
additional2: 668
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 208
additional: 8763
additional2: 208
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301014
duration: 3
id: 69
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 3
buff {
buffId: 301014
duration: 3
id: 70
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 3
buff {
buffId: 301014
duration: 3
id: 71
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 42222093
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 7
effectNum: 8
additional: 18
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 72
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 65
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 65
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:28:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:28:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10002329945564 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1
[INFO:2022-9-14 10:28:21][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1269,
"additional":36559,
"additional2":1269,
"additional3":1269
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":2617
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3511,
"additional":33048,
"additional2":3511,
"additional3":3511
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301105,
"duration":1,
"id":65
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":66
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3681,
"additional":29367,
"additional2":3681,
"additional3":3681
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":67
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":64
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":66,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":66
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":786,
"additional":28581,
"additional2":786,
"additional3":786
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":3292,
"additional":25289,
"additional2":3292,
"additional3":3292
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":658,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":9,
"additional":18
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":2,
"castorId":8,
"actorId":67,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":67
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222093,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":2617,
"additional2":0
},
{
"targetId":2,
"effectType":2,
"effectNum":289,
"additional":16083,
"additional2":289,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":668,
"additional":7730,
"additional2":668,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":208,
"additional":8763,
"additional2":208,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301014,
"duration":3,
"id":69
}
},
{
"targetId":3,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301014,
"duration":3,
"id":70
}
},
{
"targetId":4,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301014,
"duration":3,
"id":71
}
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":42222093
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":8,
"additional":18
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":72
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":65,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":65
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":36559,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1269,
"effectNum":1269,
"multipleEffectNum":0,
"effectType":2,
"additional2":1269
},
{
"additional":2617,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 37828/104770 原来有盾: 0
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1269/1269 本段飘:1269 本段扣血:1269 本段扣盾:0
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 36559/104770 剩余盾: 0
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3624/10074 原来有盾: 0
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:28:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2617/10074 剩余盾: 0
[WARN:2022-9-14 10:28:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":33048,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3511,
"effectNum":3511,
"multipleEffectNum":0,
"effectType":3,
"additional2":3511
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301105,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 36559/104770 原来有盾: 0
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3511/3511 本段飘:3511 本段扣血:3511 本段扣盾:0
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 33048/104770 剩余盾: 0
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301105]
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":29367,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3681,
"effectNum":3681,
"multipleEffectNum":0,
"effectType":3,
"additional2":3681
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":64,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 33048/104770 原来有盾: 0
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3681/3681 本段飘:3681 本段扣血:3681 本段扣盾:0
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 29367/104770 剩余盾: 0
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301023]
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":66,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:66 buffId:301400
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":28581,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":786,
"effectNum":786,
"multipleEffectNum":0,
"effectType":2,
"additional2":786
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 29367/104770 原来有盾: 0
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:393/786 本段飘:393 本段扣血:393 本段扣盾:0
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 28974/104770 剩余盾: 0
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 28974/104770 原来有盾: 0
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:786/786 本段飘:393 本段扣血:393 本段扣盾:0
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 28581/104770 剩余盾: 0
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":25289,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3292,
"effectNum":3292,
"multipleEffectNum":0,
"effectType":2,
"additional2":3292
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 28581/104770 原来有盾: 0
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3292/3292 本段飘:3292 本段扣血:3292 本段扣盾:0
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 25289/104770 剩余盾: 0
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":658,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 658 血
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":9,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:28:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:28:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [9],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:28:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:28:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":67,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:67 buffId:301023
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2022-9-14 10:28:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2022-9-14 10:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222093,
"actEffect":
[
{
"additional":2617,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":16083,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":289,
"multipleEffectNum":0,
"effectType":2,
"additional2":289
},
{
"additional":7730,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":668,
"multipleEffectNum":0,
"effectType":3,
"additional2":668
},
{
"additional":8763,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":208,
"multipleEffectNum":0,
"effectType":3,
"additional2":208
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":69,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":70,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":71,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222093,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2022-9-14 10:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-9-14 10:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2022-9-14 10:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222093 , 大招:true 结束方式:闪光帧
[INFO:2022-9-14 10:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_20040713][4] 用 42222093[13001909] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:57/289 本段飘:57 本段扣血:57 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16315/16372 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:133/668 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8265/8398 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:41/208 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8930/8971 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16315/16372 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:114/289 本段飘:57 本段扣血:57 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16258/16372 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8265/8398 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:266/668 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8132/8398 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8930/8971 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:82/208 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8889/8971 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16258/16372 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:171/289 本段飘:57 本段扣血:57 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16201/16372 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8132/8398 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:399/668 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7999/8398 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8889/8971 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:123/208 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8848/8971 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16201/16372 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:228/289 本段飘:57 本段扣血:57 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16144/16372 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7999/8398 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:532/668 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7866/8398 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8848/8971 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:164/208 本段飘:41 本段扣血:41 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8807/8971 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16144/16372 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:289/289 本段飘:61 本段扣血:61 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16083/16372 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7866/8398 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:668/668 本段飘:136 本段扣血:136 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7730/8398 剩余盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8807/8971 原来有盾: 0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:208/208 本段飘:44 本段扣血:44 本段扣盾:0
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8763/8971 剩余盾: 0
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_20040713][4] 用 42222093 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_20040713][4] 用 42222093 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2022-9-14 10:28:28][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_20040713][4] 用 42222093 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2022-9-14 10:28:28][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-9-14 10:28:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_20040713][4] 使用技能 42222093 ,令到 8[Monster_8_4_20040713][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2022-9-14 10:28:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2022-9-14 10:28:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:28:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 118
[INFO:2022-9-14 10:28:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2022-9-14 10:28:30][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1165
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":8,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:206]:{func}4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [8],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[WARN:2022-9-14 10:28:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":65,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:65 buffId:301105
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2022-9-14 10:28:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:28:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:28:32]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:28:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066804002970457 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1
[INFO:2022-9-14 10:28:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:28:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:28:32]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:28:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1
[INFO:2022-9-14 10:28:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:28:32][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:28:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:28:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:28:32][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:28:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:28:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:28:32]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=547
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 2
effectNum: 1262
additional: 24027
additional2: 1262
additional3: 1262
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 1610
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 2
effectNum: 864
additional: 23163
additional2: 864
additional3: 864
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 73
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 74
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 2290
additional: 20873
additional2: 2290
additional3: 2290
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301105
duration: 1
id: 75
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 72
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 74
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 74
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 3
effectNum: 1432
additional: 19441
additional2: 1432
additional3: 1432
}
actEffect {
targetId: 3
effectType: 15
effectNum: 0
additional: 16
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 1740
additional: 17701
additional2: 1740
additional3: 1740
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 348
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 2
actorId: 69
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 69
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 70
actEffect {
targetId: 3
effectType: 7
effectNum: 2
additional: 70
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 71
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 71
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222091
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 1610
additional2: 0
}
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 16083
additional2: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 186
additional: 7544
additional2: 186
additional3: 0
}
actEffect {
targetId: 4
effectType: 1
effectNum: 0
additional: 8971
additional2: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 76
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 73
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 73
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 75
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 75
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:28:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:28:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10007710009813 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1
[INFO:2022-9-14 10:28:32][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1262,
"additional":24027,
"additional2":1262,
"additional3":1262
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":1610
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":864,
"additional":23163,
"additional2":864,
"additional3":864
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":73
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":74
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":2290,
"additional":20873,
"additional2":2290,
"additional3":2290
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301105,
"duration":1,
"id":75
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":72
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":74,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":74
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":1432,
"additional":19441,
"additional2":1432,
"additional3":1432
},
{
"targetId":3,
"effectType":15,
"effectNum":0,
"additional":16
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1740,
"additional":17701,
"additional2":1740,
"additional3":1740
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":348,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":2,
"castorId":2,
"actorId":69,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":69
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":70,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":2,
"additional":70
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":71,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":71
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222091,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":1610,
"additional2":0
},
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":16083,
"additional2":0
},
{
"targetId":3,
"effectType":3,
"effectNum":186,
"additional":7544,
"additional2":186,
"additional3":0
},
{
"targetId":4,
"effectType":1,
"effectNum":0,
"additional":8971,
"additional2":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":76
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":73,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":73
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":75,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":75
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":24027,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1262,
"effectNum":1262,
"multipleEffectNum":0,
"effectType":2,
"additional2":1262
},
{
"additional":1610,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 25289/104770 原来有盾: 0
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1262/1262 本段飘:1262 本段扣血:1262 本段扣盾:0
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 24027/104770 剩余盾: 0
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2617/10074 原来有盾: 0
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1610/10074 剩余盾: 0
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":23163,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":864,
"effectNum":864,
"multipleEffectNum":0,
"effectType":2,
"additional2":864
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 24027/104770 原来有盾: 0
[INFO:2022-9-14 10:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:864/864 本段飘:864 本段扣血:864 本段扣盾:0
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 23163/104770 剩余盾: 0
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301024]
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":20873,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2290,
"effectNum":2290,
"multipleEffectNum":0,
"effectType":3,
"additional2":2290
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301105,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":72,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 23163/104770 原来有盾: 0
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2290/2290 本段飘:2290 本段扣血:2290 本段扣盾:0
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 20873/104770 剩余盾: 0
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301105]
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":74,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:74 buffId:301400
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":19441,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1432,
"effectNum":1432,
"multipleEffectNum":0,
"effectType":3,
"additional2":1432
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 20873/104770 原来有盾: 0
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:716/1432 本段飘:716 本段扣血:716 本段扣盾:0
[INFO:2022-9-14 10:28:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 20157/104770 剩余盾: 0
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 20157/104770 原来有盾: 0
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1432/1432 本段飘:716 本段扣血:716 本段扣盾:0
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 19441/104770 剩余盾: 0
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":17701,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1740,
"effectNum":1740,
"multipleEffectNum":0,
"effectType":2,
"additional2":1740
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 19441/104770 原来有盾: 0
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1740/1740 本段飘:1740 本段扣血:1740 本段扣盾:0
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 17701/104770 剩余盾: 0
[WARN:2022-9-14 10:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":348,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8763 血
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 348 血
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":69,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":70,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":71,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:69 buffId:301014 持续时间:2
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:70 buffId:301014 持续时间:2
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:71 buffId:301014 持续时间:2
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222091,
"actEffect":
[
{
"additional":1610,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":16083,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":7544,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":186,
"multipleEffectNum":0,
"effectType":3,
"additional2":186
},
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222091 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_20040713][4] 用 42222091[13001907] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7730/8398 原来有盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:46/186 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7684/8398 剩余盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7684/8398 原来有盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:92/186 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7638/8398 剩余盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7638/8398 原来有盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:138/186 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7592/8398 剩余盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7592/8398 原来有盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:186/186 本段飘:48 本段扣血:48 本段扣盾:0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7544/8398 剩余盾: 0
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2022-9-14 10:28:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[WARN:2022-9-14 10:28:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":73,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":75,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:73 buffId:301024
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:75 buffId:301105
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2022-9-14 10:28:39][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:28:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:28:39]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:28:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066667899489403 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1
[INFO:2022-9-14 10:28:39][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:28:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:28:39]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2022-9-14 10:28:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:28:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066749699413776 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1
[INFO:2022-9-14 10:28:39][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:28:39][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:28:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:28:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:28:40][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:28:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:28:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:28:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:28:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:28:40]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=541
[INFO:2022-9-14 10:28:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 2
effectNum: 1276
additional: 16425
additional2: 1276
additional3: 1276
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1007
additional: 603
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 2
effectNum: 884
additional: 15541
additional2: 884
additional3: 884
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 77
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 78
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 2167
additional: 13374
additional2: 2167
additional3: 2167
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301017
duration: 1
id: 79
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 76
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 78
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 78
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 2
effectNum: 478
additional: 12896
additional2: 478
additional3: 478
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 1823
additional: 11073
additional2: 1823
additional3: 1823
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 364
additional: 8971
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211511
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41211511
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 2
actorId: 69
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 69
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 70
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 70
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 71
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 71
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 77
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 77
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222091
actEffect {
targetId: 1
effectType: 2
effectNum: 129
additional: 474
additional2: 129
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 83
additional: 16000
additional2: 83
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 188
additional: 7356
additional2: 188
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 34
additional: 8937
additional2: 34
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212612
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 80
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 79
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 79
}
targetId: 0
}
isFinish: false
}
[INFO:2022-9-14 10:28:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:28:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10017500072718 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 123 1
[INFO:2022-9-14 10:28:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1276,
"additional":16425,
"additional2":1276,
"additional3":1276
},
{
"targetId":1,
"effectType":17,
"effectNum":1007,
"additional":603
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":884,
"additional":15541,
"additional2":884,
"additional3":884
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":77
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":78
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":2167,
"additional":13374,
"additional2":2167,
"additional3":2167
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301017,
"duration":1,
"id":79
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":76
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":78,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":78
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":478,
"additional":12896,
"additional2":478,
"additional3":478
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1823,
"additional":11073,
"additional2":1823,
"additional3":1823
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":364,
"additional":8971
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41211511,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41211511
}
],
"targetId":4
},
{
"actorType":2,
"castorId":2,
"actorId":69,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":69
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":70,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":70
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":71,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":71
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":77,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":77
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222091,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":129,
"additional":474,
"additional2":129,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":83,
"additional":16000,
"additional2":83,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":188,
"additional":7356,
"additional2":188,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":34,
"additional":8937,
"additional2":34,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41212612,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":80
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":79,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":79
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-9-14 10:28:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2022-9-14 10:28:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":16425,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1276,
"effectNum":1276,
"multipleEffectNum":0,
"effectType":2,
"additional2":1276
},
{
"additional":603,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:28:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 17701/104770 原来有盾: 0
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1276/1276 本段飘:1276 本段扣血:1276 本段扣盾:0
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 16425/104770 剩余盾: 0
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1610/10074 原来有盾: 0
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 603/10074 剩余盾: 0
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":15541,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":884,
"effectNum":884,
"multipleEffectNum":0,
"effectType":2,
"additional2":884
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":78,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 16425/104770 原来有盾: 0
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:884/884 本段飘:884 本段扣血:884 本段扣盾:0
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 15541/104770 剩余盾: 0
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301023]
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":13374,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2167,
"effectNum":2167,
"multipleEffectNum":0,
"effectType":3,
"additional2":2167
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301017,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":76,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 15541/104770 原来有盾: 0
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2167/2167 本段飘:2167 本段扣血:2167 本段扣盾:0
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13374/104770 剩余盾: 0
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301017]
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":78,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:78 buffId:301400
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":12896,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":478,
"effectNum":478,
"multipleEffectNum":0,
"effectType":2,
"additional2":478
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13374/104770 原来有盾: 0
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:239/478 本段飘:239 本段扣血:239 本段扣盾:0
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13135/104770 剩余盾: 0
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13135/104770 原来有盾: 0
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:478/478 本段飘:239 本段扣血:239 本段扣盾:0
[INFO:2022-9-14 10:28:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12896/104770 剩余盾: 0
[WARN:2022-9-14 10:28:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":11073,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1823,
"effectNum":1823,
"multipleEffectNum":0,
"effectType":2,
"additional2":1823
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12896/104770 原来有盾: 0
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1823/1823 本段飘:1823 本段扣血:1823 本段扣盾:0
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11073/104770 剩余盾: 0
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":364,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 364 血
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:28:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:28:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":69,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":70,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":71,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":77,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:69 buffId:301014 持续时间:1
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:70 buffId:301014 持续时间:1
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:71 buffId:301014 持续时间:1
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:77 buffId:301023
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222091,
"actEffect":
[
{
"additional":474,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":129,
"multipleEffectNum":0,
"effectType":2,
"additional2":129
},
{
"additional":16000,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":83,
"multipleEffectNum":0,
"effectType":2,
"additional2":83
},
{
"additional":7356,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":188,
"multipleEffectNum":0,
"effectType":3,
"additional2":188
},
{
"additional":8937,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":34,
"multipleEffectNum":0,
"effectType":2,
"additional2":34
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222091 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_20040713][4] 用 42222091[13001907] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 603/10074 原来有盾: 0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:32/129 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 571/10074 剩余盾: 0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16083/16372 原来有盾: 0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:20/83 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16063/16372 剩余盾: 0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7544/8398 原来有盾: 0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:47/188 本段飘:47 本段扣血:47 本段扣盾:0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7497/8398 剩余盾: 0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:8/34 本段飘:8 本段扣血:8 本段扣盾:0
[INFO:2022-9-14 10:28:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8963/8971 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 571/10074 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:64/129 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 539/10074 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16063/16372 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:40/83 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16043/16372 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7497/8398 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:94/188 本段飘:47 本段扣血:47 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7450/8398 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8963/8971 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:16/34 本段飘:8 本段扣血:8 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8955/8971 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 539/10074 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.25) -》 多段已飘:96/129 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 507/10074 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16043/16372 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.25) -》 多段已飘:60/83 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16023/16372 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7450/8398 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:141/188 本段飘:47 本段扣血:47 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7403/8398 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8955/8971 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.25) -》 多段已飘:24/34 本段飘:8 本段扣血:8 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8947/8971 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 507/10074 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:129/129 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 474/10074 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16023/16372 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:83/83 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16000/16372 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7403/8398 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:188/188 本段飘:47 本段扣血:47 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7356/8398 剩余盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8947/8971 原来有盾: 0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:34/34 本段飘:10 本段扣血:10 本段扣盾:0
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8937/8971 剩余盾: 0
[WARN:2022-9-14 10:28:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":80,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:28:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[WARN:2022-9-14 10:28:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":79,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:79 buffId:301017
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2022-9-14 10:28:47][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:28:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:28:47]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:28:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067022599279881 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1
[INFO:2022-9-14 10:28:47][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-9-14 10:28:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:28:47]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2022-9-14 10:28:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:28:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066815599799156 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1
[INFO:2022-9-14 10:28:47][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:28:47][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2022-9-14 10:28:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-9-14 10:28:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-9-14 10:28:48][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41213807,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41212607,
"castorId":2,
"targetId":8,
"targetId2":0
},
{
"skillId":41210404,
"castorId":3,
"targetId":8,
"targetId2":0
},
{
"skillId":41211504,
"castorId":4,
"targetId":8,
"targetId2":0
}
]
}
[INFO:2022-9-14 10:28:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-9-14 10:28:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-9-14 10:28:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41213807
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41212607
castorId: 2
targetId: 8
targetId2: 0
}
target {
skillId: 41210404
castorId: 3
targetId: 8
targetId2: 0
}
target {
skillId: 41211504
castorId: 4
targetId: 8
targetId2: 0
}
[INFO:2022-9-14 10:28:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2022-9-14 10:28:48]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=665
[INFO:2022-9-14 10:28:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41213807
actEffect {
targetId: 8
effectType: 3
effectNum: 1523
additional: 9550
additional2: 1523
additional3: 1523
}
actEffect {
targetId: 1
effectType: 17
effectNum: 473
additional: 1
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 1
actorId: 41213808
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 1
effectType: 5
effectNum: 4
buff {
buffId: 301374
duration: 4
id: 81
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 4
buff {
buffId: 301381
duration: 4
id: 83
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 4
buff {
buffId: 301381
duration: 4
id: 84
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 4
buff {
buffId: 301381
duration: 4
id: 85
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 4
buff {
buffId: 301381
duration: 4
id: 86
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 4
buff {
buffId: 301380
duration: 4
id: 82
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301379
duration: 1
id: 87
}
}
actEffect {
targetId: 1
effectType: 21
effectNum: 0
skillInfo {
skillId: 41213817
position: 1
CD: 0
}
skillInfo {
skillId: 41213818
position: 2
CD: 0
}
skillInfo {
skillId: 41213819
position: 3
CD: 0
}
skillInfo {
skillId: 40300045
position: 4
CD: 0
}
skillInfo {
skillId: 41213820
position: 5
CD: 0
}
skillInfo {
skillId: 41213821
position: 6
CD: 0
}
skillInfo {
skillId: 41213822
position: 7
CD: 0
}
}
actEffect {
targetId: 1
effectType: 20
effectNum: 1
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3245
additional: 6305
additional2: 3245
additional3: 3245
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301105
duration: 1
id: 88
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 89
}
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41212607
actEffect {
targetId: 8
effectType: 3
effectNum: 3434
additional: 2871
additional2: 3434
additional3: 3434
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301213
duration: 1
id: 90
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 80
}
actEffect {
targetId: 2
effectType: 15
effectNum: 0
additional: 20
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 89
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 89
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210404
actEffect {
targetId: 8
effectType: 3
effectNum: 2687
additional: 184
additional2: 2687
additional3: 2687
}
actEffect {
targetId: 3
effectType: 15
effectNum: 0
additional: 16
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41211504
actEffect {
targetId: 8
effectType: 2
effectNum: 3318
additional: 0
additional2: 3318
additional3: 3318
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 4
effectNum: 663
additional: 8971
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 88
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 90
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 69
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 69
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 70
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 70
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 71
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 71
}
targetId: 0
}
isFinish: true
}
[INFO:2022-9-14 10:28:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-9-14 10:28:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10033860057592 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 127 1
[INFO:2022-9-14 10:28:48][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41213807,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":1523,
"additional":9550,
"additional2":1523,
"additional3":1523
},
{
"targetId":1,
"effectType":17,
"effectNum":473,
"additional":1
}
],
"targetId":8
},
{
"actorType":1,
"castorId":1,
"actorId":41213808,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":13
},
{
"targetId":1,
"effectType":5,
"effectNum":4,
"buff":
{
"buffId":301374,
"duration":4,
"id":81
}
},
{
"targetId":1,
"effectType":5,
"effectNum":4,
"buff":
{
"buffId":301381,
"duration":4,
"id":83
}
},
{
"targetId":2,
"effectType":5,
"effectNum":4,
"buff":
{
"buffId":301381,
"duration":4,
"id":84
}
},
{
"targetId":3,
"effectType":5,
"effectNum":4,
"buff":
{
"buffId":301381,
"duration":4,
"id":85
}
},
{
"targetId":4,
"effectType":5,
"effectNum":4,
"buff":
{
"buffId":301381,
"duration":4,
"id":86
}
},
{
"targetId":1,
"effectType":5,
"effectNum":4,
"buff":
{
"buffId":301380,
"duration":4,
"id":82
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301379,
"duration":1,
"id":87
}
},
{
"targetId":1,
"effectType":21,
"effectNum":0,
"skillInfo":
[
{
"skillId":41213817,
"position":1,
"CD":0
},
{
"skillId":41213818,
"position":2,
"CD":0
},
{
"skillId":41213819,
"position":3,
"CD":0
},
{
"skillId":40300045,
"position":4,
"CD":0
},
{
"skillId":41213820,
"position":5,
"CD":0
},
{
"skillId":41213821,
"position":6,
"CD":0
},
{
"skillId":41213822,
"position":7,
"CD":0
}
]
},
{
"targetId":1,
"effectType":20,
"effectNum":1
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3245,
"additional":6305,
"additional2":3245,
"additional3":3245
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301105,
"duration":1,
"id":88
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":89
}
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41212607,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":3434,
"additional":2871,
"additional2":3434,
"additional3":3434
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301213,
"duration":1,
"id":90
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":80
},
{
"targetId":2,
"effectType":15,
"effectNum":0,
"additional":20
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":89,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":89
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210404,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":2687,
"additional":184,
"additional2":2687,
"additional3":2687
},
{
"targetId":3,
"effectType":15,
"effectNum":0,
"additional":16
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41211504,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":3318,
"additional":0,
"additional2":3318,
"additional3":3318
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":663,
"additional":8971
},
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":88
},
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":90
},
{
"targetId":8,
"effectType":9,
"effectNum":0
},
{
"targetId":4,
"effectType":15,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":69,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":69
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":70,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":70
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":71,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":71
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":9550,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1523,
"effectNum":1523,
"multipleEffectNum":0,
"effectType":3,
"additional2":1523
},
{
"additional":1,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":473,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11073/104770 原来有盾: 0
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1523/1523 本段飘:1523 本段扣血:1523 本段扣盾:0
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9550/104770 剩余盾: 0
[WARN:2022-9-14 10:28:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 474/10074 原来有盾: 0
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:473/473 本段飘:473 本段扣血:473 本段扣盾:0
[INFO:2022-9-14 10:28:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1/10074 剩余盾: 0
[WARN:2022-9-14 10:28:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41213808,
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":81,
"buffId":301374,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":83,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":84,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":85,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":86,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":82,
"buffId":301380,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301379,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"skills":
[
{
"skillId":41213817,
"position":1,
"CD":0
},
{
"skillId":41213818,
"position":2,
"CD":0
},
{
"skillId":41213819,
"position":3,
"CD":0
},
{
"skillId":40300045,
"position":4,
"CD":0
},
{
"skillId":41213820,
"position":5,
"CD":0
},
{
"skillId":41213821,
"position":6,
"CD":0
},
{
"skillId":41213822,
"position":7,
"CD":0
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2022-9-14 10:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2022-9-14 10:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 10 ~ 11
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213808 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213808[10015008] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:28:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":81,
"buffId":301374,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":83,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":84,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":85,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":86,
"buffId":301381,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":82,
"buffId":301380,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301379,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"skills":
[
{
"skillId":41213817,
"position":1,
"CD":0
},
{
"skillId":41213818,
"position":2,
"CD":0
},
{
"skillId":41213819,
"position":3,
"CD":0
},
{
"skillId":40300045,
"position":4,
"CD":0
},
{
"skillId":41213820,
"position":5,
"CD":0
},
{
"skillId":41213821,
"position":6,
"CD":0
},
{
"skillId":41213822,
"position":7,
"CD":0
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41213808 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301033],不提示id不需要播放效果
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41213808 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301383],不提示id不需要播放效果
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41213808 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301374]
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41213808 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301381]
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41213808 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301381]
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41213808 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301381]
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41213808 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301381]
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41213808 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301380]
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41213808 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301379]
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 10 11
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:1 skillCount:7
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 10 11
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:1 原皮肤:140239 新皮肤:140244 原spine:100150_zzryb_ri_xuyuan 新spine:100154_zzryb_yue_xuyuan
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":6305,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3245,
"effectNum":3245,
"multipleEffectNum":0,
"effectType":3,
"additional2":3245
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":88,
"buffId":301105,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":89,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9550/104770 原来有盾: 0
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3245/3245 本段飘:3245 本段扣血:3245 本段扣盾:0
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6305/104770 剩余盾: 0
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301105]
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":2871,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3434,
"effectNum":3434,
"multipleEffectNum":0,
"effectType":3,
"additional2":3434
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":90,
"buffId":301213,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":80,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 4 ~ 4
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 6305/104770 原来有盾: 0
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3434/3434 本段飘:3434 本段扣血:3434 本段扣盾:0
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2871/104770 剩余盾: 0
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_20040713][4] 增加了一个 buff [301213]
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 4 4
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 4 4
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":89,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:89 buffId:301400
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210404,
"actEffect":
[
{
"additional":184,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2687,
"effectNum":2687,
"multipleEffectNum":0,
"effectType":3,
"additional2":2687
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2871/104770 原来有盾: 0
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:1343/2687 本段飘:1343 本段扣血:1343 本段扣盾:0
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1528/104770 剩余盾: 0
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1528/104770 原来有盾: 0
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2687/2687 本段飘:1344 本段扣血:1344 本段扣盾:0
[INFO:2022-9-14 10:28:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 184/104770 剩余盾: 0
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2022-9-14 10:28:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3318,
"effectNum":3318,
"multipleEffectNum":0,
"effectType":2,
"additional2":3318
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_20040713][4] 一下
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 184/104770 原来有盾: 0
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3318/3318 本段飘:3318 本段扣血:3318 本段扣盾:0
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/104770 剩余盾: 0
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":663,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":88,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":90,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 5
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8937 血
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 663 血
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2022-9-14 10:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_20040713][4] 覆盖移除了一个 buff[301105],不提示id不需要播放效果
[INFO:2022-9-14 10:28:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_20040713][4] 覆盖移除了一个 buff[301213],不提示id不需要播放效果
[WARN:2022-9-14 10:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2022-9-14 10:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 5
[WARN:2022-9-14 10:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 5
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-9-14 10:28:53][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":69,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":70,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":71,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:69 buffId:301014
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:70 buffId:301014
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:71 buffId:301014
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2022-9-14 10:28:53][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-9-14 10:28:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-9-14 10:28:53]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066699396818876 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1
[INFO:2022-9-14 10:28:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2022-9-14 10:28:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-9-14 10:28:53]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 10
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667299717665 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1
[INFO:2022-9-14 10:28:53][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:28:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:53]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2022-9-14 10:28:53]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=240,cmd=2,status=0,size=21
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=39
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=221
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=217
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 3123
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 2 1
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 24
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 24
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 24
hasFinished: false
donCount: 0
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 3 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10499
score: 0
detectInfos {
id: 1
progress: 24
finishTime: 0
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act240DetectInfoPush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 240 2 || 0 Act240DetectInfoPush 4 1
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=2776
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=182
[INFO:2022-9-14 10:28:53]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10364
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 5 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 52
infos {
id: 10161
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 6 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 13033031
isInFormation: true
masterPlayerID: 15444
heroTypeIdx: 2104
baseAttr {
hp: 6718
atk: 806
def: 640
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 1680
atk: 332
def: 244
critic: 50
critic_dmg: 796
dodge: 26
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1605958543955
rank: 5
luck: 6
sks {
skillId: 41210404
strengthenLevel: 2
}
sks {
skillId: 41210405
strengthenLevel: 2
}
sks {
skillId: 41210406
strengthenLevel: 3
}
exp: 1165466
state: 129
strengthenRate: 0
breakthroughCnt: 4
skinId: 140247
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 1680
atk: 332
def: 244
critic: 50
critic_dmg: 796
dodge: 26
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 7 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 19803008
isInFormation: true
masterPlayerID: 15444
heroTypeIdx: 2115
baseAttr {
hp: 8056
atk: 776
def: 750
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 915
atk: 150
def: 86
critic: 27
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1625903497711
rank: 5
luck: 6
sks {
skillId: 41211504
strengthenLevel: 2
}
sks {
skillId: 41211505
strengthenLevel: 2
}
sks {
skillId: 41211506
strengthenLevel: 3
}
exp: 1156934
state: 129
strengthenRate: 0
breakthroughCnt: 4
skinId: 140246
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 915
atk: 150
def: 86
critic: 27
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 6
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 1
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 8 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050015
count: 8020
lastUseTime: 1556935270000
composeCount: 0
}
dataList {
itemId: 11050016
count: 7535
lastUseTime: 1556935270000
composeCount: 0
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 9 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 1021942
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 10 1
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-03 09:00:00 id = 116211 interval = 783202000 serverNow = 1663975598 noticeItem.timeStamp = 1664758800
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116211,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":783202000}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-04 09:00:00 id = 116221 interval = 869602000 serverNow = 1663975598 noticeItem.timeStamp = 1664845200
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116221,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":869602000}
[INFO:2022-9-14 10:28:53][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-05 09:00:00 id = 116231 interval = 956002000 serverNow = 1663975598 noticeItem.timeStamp = 1664931600
[INFO:2022-9-14 10:28:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116231,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":956002000}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1800
count: 32064055
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 11 1
[INFO:2022-9-14 10:28:53][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
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redDotInfos {
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[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 12 1
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 180
heroExp: 0
heroExp: 0
heroExp: 660
heroExp: 660
dropBonus {
materilType: 1
materilId: 11050016
change: 2
}
dropBonus {
materilType: 1
materilId: 11050015
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1800
}
exExp: 2640
hasGetBonus:
allDamage: 118864
itemAdditionShow {
eachItemAddition {
materilType: 3
materilId: 0
change: 60
}
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: false
id: 7
heroId: 0
num: 0
isRate: false
}
}
itemAdditionShowGroup {
groupId: 7
source {
isFromHero: false
id: 6
heroId: 0
num: 0
isRate: false
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 118864
teamGetDamage: 13032
unitDamages {
position: 1
damage: 13068
getDamage: 10073
unqiueId: 29113106
}
unitDamages {
position: 2
damage: 71650
getDamage: 1073
unqiueId: 29563059
}
unitDamages {
position: 3
damage: 12635
getDamage: 1388
unqiueId: 13033031
}
unitDamages {
position: 4
damage: 21511
getDamage: 498
unqiueId: 19803008
}
}
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 13 1
[INFO:2022-9-14 10:28:53][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"118864",
"teamGetDamage":"13032",
"unitDamages":
[
{
"position":1,
"damage":"13068",
"getDamage":"10073",
"unqiueId":"29113106"
},
{
"position":2,
"damage":"71650",
"getDamage":"1073",
"unqiueId":"29563059"
},
{
"position":3,
"damage":"12635",
"getDamage":"1388",
"unqiueId":"13033031"
},
{
"position":4,
"damage":"21511",
"getDamage":"498",
"unqiueId":"19803008"
}
]
}
[INFO:2022-9-14 10:28:53][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2022-9-14 10:28:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.22539840266109 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 14 1
[INFO:2022-9-14 10:28:53][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2022-9-14 10:28:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_20040713
[INFO:2022-9-14 10:28:55][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:28:55][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:28:55][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:28:55][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2022-9-14 10:28:55][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2022-9-14 10:28:55][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 20004071 0
[INFO:2022-9-14 10:28:55][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2022-9-14 10:28:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2022-9-14 10:28:55][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2022-9-14 10:28:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:28:57][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2022-9-14 10:28:57][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2022-9-14 10:28:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2022-9-14 10:28:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-9-14 10:28:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2115
voiceId: 1119036
[INFO:2022-9-14 10:28:57]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-9-14 10:28:57]||||| Sender socketClient version=1
[INFO:2022-9-14 10:28:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=119
[INFO:2022-9-14 10:28:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2022-9-14 10:28:57]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2022-9-14 10:28:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2115
exp: 0
injuredNum: 0
voice: 1119027
voice: 1119031
voice: 1119033
voice: 1119032
voice: 1119003
voice: 1119037
voice: 1119004
voice: 1119036
voice: 1119039
voice: 1119006
voice: 1119038
voice: 1119009
voice: 1119008
voice: 1119013
voice: 1119012
voice: 1119015
voice: 1119014
voice: 1119023
infos: 1000702
unreadInfos: 1000702
usingSkinId: 140246
hasShowInjureView: true
maxBreakthroughCount: 4
maxRank: 5
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-9-14 10:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-9-14 10:28:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 16 1
[INFO:2022-9-14 10:28:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-9-14 10:28:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-9-14 10:28:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-9-14 10:28:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-9-14 10:28:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-9-14 10:28:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-9-14 10:28:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-9-14 10:28:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-9-14 10:28:58][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-9-14 10:28:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000}
[INFO:2022-9-14 10:28:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2115
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-9-14 10:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-9-14 10:28:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 17 1
[INFO:2022-9-14 10:28:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-9-14 10:28:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 1.0144386291504 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 18 1
[INFO:2022-9-14 10:29:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2022-9-14 10:29:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-9-14 10:29:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-9-14 10:29:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-9-14 10:29:3]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-9-14 10:29:3]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=700
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“最近怎么忙到没空打理空桑?你想要的,都已经购入到你的房间,回来看看吧。”葱烧海参表示这是让好秘书回心转意的必要支出。","interval":432000000}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-03 09:00:00 id = 116211 interval = 783192000 serverNow = 1663975608 noticeItem.timeStamp = 1664758800
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116211,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":783192000}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-04 09:00:00 id = 116221 interval = 869592000 serverNow = 1663975608 noticeItem.timeStamp = 1664845200
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116221,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":869592000}
[INFO:2022-9-14 10:29:3][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2022-10-05 09:00:00 id = 116231 interval = 955992000 serverNow = 1663975608 noticeItem.timeStamp = 1664931600
[INFO:2022-9-14 10:29:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":116231,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【应化非真】版本将于10月5日结束,可不要忘记领取各种奖励哦!","interval":955992000}
[INFO:2022-9-14 10:29:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10251
startTime: 0
endTime: 0
}
activityInfos {
id: 10252
startTime: 0
endTime: 0
}
activityInfos {
id: 10264
startTime: 0
endTime: 0
}
activityInfos {
id: 10279
startTime: 1619626200000
endTime: 0
}
activityInfos {
id: 10303
startTime: 1625432400000
endTime: 0
}
activityInfos {
id: 10323
startTime: 0
endTime: 0
}
activityInfos {
id: 10332
startTime: 0
endTime: 0
}
activityInfos {
id: 10338
startTime: 1630339800000
endTime: 0
}
activityInfos {
id: 10355
startTime: 0
endTime: 0
}
activityInfos {
id: 10364
startTime: 1636563600000
endTime: 0
}
activityInfos {
id: 10367
startTime: 0
endTime: 0
}
activityInfos {
id: 10377
startTime: 1637805600000
endTime: 0
}
activityInfos {
id: 10392
startTime: 0
endTime: 0
}
activityInfos {
id: 10409
startTime: 1646237400000
endTime: 0
}
activityInfos {
id: 10410
startTime: 0
endTime: 0
}
activityInfos {
id: 10423
startTime: 0
endTime: 0
}
activityInfos {
id: 10435
startTime: 0
endTime: 0
}
activityInfos {
id: 10450
startTime: 0
endTime: 0
}
activityInfos {
id: 10462
startTime: 0
endTime: 0
}
activityInfos {
id: 10475
startTime: 0
endTime: 0
}
activityInfos {
id: 10486
startTime: 0
endTime: 0
}
activityInfos {
id: 10492
startTime: 0
endTime: 0
}
activityInfos {
id: 10496
startTime: 1661380200000
endTime: 1693497599000
}
activityInfos {
id: 10499
startTime: 1662598800000
endTime: 1664985599000
}
activityInfos {
id: 10500
startTime: 1663171800000
endTime: 1665158399000
}
activityInfos {
id: 10503
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10504
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10505
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10506
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10508
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10512
startTime: 1663171800000
endTime: 1664985599000
}
activityInfos {
id: 10513
startTime: 1663207200000
endTime: 1664985599000
}
activityInfos {
id: 20008
startTime: 1611763800000
endTime: 1740412799000
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376403000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376404000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10017
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1663905600000
endTime: 1664337600000
}
activityInfos {
id: 10037
startTime: 1569445200000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10040
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10041
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10043
startTime: 1663972279275
endTime: 1665176400000
}
activityInfos {
id: 10048
startTime: 1569675600000
endTime: 1913126399000
}
activityInfos {
id: 10064
startTime: 1559048400000
endTime: 0
}
activityInfos {
id: 10074
startTime: 1578517200000
endTime: 0
}
[INFO:2022-9-14 10:29:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-9-14 10:29:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066238202154636 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 19 1
[INFO:2022-9-14 10:29:3][logic/common/GameUtils.lua:1219]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 2; 20004071
stack traceback:
logic/common/GameUtils:1218: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2022-9-14 10:29:3][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:176: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:176: in function 'enter'
logic/extensions/fb/config/FbExitConfig:203: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:154: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2022-9-14 10:29:3][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2022-9-14 10:29:3][logic/scene/SceneMgr.lua:222]:{_realEnter}成功退出了上一个场景,类型=2,id=220004
[INFO:2022-9-14 10:29:3][logic/scene/SceneMgr.lua:226]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-14 10:29:3][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:3][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:3][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:3][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:3][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:3][logic/common/logic/ResPreLoadMgr.lua:208]:{gc}================不延时,立即gc================
[INFO:2022-9-14 10:29:3][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:29:3]DestroyUnusedResources:144,2,time=,paths:
[INFO:2022-9-14 10:29:3][logic/scene/SceneMgr.lua:255]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-9-14 10:29:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:4]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-9-14 10:29:4]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:4]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2022-9-14 10:29:4]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:4]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.070373598486185 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 20 1
[INFO:2022-9-14 10:29:4]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000105
hasFinished: false
effects: 1
effects: 9
effects: 8
effects: 4
effects: 5
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.10371019691229 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 21 1
[INFO:2022-9-14 10:29:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 6 当前队列数量= 1
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMaterialDungeonRequest
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 2
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:4]==> Sender Auto Serialize Message,extId=31,cmd=6,size=9
[INFO:2022-9-14 10:29:4]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:4]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-9-14 10:29:4][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:346: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:346: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-9-14 10:29:4]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:4][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-9-14 10:29:4][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-9-14 10:29:4][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:4]<== Receiver Message, socketClient version=1,extId=31,cmd=6,status=0,size=722
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001021
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001031
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001041
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001051
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001061
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001071
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002021
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002031
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002041
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002051
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002061
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002071
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20002
barrierId: 20002091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20003
barrierId: 20003091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004031
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004071
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004081
star: 10
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20004
barrierId: 20004091
star: 2
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20000
barrierId: 20000001
star: 8
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20001
barrierId: 20001031
star: 8
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20002
barrierId: 20002011
star: 8
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20003
barrierId: 20003011
star: 10
hasGetBonus:
bestFightRound: 1
}
lastPlayBarrier {
dungeonId: 20004
barrierId: 20004071
star: 10
hasGetBonus:
bestFightRound: 1
}
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMaterialDungeonReply <---
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 6 所需时间单位秒 = 0.071765299886465 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMaterialDungeonReply 22 1
[INFO:2022-9-14 10:29:4]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-9-14 10:29:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-9-14 10:29:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.10509879887104 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetJinyumantangInfoReply 23 1
[INFO:2022-9-14 10:29:5][logic/common/logic/ResPreLoadMgr.lua:236]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-9-14 10:29:5][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-9-14 10:29:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-9-14 10:29:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 10
time: 129000
[INFO:2022-9-14 10:29:6]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15
[INFO:2022-9-14 10:29:6]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:6]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-9-14 10:29:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-9-14 10:29:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10002079978585 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 24 1
[INFO:2022-9-14 10:29:6][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:29:6]DestroyUnusedResources:1,2,time=,paths:
[INFO:2022-9-14 10:29:7][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-9-14 10:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:7]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-9-14 10:29:7]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:7]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2022-9-14 10:29:7]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:7]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-9-14 10:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.10037509724498 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 26 1
[INFO:2022-9-14 10:29:7]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000105
hasFinished: false
effects: 1
effects: 9
effects: 8
effects: 4
effects: 5
[INFO:2022-9-14 10:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2022-9-14 10:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.13370889797807 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 27 1
[INFO:2022-9-14 10:29:8][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 62 1 当前队列数量= 1
[INFO:2022-9-14 10:29:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClimbTowerInfoRequest
[INFO:2022-9-14 10:29:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:8]==> Sender Auto Serialize Message,extId=62,cmd=1,size=9
[INFO:2022-9-14 10:29:8]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:8]<== Receiver Message, socketClient version=1,extId=62,cmd=1,status=0,size=40
[INFO:2022-9-14 10:29:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}maxPassId: 36
currentClimbTower {
id: 37
isPass1: true
lockHeroUniqueId: 29113106
lockHeroUniqueId: 29563059
lockHeroUniqueId: 13033031
lockHeroUniqueId: 19803008
}
canStartCount: 4
canBuyCount: 5
[INFO:2022-9-14 10:29:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClimbTowerInfoReply <---
[INFO:2022-9-14 10:29:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 62 1 所需时间单位秒 = 0.10012669861317 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetClimbTowerInfoReply 28 1
[INFO:2022-9-14 10:29:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:9][logic/common/logic/ResPreLoadMgr.lua:236]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-9-14 10:29:9][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:10][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:29:10]DestroyUnusedResources:28,2,time=,paths:
[INFO:2022-9-14 10:29:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 62 6 当前队列数量= 1
[INFO:2022-9-14 10:29:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClimbTowerPlaybackListRequest
[INFO:2022-9-14 10:29:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 36
[INFO:2022-9-14 10:29:20]==> Sender Auto Serialize Message,extId=62,cmd=6,size=11
[INFO:2022-9-14 10:29:20]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:20]<== Receiver Message, socketClient version=1,extId=62,cmd=6,status=0,size=60
[INFO:2022-9-14 10:29:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}users {
userId: 15444
name: 伊清南
portrait: 11100151
level: 77
frame: 11110181
isQQSuperMember: false
startFromGameCenter: 0
gender: 2
usingSkinId: 110010
isReturn: true
mentorRoleId: 0
signature:
chatBubbleId: 11640001
}
[INFO:2022-9-14 10:29:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClimbTowerPlaybackListReply <---
[INFO:2022-9-14 10:29:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 62 6 所需时间单位秒 = 0.10013130307198 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetClimbTowerPlaybackListReply 30 1
[INFO:2022-9-14 10:29:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 62 7 当前队列数量= 1
[INFO:2022-9-14 10:29:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClimbTowerPlaybackDataRequest
[INFO:2022-9-14 10:29:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}targetId: 15444
battleType: 1
[INFO:2022-9-14 10:29:23]==> Sender Auto Serialize Message,extId=62,cmd=7,size=14
[INFO:2022-9-14 10:29:23]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:23]<== Receiver Message, socketClient version=1,extId=62,cmd=7,status=0,size=5020
[INFO:2022-9-14 10:29:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playback {
battle {
attacker {
units {
id: 1
modelId: 2028
skinId: 140114
position: 1
baseAttributes {
hp: 3378
thp: 3378
atk: 306
def: 303
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202804
position: 1
CD: 0
}
skillInfo {
skillId: 41202801
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41202803
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 15444
summonType: 0
isTransform: false
contractLevel: 3
isCopy: false
}
units {
id: 2
modelId: 2095
skinId: 100109
position: 2
baseAttributes {
hp: 2570
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units {
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battleStep {
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battleStep {
actorType: 1
castorId: 1
actorId: 41202804
actEffect {
targetId: 7
effectType: 2
effectNum: 149
additional: 300
additional2: 149
additional3: 149
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209500
actEffect {
targetId: 7
effectType: 2
effectNum: 137
additional: 163
additional2: 137
additional3: 137
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210504
actEffect {
targetId: 5
effectType: 2
effectNum: 708
additional: 985
additional2: 708
additional3: 708
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41209104
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203707
actEffect {
targetId: 7
effectType: 2
effectNum: 266
additional: 0
additional2: 266
additional3: 266
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 25
}
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 31
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 27
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 29
actEffect {
targetId: 8
effectType: 7
effectNum: 2
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 33
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203708
actEffect {
targetId: 3
effectType: 2
effectNum: 261
additional: 9506
additional2: 261
additional3: 0
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 41203708
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 5
actorId: 24
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 24
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 41203107
actEffect {
targetId: 1
effectType: 2
effectNum: 180
additional: 1910
additional2: 180
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 30
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 19
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 32
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 16
effectType: 8
effectNum: 2
additional: 42222982
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 16
actorId: 42222981
actEffect {
targetId: 5
effectType: 2
effectNum: 305
additional: 680
additional2: 305
additional3: 305
}
actEffect {
targetId: 8
effectType: 2
effectNum: 308
additional: 1940
additional2: 308
additional3: 308
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 20
actEffect {
targetId: 1
effectType: 4
effectNum: 506
additional: 2416
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 21
actEffect {
targetId: 2
effectType: 4
effectNum: 385
additional: 2389
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 22
actEffect {
targetId: 3
effectType: 4
effectNum: 1465
additional: 9767
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 23
actEffect {
targetId: 4
effectType: 4
effectNum: 404
additional: 2697
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 20
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 21
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 22
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 23
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 16
effectType: 14
effectNum: 2
additional: 2
}
targetId: 0
}
isFinish: false
}
reliveData {
isFinish: false
}
}
rounds {
roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41202801
actEffect {
targetId: 5
effectType: 2
effectNum: 219
additional: 461
additional2: 219
additional3: 219
}
actEffect {
targetId: 8
effectType: 2
effectNum: 209
additional: 1731
additional2: 209
additional3: 209
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 41203708
additional2: 1
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 41203709
additional2: 1
}
actEffect {
targetId: 8
effectType: 8
effectNum: 1
additional: 41203108
additional2: 1
}
actEffect {
targetId: 8
effectType: 8
effectNum: 2
additional: 41203109
additional2: 1
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41202801
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209501
actEffect {
targetId: 5
effectType: 2
effectNum: 306
additional: 155
additional2: 306
additional3: 306
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209501
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210505
actEffect {
targetId: 5
effectType: 2
effectNum: 950
additional: 0
additional2: 950
additional3: 950
}
actEffect {
targetId: 8
effectType: 2
effectNum: 959
additional: 772
additional2: 959
additional3: 959
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301171
duration: 2
id: 34
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41210505
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 24
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41209104
actEffect {
targetId: 8
effectType: 2
effectNum: 149
additional: 623
additional2: 149
additional3: 149
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 8
actorId: 29
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 29
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 41203107
actEffect {
targetId: 2
effectType: 2
effectNum: 222
additional: 2167
additional2: 222
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 34
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 34
}
targetId: 0
}
isFinish: false
}
reliveData {
isFinish: false
}
}
rounds {
roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41202804
actEffect {
targetId: 8
effectType: 2
effectNum: 157
additional: 466
additional2: 157
additional3: 157
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 35
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 8
actorId: 41203108
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 41203108
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301003
duration: 1
id: 36
}
}
actEffect {
targetId: 8
effectType: 4
effectNum: 3755
additional: 3755
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209500
actEffect {
targetId: 8
effectType: 2
effectNum: 150
additional: 3605
additional2: 150
additional3: 150
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210504
actEffect {
targetId: 8
effectType: 2
effectNum: 701
additional: 2904
additional2: 701
additional3: 701
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41209104
actEffect {
targetId: 8
effectType: 2
effectNum: 141
additional: 2763
additional2: 141
additional3: 141
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301112
duration: 1
id: 37
}
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 8
actorId: 29
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 41203107
actEffect {
targetId: 1
effectType: 2
effectNum: 120
additional: 2296
additional2: 120
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 8
actorId: 34
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 34
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 35
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 35
}
targetId: 0
}
isFinish: false
}
reliveData {
isFinish: false
}
}
rounds {
roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41202803
actEffect {
targetId: 8
effectType: 2
effectNum: 1099
additional: 1664
additional2: 1099
additional3: 1099
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 38
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 39
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41202803
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209500
actEffect {
targetId: 8
effectType: 2
effectNum: 138
additional: 1526
additional2: 138
additional3: 138
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210506
actEffect {
targetId: 8
effectType: 2
effectNum: 1316
additional: 210
additional2: 1316
additional3: 1316
}
actEffect {
targetId: 3
effectType: 5
effectNum: 3
buff {
buffId: 301173
duration: 3
id: 41
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 3
buff {
buffId: 301172
duration: 3
id: 40
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41210506
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41209106
actEffect {
targetId: 42
effectType: 13
effectNum: 2
additional: 2
summon {
id: 42
modelId: 22298
skinId: 130084
position: 0
baseAttributes {
hp: 2697
thp: 2697
atk: 309
def: 235
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222981
position: 1
CD: 99
maxCD: 99
}
skillInfo {
skillId: 42222982
position: 2
CD: 2
maxCD: 2
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301111
duration: 1
id: 43
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41209106
}
targetId: 8
}
battleStep {
actorType: 4
castorId: 8
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 36
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 40
actEffect {
targetId: 8
effectType: 2
effectNum: 644
additional: 0
additional2: 644
additional3: 644
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 35
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 37
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 41
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 40
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 43
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
reliveData {
isFinish: true
}
}
round0 {
roundData {
isFinish: false
}
reliveData {
isFinish: false
}
}
}
[INFO:2022-9-14 10:29:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClimbTowerPlaybackDataReply <---
[INFO:2022-9-14 10:29:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 62 7 所需时间单位秒 = 0.10026710107923 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetClimbTowerPlaybackDataReply 31 1
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:140114 otherSkillId:nil skills:[41202804,41202801,41202803] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2095 isShaping:false skinId:100109 otherSkillId:nil skills:[41209500,41209501,41209502] otherSkills:null allSkillActions:[10010107,10010109,10010108] allNormalActions:{}
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:140102 otherSkillId:nil skills:[41210504,41210505,41210506] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{}
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2091 isShaping:false skinId:140067 otherSkillId:nil skills:[41209104,41209105,41209106] otherSkills:null allSkillActions:[10009907,10009909,10009908] allNormalActions:{}
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2037 isShaping:false skinId:100039 otherSkillId:nil skills:[41203707,41203708,41203709] otherSkills:null allSkillActions:[10002707,10002709,10002708] allNormalActions:{}
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2055 isShaping:false skinId:100058 otherSkillId:nil skills:[41205507,41205508,41205509] otherSkills:null allSkillActions:[10005708,10005709,10005707] allNormalActions:{}
[INFO:2022-9-14 10:29:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2031 isShaping:false skinId:100033 otherSkillId:nil skills:[41203107,41203108,41203109] otherSkills:null allSkillActions:[10003007,10003008,10003009] allNormalActions:{}
[INFO:2022-9-14 10:29:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:23][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:176: 准备进入一个新的场景,类型=2,id=220023
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:176: in function 'enter'
logic/extensions/battle/handler/BattleSceneHandler:162: in function 'load'
logic/extensions/battle/context/BattleContext:210: in function 'loadScene'
logic/extensions/climbtower/controller/ClimbTowerFbBattleContext:45: in function 'onStart'
logic/extensions/battle/ecs/BattleContextBase:182: in function 'start'
logic/extensions/battle/controller/BattleSystem:242: in function 'climbTowerFbBattle'
logic/extensions/climbtower/controller/ClimbTowerController:399: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/climbtower/agent/ClimbTowerAgent:147: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-9-14 10:29:23][logic/scene/SceneMgr.lua:222]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-9-14 10:29:23][logic/scene/SceneMgr.lua:226]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-14 10:29:23][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:23][logic/common/GameUtils.lua:1219]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 4; nil; nil
stack traceback:
logic/common/GameUtils:1218: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'climbTowerFbBattle'
logic/extensions/climbtower/controller/ClimbTowerController:399: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/climbtower/agent/ClimbTowerAgent:147: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:208]:{gc}================不延时,立即gc================
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:236]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-9-14 10:29:23][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:24][logic/scene/SceneMgr.lua:255]:{func}开始进入一个新的场景,类型=2,id=220023
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2028_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2095_2,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_pcll_skill3.prefab","effect\/prefabs\/show_pcll_skill2.prefab","effect\/prefabs\/atk_pcll_skill2.prefab","effect\/prefabs\/show_pcll_skill3.prefab","effect\/prefabs\/show_pcll_skill1.prefab","effect\/prefabs\/hit_pcll_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2105_3,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2091_4,加载的特效[总数=]6,路径=["effect\/prefabs\/show_cyhg_skill3.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036113_1_2037,加载的特效[总数=]7,路径=["effect\/prefabs\/show_gongbaojidin_skill2.prefab","effect\/prefabs\/hit_gongbaojidin_skill1.prefab","effect\/prefabs\/hit_gongbaojidin_skill2.prefab","effect\/prefabs\/atk_gongbaojidin_skill3.prefab","effect\/prefabs\/show_gongbaojidin_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036113_2_2039,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036113_3_2055,加载的特效[总数=]8,路径=["effect\/prefabs\/show_shuangpinai_skill2.prefab","effect\/prefabs\/atk_shuangpinai_skill1.prefab","effect\/prefabs\/atk_shuangpinai_skill2.prefab","effect\/prefabs\/show_shuangpinai_skill1.prefab","effect\/prefabs\/show_shuangpinai_skill3.prefab","effect\/prefabs\/atk_shuangpinai_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036113_4_2031,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-9-14 10:29:24][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 20004071 0
[INFO:2022-9-14 10:29:24][logic/scene/SceneMgr.lua:360]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220023
[INFO:2022-9-14 10:29:24][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-9-14 10:29:24][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22002301个地图区域]加载完毕!
[INFO:2022-9-14 10:29:24][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2028_1 ====== MyRole_2028_1 英雄的模型
[INFO:2022-9-14 10:29:24][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2028_1 ====== MyRole_2028_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab"]
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2028_1 ====== MyRole_2028_1 英雄的头顶ui
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2095_2 ====== MyRole_2095_2 英雄的头顶ui
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2105_3 ====== MyRole_2105_3 英雄的头顶ui
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2091_4 ====== MyRole_2091_4 英雄的头顶ui
[INFO:2022-9-14 10:29:24][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2095_2 ====== MyRole_2095_2 英雄的模型
[INFO:2022-9-14 10:29:25][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_pcll_skill3.prefab effect obj pool create effect/prefabs/show_pcll_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_pcll_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_pcll_skill2.prefab effect obj pool create effect/prefabs/atk_pcll_skill2.prefab effect obj pool create effect/prefabs/hit_pcll_skill1.prefab effect obj pool
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2095_2 ====== MyRole_2095_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_pcll_skill3.prefab","effect\/prefabs\/show_pcll_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_pcll_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_pcll_skill2.prefab","effect\/prefabs\/atk_pcll_skill2.prefab","effect\/prefabs\/hit_pcll_skill1.prefab"]
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2105_3 ====== MyRole_2105_3 英雄的模型
[INFO:2022-9-14 10:29:25][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2105_3 ====== MyRole_2105_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/show_fsby_skill3.prefab"]
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2091_4 ====== MyRole_2091_4 英雄的模型
[INFO:2022-9-14 10:29:25][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_cyhg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_cyhg_skill1.prefab effect obj pool create effect/prefabs/atk_cyhg_skill2.prefab effect obj pool create effect/prefabs/show_cyhg_skill3.prefab effect obj pool
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2091_4 ====== MyRole_2091_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill3.prefab"]
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036113_1_2037 ====== Monster_180036113_1_2037 怪物的模型
[INFO:2022-9-14 10:29:25][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_gongbaojidin_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_gongbaojidin_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_gongbaojidin_skill2.prefab effect obj pool create effect/prefabs/hit_gongbaojidin_skill1.prefab effect obj pool create effect/prefabs/show_gongbaojidin_skill2.prefab effect obj pool
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036113_1_2037 ====== Monster_180036113_1_2037 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_gongbaojidin_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_gongbaojidin_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_gongbaojidin_skill2.prefab","effect\/prefabs\/hit_gongbaojidin_skill1.prefab","effect\/prefabs\/show_gongbaojidin_skill2.prefab"]
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036113_1_2037 ====== Monster_180036113_1_2037 怪物的头顶ui
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036113_2_2039 ====== Monster_180036113_2_2039 怪物的头顶ui
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036113_3_2055 ====== Monster_180036113_3_2055 怪物的头顶ui
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036113_4_2031 ====== Monster_180036113_4_2031 怪物的头顶ui
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036113_2_2039 ====== Monster_180036113_2_2039 怪物的模型
[INFO:2022-9-14 10:29:25][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool
[INFO:2022-9-14 10:29:25][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036113_2_2039 ====== Monster_180036113_2_2039 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"]
[INFO:2022-9-14 10:29:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036113_3_2055 ====== Monster_180036113_3_2055 怪物的模型
[INFO:2022-9-14 10:29:26][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_shuangpinai_skill3.prefab effect obj pool create effect/prefabs/show_shuangpinai_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuangpinai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shuangpinai_skill2.prefab effect obj pool create effect/prefabs/show_shuangpinai_skill2.prefab effect obj pool create effect/prefabs/atk_shuangpinai_skill1.prefab effect obj pool
[INFO:2022-9-14 10:29:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036113_3_2055 ====== Monster_180036113_3_2055 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shuangpinai_skill3.prefab","effect\/prefabs\/show_shuangpinai_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuangpinai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shuangpinai_skill2.prefab","effect\/prefabs\/show_shuangpinai_skill2.prefab","effect\/prefabs\/atk_shuangpinai_skill1.prefab"]
[INFO:2022-9-14 10:29:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036113_4_2031 ====== Monster_180036113_4_2031 怪物的模型
[INFO:2022-9-14 10:29:26][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/atk_kaoruzhu_skill3.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2022-9-14 10:29:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036113_4_2031 ====== Monster_180036113_4_2031 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/atk_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2022-9-14 10:29:26][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-9-14 10:29:26][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-9-14 10:29:26][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:346: 成功进入了一个新的场景,类型=2,id=220023,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:346: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-9-14 10:29:26][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始录放 (回合数:7)----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2028,
"skinId":140114,
"position":1,
"baseAttributes":
{
"hp":3378,
"thp":3378,
"atk":306,
"def":303,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202804,
"position":1,
"CD":0
},
{
"skillId":41202801,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41202803,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":3,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2095,
"skinId":100109,
"position":2,
"baseAttributes":
{
"hp":2570,
"thp":2570,
"atk":288,
"def":247,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209500,
"position":1,
"CD":0
},
{
"skillId":41209501,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209502,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2105,
"skinId":140102,
"position":3,
"baseAttributes":
{
"hp":9767,
"thp":9767,
"atk":885,
"def":1075,
"critic":250,
"critic_dmg":500,
"dodge":161,
"effect_hit":0,
"effect_resist":360,
"hit":0,
"sp":0,
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},
"skillInfo":
[
{
"skillId":41210504,
"position":1,
"CD":0
},
{
"skillId":41210505,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41210506,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2091,
"skinId":140067,
"position":4,
"baseAttributes":
{
"hp":2697,
"thp":2697,
"atk":309,
"def":235,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209104,
"position":1,
"CD":0
},
{
"skillId":41209105,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209106,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"15444"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2037,
"skinId":100039,
"position":1,
"baseAttributes":
{
"hp":3661,
"thp":3661,
"atk":320,
"def":334,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
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},
"skillInfo":
[
{
"skillId":41203707,
"position":1,
"CD":0
},
{
"skillId":41203708,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41203709,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":2039,
"skinId":100041,
"position":2,
"baseAttributes":
{
"hp":2823,
"thp":2823,
"atk":388,
"def":316,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2055,
"skinId":100058,
"position":3,
"baseAttributes":
{
"hp":3302,
"thp":3302,
"atk":334,
"def":362,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41205507,
"position":1,
"CD":0
},
{
"skillId":41205508,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41205509,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2031,
"skinId":100033,
"position":4,
"baseAttributes":
{
"hp":3755,
"thp":3755,
"atk":313,
"def":337,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203107,
"position":1,
"CD":0
},
{
"skillId":41203108,
"position":2,
"CD":0,
"maxCD":5
},
{
"skillId":41203109,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2022-9-14 10:29:26][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-9-14 10:29:26][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-9-14 10:29:26][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:26][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-9-14 10:29:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-9-14 10:29:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2022-9-14 10:29:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRequestEndReport.lua:14]:{onStart}BBCommonBattleRequestEndReport:onStart -》 done: true true 8 nil
[INFO:2022-9-14 10:29:26][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:29:26][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[INFO:2022-9-14 10:29:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2022-9-14 10:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41202801,
"actEffect":
[
{
"additional":3448,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":213,
"effectNum":213,
"multipleEffectNum":0,
"effectType":2,
"additional2":213
},
{
"additional":2591,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":232,
"effectNum":232,
"multipleEffectNum":0,
"effectType":2,
"additional2":232
},
{
"additional":3080,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":222,
"effectNum":222,
"multipleEffectNum":0,
"effectType":2,
"additional2":222
},
{
"additional":3535,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":220,
"effectNum":220,
"multipleEffectNum":0,
"effectType":2,
"additional2":220
},
{
"additional":41203708,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41203709,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41203908,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41203909,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41205508,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41205509,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41202801,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2022-9-14 10:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-9-14 10:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 11
[INFO:2022-9-14 10:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41202801[10002808] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:29:26][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:29:27]DestroyUnusedResources:44,2,time=,paths:
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3661/3661 原来有盾: 0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:213/213 本段飘:213 本段扣血:213 本段扣盾:0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3448/3661 剩余盾: 0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2823/2823 原来有盾: 0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:232/232 本段飘:232 本段扣血:232 本段扣盾:0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2591/2823 剩余盾: 0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3302/3302 原来有盾: 0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:222/222 本段飘:222 本段扣血:222 本段扣盾:0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3080/3302 剩余盾: 0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3755/3755 原来有盾: 0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:220/220 本段飘:220 本段扣血:220 本段扣盾:0
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3535/3755 剩余盾: 0
[WARN:2022-9-14 10:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-9-14 10:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 11
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 5[Monster_5_1_180036113][1] 增加 技能CD,具体哪个技能没有说
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 5[Monster_5_1_180036113][1] 增加 技能CD,具体哪个技能没有说
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 6[Monster_6_2_180036113][2] 增加 技能CD,具体哪个技能没有说
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 6[Monster_6_2_180036113][2] 增加 技能CD,具体哪个技能没有说
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 7[Monster_7_3_180036113][3] 增加 技能CD,具体哪个技能没有说
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 7[Monster_7_3_180036113][3] 增加 技能CD,具体哪个技能没有说
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 11
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2022-9-14 10:29:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209501,
"actEffect":
[
{
"additional":2282,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":309,
"effectNum":309,
"multipleEffectNum":0,
"effectType":2,
"additional2":309
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209501,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209501 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41209501[10010108] 不是aoe 干了 6[Monster_6_2_180036113][2] 一下
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2591/2823 原来有盾: 0
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:154/309 本段飘:154 本段扣血:154 本段扣盾:0
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2437/2823 剩余盾: 0
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2437/2823 原来有盾: 0
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:309/309 本段飘:155 本段扣血:155 本段扣盾:0
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2282/2823 剩余盾: 0
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209501 ,令到 6[Monster_6_2_180036113][2] 增加了一个 buff [301015]
[INFO:2022-9-14 10:29:28][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-9-14 10:29:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41209501 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41210505,
"actEffect":
[
{
"additional":1957,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1491,
"effectNum":1491,
"multipleEffectNum":0,
"effectType":3,
"additional2":1491
},
{
"additional":1132,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1150,
"effectNum":1150,
"multipleEffectNum":0,
"effectType":2,
"additional2":1150
},
{
"additional":2149,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":931,
"effectNum":931,
"multipleEffectNum":0,
"effectType":2,
"additional2":931
},
{
"additional":2134,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1401,
"effectNum":1401,
"multipleEffectNum":0,
"effectType":3,
"additional2":1401
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301171,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41210505,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2022-9-14 10:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-9-14 10:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210505 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41210505[10011408] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3448/3661 原来有盾: 0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1491/1491 本段飘:1491 本段扣血:1491 本段扣盾:0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1957/3661 剩余盾: 0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2282/2823 原来有盾: 0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1150/1150 本段飘:1150 本段扣血:1150 本段扣盾:0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1132/2823 剩余盾: 0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3080/3302 原来有盾: 0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:931/931 本段飘:931 本段扣血:931 本段扣盾:0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2149/3302 剩余盾: 0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3535/3755 原来有盾: 0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1401/1401 本段飘:1401 本段扣血:1401 本段扣盾:0
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2134/3755 剩余盾: 0
[WARN:2022-9-14 10:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-9-14 10:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41210505 ,令到 6[Monster_6_2_180036113][2] 增加了一个 buff [301171]
[INFO:2022-9-14 10:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41210505 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2022-9-14 10:29:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:29][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2022-9-14 10:29:29][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2022-9-14 10:29:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1219]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 4; nil; nil
stack traceback:
logic/common/GameUtils:1218: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/climbtower/controller/ClimbTowerController:220: in function '_exitFromFightScene'
logic/extensions/climbtower/controller/ClimbTowerController:208: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent'
logic/extensions/fb/view/FbVictoryView:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:176: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:176: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/climbtower/controller/ClimbTowerController:234: in function '_exitFromFightScene'
logic/extensions/climbtower/controller/ClimbTowerController:208: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent'
logic/extensions/fb/view/FbVictoryView:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-9-14 10:29:31][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2022-9-14 10:29:31][logic/scene/SceneMgr.lua:222]:{_realEnter}成功退出了上一个场景,类型=2,id=220023
[INFO:2022-9-14 10:29:31][logic/scene/SceneMgr.lua:226]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2022-9-14 10:29:31][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:31][logic/common/logic/ResPreLoadMgr.lua:208]:{gc}================不延时,立即gc================
[INFO:2022-9-14 10:29:31][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:29:31]DestroyUnusedResources:87,2,time=,paths:
[INFO:2022-9-14 10:29:31][logic/scene/SceneMgr.lua:255]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-9-14 10:29:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:32]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-9-14 10:29:32]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:32]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2022-9-14 10:29:32]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:32]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-9-14 10:29:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.071459900587797 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 33 1
[INFO:2022-9-14 10:29:32]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000105
hasFinished: false
effects: 1
effects: 9
effects: 8
effects: 4
effects: 5
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2022-9-14 10:29:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.10479350015521 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 34 1
[INFO:2022-9-14 10:29:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 62 1 当前队列数量= 1
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClimbTowerInfoRequest
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-9-14 10:29:32][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:346: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:346: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-9-14 10:29:32][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-9-14 10:29:32]==> Sender Auto Serialize Message,extId=62,cmd=1,size=9
[INFO:2022-9-14 10:29:32]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:32][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-9-14 10:29:32][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:32]<== Receiver Message, socketClient version=1,extId=62,cmd=1,status=0,size=40
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}maxPassId: 36
currentClimbTower {
id: 37
isPass1: true
lockHeroUniqueId: 29113106
lockHeroUniqueId: 29563059
lockHeroUniqueId: 13033031
lockHeroUniqueId: 19803008
}
canStartCount: 4
canBuyCount: 5
[INFO:2022-9-14 10:29:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClimbTowerInfoReply <---
[INFO:2022-9-14 10:29:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 62 1 所需时间单位秒 = 0.067017301917076 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetClimbTowerInfoReply 35 1
[INFO:2022-9-14 10:29:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2022-9-14 10:29:32][@logic/extensions/fb/config/FbSceneViewConfig.lua:413]:{closure}判定是否是录像 bRecord = true
[INFO:2022-9-14 10:29:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:33][logic/common/logic/ResPreLoadMgr.lua:236]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-9-14 10:29:33][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 62 7 当前队列数量= 1
[INFO:2022-9-14 10:29:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClimbTowerPlaybackDataRequest
[INFO:2022-9-14 10:29:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}targetId: 15444
battleType: 2
[INFO:2022-9-14 10:29:34]==> Sender Auto Serialize Message,extId=62,cmd=7,size=14
[INFO:2022-9-14 10:29:34]||||| Sender socketClient version=1
[INFO:2022-9-14 10:29:34]<== Receiver Message, socketClient version=1,extId=62,cmd=7,status=0,size=2658
[INFO:2022-9-14 10:29:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playback {
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[INFO:2022-9-14 10:29:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClimbTowerPlaybackDataReply <---
[INFO:2022-9-14 10:29:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 62 7 所需时间单位秒 = 0.10031939670444 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetClimbTowerPlaybackDataReply 36 1
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2138 isShaping:false skinId:140239 otherSkillId:140244 skills:[41213807,41213808,41213809,40300045,41213820,41213821,41213822] otherSkills:[41213810,41213811,41213812,41213813,41213814,41213815,41213816,41213817,41213818,41213819] allSkillActions:[10015008,10015409,10015009,10015007,10015408] allNormalActions:{}
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:140248 otherSkillId:nil skills:[41212607,41212608,41212609] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2104 isShaping:false skinId:140247 otherSkillId:nil skills:[41210404,41210405,41210406] otherSkills:[41210410,41210411,41210412] allSkillActions:[10011008,10011009,10011007] allNormalActions:{}
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2115 isShaping:false skinId:140246 otherSkillId:nil skills:[41211504,41211505,41211506,40300014,41211510,41211511,41211512] otherSkills:[41211510,41211511,41211512] allSkillActions:[15011708,15011707,15011709] allNormalActions:{}
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2043 isShaping:false skinId:100045 otherSkillId:nil skills:[41204307,41204308,41204309] otherSkills:null allSkillActions:[10005109,10005107,10005108] allNormalActions:{}
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2022-9-14 10:29:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2031 isShaping:false skinId:100033 otherSkillId:nil skills:[41203107,41203108,41203109] otherSkills:null allSkillActions:[10003007,10003008,10003009] allNormalActions:{}
[INFO:2022-9-14 10:29:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:29:34][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:176: 准备进入一个新的场景,类型=2,id=220023
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:176: in function 'enter'
logic/extensions/battle/handler/BattleSceneHandler:162: in function 'load'
logic/extensions/battle/context/BattleContext:210: in function 'loadScene'
logic/extensions/climbtower/controller/ClimbTowerFbBattleContext:45: in function 'onStart'
logic/extensions/battle/ecs/BattleContextBase:182: in function 'start'
logic/extensions/battle/controller/BattleSystem:242: in function 'climbTowerFbBattle'
logic/extensions/climbtower/controller/ClimbTowerController:399: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/climbtower/agent/ClimbTowerAgent:147: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-9-14 10:29:34][logic/scene/SceneMgr.lua:222]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-9-14 10:29:34][logic/scene/SceneMgr.lua:226]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-9-14 10:29:34][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:34][logic/common/GameUtils.lua:1219]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 4; nil; nil
stack traceback:
logic/common/GameUtils:1218: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'climbTowerFbBattle'
logic/extensions/climbtower/controller/ClimbTowerController:399: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/climbtower/agent/ClimbTowerAgent:147: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:208]:{gc}================不延时,立即gc================
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:236]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-9-14 10:29:34][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:34][logic/scene/SceneMgr.lua:255]:{func}开始进入一个新的场景,类型=2,id=220023
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2138_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_zzryb_yue_skill3_1.prefab","effect\/prefabs\/show_zzryb_yue_skill2_1.prefab","effect\/prefabs\/show_zzryb_skill1_1.prefab","effect\/prefabs\/show_zzryb_skill2_1.prefab","effect\/prefabs\/hit_zzryb_skill1_1.prefab","effect\/prefabs\/show_zzryb_skill3_1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2126_2,加载的特效[总数=]6,路径=["effect\/prefabs\/show_yshr_skill3.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2104_3,加载的特效[总数=]6,路径=["effect\/prefabs\/show_zzsr_skill2.prefab","effect\/prefabs\/atk_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2115_4,加载的特效[总数=]6,路径=["effect\/prefabs\/show_zyjdz_crtx_skill3.prefab","effect\/prefabs\/hit_zyjdz_crtx_skill1.prefab","effect\/prefabs\/show_zyjdz_crtx_skill1.prefab","effect\/prefabs\/show_zyjdz_ctrx_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036213_1_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036213_2_2043,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_shiliyinxing_skill2.prefab","effect\/prefabs\/show_shiliyinxing_skill3.prefab","effect\/prefabs\/show_shiliyinxing_skill1.prefab","effect\/prefabs\/hit_shiliyinxing_skill1.prefab","effect\/prefabs\/atk_shiliyinxing_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036213_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=180036213_4_2031,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-9-14 10:29:34][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-9-14 10:29:34][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 20004071 0
[INFO:2022-9-14 10:29:34][logic/scene/SceneMgr.lua:360]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220023
[INFO:2022-9-14 10:29:34][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-9-14 10:29:34][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22002301个地图区域]加载完毕!
[INFO:2022-9-14 10:29:34][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-9-14 10:29:34][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2138_1 ====== MyRole_2138_1 英雄的模型
[INFO:2022-9-14 10:29:35][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_zzryb_skill1_1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_zzryb_yue_skill3_1.prefab effect obj pool create effect/prefabs/show_zzryb_skill2_1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zzryb_skill1_1.prefab effect obj pool create effect/prefabs/show_zzryb_yue_skill2_1.prefab effect obj pool create effect/prefabs/show_zzryb_skill3_1.prefab effect obj pool
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2138_1 ====== MyRole_2138_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_zzryb_skill1_1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_zzryb_yue_skill3_1.prefab","effect\/prefabs\/show_zzryb_skill2_1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zzryb_skill1_1.prefab","effect\/prefabs\/show_zzryb_yue_skill2_1.prefab","effect\/prefabs\/show_zzryb_skill3_1.prefab"]
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2138_1 ====== MyRole_2138_1 英雄的头顶ui
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2126_2 ====== MyRole_2126_2 英雄的头顶ui
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2104_3 ====== MyRole_2104_3 英雄的头顶ui
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2115_4 ====== MyRole_2115_4 英雄的头顶ui
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2126_2 ====== MyRole_2126_2 英雄的模型
[INFO:2022-9-14 10:29:35][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_yshr_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yshr_skill1.prefab effect obj pool create effect/prefabs/show_yshr_skill2.prefab effect obj pool create effect/prefabs/show_yshr_skill3.prefab effect obj pool
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2126_2 ====== MyRole_2126_2 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill3.prefab"]
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2104_3 ====== MyRole_2104_3 英雄的模型
[INFO:2022-9-14 10:29:35][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_zzsr_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_zzsr_skill1.prefab effect obj pool create effect/prefabs/show_zzsr_skill1.prefab effect obj pool create effect/prefabs/show_zzsr_skill2.prefab effect obj pool
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2104_3 ====== MyRole_2104_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_zzsr_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill1.prefab","effect\/prefabs\/show_zzsr_skill2.prefab"]
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2115_4 ====== MyRole_2115_4 英雄的模型
[INFO:2022-9-14 10:29:35][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_zyjdz_crtx_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_zyjdz_crtx_skill1.prefab effect obj pool create effect/prefabs/show_zyjdz_ctrx_skill2.prefab effect obj pool create effect/prefabs/show_zyjdz_crtx_skill1.prefab effect obj pool
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2115_4 ====== MyRole_2115_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_zyjdz_crtx_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_zyjdz_crtx_skill1.prefab","effect\/prefabs\/show_zyjdz_ctrx_skill2.prefab","effect\/prefabs\/show_zyjdz_crtx_skill1.prefab"]
[INFO:2022-9-14 10:29:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036213_1_2015 ====== Monster_180036213_1_2015 怪物的模型
[INFO:2022-9-14 10:29:36][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036213_1_2015 ====== Monster_180036213_1_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab"]
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036213_1_2015 ====== Monster_180036213_1_2015 怪物的头顶ui
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036213_2_2043 ====== Monster_180036213_2_2043 怪物的头顶ui
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036213_3_2010 ====== Monster_180036213_3_2010 怪物的头顶ui
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 180036213_4_2031 ====== Monster_180036213_4_2031 怪物的头顶ui
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036213_2_2043 ====== Monster_180036213_2_2043 怪物的模型
[INFO:2022-9-14 10:29:36][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_shiliyinxing_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_shiliyinxing_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiliyinxing_skill1.prefab effect obj pool create effect/prefabs/atk_shiliyinxing_skill2.prefab effect obj pool create effect/prefabs/show_shiliyinxing_skill3.prefab effect obj pool
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036213_2_2043 ====== Monster_180036213_2_2043 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_shiliyinxing_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_shiliyinxing_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiliyinxing_skill1.prefab","effect\/prefabs\/atk_shiliyinxing_skill2.prefab","effect\/prefabs\/show_shiliyinxing_skill3.prefab"]
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036213_3_2010 ====== Monster_180036213_3_2010 怪物的模型
[INFO:2022-9-14 10:29:36][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036213_3_2010 ====== Monster_180036213_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"]
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 180036213_4_2031 ====== Monster_180036213_4_2031 怪物的模型
[INFO:2022-9-14 10:29:36][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/atk_kaoruzhu_skill3.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 180036213_4_2031 ====== Monster_180036213_4_2031 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/atk_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2022-9-14 10:29:36][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-9-14 10:29:36][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-9-14 10:29:36][logic/common/GameUtils.lua:1233]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:346: 成功进入了一个新的场景,类型=2,id=220023,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1232: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:346: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-9-14 10:29:36][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始录放 (回合数:3)----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2138,
"skinId":140239,
"position":1,
"baseAttributes":
{
"hp":10074,
"thp":10074,
"atk":900,
"def":1400,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":76,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41213807,
"position":1,
"CD":0
},
{
"skillId":41213808,
"position":2,
"CD":0
},
{
"skillId":41213809,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300045,
"position":4,
"CD":0
},
{
"skillId":41213820,
"position":5,
"CD":0
},
{
"skillId":41213821,
"position":6,
"CD":0
},
{
"skillId":41213822,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2126,
"skinId":140248,
"position":2,
"baseAttributes":
{
"hp":16372,
"thp":16372,
"atk":1940,
"def":1155,
"critic":665,
"critic_dmg":1660,
"dodge":100,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41212607,
"position":1,
"CD":0
},
{
"skillId":41212608,
"position":2,
"CD":0
},
{
"skillId":41212609,
"position":3,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2104,
"skinId":140247,
"position":3,
"baseAttributes":
{
"hp":8398,
"thp":8398,
"atk":1138,
"def":884,
"critic":130,
"critic_dmg":1996,
"dodge":176,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41210404,
"position":1,
"CD":0
},
{
"skillId":41210405,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41210406,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2115,
"skinId":140246,
"position":4,
"baseAttributes":
{
"hp":8971,
"thp":8971,
"atk":926,
"def":836,
"critic":107,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41211504,
"position":1,
"CD":0
},
{
"skillId":41211505,
"position":2,
"CD":0
},
{
"skillId":41211506,
"position":3,
"CD":0,
"maxCD":3
},
{
"skillId":40300014,
"position":4,
"CD":0
},
{
"skillId":41211510,
"position":5,
"CD":0,
"maxCD":1
},
{
"skillId":41211511,
"position":6,
"CD":0,
"maxCD":1
},
{
"skillId":41211512,
"position":7,
"CD":0,
"maxCD":1
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15444",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"15444"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2015,
"skinId":100004,
"position":1,
"baseAttributes":
{
"hp":3780,
"thp":3780,
"atk":324,
"def":299,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201507,
"position":1,
"CD":0
},
{
"skillId":41201508,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201509,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":2043,
"skinId":100045,
"position":2,
"baseAttributes":
{
"hp":3545,
"thp":3545,
"atk":321,
"def":352,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41204307,
"position":1,
"CD":0
},
{
"skillId":41204308,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41204309,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2010,
"skinId":100016,
"position":3,
"baseAttributes":
{
"hp":3588,
"thp":3588,
"atk":324,
"def":334,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201007,
"position":1,
"CD":0
},
{
"skillId":41201008,
"position":2,
"CD":0
},
{
"skillId":41201009,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2031,
"skinId":100033,
"position":4,
"baseAttributes":
{
"hp":3755,
"thp":3755,
"atk":313,
"def":337,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203107,
"position":1,
"CD":0
},
{
"skillId":41203108,
"position":2,
"CD":0,
"maxCD":5
},
{
"skillId":41203109,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2022-9-14 10:29:36][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-9-14 10:29:36][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-9-14 10:29:36][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[INFO:2022-9-14 10:29:36][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-9-14 10:29:36][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301383,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2100,
"duration":4,
"id":10,
"buffId":301382,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2100,
"duration":4,
"id":11,
"buffId":301382,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2100,
"duration":4,
"id":12,
"buffId":301382,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301383]
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301382]
[INFO:2022-9-14 10:29:37][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301382 effect/prefabs/battle_shield.prefab
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301382]
[INFO:2022-9-14 10:29:37][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301382 effect/prefabs/battle_shield.prefab
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301382]
[INFO:2022-9-14 10:29:37][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301382 effect/prefabs/battle_shield.prefab
[INFO:2022-9-14 10:29:37][logic/common/logic/ResPreLoadMgr.lua:236]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2022-9-14 10:29:37][logic/common/logic/ResPreLoadMgr.lua:205]:{gc}================准备执行gc================
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301237,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301237]
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301382 effect/prefabs/battle_shield.prefab
[INFO:2022-9-14 10:29:37][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2022-9-14 10:29:37][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2022-9-14 10:29:37][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRequestEndReport.lua:14]:{onStart}BBCommonBattleRequestEndReport:onStart -》 done: true true 4 nil
[INFO:2022-9-14 10:29:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:29:37][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41213807,
"actEffect":
[
{
"additional":2373,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1407,
"effectNum":1407,
"multipleEffectNum":0,
"effectType":2,
"additional2":1407
},
{
"additional":9067,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 5[Monster_5_1_180036213][1] 一下
[INFO:2022-9-14 10:29:37][logic/common/logic/ResPreLoadMgr.lua:239]:{_rgc}================真正执行gc================
[INFO:2022-9-14 10:29:37]DestroyUnusedResources:37,2,time=,paths:
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3780/3780 原来有盾: 0
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1407/1407 本段飘:1407 本段扣血:1407 本段扣盾:0
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2373/3780 剩余盾: 0
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10074/10074 原来有盾: 0
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9067/10074 剩余盾: 0
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41212607,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":4080,
"effectNum":4080,
"multipleEffectNum":0,
"effectType":3,
"additional2":4080
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 5[Monster_5_1_180036213][1] 一下
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2373/3780 原来有盾: 0
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:4080/4080 本段飘:4080 本段扣血:4080 本段扣盾:0
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/3780 剩余盾: 0
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-9-14 10:29:38][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41210404,
"actEffect":
[
{
"additional":2562,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":983,
"effectNum":983,
"multipleEffectNum":0,
"effectType":2,
"additional2":983
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210404 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41210404[10011007] 不是aoe 干了 6[Monster_6_2_180036213][2] 一下
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3545/3545 原来有盾: 0
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:491/983 本段飘:491 本段扣血:491 本段扣盾:0
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3054/3545 剩余盾: 0
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3054/3545 原来有盾: 0
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:983/983 本段飘:492 本段扣血:492 本段扣盾:0
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2562/3545 剩余盾: 0
[WARN:2022-9-14 10:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41211504,
"actEffect":
[
{
"additional":1911,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":651,
"effectNum":651,
"multipleEffectNum":0,
"effectType":2,
"additional2":651
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 6[Monster_6_2_180036213][2] 一下
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_180036213
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2562/3545 原来有盾: 0
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:651/651 本段飘:651 本段扣血:651 本段扣盾:0
[INFO:2022-9-14 10:29:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1911/3545 剩余盾: 0
[WARN:2022-9-14 10:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":130,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 130 血
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301232,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:29:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:29:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:29:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:29:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:29:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41211511 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301232]
[INFO:2022-9-14 10:29:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2022-9-14 10:29:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2022-9-14 10:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41204308,
"actEffect":
[
{
"additional":8925,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":142,
"multipleEffectNum":0,
"effectType":2,
"additional2":142
},
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":73,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8398,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":94,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":68,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":41204308,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-9-14 10:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-9-14 10:29:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2022-9-14 10:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41204308 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_180036213][2] 用 41204308[10005108] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 67
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9067/10074 原来有盾: 0
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:142/142 本段飘:142 本段扣血:142 本段扣盾:0
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8925/10074 剩余盾: 0
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 2100
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:73/73 本段飘:73 本段扣血:0 本段扣盾:73
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 2027
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8398/8398 原来有盾: 2100
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:94/94 本段飘:94 本段扣血:0 本段扣盾:94
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8398/8398 剩余盾: 2006
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 2100
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:68/68 本段飘:68 本段扣血:0 本段扣盾:68
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 2032
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_180036213][2] 使用技能 41204308 ,令到 6[Monster_6_2_180036213][2] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201007,
"actEffect":
[
{
"additional":16372,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":150,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_180036213][3] 用 41201007[10002107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 2027
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.4) -》 多段已飘:60/150 本段飘:60 本段扣血:0 本段扣盾:60
[INFO:2022-9-14 10:29:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1967
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16372/16372 原来有盾: 1967
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:150/150 本段飘:90 本段扣血:0 本段扣盾:90
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16372/16372 剩余盾: 1877
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_180036213][3] 用 41201007 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301023]
[INFO:2022-9-14 10:29:44][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201008,
"actEffect":
[
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_180036213][3] 用 41201008[10002108] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}7[Monster_7_3_180036213][3] 使用技能 41201008 令到 2[MyRole_2_2][2] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41203107,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":140,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203107 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_180036213][4] 用 41203107[10003007] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 2032
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:140/140 本段飘:140 本段扣血:0 本段扣盾:140
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1892
[WARN:2022-9-14 10:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301398 effect/prefabs/show_yshr_skill2_buff1.prefab
[INFO:2022-9-14 10:29:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212612 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:29:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:29:45][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill2_buff1.prefab effect obj pool
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:10 buffId:301382 持续时间:3
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301023 持续时间:1
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:11 buffId:301382 持续时间:3
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:12 buffId:301382 持续时间:3
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRequestEndReport.lua:14]:{onStart}BBCommonBattleRequestEndReport:onStart -》 done: true true 3 nil
[INFO:2022-9-14 10:29:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:29:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/16
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41213807,
"actEffect":
[
{
"additional":519,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1392,
"effectNum":1392,
"multipleEffectNum":0,
"effectType":2,
"additional2":1392
},
{
"additional":7918,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 6[Monster_6_2_180036213][2] 一下
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1911/3545 原来有盾: 0
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1392/1392 本段飘:1392 本段扣血:1392 本段扣盾:0
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 519/3545 剩余盾: 0
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8925/10074 原来有盾: 0
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:29:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7918/10074 剩余盾: 0
[WARN:2022-9-14 10:29:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/16, next step
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/16
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41212607,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":4338,
"effectNum":4338,
"multipleEffectNum":0,
"effectType":3,
"additional2":4338
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 3 ~ 3
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 6[Monster_6_2_180036213][2] 一下
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 519/3545 原来有盾: 0
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:4338/4338 本段飘:4338 本段扣血:4338 本段扣盾:0
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/3545 剩余盾: 0
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 3 3
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 3 3
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/16, next step
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/16
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-9-14 10:29:47][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/16, next step
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/16
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41212607,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":4378,
"effectNum":4378,
"multipleEffectNum":0,
"effectType":3,
"additional2":4378
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 7[Monster_7_3_180036213][3] 一下
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3588/3588 原来有盾: 0
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:4378/4378 本段飘:4378 本段扣血:4378 本段扣盾:0
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/3588 剩余盾: 0
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212607 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-9-14 10:29:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2022-9-14 10:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/16, next step
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/16
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2022-9-14 10:29:48][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/16, next step
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/16
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":2180,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1575,
"effectNum":1575,
"multipleEffectNum":0,
"effectType":2,
"additional2":1575
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301020,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_180036213][4] 一下
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3755/3755 原来有盾: 0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1575/1575 本段飘:1575 本段扣血:1575 本段扣盾:0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2180/3755 剩余盾: 0
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_180036213][4] 增加了一个 buff [301020]
[INFO:2022-9-14 10:29:48][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301020 effect/prefabs/battle_sleep.prefab
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:29:48][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_sleep.prefab effect obj pool
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/16, next step
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/16
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":19,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:19 buffId:301400
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/16, next step
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/16
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41210405,
"actEffect":
[
{
"additional":1265,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":915,
"effectNum":915,
"multipleEffectNum":0,
"effectType":2,
"additional2":915
},
{
"additional":41210405,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210405 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41210405[10011008] 是aoe 干了 对面一堆人
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_180036213
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_180036213
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2180/3755 原来有盾: 0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:91/915 本段飘:91 本段扣血:91 本段扣盾:0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2089/3755 剩余盾: 0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2089/3755 原来有盾: 0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:182/915 本段飘:91 本段扣血:91 本段扣盾:0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1998/3755 剩余盾: 0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1998/3755 原来有盾: 0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:273/915 本段飘:91 本段扣血:91 本段扣盾:0
[INFO:2022-9-14 10:29:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1907/3755 剩余盾: 0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1907/3755 原来有盾: 0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:455/915 本段飘:182 本段扣血:182 本段扣盾:0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1725/3755 剩余盾: 0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1725/3755 原来有盾: 0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:637/915 本段飘:182 本段扣血:182 本段扣盾:0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1543/3755 剩余盾: 0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1543/3755 原来有盾: 0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:915/915 本段飘:278 本段扣血:278 本段扣盾:0
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1265/3755 剩余盾: 0
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41210405 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/16, next step
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/16
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":20,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_180036213][4] 覆盖移除了一个 buff[301020],不提示id不需要播放效果
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/16, next step
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/16
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41211504,
"actEffect":
[
{
"additional":193,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1072,
"effectNum":1072,
"multipleEffectNum":0,
"effectType":2,
"additional2":1072
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-9-14 10:29:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211504 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211504[15011707] 不是aoe 干了 8[Monster_8_4_180036213][4] 一下
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1265/3755 原来有盾: 0
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1072/1072 本段飘:1072 本段扣血:1072 本段扣盾:0
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 193/3755 剩余盾: 0
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/16, next step
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/16
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":214,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 2
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 8971 血
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 214 血
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8971 血
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 2
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/16, next step
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/16
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203108,
"actEffect":
[
{
"additional":41203108,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":3755,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3755,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-9-14 10:29:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203108 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_180036213][4] 用 41203108[10003008] 不是aoe 干了 8[Monster_8_4_180036213][4] 一下
[INFO:2022-9-14 10:29:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2022-9-14 10:29:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41203108,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":3755,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3755,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[WARN:2022-9-14 10:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_180036213][4] 使用技能 41203108 ,令到 8[Monster_8_4_180036213][4] 此技能进入 技能CD 等待
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_180036213][4] 用 41203108 ,令到 8[Monster_8_4_180036213][4] 增加了一个 buff [301003]
[INFO:2022-9-14 10:29:52][logic/common/GameUtils.lua:1224]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2022-9-14 10:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2022-9-14 10:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}8 原来有 193 血
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}8 被补了 3755 血
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}8 剩余 3755 血
[WARN:2022-9-14 10:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/16, next step
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/16
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41211511,
"actEffect":
[
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41211511,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41211511 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41211511[15011708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:29:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41211511 令到 4[MyRole_4_4][4] 的buff [301232] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41211511 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/16, next step
[INFO:2022-9-14 10:29:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/16
[INFO:2022-9-14 10:29:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41203109,
"actEffect":
[
{
"additional":8971,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1139,
"multipleEffectNum":0,
"effectType":3,
"additional2":0
},
{
"additional":41203109,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-9-14 10:29:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203109 , 大招:true 结束方式:闪光帧
[INFO:2022-9-14 10:29:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_180036213][4] 用 41203109[10003009] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1892
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:227/1139 本段飘:227 本段扣血:0 本段扣盾:227
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1665
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1665
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:454/1139 本段飘:227 本段扣血:0 本段扣盾:227
[INFO:2022-9-14 10:29:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1438
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1438
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:681/1139 本段飘:227 本段扣血:0 本段扣盾:227
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 1211
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 115
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 1211
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:908/1139 本段飘:227 本段扣血:0 本段扣盾:227
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 984
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 135
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8971/8971 原来有盾: 984
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1139/1139 本段飘:231 本段扣血:0 本段扣盾:231
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8971/8971 剩余盾: 753
[WARN:2022-9-14 10:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_180036213][4] 使用技能 41203109 ,令到 8[Monster_8_4_180036213][4] 此技能进入 技能CD 等待
[WARN:2022-9-14 10:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2022-9-14 10:29:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2022-9-14 10:29:57][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1139
[INFO:2022-9-14 10:29:57][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-9-14 10:29:57][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/16, next step
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/16
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212612,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":24,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212612 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212612[10013708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2022-9-14 10:29:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212612 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301398]
[INFO:2022-9-14 10:29:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212612 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2022-9-14 10:29:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/16, next step
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/16
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:10 buffId:301382 持续时间:2
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:15 buffId:301023
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:11 buffId:301382 持续时间:2
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:12 buffId:301382 持续时间:2
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:16/16, round done
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRequestEndReport.lua:14]:{onStart}BBCommonBattleRequestEndReport:onStart -》 done: true true 2 nil
[INFO:2022-9-14 10:29:59][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-9-14 10:29:59][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41213807,
"actEffect":
[
{
"additional":2363,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1392,
"effectNum":1392,
"multipleEffectNum":0,
"effectType":2,
"additional2":1392
},
{
"additional":6911,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1007,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41213807 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41213807[10015007] 不是aoe 干了 8[Monster_8_4_180036213][4] 一下
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3755/3755 原来有盾: 0
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1392/1392 本段飘:1392 本段扣血:1392 本段扣盾:0
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2363/3755 剩余盾: 0
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41213807 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7918/10074 原来有盾: 0
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1007/1007 本段飘:1007 本段扣血:1007 本段扣盾:0
[INFO:2022-9-14 10:29:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6911/10074 剩余盾: 0
[WARN:2022-9-14 10:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":737,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1626,
"effectNum":1626,
"multipleEffectNum":0,
"effectType":2,
"additional2":1626
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301213,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_180036213][4] 一下
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2363/3755 原来有盾: 0
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1626/1626 本段飘:1626 本段扣血:1626 本段扣盾:0
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 737/3755 剩余盾: 0
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 8[Monster_8_4_180036213][4] 增加了一个 buff [301213]
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212607,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":4378,
"effectNum":4378,
"multipleEffectNum":0,
"effectType":3,
"additional2":4378
},
{
"additional":24,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":27,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41212607 , 大招:false 结束方式:攻击动作完成
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41212607[10013707] 不是aoe 干了 8[Monster_8_4_180036213][4] 一下
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 737/3755 原来有盾: 0
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:4378/4378 本段飘:4378 本段扣血:4378 本段扣盾:0
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/3755 剩余盾: 0
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}2[MyRole_2_2][2] 使用技能 41212607 令到 2[MyRole_2_2][2] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41212607 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41212607 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301400]
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2022-9-14 10:30:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":21,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-9-14 10:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2022-9-14 10:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2022-9-14 10:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2022-9-14 10:30:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_180036213][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2022-9-14 10:30:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_180036213][4] 覆盖移除了一个 buff[301213],不提示id不需要播放效果
[INFO:2022-9-14 10:30:1]Quit App!
[INFO:2022-9-14 10:30:1]1 status:DisConnect
[INFO:2022-9-14 10:30:1][logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开
[INFO:2022-9-14 10:30:1]1 sender LostConnect
[INFO:2022-9-14 10:30:1][logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程
[INFO:2022-9-14 10:30:1][logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5
[INFO:2022-9-14 10:30:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-9-14 10:30:1][logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接
[INFO:2022-9-14 10:30:1][logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 106.75.222.243 9334 true
[INFO:2022-9-14 10:30:1]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool)
at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\pjg_upg\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46
[INFO:2022-9-14 10:30:1]Destroy App!